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Monster Crown screenshot
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Genre: Role-playing (RPG), Adventure, Indie

Monster Crown

Weekly Update 0.95 - Status Effects change, New Moves, New Monster!

Good Saturday tamers!

This week's update brings us to 0.95 and with it, comes some interesting changes.

Battle Balancing



One issue that has been common (but has become lesser over the months) is the OHKO-promoting nature of Monster Crown's battle system. If you got on a sweeping spree, you were hard to stop, and likewise, the foe would be as well. For this reason, there has been a change to the game and the operation of status effects.

First off, the game has received a 1.3x modifier on the HP of all generated monsters. This prolongs battles very little in the beginning but by a turn or so on average by the time you reach Crossroads, and a few more by late game. This makes battles last longer and gives you a greater opportunity to make use of buffs/debuffs and status effects.

Additionally, status effects now heavily reduce speed, so if there's a foe you just can't seem to slow down, status effects are a great way to level the playing field. Of course, this also means that they plague you to an additional level.

To mitigate this, the super common Aloe Leaf now also functions as a catch-all antidote, and heals any status effect when used. Should be a good way to put those stacks to use you've no doubt accumulated! :D

New Moves



To pair with the status effect change above, some new moves have been added that are sure to help in your team and strategy-building efforts:

Adrenatoxin
POW: 3
Type: Relentless
Has an 80% chance of inflicting Adrenaline Rush
Monsters: Cobreo, Vyrn, Amphyvern, Syleendra

Salt the Wound
POW: 9
Type: Unstable
Does 2x damage to a monster with status condition Wounded
Monsters: Gavile

New Monster



This week's new monster is Cheshinger. This monster was revealed long ago and has become a long-time favorite for some. Think you can guess what this monster is based on?



MTQ2fDI1fDY0Mnw0NHw1NHw2MC4wMDAwM3w1NXw0NXwwfDAyMTAxNTAxOHwxNDZ8MTUyfHVuc3RhYmxlfENoZXNoaW5nZXINfDAxOC0wLTAxNS04LTAyMS0yMS0wMzMtMzQtMDY0LTQ3LXx8MS4yfDEuNTc0MTUxMzI1MjI1ODN8MS40MzUwNjIxOTk4MzEwMXwxLjc0Nzg4OTk5NTU3NDk1fDEuOTM1OTA1MzEzNDkxODJ8MS43OTAwNzUyOTAyMDMwOXwxLjQ2MzcwMTM5MTIyMDA5fD98

Have a great rest-of-your-weekend folks, we've got a lot of great stuff on the way over the next 1.5 weeks leading up to release! Stay tuned.

Version 0.9 is here, plus two brand new monsters!!

Been a couple of weeks since we last pushed an update!

Rest assured it's because good things are on the way - we've finally reached version 0.9 and many preparations are being made for the upcoming full release. General UI improvements, a brand new Notebook Monster Encyclopedia screen, two new music tracks, and two brand new monsters are here for you!



Boarnox (guy on left):
NzF8MjV8OTc3fDU1fDMxfDM0LjAwMDA1fDQ5fDQ3fDB8MDIwMDExMDE0MDQwfDA3MXw5NXx3aWxsfEJvYXJub3gNfDA0MC0wLTAxNC03LTAxMS0xNy0wMjAtMjUtMDc4LTM1LXx8MXwyLjg5MDcyMDcwMTIxNzY1fDIuMTM5OTU2MzkwODU3N3wxLjIxNDYxMjY3NDcxMzEzfDEuMzQzNzA5ODc0MTUzMTR8MS45MDAzOTM2NTI5MTU5NXwxLjg0NTc3MjY0Nzg1NzY3fD98

Baku (guy on the right):
MTUwfDI1fDY5Nnw0Nnw0MXwzMS4wMDAwNXw1NXw1OHwwfDA2MDA3MzA4MzA5MnwxNTB8MTg2fHdpbGx8QmFrdQ18MDkyLTAtMDgzLTQtMDczLTE1LTA2MC0yMi0wMjktMzEtfHwxLjF8MS44NzQwMjcwMzc2MjA1NHwxLjYzNTY4MjgyNzIzNDI3fDEuNDQ4MjQyMTI3ODk1MzZ8MS4wODUyNzI1MDI4OTkxN3wxLjkyMzM3NjQ0MTAwMTg5fDIuMDQxODgyMzA2MzM3MzZ8P3w=

You can hear the new music track "Thug Boss Battle" after being kidnapped just outside the Duchess's tower, and the second new track is for the Casino games.

Also, our monster design videos have been continuing, you can check out Pursuit and Crisa's videos here:

[previewyoutube="A8DGIo-Tdas;leftthumb"]

[previewyoutube="efXjVEV8dx0;leftthumb"]

There will likely be one more steam update before the full release - so stay tuned for more sneak peeks into the content beyond the Early Access walls and some details on the incredibly difficult, post-game challenges that will be available!

Patch 0.1.89 + New Opening Cinematic + New Monster!

Happy Weekend Tamers!

This week we've got patch Patch 0.1.89 with some fixes, some polish, a new monster, and a new opening cinematic!

Opening Cinematic


You can check out the opening cinematic here:
[previewyoutube="jt_vIPszfvQ;full"]

New Monster


Additionally, get your hands on a brand new Monster, this monster has been around since some of the earliest days of Monster Crown but is relegated to a post-game location. But if you'd like to get your hands on one today, select the below code, right-click copy, and then paste with Ctrl+V into the code entry screen for your very own!



NzJ8MjV8NDQ0fDUzfDQ2fDUuMDAwMDc4fDY1fDU5fDB8MDkzMDIxMDAwfDA3Mnw4N3xtYWxpY2lvdXN8Q2hlc2dhcmQNfDAwMC0wLTAyMS00LTA5My0xNS0xMDUtMjgtMDg2LTM4LXx8MXwxLjMxNTkzMTc0OTM0Mzg3fDIuMDcxMTkyNjgxNzg5NHwxLjgwNTQzMTM2NTk2Njh8MC4xOTg1MDQwOTAzMDkxNDN8Mi41MDMxNjAxOTA1ODIyOHwyLjI3MDU1MDk0MjQyMDk2fD98

Monster Design Videos


I started putting together these weekly monster design/inspiration videos. They're pretty short, 2.5-3.5 minutes each and they feature lots of trivia and background to each monster, you might enjoy checking them out!

[previewyoutube="ssgnsJxJHKc;leftthumb"]
[previewyoutube="n14ksPNuxJc;leftthumb"]


Other Fixes



0.1.89
====
+Potential softlock scenario with a dual KO due to recoil in a tamer battle fixed
+A place you could get stuck if you saved in Nio Kio dungeon
+Notebook/Monster Encyclopedia scrolling fixes
+Various UI timing polish
+Many other small visual fixes


Have a good weekend tamers!

Weekly Patch + Hard Mode + New Monster!

Happy Weekend Tamers!

We've got a lot of polishing this week, along with some fun extras!

Hard Mode



Hard mode is now available! This feature is still experimental but there's how it works right noe:


  • When a monster gets KO'd it's gone! Forever!
  • When all your monsters die it's game over!
  • All scaling battles (tamers, chiefs, card dungeons) are no longer 40-60% of your current cap, they're now 90-100%. Much harder
  • Monster respect payouts are now at 50%, so you have to make every breed count!


Hard mode can be enabled or disabled at will, so feel free to try it out without having to start a new game and get locked in.


Card Dungeons



Along with some general refinement, after popular demand - now have a dedicated new song.


New Monster Code



Here's a brand new monster for ya ;)



MTI1fDV8MTIxfDEwfDd8MTAuMDAwMDR8MTB8N3wwfDAwMXwxMjV8MTY4fHVuc3RhYmxlfEFwYXRoDXwwMDEtMC0wOTMtMTAtMDAyLTIwLTAyOC0zMi0wMTgtNDUtfHwxLjF8MS40MTI4MzE0MDE4MjQ5NXwxLjYyNzY3NzAxMTQ4OTg3fDEuMTU2NzU2MjgxODUyNzJ8MS41NzkwMzQyMzMwOTMyNnwxLjUzNjc2ODI1NzYxNzk1fDEuMTk1NzYyMTA5NzU2NDd8P3w=

Just copy that code, and paste it in (Ctrl+V) at the code entry screen at the farm. It's level 5 so you'll have to level it up or spend some Ultra Rare Berries on it - any guesses what it's based on?


Other Fixes



v0.1.86
==============
+Inventory category switching while selling items bug fixed
+Appenton dungeon switches fixed
+Can no longer skate while an NPC is following you (this caused issues in Frobec and Nio Kio
+Shop/Breeding Menu/Bank menu responsiveness improved
+"increased by -10%" fixed
+Storklift flight sound effect lowered in volume and shortened
+Enemy tamers no longer still use challenge dialogue after deffeat
+Enemy tamers now offer the yes/no option, no cancel
+Various UI adjustments/responsiveness improvements
+Soldier's journals are now key items
+Snow brightness lowered
+Screen environment effects sometimes moving independently of the camera issue fixed
+Card dungeon sound effect/timing tweaks, stairs trigger position adjustment
+Gyn quest/Vyrnia chief sequence improvements
+Glacial now has a skull icon
+Defending now offers an increased 20% temporary defense boost during that turn

Weekly Patch 0.1.857

Hey Tamers,

As promised, here are two new monsters for you and the codes to get em!


Plumo



Nzh8MjV8MzU0fDM4fDE4fDQxLjAwMDAyfDM3fDMxfDB8MDI2MDI1fDA3OHw5MXxyZWxlbnRsZXNzfFBsdW1vDXwwMjUtMC0wMjYtMTMtfHwxfDEuMDUwMTc2NDgzMzkyNzJ8MS40Njg4MTIzNDY0NTg0NHwwLjcyMTc1MzY2ODc4NTA5NXwxLjYxNDMyMDc1NTAwNDg4fDEuNDQ1MzUxNTA1Mjc5NTR8MS4yMjYzMzIyODMwMjAwMnw/fA==


Tearhare



NDd8MjV8MzQzfDMyfDEzfDQ0LjAwMDAyfDI5fDE5fDB8MDM3MDQ4MDE3fDA0N3wxNTF8cmVsZW50bGVzc3xUZWFyaGFyZQ18MDE3LTAtMDQ4LTQtMDM3LTE3LTAyNC0zMy18fDF8MS4wMTQ4NDc2MzYyMjI4NHwxLjIzODQ5MTA0MDQ2ODIyfDAuNTA1OTMyODA3OTIyMzYzfDEuNzI4NjE0Mzg5ODk2Mzl8MS4xMzY2MTY1Mzk5NTUxNHwwLjczMjk5NDA3OTU4OTg0NHw/fA==

Other Notes



Scouting has gotten a huge improvement this week, faster, more accurate, and more fun all around. Be sure to give it a try because I think you'll find yourself relying on it much more, default controls are 2 key to select your monster power (the target) and 1 to use!

Here's a general fix list.

0.1.858
======
+Much improved Scouting
+Two new monsters available
+Mac version launch issue fixed
+Box system fixes
+Minor UI adjustments
+Less delay when re-engaging NPCs
+Walk/Run animation starts on frame 2, which makes a huge difference on feel
+Monsters fade out after getting KO'd

Big thanks to HibiWiki for creating the awesome sprites for Plumo's crossbreeds, and Geminimax for helping me identify things to polish/adjust as we work to make Monster Crown smoother and more polished leading up to release!

Weekly Patch 0.1.856

Happy Weekend!

This week's patch consists of some good functionality fixes as we continue to decimate that bug list as we approach the final stretch before release.

At the current rate we'll have all known bugs addressed in 1.5-2 weeks and then I'll be focusing on polishing the areas you guys can't see yet, like the late/post-game content.

This week voice actor extraordinaire Sean Chiplock worked with me to create a new tamer palette, one with a cool blue coat color that is at the end of the current tamer choice selection. You can choose this when starting a new game or by accessing the wardrobe in your bedroom at the farm. Sean contributed his vocal talents to our Early Access trailer, which you may remember!

[previewyoutube="epK8XIobtkg;full"]

Also, I have videos on the way talking about the inspiration and design history behind each of the monsters you find in Monster Crown, as well as some videos reviewing some of the incredible pedigrees you've all been submitting to our gallery and discord, I'm really looking forward to some cool back and forth on that with you guys. Here's the pedigree site if you haven't checked it out yet - any monster found there you can paste right into your game at the Farm code menu!

http://crownsgame.me/?q=pedigree-gallery

Lot of really cool monsters up there!

Here's the full fix list:

0.1.856
=====
+Three new tamer palette choices added, the last one in the list was designed by Sean Chiplock!!!
+Scout system now works in card dungeons
+Monster info preview no longer fails to update when moving monsters within the same box
+Monster box now more reliable when moving around a lot of monsters
+Old Meerlin man sprite and house sprite updates
+Tarasque Overworld facing-up sprite animation fix
+Issue with displaying the attack info of the monster's first move in the box preview fixed
+Blank text box when checking malcious monsters fixed
+Clock visual fix
+Attacks in the party menu while playing with language set to Arabic fixed
+Issue that could arise when the time of day phase changed mid Jasper cutscene addressed.

---

Next week two more new monsters will be made available, so be sure to tune in if you're an avid collector. Have a great weekend folks!

Monster Crown's Release Date has been announced!

At long last the day of Monster Crown's digital and physical release has been announced!

[previewyoutube="pl9j9SFWr6o;full"]

For those of you who can't watch it'll be available Digitally on PC/Mac/Linux and Digitally+Physically on Nintendo Switch/Xbox One/PS4 on OCTOBER 12th!

That's for our 1.0 release, thank you so much to all of you who played, supported us, provided us feedback and just came along this journey with us.

Lots of more great news is on the way tamers, see you soon!

Patch v0.1.83

Hey Tamers!

This week's patch has some great fixes and QoL adjustments, here's the list:


  • In-battle Status affliction indicator
  • A glitch associated with the CROWNED state, causing the wrong sprite to appear has been fixed
  • Several late and post-game fixes
  • A text formatting issue affecting non-english languages fixed
  • Item inventory sorting now available, with a section for key items such as the Dream Egg and Soldier Journals. Key items will not be lost.
  • Farm box system increased from 80 boxes to 150, likely the final expansion as this will allow for 2400 monsters, roughly two for every form of every monster in the entire game
  • You can now jump up 10 boxes at a time as you scroll with the up button
  • When depositing or withdrawing from the item bank going below zero causes the full amount to be selected for deposit/withdraw and the left and right buttons offer increments of 10
  • Graphical issue on Libird's overworld sprite fixed
  • Jess and her Oasis crew received updated sprites
  • Dad KO'd in the woods has a new sprite
  • Tenna's assistant has an updated sprite
  • Level up message not displaying properly in spanish fixed
  • Alignment adjustments on the level up stat display


Some good fixes but not super exciting right? Well well well let me hook you up with a monster code you can enter at the farm for a brand new monster, hope you enjoy ;)

Sure this monster is ridiculously powerful and post-game only but we'll just keep this between us...



MTMyfDQ1fDE4NTd8MTExfDEwMnw4OC4wMDAwOHwxMTh8MTA4fDB8MDkzMDc0MDYzMDA4MDAzfDEzMnwxNzR8bWFsaWNpb3VzfEtvbWFuZGVyDXwwMDMtMC0wMDgtNy0wNjMtMTctMDc0LTIyLTA5My00MC18fDEuMXwyLjgyMzk3ODUyNTQwMDE2fDIuMjAzOTkxMzQxNTkwODh8Mi4wMTk4NTY0NTI5NDE4OXwxLjc0NzU1NzY0MDA3NTY4fDIuMzM1MjQwNDU5NDQyMTR8Mi4xMzUwMDc3OTg2NzE3Mnw/fA==

Go ahead and paste that into the code entry (no need to type it out painfully)

There are also two other monsters that are not yet available in EA have been set loose on our discord this week as a reward to someone that solved two in-game mysteries as a special prize. I'm not sure how generous they are, but hop on over and ask if you're in the elusive-monster-finding mood.

Also expect some very interesting news next week...

Patch 0.1.826

Happy weekend Tamers!

New Languages



This week we're adding a bunch of new languages to Monster Crown! Available now are:


  • English
  • French
  • Italian
  • Spanish
  • German
  • Brazilian Portuguese
  • Simplified Chinese
  • Arabic


Starting today you can select those from the options menu and play in a language that's most familiar to you! I can't confirm which yet, but two more languages are on the way as well :)

Early Farm Access + Code Entry



Starting today the following box is available at the farm immediately after levelling up your starter and being allowed to leave the farm

Using it, you can access your farm monsters and swap them in and out, additionally, you can enter secret codes! Basically, you can easily ditch your starter in the box and start with something different, for example, one of the great monsters that have been added to our pedigree gallery, which has had so many awesome additions:

http://crownsgame.me/?q=pedigree-gallery

Or perhaps a friend has an awesome monster they've bred and wants you both to start a new file with it and run a challenge!

The possibilities are quite endless and more codes are on the way to not just grant monsters, but mix up the difficulty level like randomizers.

Online Battling



The online battling menu has a bit of a face-lift and the overall online battle flow has gotten a signficant tune-up, so online battles are more fun than ever.

Other Fixes



Here are some other fixes!

V0.1.826
========
+Online battle flow greatly improved and stabilized
+7 additional languages are now available
+Bug where the first chief could have a way overpowered team fixed
+Fixed entry-less cave in Desperado
+Can no longer enter power plant early
+Can no longer save on Sepnal ferry and those that did will be warped to safety on load
+Small fence graphical issues south of Nio Kio fixed
+Hyna that kidnap Layti no longer show up before/after the quest
+Three frost province rocks with glitched visuals fixed
+On screen egg indicator can no longer go astray
+Urs overworld graphical issue fixed
+Rain darkness level reduced
+Shop door no longer uses older tileset
+Invisible blockade in Frobec fixed
+Several other tweaks/polish

Have a great weekend Tamers!

Patch v0.1.825

Hello Tamers,

here with another patch! This one focuses on a visual tune up along with some miscellaneous fix ups.

The overworld now has several visual monsters just hanging about, or butting heads with a foe!



Or just scenic additions like these cats in Mill Town and Nio Kio.




New Monster



As promised, there's a little extra content coming throughout the weeks from here, be sure to check out the Deep Chasm for a brand new monster, it's a tough one with a very cool design by Dandey who is a super talented monster designer and pixel artist.



The CROWNED transformation is here!



It's been a very long time since we annouced this feature, here's a video from back in 2018 that explains what it is, max your synergy and get a super boost!

[previewyoutube="pEMNhGj1R6U;leftthumb"]

Our battle UI has sure come a long way since then!

While this looks visually cool, and provides a type advantage, it's also a 1.5x multiplier on your attack, defense, magic and resistance.

While its easy to build synergy by defending, you'll have to swap with full synergy to pull off this strategic transformation. Be sure to use it strategically as a tanky monster can pass over a huge boost to a more versatile team member.

There's no tutorial for this skill in-game as I wanted people to have fun discovering it on its own, and its pretty straightforward once you've pulled it off once!

Fun



Some additional fun comes with this update, for example, using the skating power is much faster now, as well as providing a payout if you do super well, here's me trying it out, think you can beat my high score of 152? If you catch a screenshot of a higher number I'd love to hear how you pulled it off!



Riding monsters using the saddle icon now works seamlessly, there was some issues with it before not lining up quite right.

Also, if you have Thunderstomp and use it when a monster like Staglus or Mimika is flying overhead you'll be unceremoniously challenging it to a duel! Be sure you're ready to take 3+ of them on at once if you're so bold!

Thunderstomp's graphics have also been improved and even glow at night now.

Patch Notes



Here's the full patch list!

+New, cleaner and easier to read font
+Evening and morning phases now half as long, with day and night phase lasting longer to make up for the gap, these are more transitional phases and should be treated that way rather than morning and evening being as long as day and night.
+Color balancing work
+Moon can now be seen in battle in certain areas
+CROWNED transformation now available after unlocking synergy
+Many overworld monsters added (with a few fun secrets)
+When monsters fly overhead, thunderstomping challenges them to a battle (be wary!)
+Long black ice skating is now faster, has a counter and rewards cold, hard, cash
+Syleendra's overworld icon now glows at night
+Amidia's indoors sprite color fixed
+Saddle monster action icon now allows you to ride your monster seamlessly

There were many more fixes as I worked through our bug tracker:
Visit the tracker here

You can read up on every little fix on there but I wanted to summarize some of the major things you'll notice. If you have a bug to log, feel free to use anon/anon rather than having to sign up.