Monster Energy Supercross: The Official Videogame cover
Monster Energy Supercross: The Official Videogame screenshot
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Genre: Racing, Simulator, Sport, Arcade

Monster Energy Supercross: The Official Videogame

A new Supercross patch released!



Hi guys, in the last days we have worked a lot on Supercross and, thanks to your reports, we improved the game, fixing some problems such as some performance issues during late stages of races.
These are the updates of this new patch, let us know what you think:


-Improved overall stability

-Improved performance

-Fixed race time precision

-Minor fixes

New patch just rolled out!



Hi everyone, we keep having a great fun with Supercross The Game. That's why we also keep supporting it with new updates. Today's patch is all about the much loved soft barriers on the side of the tracks. They'll now respawn faster and more efficiently. We also included some minor fixes.

Keep crossing hard and keep sharing your great screenshots here on Steam!

Major update out



A new, major patch is being rolled out right now. First of all, thanks for bearing with us. You've been loud and clear and be assured that we read every single feedback sent in the last few weeks. Today, we're releasing a major update based on some of that feedback. We're not done with Monster Energy Supercross - The Official Videogame, though, in the very (very!) near future, we'll be releasing the new Compound DLC and we'll keep listening to your comments and answering your questions where possible.

- New search by name option for online tracks
- Now you can change the livery of your bike in Career mode
- Added favourite and like buttons at the end of a race on online tracks
- Increased number of favourite tracks (up to 100)
- Added "mute all" option in multiplayer
- Faster repositioning of soft barriers during online races
- Fixed race results logic
- Fixed qualifying results to show correct destination heat
- Fixed AI and players collisions during online qualifications
- Fixed O'Neal logo graphic
- Fixed "King of Multiplayer" Challenge logic
- Fixed wrong engine sound after a pit stop
- Fixed image correction menu wrong values when accessing profile statistics from there
- Game options available in Online Lobby
- Startup movies are not skippable anymore
- Fixed Compound pause back button
- Fixed Compound SX and MX loading images
- Fixed Compound wood bridge sound
- Fixed Compound time attack and race triggers graphics
- Fixed Compound collision sounds

We're waiting to hear what you think!

Hotfix - 02/03

Hello everyone, we've just issued an hotfix dedicated to crashes during loading, which was connected to Dual Core machines.

- Fixed freeze on loading on dual core PC configuration

Please let us know if this is working for you all.
Other fixes are in the works, and we'll update you on the way.

New patch online - patch notes



Update 26/02: we've just released a small hotfix for those who were experiencing crashes after pressing "Enter". Please let us know how this is working out for you in case you had this issue.

Hello everyone, thanks again for reporting on issues. A new patch has just been published, mainly addressing known career issues and crashes during loading.
Please keep reporting, and happy crossing

· Fixed 250 west and 450 championships not available in career
· Fixed skip time not available during qualifying sessions
· Fixed the color of the number for the leader red plate in category 450
· Fixed Custom Championship double button to delete tracks from the
calendar
· Fixed DLC's title size in DLC menu
· Fixed fire effects placing in online tracks
· Fixed crash on track loading

New patch online and servers status


Hello everyone, a new patch is online, here is the fixlist.

Fixed Dirt on Boots during Main Menu and Customization
Improved AI behavior in Custom Tracks
Fixed an UI loop when leaving Career Mode
Fixed an issue that caused 450cc bikes to be usable in 250cc Career Mode
Fixed Result screens in Multiplayer Mode
Fixed Audio in Cutscenes
Fixed sandbag respawn in Online Multiplayer
Fixed Lap time for Clients on Official Tracks in Multiplayer Mode
Removed Props Posing in Track Editor
Fixed gates opening before initial countdown in Multiplayer mode
Fixed Chaz Braden’s bike

Regarding the servers situation, we are working around the clock to bring the situation back to normal, and we regret the inconveniences. Services are now back up, but we expect a number of disconnections during the weekend while we keep working. Please keep reporting while we keep the pressure hard on the issue in order to have everyone playing happily as soon as possible.
Thank you for bearing with us.

Monster Energy Supercross - The Official Videogame is OUT NOW!



You watched it, now it's time to live it!
Be ready to head on those whoops, and make your bikes roar. Starting today, February 13th, you'll be able to experience the innovative track designs of Monster Energy Supercross - The Official Videogame, the most immersive Supercross experience.

See you on the track!

https://youtu.be/FjhNmVMvAJM

The Track Editor Trailer is here!


About time! Here we are, ready to unveil everything about the most exciting feature of Monster Energy Supercross – The Official Videogame!
Check out the trailer and discover how combining 8 stadium layouts and more than 80 modules the possibilities are nearly endless. Also, learn how to share your creations and vote other players' tracks, or simply download them and have fun in single and multiplayer. Enjoy!

https://www.youtube.com/watch?v=z9J9hfII2lE

Dev Diary time with Ralph Sheheen!

Have an exclusive look behind the scenes of Monster Energy Supercross – The Official Videogame!
Led by Ralph Sheheen, the official voice of Monster Energy AMA Supercross, this dev diary goes through the four rules behind the creation of the game’s graphics: enjoy!
https://youtu.be/4c9aepDSEW0

New gameplay available!

February is closing in fast, and we’re working around the clock to tweak the game and deliver the best possible Supercross experience. We’ve been reading tons of feedback (speaking of which: thanks for being so vocal about the game on forums and social networks, we’re listening!) and worked on controls balancing and rider animations.

We believe this is a good time to show you all the progress made so far, enjoy!

https://www.youtube.com/watch?v=JkWTfDBJQ0M