Monster Cards cover
Monster Cards screenshot
Genre: Indie

Monster Cards

MONSTER CARDS Ver.0.18.0


Introduction


Thank you for enjoying MONSTER CARDS!
This update is mainly for balance adjustment and convenience improvement!
We hope you enjoy the new MONSTER CARDS!

Highlights of this update
1. new skills, [KickOut] and [Critical] that will change the tactics of the game!
2. adjustments to several skills including [SkyHigh] and [PetrifyingFear] to make game play more fair and enjoyable
3. introduction of detailed adjustments to improve the user experience!
4. expanded multilingual support! 11 new languages added! *Please note that some translations are machine-translated and should be used as an aid to understanding.

For more detailed information, please click the link below. (Japanese only)
MONSTER CARDS Ver.0.18.0 パッチノート


New Features and Elements



  • New skills added (2 types)


    【BASIC】

    • KickOut【Standard】
      When replacing a card in the attack zone with this card, return that card to its owner's hand.
    • If the card in the attack zone has the "Kick Out" skill, it is returned to the graveyard, not to the hand.
      ULT:The returned player takes 1 damage. If the returned card is UR, it becomes 2 damage.

    【Advanced】

    • Critical【Standard】
      Before attacking, roll the die, and if it rolls a 1, double the damage dealt.
      ULT:If the roll of 1 comes out, the damage is tripled. However, if the roll of 6 is rolled, the attack will fail.

  • Additional languages supported (preview version)


    In addition to Japanese and English, you will be able to play games in the following 11 languages!
  • We plan to make further improvements, but currently some of the translations are machine-translated, so please use them as an aid to understanding!

    • Chinese (Simplified)
    • Chinese (Traditional)
    • Korean
    • German
    • Hebrew
    • Spanish (Spain)
    • French
    • Italian
    • Portuguese (Brazil)
    • Russian
    • Thai

  • Kick function for room members


    The host will be able to eject room members at the touch of a button. However, the ejected member can re-enter the room.

  • Added time limit setting


    You can now set the time limit for one move from the Deck Limit Settings panel.
    If the time limit is exceeded, the cards to be played will be selected completely randomly.

    In addition, as an AFK measure, the time limit for a player who has not clicked once during a turn will start at 10 seconds next turn.

  • Added "Maximum number of UR cards" to deck restrictions


    A limit can be placed on the number of URs that can be included in the deck.

  • Added "same skill limit by rarity" to deck restrictions


    You can set how much of the same skill can be included for each rarity.
    Cards without skills are not eligible.


Game Balance Adjustment


Skill


【Basic】



  • DoubleEdged


    New:During combat, each time the long hand moves in a favorable direction, it deals 1 damage to the opponent, and each time it moves in an unfavorable direction, the owner of this card takes 1 damage.
    New ULT:Means compatibility long hand movement +1
  • Return


    New:When this card successfully attacks, return this card to your hand.
    However, it cannot be moved to the offense zone after defense, and is moved to the site.

【Sunrise】



  • Meditation


    New:Return all cards in hand to the deck, shuffle, and draw three cards.

【Named】



  • SkyHigh


    New:When you lose or draw during an attack, roll the dice. If the roll is +2 or more than the attack power of the opponent's card, return this card to the top of the deck.
    New ULT:The card is not activated by "attack power of the opponent's card + 2 or more," but by "attack power of the opponent's card + 1 or more."

【Horror】



  • PetrifyingFear


    New:During combat, the long hand will not move to the defense side the first time.


Important Changes



  • Adjusted target frame rate when quality is "low
  • Changed so that backups are not erased by forced cache deletion after update (limited to backups from Ver. 0.18.0 or later)
  • [FinishingBlow] changed from Basic Pack to Advanced Pack.
  • Change backup storage location.
    New:C:\Users\【UserName】\AppData\LocalLow\GasaiGames\MonsterCards\Temporary\Backup
    Old:C:\Users\【UserName】\AppData\LocalLow\GasaiGames\MonsterCards\Temporary
  • Changed the position of the Delete Cache button.
  • Added a button to jump to the patch note page at the position of the delete cache button.
  • The status of the room will now indicate that the deck is loading.
  • Changed to return to blank when all erase is done on layer 3.
  • Removed the skipping of a match when the short hand swings out during combat.
  • When a card is changed by an effect such as "Choice" or "Wild Element" while "InTheDark" is in effect, the darkness is re-applied to the card after the change.
  • Changed the specification so that if a player dies, such as from damage sustained while attempting to replace an offense zone, the replacement will not take place.

MONSTER CARDS Ver.0.17.0 1st Anniversary Update


Introduction


Thank you for enjoying MONSTER CARDS!
It has been almost a year since the Early Access release of MONSTER CARDS on Steam.
Although the game is still a work in progress, we are steadily evolving toward the official version, and we hope you will continue to watch over us with a long term perspective.

Now, on this page, we would like to inform you about MONSTER CARDS Ver0.17.0!
It has been a little while since the last major update, but we have added many new elements such as team battles and random skills in addition to new skills, so please enjoy the new version!

For more detailed information, please click the link below. (Japanese only)
MONSTER CARDS Ver.0.17.0 パッチノート






New Features and Elements



  • Addition of new skills to the Advanced Pack (6 new skills)



    • Choice (Standard)


      When moving from the defense zone to the attack zone, choose the future.
    • If you choose a future, the attack power is enhanced by 1.
      ULT:The attack power of the future is further enhanced by 1, and the effect is activated depending on the future chosen.

      • The Future (Standard)


        Chosen Future
      • No effect
        ULT:Heal 1 to all players.
      • The Alternative Future (Standard)


        Chosen Another Future
      • No effect
        ULT:Damage 1 to all players.

    • Commander (Standard)


      Add two Soldiers to your hand.
    • Soldiers are rarity C, attack power 1.
      ULT:Soldiers will be Rarity R, Attack 2.

      • Soldier (Standard)


        For the Lord, we fight.
      • No effect

    • Trapper (Standard)


      When this card is placed on the field, trap cards [%ex%] are added to the deck and shuffled.
      ULT:The number of trap cards to be added will be two, and the trap cards in hand will be returned to the deck before shuffling.

      • Trap (Discard)


        When this card is sent to the cemetery from the deck due to damage received from another player, discard this card instead and deal 1 damage to the opponent.

    • Wild Element (Standard)


      When it enters the field, it changes to the attribute of your choice.
      ULT:Elemental compatibility long hand movement +1

      • Normal Element (Standard)


        It changed to normal element.
      • No effect
        ULT:Elemental compatibility long hand movement +1
      • Fire Element (Standard)


        It changed to fire element.
      • No effect
        ULT:Elemental compatibility long hand movement +1
      • Water Element (Standard)


        It changed to water element.
      • No effect
        ULT:Elemental compatibility long hand movement +1
      • Wood Element (Standard)


        It changed to wood element.
      • No effect
        ULT:Elemental compatibility long hand movement +1
      • Light Element (Standard)


        It changed to light element.
      • No effect
        ULT:Elemental compatibility long hand movement +1
      • Dark Element (Standard)


        It changed to dark element.
      • No effect
        ULT:Elemental compatibility long hand movement +1

    • Revival (Discard)


      Select a player and heal one.
      ULT:Can revive a dead player.The amount of recovery is increased by 1 for every 3 cards in the selected player's cemetery.
    • Causality Manipulation (GameChanger)


      When a player rolls a die, the value of 2 is treated as 1.
      ULT:Lock the GameChanger zone for the next three turns.

  • Free release of DLC skill packs


    The DLC skill packs Sunrise, Named (formerly Anonymous), and Horror will be open for free until the end of Early Access, with six different skills per pack.

    Sunrise



    • Assassin (Discard)


      Discard a card from the selected player's hand at random to the Ruins.
      ULT:You will be able to choose one card by looking at your opponent's hand instead of randomly.
    • Bushido (Standard)


      When this card moves into the Offense Zone, it locks the Offense Zone for the next turn.
      ULT:Additional game changer zones and ruins will also be locked.
    • Divine Nullification (GameChanger)


      Any skill effects will not be activated.
      ULT:Lock the GameChanger zone for the next three turns.
    • Meditation (Discard)


      Return all the cards in hand to the deck, shuffle them, and start the turn over.
      ULT:Cards with a Rarity of Disturbed are not returned to the deck, but discarded to Ruins.
    • Mind's Eye (Standard)


      Negates the short-hand advantage/disadvantage effect of the card confronted.
      ULT:Double the short-hand advantage/disadvantage effect that this card receives.
    • Suppression (Standard)


      The game changer of this card's rarity or lower is dismissed.
      ULT:Activates regardless of rarity and is not affected by zone lock.

    Named



    • Cheer (Discard)


      While this card is on the top of Ruins, cards with the same owner on the field gain a short-hand advantage (+1).
      ULT:At the beginning of the match when this card is on the top of Ruins, the owner on the field recovers the same number of cards.
    • Revenger (Standard)


      If the owner of this card has more cards in his/her cemetery than his/her opponent, he/she gains a short-hand advantage (+1).
      If the cardholder has the highest number of cards in his/her cemetery among all players, he/she gains an additional (+1) advantage.
      ULT:If it's dying and in the attack zone, it locks the attack zone.
    • Sky High (Standard)


      This card becomes the weakest of all affinities when defending.
      If the attack fails or is directly replaced, it returns to the deck.
      ULT:When defending, only the attributes are not the weakest.
    • Bolt From The Blue (GameChanger)


      All compatibility is reversed when playing against each other.
      ULT:Lock the GameChanger zone for the next three turns.
    • Trick Or Treat (Standard)


      After winning the match, the attack will now randomly take away cards from your hand instead of damaging them.
      ULT:The effect is now triggered by attacks in all cases and deals damage for each card taken from the hand.
    • Ying Yang (Standard)


      A tie shall be considered a win for this card.
      ULT:No compatibility between element and means is considered an offensive advantage, and no compatibility between species and size is considered a defensive advantage.

    Horror



    • Chaser (Standard)


      At the end of the turn, the next player to take a turn is selected.
      ULT:Swap the turn order of the selected player so that it comes under the owner.
    • Severance (Standard)


      The attack damage dealt by this card moves the card from the deck to the Ruins.
      ULT:In addition, send the top five cards in the cemetery to the ruins.
    • Grudge (Standard)


      The player who beats this card is given a curse.
      ULT:The power of the curse becomes 4.

      • Curse (Discard)


        You take damage equivalent to the attack power of this card.

    • In The Dark (GameChanger)


      Once a card is on the field, no information is visible until it is played once or attacked.
      ULT:Lock the GameChanger zone for the next three turns.
    • Jumpscare (Discard)


      All players discard cards of rarity C in their hand to the cemetery.
      ULT:Cards with R rarity are also discarded to the cemetery.
    • Petrifying Fear (GameChanger)


      The long hand will no longer move to the defense side when playing against the opponent.
      ULT:Lock the GameChanger zone for the next three turns.


  • UR cut-in function


    During a match, a cut-in production occurs when a UR rarity card comes to hand and when it is placed on the field!
    This production can be turned on or off in the game settings, and options can be set in the card settings panel (flavor text settings screen) to make layers 1 and 2 pop out and specify the focus position.

  • Card selection tool settings and pseudo card binders


    It is now possible to switch the card selection tool from the game settings. The default setting is Explorer.

    The pseudo card binder is a card selection tool that displays a visualization of card files.
    By automatically generating an image file in the /Binder/Cards folder that serves as a lead-in to the card files in the /Cards folder, it is now possible to select cards by looking at the card images.

  • Card image output function


    The created card image can be output in three different patterns from the Card Settings panel (Flavor Text Settings screen)!

  • Team Functions


    Players will be able to choose the team they belong to in the room.
    Cards in the offense zone will no longer attack members of the same team.

  • Four new matchmaking options



    • Random Skill
      All cards will change to a random skill at the start of the match. In very rare cases, they may change into EX skills such as poison or perfection...?
    • Auto Target
      Skills such as Snipe and Dark Summon will automatically select the player. However, if you are available for selection, you will be given priority.
    • Automatic team assignment
      All players' teams are automatically assigned at the start of the match. Players who have already manually selected their teams will be reassigned.
    • All Ultimate
      Apply ULT to all card skills.


  • Addition of title BGM and BGM during card creation



  • Added shortcuts to paint tools



    • P:brush
    • E:eraser
    • I:eye-dropper
    • B:bucket
    • Right-click and hold: eye-dropper

    • 1:Switch to Layer 1
    • 2:Switch to Layer 2
    • 3:Switch to Layer 3

  • Emergency Notification Button


    A notification button will appear on the title screen when there is a message from the management, such as the discovery of a critical bug or a server maintenance notice.

  • Additional types of awards




Game Balance Adjustment


Match-up


Species


The chemistry between the machines went from a defense advantage to a draw.

Skills


Basic



  • Double Edged


    New:When attacking, each time the long hand moves in a favorable direction, it deals 1 damage to the opponent, and each time it moves in a disadvantageous direction, the owner of this card takes 1 damage.
  • Finishing Blow


    New:When this card is in the offense zone, it gains the following effects
    ・ Gain short-hand disadvantage (-4).
    ・ If the owner of this card has zero cards in his hand, he attacks with the strongest means.
    ・ If the attack is successful, the opponent is killed instantly.
    New ULT:・ Locks the offense zone.
  • Friendship


    New ULT:It is activated regardless of rarity and zone lock.
  • Heal


    New ULT:Healing amount to 2

Advanced



  • Evolve


    Specification change:Changed the status of the complete body to increase in rarity by 1 level, increase in attack power by 2, and changeable type.
    New ULT:The attack power of the final form is further enhanced by 2.
  • Final Form


    New ULT:No effect
  • Oblivion


    Specification change:Changed so that it does not apply to players who have died


Important Changes



  • Changed title screen illustration
  • New EX Card setup method
  • EX Cards are now saved as single card files
  • Removed the limit on the number of EX Card type rerolls
  • Import of card illustrations is now possible for both non-EX and EX cards
  • New card frame visuals
  • Changed card sizes
  • Added markers to EX cards
  • Changed the BGM icon on cards with BGM not to be displayed
  • Removed restrictions on cards created during the open beta
  • Supported localization of skill and type names
  • Revised overall conditions for achievement of commendations
  • Reduction of load during a match (medium and low quality)

MONSTER CARDS Ver.0.16.0


Introduction


Thank you for always enjoying MONSTER CARDS!
We are very happy to see that the game is becoming more and more exciting with user-sponsored tournaments being held!

Now, on this page, we would like to inform you about MONSTER CARDS Ver0.16.0!
Last time, the newly added Ultimate Skills added more color to the game, but at the same time, some of them were so powerful that they caused a lot of damage to the competitive environment.

In this patch, we have reviewed the effects of Ultimate Skills once again and adjusted the game balance so that as many skills as possible can be used.
In particular, we have also reviewed the cost, which has a significant impact on deck construction, so please check it out!

For more detailed information, please click the link below. (Japanese only)
MONSTER CARDS Ver.0.16.0 パッチノート




New Features and Elements



  • Addition of new skills (2 types) to the Advanced (formerly Extra) pack



    • Parry (Standard)


      If this card defends, the short hand is fixed in the center. However, only positions that would normally be considered a draw are considered a win; all other positions are considered a loss.
      ULT: 3 damage to the opponent if successfully defended.
    • Oblivion (Discard)


      All players, including yourself, discard the lowest cost card from your hand to the cemetery.
      ULT: Discard all cards.

  • Additional sample cards and decks


    Three cards each of UR, SR, R, and C will be available immediately after the game is installed.
    Please check the SANPLE folder. (There are two versions, Japanese and English)

  • Card Award Function


    Cards that perform well during the match will be awarded on the results screen. There will be more than 20 types of awards!
    We are also accepting requests for awards that you would like to see added in the future.

  • Rework of match result prediction


    The compatibility of attributes, species, size, and means is now shown at a glance. Instead, WIN and LOSE are not displayed.
    Note that, as before, effects that change parameters before the match, such as ElementalTorrent, are not taken into account.

  • Battle log display function


    The game flow will be transcribed and displayed. The display can be changed in the settings. (hidden by default).

  • New " Skill Hide " matchmaking option


    During a match, the skill icons and skill information on the cards are hidden. This setting is for advanced players who are no longer satisfied with the normal way of playing, and the cost is also hidden to provide a hint for guessing.

  • Add a bucket tool



  • Completion preview added to the Paint screen



  • Option to play or not to play card BGM during a match.



  • Stage BGM changes when a match reaches its climax.



  • Supports cloud saving


    Only player data is saved to the cloud, not card data.


Game Balance Adjustment


Costs


Rarity


C:6 → 5
R:7 → 6
SR:9 → 8
UR:12 → 12 (No change)

Skill


None:0 → 0 (No change)
Standard:1 → 2
Discard:2 → 1
GameChanger:4 → 4 (No change)

Match up


Element


Light and Dark each have the same genus and defense advantage.

Species


The matchups for Elemental, Dragon, God, Devil, Machine, and Ghost have been significantly revised.
For more information, please see the patch notes on the official Wiki.

Means


Special and Guard were tied at the same means. 

Skill


Many Ultimate Skills have been adjusted to reduce the variation in strength.


【BASIC】


  • Dodge


    New: immediately ends the turn and avoids attacks of cards with attack strength of 2 or less
    NewULT: Avoids attacks of all cards, regardless of attack power

  • Friendship (ULT)


    NewULT: Activated regardless of rarity.

  • FinishingBlow


    New: An attack after the long hand has moved in the direction favorable to this card four times will kill the player immediately. If the owner of this card is dying, this card in the offense zone cannot be directly replaced.
    NewULT: If dying, attack by the strongest means.

  • GiantKilling (ULT)


    NewULT: Must win if attack power is 2 or more than this card

  • Pressure (ULT)


    NewULT: Damage the owner of the game changer as well, and if each card has 1 attack or less, send it in the ruins.

  • Protection (Specification change・ULT)


    Specification change: The effect activation timing is changed from when the defense is defeated to before the battle as a defense.
    NewULT: Can now nullify any damage until end of turn, and also activates at the beginning of the turn when in the offense zone.

  • Reverse (ULT)


    NewULT: All players get all stolen cards back from their hands.

  • Ruin (ULT)


    NewULT: Attack damage and discard hand effects will now move cards from the deck to the ruins.

  • Snipe (ULT)


    NewULT: Can select the target twice.

  • Surge (ULT)


    New ULT: The effect is re-activated with each successful attack.


【ADVANCED】


  • DarkSummon (ULT)


    New ULT: Add it to your hand instead of putting it in the defense zone.

  • Fascinate


    NEW: When a card is played, the owner of the card in the offense zone rolls the dice, and if he rolls a 1, he takes a random hand card and puts it into his hand.
    NewULT: All other players also roll dice.

  • Greed (ULT)


    NewULT: Draw two more cards.

  • Poisoner (ULT)


    New ULT: Gives one if the attack fails.

  • Poison


    New: Take 1 damage and draw 1 card. If the top card in the ruins is a poison card, the damage taken is 2.


Important Changes



  • Improved image quality of downloaded cards
  • Changed the name of Extra packs to Advanced packs
  • Changed the number of rerolls to 12 when creating cards
  • Changed so that there are no duplicates in rarity rerolls.
  • Changed the probability of the attack power drawing when creating cards.
  • Changed so that card file names can now use non-alphanumeric characters by default.
  • Changed options for beginners.
  • CPU enhancements
  • Added reconnection attempt process
  • Changed so that attacks do not occur after a player has been eliminated.
  • Adjusted post-effects at quality "high" (high load)

MONSTER CARDS Ver.0.15.0



Introduction


Thanks to all of you who have played MONSTER CARDS, we have surpassed the 10,000DL mark!
Thank you so much!!!

We will continue to work hard on the development of this game to make it even better, and we hope you will continue to support us!

Well, on this page we have some information about MONSTER CARDS Ver 0.15.0!
While the main focus of this patch is new skills and costumes, we have also made various changes to optimize the game balance!

In particular, check out the details of the new "Card Cost feature" and the new recommended "Ultimate Skill" option, the weakening of Friendship, and the significant enhancement of FinishingBlow!

For more detailed information, please click the link below. (Japanese only)
MONSTER CARDS Ver.0.15.0 パッチノート




New Features and Elements



  • Evolve (Standard)


    This card gains a short-hand disadvantage (-1) in battle. However, it evolves into a complete [%ex%] when it is able to win the battle.

    • FinalForm (Standard)


      This card has overwhelming power.
    • Basic Attack Power +2

  • DarkSummon (Discard)


    Select a player and put the top card in the cemetery into the defense zone.
  • Poisoner (Standard)


    When this card successfully attacks, it gives 2 poison cards [%ex%] to the opponent.

    • Poison (Discard)


      Take 1 damage. If the top card in the ruins is a poisoned card, it takes 2 damage instead.

  • Fascinate (Standard)


    When a card is played, the other players roll the dice and take a random hand from the player who rolls a 1 and add it to their hand.
  • Greed (Discard)


    Draw two cards.
  • LiveOnStage (GameChanger)


    Non-skilled cards have a compatibility advantage over elemental, species, means, and size compatibility draws when playing against cards with skills.
  • The BGM of this card has priority over the BGM of other cards when it is in the GameChanger zone.

<*>EX card creation function
<*>Addition of "D (Disturbed)" rarity for exclusive use of disturbed cards
<*>Addition of new costumes (25 types)
<*>Added new battle option "Ultimate Skill
<*>Card cost function
<*>Deck limit function
<*>Card advanced setting function
<*>Ability to import card illustrations
<*>Added Total Erase tool to Paint.
<*>Paint now shows the current values for the currently selected pen size and opacity, and the values can be selected from presets
<*>Automatic backup function when creating cards
Backups are saved in the following folders, and editing can be resumed by moving the .card file to the Cards folder.

  • C:/Users/[username]/AppData/LocalLow/GasaiGames/MonsterCards/Temporary

*Backups are deleted when card editing is successfully completed and by cache deletion, so be sure to restore them as soon as possible.
<*>Added duplicate card button, card cost, and total cost notations on deck organization screen
<*>Ability to specify where to save files when creating cards
<*>Ability to set master BGM volume, stage BGM volume, and card BGM volume separately


Game Balance Adjustment



Skill



  • Friendship


    Added an activation condition because it was too good as a stable means of removing cards in the offense zone.
    New Effects:When this card is placed in the defense zone, if it matches the rarity of the card in the offense zone, move both cards to the ruins and start the turn over again.
  • FinishingBlow


    Significantly strengthened because of its overly difficult-to-use performance.
    New Effects:This card always gains short-hand disadvantage (-2), but the player attacked by this card dies immediately.
  • Snipe


    Reworked to a more practical effect, closer to the image associated with the skill name and icon.
    New Effects:Specify a player and deal 1 damage.
  • DoubleEdged:諸刃


    Specification Change:Damage determination changed to take into account the amount of movement of long needles such as GiantKilling.


About Card Costs


Card Cost is an indicator of card strength introduced in this patch.
Card costs are automatically calculated from card parameters and are used mainly when making up decks.

They are calculated as follows

Formula: Cost = Rarity + Attack Power + Skill

Rarity


C:6
R:7
SR:9
UR:12
※D:0

Attack Power


1:0
2:1
3:2
4:3
5:4

Skill


None:0
Standard:1
Discard:2
GameChanger:4

For example...
If the card is Rarity C, Attack 1, no skill, then the card will cost 6+0+0 for a cost of 6. (minimum cost)
If the card is Rarity UR, Attack 5, GameChanger skill (e.g. Revolution), then the card will cost 12+4+4 for a cost of 20. (Maximum Cost)

Important Changes



  • Changed generic SE when button is pressed
  • BGM name, file name and cost will be displayed when cards are enlarged
  • Renamed Default pack to Basic pack
  • Changed so that when the short hand swings over 6, the decision is made immediately.
  • Remove the dominance of BGM in GameChanger
  • Changed so that non-hosts can also check match options.
  • Changed so that hidden layers can no longer be drawn
  • Bug report button added to the settings screen
  • Added rarity name notations on cards
  • When another player has a card in his/her deck that he/she already has or has cached, if the last update time is different, the card will be downloaded again.
  • Previously, downloaded cards were displayed in blue text, but now they are unified in white text
  • Changed to not play animation of UR cards other than when zoomed in when Quality is not high.
  • Changed recommended and beginner matchup options
  • Change of BGM for horror (classroom) stage
  • Correction of License Notation

Official Discord Server is Open!


The official MONSTER CARDS Discord server is now open!
You can recruit opponents, share cards, and share information.
If you are interested, please join us!

Discord


https://discord.gg/SFzrD8J9QJ

MONSTER CARDS Ver.0.14.0


Thank you for playing MONSTER CARDS!
It's been two months since we started Early Access, and there are many people who are excited about this game on video streaming sites and in the Steam community, which always encourages us in our development.

For more detailed information, please click the link below. (Japanese only)
MONSTER CARDS Ver.0.14.0 パッチノート

New Features



  • Ability to set flavor text (up to 300 characters)
  • Display compatibility table, skill effects, and flavor text when cards are expanded
  • Automatic organization of ruins
  • Added direction to the player's panel when his/her card is on the field
  • Avatar motion and panel direction added when player is dying
  • Show confirmation dialog before discarding card edits
  • New matchup options "random order" and "chaotic compatibility"


Game Balance Adjustments



Match-up