Monster Girl Manager cover
Monster Girl Manager screenshot
Genre: Strategy, Indie

Monster Girl Manager

v1.13 Patch Notes

Bugs:
-Fixed a draw error when a vampire transformed into a bat
-Fixed start turn triggered artifacts being ignored after a werewolf transformed
-Fixed draw errors with the werewolf's beast form
-Fixed some pixel errors on the werewolf boss and werewolf beast form.
-Fixed the Prepared tooltip to indicate it generates a gray orb if you do not already have one.

v1.12 Patch Notes

Bug Fixes:
Ice Skates no longer randomly target an enemy, and Instead apply bleed to all enemies.

QoL:
Skills that gave guaranteed crits now give the Bullseye status effect. The Bullseye status effect is represented with a target icon, and makes the next attack crit. The effect will not decay after end of turn, meaning you can now save these crits for later.

Please note I had to update the game to work with the new version of Gamemaker, so I apologize in advance if there are some bugs that occur due to this change. I'll be closely watching for any reports.

v1.11 Patch Notes

Fixed a bug where skills that needed to recalculate their hitchance due to triggering extra effects were not getting the benefit of hitchance boosting skills like eyedrops or eagle eyes.

v1.10 Patch Notes

Bugs:
Fixed an issue where if a monster girl ran out of lifeforce right after defeating a dungeon boss for the first time, the death cutscene and story cutscenes would display at the same time.

v1.09 Patch Notes

Bugs:
Fixed Golem hair palette for the 10th species variation

Mods:
Doubled the canvas size of all biped species tail sprites

v1.08 Patch Notes


Bugs:
Fixed a typo in a story cutscene
Added punctuation to some events
In the cracked ice event, flyers will no longer trigger twice
Fixed a draw error with the arachne move sprite

QoL:
Added an exit button to the graveyard menu


v1.07 Patch Notes


Bugs:
Removed the extra sprites folder
In events with both stat checks and species checks, the species check will be prioritized even if they have lower stats than their teammates.
Fixed moths being checked twice for "start turn" triggered equipment after swapping
Fixed mousetrap causing infinite damage against large enemies.


v1.06 Patch Notes

New:
Added colored ear sprites. Theses sprite are used by the lamia and the dragon.

Bugs:
If a monster girl used a helpful skill on a teammate with the retarget status, the skill will no longer retarget to the enemy.
Palettes will now only use the base palettes for indexing colors.
Fixed river rocks moving into other images quickly.

Modding:
Rewrote the species palette system to make it easier for modders to add more colors, as well as define palettes for specific variations. Now instead of indexing specific palettes to a species, every species has a unique palette for every variation. This also allows changing previously hardcoded colors, such as the bee's wing color or centaur's hooves.

The way it works is: rather than have every palette be a separate sprite and calling an internal list to assign them, The palettes have been wrapped into a single sprite for each species variation.

Disclaimer:
Mods that alter the old species palettes may not work correctly.
Right now eye color and skin color is still using the old system, but I can move it over if required by the mod community.
Some girls may change color with this update. I did my best to keep the colors the same when possible.
The performance change should not be noticeable, but under the hood this change should slightly boost performance as it requires less texture swaps per draw call.

v1.05 Patch Notes

Bugs:
Fixed Steam screenshots taking two screenshots
The high and low luck options settings have been relabeled to properly indicate their effect on drop rates

v1.04 Patch Notes

Bugs:
Fixed ghosts and slimes changing skin color when you changed their hair color
Fixed an issue where the death cutscene could cause a crash if you moved save files to a new device

QoL:
Added more hair colors for slimes