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Monster Sanctuary screenshot
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Genre: Platform, Role-playing (RPG), Strategy, Adventure, Indie

Monster Sanctuary

Monster Sanctuary - Free Forgotten World DLC

Monster Keeper!

We released the new free Forgotten World DLC for Monster Sanctuary! This is a free update that will be downloaded automatically for anyone owning Monster Sanctuary (including anyone who already owns it as well as anyone who purchases it at any time in the future).



We have worked long on this update, and it's meant to be a love letter to our fans - we would not be here without all of your support! This update includes a new major area, ten new Monsters, and a ton of new features.

New area: Forgotten World





Discover the Forgotten World: a gigantic subterranean ecosystem that existed long before the Monster Sanctuary was created. Uncover the secrets of this area and the origins of this world.


  • A new area, larger than any other area of Monster Sanctuary. Forgotten World is meant to be explored in the late game - either before you step foot in the Abandoned Tower, or after you finished the main story. You can find the entrance in the lower area of Horizon Beach. You will need a certain late-game exploration ability to enter this area.
  • Ten new Monsters. Nine of them can be found in the Forgotten World. One of the ten new Monsters is a new secret Champion in Blue Cave - which might help you enter the Forgotten World earlier.
  • New Monster type: Ancient. Many of the new Monsters have this type. There are also some older Monsters that have gained this type.
  • Level cap raised to 42 from 40.
  • All skill trees in the game have gained some new skill nodes. In some cases, we made extensive changes to older Monsters' skill trees.
  • A lot of new weapons and accessories.
  • Two new player costumes.
  • Some new rooms and treasure chests have been added to older areas of the game as well.
  • Some new exploration abilities have been added to the game as well. Some of the exploration abilities of older Monsters have been updated.
  • On top of three new Champion fights, there is a new super-secret Champion fight that can only be found by Keeper Masters. It is the most difficult fight in the game.



But wait - there's more!

New Game Modes





We added three new game modes for added replayability.


  • Randomizer: All of the Monsters in the game are randomly swapped around. Mad Lords in Mountain Path, Blobs in Magma Chamber. It's pure madness. This includes all enemy Monsters in the game: including Champions and Keeper Monsters.
  • Bravery: Play with a limited selection of random Monsters to test your teambuilding skills. You start out with three random Monsters from across the Sanctuary. In each area, you will find a treasure chest (close to one of the entrances) which will have a random egg of one of that area's Monsters. You cannot gain eggs through any other means, except for certain story events.
  • Permadeath: Yeah, you read that right. If one of your Monsters ever gets knocked out in combat, it becomes defeated. A defeated Monster cannot be used in combat again - but you can still use its exploration ability. As soon as all of your Monsters become defeated, Permadeath becomes disabled for that save file (which means all of your Monsters can be used again).


You may combine any of these modes with each other, and with the already existing NG+ mode. You're also free to play these modes on any difficulty (Casual, Normal, Master). It is not required to beat the game to use these modes - you can turn on a setting in the options to use them.



We hope to bring a Roguelike feeling to the game with these game modes. Combine all three of them for the ultimate randomized Nuzlocke experience! Doing that on Master difficulty is truly a challenge for only the most experienced Monster Keepers. One tip: Be sure to watch out for those Keeper Duels!

Sprite Reworks





The art style of Monster Sanctuary changed quite a bit during development! We already updated the sprites of NPCs in the past. Now we chose to go back and update the sprites of some of the early Monsters in the game. We have updated 17 Monsters with completely redone sprites and animations. We also updated the sprites and animations for all Alchemist NPCs in the game.

New Legendary Keeper Duels





We added eleven new Legendary Keeper monuments to the game. These are based on the people who helped develop Monster Sanctuary. Each monument features a new fight - which means you may now fight the Monster teams of the developers themselves! Each also features new rewards. As with some of the other statues, you need to have the Keeper Master rank to gain the best possible rewards.

Quality-of-Life enhancements





We also added several quality-of-life features to the game that were commonly requested. This includes map markers, ten additional pages for more save slots, an exploration % display on save files, and more.

A note from the developers



We hope you will enjoy this new content, the new features, and all the changes to the game. We decided to release the DLC for free, since it was important to us that all of our playerbase gets access to the new content and also to avoid separating our PvP community into those who have the DLC and those who don't. A topic that came up a couple times during the last months was whether people could support us in any way. For that reason, we've setup a "tip jar" page for those who want to support us working on the DLC:

Visit our tip jar

Patch Notes



New Content



  • New area: Forgotten World
  • 10 new Monsters
  • 3 new game modes (Randomizer, Bravery, Permadeath)
  • New rooms added to older areas
  • 2 new player costumes
  • 6 new weapons
  • 7 new accessories
  • New item: Reward Box X
  • New item: Level badge 42 (Level Badge 40 automatically convert into those)
  • New super-secret Champion fight, only available after reaching Keeper Master


Minor Feature Updates



  • Level cap raised to 42
  • Skill trees of all Monsters have been expanded
  • Map Markers
  • 10 Pages with 9 saveslots each
  • Savegames show which mode it is
  • Savegames show % of the map completion on that save
  • The Champion challenge menu was refactored to have a pager and show two fully expanded columns of Champions per page.
  • Added Ring and Instrument tags to certain equipments


Monster Changes



  • ‘Spectral Wolf’ gains ‘Multi Offense’
  • ‘Spectral Toad’ gains ‘Multi Bulk’, ‘Mana Syphon' and 'Combo Buffing' loses ‘Multi Channel’, 'Attack Plus'
  • ‘Spectral Eagle’ gains ‘Multi Hybrid’
  • ‘Spectral Lion’ gains ‘Multi Life’
  • ‘Blob’ gains ‘Toxic Support’, ‘Dominance'
  • ‘Magmapillar' gains ‘Fiery Glands’, ‘Mana Plus’
  • ‘Rocky' gains ‘Defense Overload’, ‘Health Plus’. Gained the 'Ancient tribe'
  • ‘Vaero' gains ‘Shared Sidekick’, ‘Feather Hurricane’, loses ‘Typhoon Cut’
  • ‘Catzerker' gains ‘Assault Mastery’, ‘Critical Defense’ and ‘Situational Support’
  • ‘Yowie' gains Icy Fists, ‘Crit Chance Plus’, ‘Critical Healing’, loses ‘Critical Freeze’
  • ‘Steam Golem' gains ‘Load Up’
  • ‘Monk' gains ‘Power Healing’, ‘Auto Restore’, ‘Combo Buffing’ and ‘Double Strike’
  • ‘Grummy' gains ‘Restoring Shield’, ‘Combo Shielding’, ‘Disarming Shielding’, ‘Defense Plus’, 'Toxic Support' and ‘Aurora's Shield’, loses ‘Restore’, ‘Magic Plus’, 'Defense Plus' and ‘Full Restore’. Light Shift +1 Magic and Health Some actives have swapped positions
  • ‘Tengu' gains ‘Mana Funnel’, ‘Toxic Slam’, loses ‘Fire Shield’
  • ‘Fungi' gains ‘Spell Mastery’, ‘Mana Plus’
  • ‘Frosty' gains ‘Tenacious Barrier’, ‘Static Mass’ and ‘Static’. Gains 'Ancient' type.
  • ‘Minitaur' gains ‘Situational Support’
  • ‘Specter' gains ‘Vicious’, ‘Multi Glory’ and ‘Glorious Spark’, loses ‘Improved Glory’. Light shift changed to 'Debuff Variety'
  • ‘Crackle Knight' gains ‘Critical Base’ and 2x ‘Crit Chance Plus’
  • ‘G'rulu' gains ‘Mass Restore’, ‘Warlock Healing’, ‘Defense Plus’, ‘Full Restore’, 'Corrosion' and 2x ‘Combo Healing’, loses ‘Shield’, ‘Aurora's Shield’, 'Defense Plus'. Positions of Mass Restore and Acid Tempest swapped. . Light Shift gains +1 Magic and Health
  • ‘Mad Eye' gains ‘Occult Control’, ‘Defense Plus’
  • ‘Nightwing' gains ‘Buffing Heal’, ‘Attack Plus’. Base + 2 Magic
  • ‘Toxiquus' gains ‘Toxic Support’, ‘Multi Sidekick’, ‘Health Plus’ and ‘Nature type’
  • ‘Beetloid' gains ‘Electrolytes’, ‘Defense Plus’
  • ‘Druid Oak' gains ‘Static’, ‘Magic Plus’
  • ‘Magmamoth' gains ‘Situational Support’, ‘Crit Damage Plus’ and 'Cleansing Burn'. Dark Shift +1 base mana. 'Deathblow' is now in the 'Arcane Bolt' tree
  • ‘Molebear' gains ‘Wonder Potion’, ‘Improved Attack’ and ‘Impale’, loses ‘Stone Rain’. Both shifts +1 Health
  • ‘Glowfly' gains ‘Mana Healing’, ‘Anti Cascade’ and ‘Bolster’, loses ‘Combo Healing’. Mana Focus and Anti-Cascade positions swapped
  • ‘Goblin Brute' gains ‘Stick Focus’
  • ‘Goblin Hood' gains ‘Anti Cascade’
  • ‘Goblin Warlock' gains ‘Sidekick Support’, ‘Multi Barrier’ and ‘Teamplay’, loses ‘Combocast’
  • ‘Goblin King' gains ‘Strike Mastery’, ‘Health Plus’
  • ‘Raduga' gains ‘Gorgeous Plumage’, 'Maneki'
  • ‘Ice Blob' gains ‘Reckless Mending’, ‘Severe Cold’, 'Severe Infection' loses ‘Improved Sidekick’
  • ‘Caraglow' gains ‘Anti Cascade’, ‘Maneki’, ‘Bite’ and ‘Auto Heal’, loses ‘Shred’
  • ‘Aurumtail' gains ‘Wonder Potion’, ‘Augmented Shielding’. Gains 'Ancient' type.
  • Megataur' gains 'Situational Support', 'Buffing Heal', 'Power', 'Healing Shield' and 'Augmented Shielding' loses 'Sustain', 'Mana Bolster'
  • ‘Mogwai' gains ‘Magnitude’, ‘Multi Glory’, ‘Bounty’ and ’Combo Buffing, loses ‘Multi Sidekick’, ‘Teamplay’
  • ‘Crystal Snail' gains ‘Disarming Shielding’, ‘Buffing Shield’, ‘Outlast’, loses ‘Critical Break’. Gained the 'Ancient tribe'
  • ‘Akhlut' gains ‘Sea Rage’, ‘Crit Chance Plus’, ‘Cascade’, ‘Congeal’, ‘Situational Support’, ‘Hybrid Shield’, ‘Reckless Mending’, 'Assault Mastery' and ‘Adaptive Evolution’, loses ‘Water Affinity’, ‘Observe’, ‘Magic Powered Shield’, 'Mana Upkeep’, 'Ice Bolt' and 2x 'Precision'. Explore ability changed to Sonar Mount
  • ‘Blade Widow' gains ‘Mighty Boost’, ‘Devour’
  • ‘Ninki’ gains ‘Breaking Support’, ‘Mana Plus’
  • ‘Ninki Nanka’ gains ‘Breaking Support’, ‘Mana Plus’
  • ‘Vasuki' gains ‘Magic Proc’
  • ‘Kame' ‘Water Surge’, ‘Shared Might’ and ‘Static Glory’, loses ‘Tidal Wave’
  • ‘Sycophantom' gains ‘Smoke Screen’, ‘True Darkness’
  • ‘Imori' gains ‘Anti Cascade’, ‘Assault Mastery’
  • ‘Qilin' gains ‘Auto Heal’
  • ‘Sizzle Knight' gains ‘Full Defense’, ‘Blinding Sparks’, ‘Mentor’, ‘Burning Heat’ and ‘Crit Damage Plus’, loses ‘Fire Affinity’, 'Safecast’
  • ‘Koi' gains ‘Sea Rage’, ‘Glorious Spark’, loses ‘Acid Rain’. Both shifts get +1 base defense
  • ‘Tanuki' gains ‘Renewal’, ‘Augmented Shielding’, 'Maneki' and 'Smoke Screen' loses 'Double Impact'
  • ‘Kanko' gains ‘Mighty Boost’, ‘Channeling Sustain’
  • ‘Dodo' gains ‘Feather Hurricane’, ‘Multi Might’ and ‘Defense Plus’, loses ‘Ram Charge’
  • ‘Kongamato' gains ‘Sensitivity’, ‘Thick Skin’, ‘Firestorm’, ‘Strike Mastery’ and ‘Typhoon Cut’, loses ‘Improved Regeneration’, ‘Flame Strike’ and ‘Arcane Obliteration’. Light Shift +1 Defense. Gains 'Ancient' type.
  • ‘Ucan' gains ‘Forceful Might’, ‘Situational Support’
  • ‘Brawlish' gains ‘Spawn of Champions’, ‘Attack Plus’, ‘Defense Plus’ and ‘Warrior type’. Explore ability changed to Tackle
  • ‘Thornish' gains ‘Initial Poison’ and 2x ‘Toxin’
  • ‘Nautilid' gains ‘Sorcery Boost’, ‘Severe Infection’
  • ‘Silvaero' ‘Feather Hurricane’, ‘Strike Mastery’, loses ‘Full Aerial Assault’
  • ‘Elderjel' gains ‘Mana Healing’
  • ‘Manticorb' gains ‘Crit Damage Plus’
  • ‘Goblin Miner' gains ‘Improved Regeneration’, ‘Lifeline’, loses ‘Apprentice’
  • ‘Salahammer' gains ‘Combo Buffing’
  • ‘Lava Blob' gains ‘Hot to the Touch’, ‘Mana Funnel’, 'Severe Upkeep' and ‘Flamestrike’, loses ‘Explosion’
  • ‘Glowdra' gains ‘Void Flare’, ‘Static’, ‘Mana Plus’, ‘Fire Pillar’, loses ‘Restore’, ‘Healing Shield’, ‘Channeled Heal’ and ‘Aerial’. Gains 'Ancient' type.
  • ‘Draconov' gains ‘Heroic Party’, ‘Defense Plus’
  • ‘Dracogran' gains ‘Assault Mastery’, ‘Mana Plus’
  • 'Asura' gains ‘Heroic Party’
  • ‘Skorch' gains ‘Cleansing Burn’, ‘Mentor’
  • ‘Stolby' gains ‘Disease Control’
  • 'Ornithopter' gains ‘Improved Mana Regen’, 2x ‘Gold Sense’ and 'Buffing Restore'
  • ‘Polterofen' gains ‘Hot to the touch’
  • ‘Oculus' gains ‘Blinding Sparks’, ‘Tri-Mage Healing’, loses ‘Toxic Reaction’
  • ‘Mimic' gains ‘Glitter’
  • ‘Goblin Pilot' gains ‘Critical Base’, ‘Situational Support’. Skill positions of ‘Shield’ and ‘Fiery Shots’ swapped.
  • ‘Shockhopper' gains ‘Mana Healing’, ‘Health Plus’. Explore ability changed to ‘Shock Freeze’
  • ‘Targoat' gains ‘Neutral Affinity’
  • ‘Dracozul' gains ‘Sub Zero’, ‘Mana Plus’
  • ‘Troll' gains ‘Mana Symbiosis’. Explore ability changed to Corrosive Jabs
  • ‘Brutus' gains ‘Buffing Shield’, ‘Defense Plus’
  • ‘Mega Rock' gains ‘Defense Overload’. Gains 'Ancient' type.
  • ‘Argiope' gains ‘Venomous Fangs’, ‘Health Plus’, loses ‘Weakening Crush’
  • ‘Arachlich' gains ‘Critical Hex’
  • ‘Moccus' gains ‘Center of Mass’, ‘Buff Corruption’ and ‘Mana Plus’
  • ‘Promethean' gains ‘Wind Allegiance’, ‘Mentor’ and 'Wind Affinity' loses 'Neutral Affinity'
  • ‘Draconoir' gains ‘Situational Support’, ‘Defense Plus’ and 'Curse Transfusion'. Both shifts get +1 base attack and +1 base magic
  • ‘Spinner' gains ‘Critical Hex’. Explore ability changed to ‘Toxic Freeze’
  • ‘Plague Egg' gains ‘Warlock Healing’, ‘Weaken’
  • ‘Sutsune' gains ‘Backstab’, ‘Critical Hybridization’
  • ‘Darnation' gains ‘Shared Might’
  • ‘Thanatos' gains ‘First Impact’, ‘Crit Chance Plus’
  • ‘Rainbow Blob' gains ‘Hex’, ‘Critical Consistency’, 'Mass protector' and 'Mana Plus'
  • ‘Changeling' gains ‘Anti Cascade’
  • ‘King Blob' gains 2x ‘Health Proc’
  • ‘Worm' gains ‘Shocking Hit’, ‘Wonder Potion’
  • ‘Vodinoy' gains ‘Health Plus’, ‘Mana Plus’
  • ‘Aazerach' gains ’Smoke Screen’
  • ‘Diavola' gains ‘Bleed’, ‘Predation’, loses ‘Crit Chance Plus’
  • ‘Gryphonix' gains ‘Mass Mana Charging’
  • ‘Vertraag' gains ‘Brains over Brawn’, ‘Void Flare’ and 'Static' loses ‘Solar Burst’ 'Static Mass'. Gains 'Ancient' type.
  • ‘Mad Lord' gains ‘Occult Control’, ‘Defense Plus’
  • Removed ‘Fish type’, ‘Fish’ aura's are now ‘Aquatic’


Skill Changes



  • ‘Remunerate’ now has a 60% chance to trigger (instead of 100%)
  • 'Critical Heat', 'Critical Freeze', 'Critical Poison', 'Critical Break' and 'Recuperate' now work with 'Critical Healing'
  • 'Lifelink' and 'Assault Shield' now also increase the critical chance by 7%
  • 'Earthquake' lvl 3 now has 3 hits, but cost increased to 230 Mana (from 210 Mana)
  • 'Master of Time' now also affects 'Ancient' monsters.
  • 'Water Surge' both levels now cost 10 Mana more (Prev. 160-210 now, 170-220)
  • 'Power Focus' damage buff got reduced to 25% on lvl 5 (from 33%)
  • 'Divine Shield' shift skill now also grants 1 Charge stack when receiving a buff, but shielding reduced to 5% of Max Health (from 7.5%)
  • 'Life Wave' level 2 now does 2 heals on every monster (instead of one), level 3 has slightly increased health scaling (12% instead of 10%)
  • 'Dark Instinct' damage bonus increased to 20% (from 15%)
  • 'Bite' now gains an additional hit with each level (4 at max level) and heals once per level (4 heals at max level)
  • 'Forge' base shielding amount increased slightly
  • 'Emergency Channel' trigger threshold increased to 30% of Max Mana (instead of 25%)
  • 'Broken Immunity' chance to apply debuffs reduced to 20% (from 25%)
  • 'Curse Resistance' shift now also reduces the effects of negative stacks by 50%.
  • 'Rampage' now also increases the critical damage of beasts by 10%.
  • Meteorite Shower: Damage increased to 350% (from 310%) and shielding increased 700 + 150% attack (from 600 + 125% attack) and increased mana costs
  • 'True Darkness' is unique now.
  • 'First Impact' is now split into 40%/25% depending if the attack is single target or mass attack
  • 'Backstab' is now triggering for enemies that are above 75% of their Health (instead of full health), damage bonus increased to 30% (from 25%) and crit chance increased to 15% (from 10%)
  • 'Shocking Hit' and 'Severe Hit' now trigger when a hit deals 20% of enemies Max health (instead of 25%)
  • 'Taunt' now increases the damage the redirecting monster takes on a redirect by 15%.In PVP
  • 'Exploit' shield value increased to 10% (from 5%)
  • 'Shadow Proc' Every action applies an additional damage hit (75% Attack or Magic), shield (75% Defense), heal (7.5% Max Health) or a random Buff, depending on action type.
  • 'Fiery Punches' / 'Freezing Punches' / 'Lightning Punches' lvl 5 now cost 220 mana (instead of 230)
  • 'Counter Attack' damage reduced to 200% and 20% crit chance (from 250% + 25% crit chance)
  • 'Critical Apex' increases both Critical Chance and Critical Damage now, by 2.5% per hit.
  • 'Arcane Barrage' Damage increased to 650% total (from 600%)
  • 'Full Aerial Assault' Damage increased to 330% (from 310%)
  • 'Ice Breath' Damage increased to 575% (from 550%)
  • 'Polar Winds' Damage increased to 300% (from 280%) and healing increased to 700 + 120% magic (from 600 + 100% magic)
  • 'Tornado' Damage increased to 300% (from 270%)
  • 'Gemstone Barrage' Damage increased to 300% (from 285%)
  • 'Magnetize' redirection chance reduced to 15% (from 20%)
  • 'Necromancy' heal amount reduced to 20% (from 25%) and is a unique aura now
  • 'Revive' heal amount reduced on lower levels, mana cost increased
  • Blind miss chance increased to 35% (from 30%)
  • 'Extra Channel' chance increased to 15% (from 12%)
  • 'Buff Celebration' Charge stack amount increased to 3 (from 2)
  • 'Electrolytes' Buff remove chance increased to 75% (from 60%)
  • 'Critical Sorcery' critical chance increased to 6% (from 5%)


Item Changes



  • Hexing Rod now has a 50% chance to apply 2 Debuffs (otherwise it applies one)
  • 'Moon Sword' Attack and Magic values increased (320 on highest level, instead of 300)
  • 'Drum' now increases healing and shielding skills by 10% (instead of just healing skills by 15%)
  • 'Cauldron' now increases Mana Regeneration instead of Magic
  • 'Blood Vessel' now regenerates 4 Mana per Bleed on the highest upgrade level (instead of 5)
  • 'Fin' grants slightly less Health now (500 on the highest upgrade level instead of 600)
  • 'Grey Pearl' Gives 900 Health and 90 attack/magic/defense at +5 now (instaed of 850 Health and 80 attack/magic/defense)
  • 'Ocarina' now has 40 Mana Regeneration


Bugfixes and other changes



  • 'Charged rebirth' Now triggers 'Energy Conversion'
  • 'Worm Troop' Now correctly works with worms
  • 'Magic Barrier' Scales properly now
  • Keeper Dragoon now requires 19 Champion (instead of 18)
  • Keeper Master now requires 27 Champion (instead of 24)
  • When loading a savegame from pre 2.0.0.0, the exp that level 40 monsters collect towards getting level badges disappear temporarily. After they reach level 42, those exp should re-appear


Known bugs



  • Maneki works as a Unique aura instead of a passive like intended
  • Placing a Map marker does not lock the screen
  • Warhorn heals highest HP ally rather than lowest HP
  • Monster tamer's outfit still specify 101 monsters rather than 111
  • Champion hint 4 from your familiar is incorrect (Guiding to vodinoy instead of spinner)
  • Can teleport to the stronghold if you find a crystal shard before steam golem
  • Forcing controllor schemes through steam does not work for Map markers
  • Sorcerous boost's shielding value scales with Attack rather than Magic
  • Poison Eater in combination with Bolster applies buffs to allies, rather than itself
  • The Explorer outfit doesn't include skin tone options as intended
  • The Encounter Zosimos in the Sun temple doesn't have a shifted monster in the Randomizer game mode
  • Sort button at the Blacksmith only appears in English regardless of selected game language
  • Center of Mass on 'Druid Oak' Interacts Negatively with the UI if he takes the Force of Nature Ultimate
  • Combo Initiater Gives an extra hit regardless if that monster is acting as first
  • Frosty in the Stronghold misses its particles after completing the story
  • Rampede has a translucent toe in the monster Journal
  • Cannot donate bought eggs on a NG+ RNG File
  • Bardic Inspiration achievement won't unlock if you give your Bard a nickname. It requires a default-name Bard.

Watch us play Monster Sanctuary on the Team17 Twitch Channel!



Hey Monster Keepers!

We're going to be streaming Monster Sanctuary over on the Team17 Twitch channel on June 30th!

Watch as we venture into the lush environments of The Forgotten World! We'll be uncovering secrets, encountering new Monsters and celebrating the release of this (free 👀) new update! 🍄✨

🕓 Catch us at 4pm UK | 11 am EDT, June 30th
📺 twitch.tv/team17



To stay up to date on Monster Sanctuary follow us on our social pages below!

Follow Moi Rai Games on Twitter
Like Monster Sanctuary on Facebook
Follow Team17 on Twitter
Like Team17 on Facebook

Adopt a Monster Event from June 10-12

Animal welfare is a matter of heart for us - for you too?
Join the Adopt a Monster event from June 10 - June 12 celebrating monster taming games and raising money for the Petfinder Foundation: linktr.ee/adopt_a_monster_2022



Special donation rewards await you including one exclusive "design-a-monster-with-us" voucher for our next game.

Adopt a Monster from Monster Sanctuary and support real life animals

Keepers!

Animal welfare is a matter of heart for us, so we have teamed up with Coromon, Creature Keeper and other monster taming teams to raise money for a truly good cause! Mark your calendars and #adoptamonster with us here on Steam.

Event starts June 10 at 9AM PT | 6PM GMT+2

Release Date for The Forgotten World DLC

Save the Date



The Forgotten World DLC for Monster Sanctuary will release on June 30th for all platforms and for free!
Check out this teaser:

Steam Cards, Forgotten World & More

Dear Monster Keepers,

It's time for another update on Monster Sanctuary & our team at moi rai games! We have a lot of big news since our last update.

Steam Trading Cards



We released Steam Trading Cards for Monster Sanctuary today! Each one of them features completely new artwork made by Alexa & Isabel from Path of Pixels, who also made the Monster artworks for the Monster Journals.

This means you get the following new goodies:

  • 8 Trading Cards. You earn Steam Trading Cards by playing Monster Sanctuary on Steam! Or by trading for them.
  • 7 Backgrounds (2 Uncommon, 1 Rare). You can get these by collecting badges, which you get from collecting the Trading Cards. Or by trading for them.
  • 6 Emojis (2 Uncommon, 1 Rare). You also get these by collecting badges, which you get from collecting the Trading Cards. Or by trading for them.

For more information how all of this work, you may consult the Steam Trading Cards FAQ.

Forgotten World Update



The next important topic is the development of the upcoming free DLC for Monster Sanctuary: Forgotten World! We have been hard at work at this update for the last months. In fact, throughout production, it seemed like we kept adding more and more to the update:

  • A new area, the Forgotten World, bigger than any other area in the game.
  • 10 new Monsters. 9 of them can be found in the Forgotten World, while one of them serves as a new optional Champion Monster in one of the earlier areas of the game.
  • 3 new game modes. All of them can be combined with each other and with New Game+. The existing difficulty modes (Casual, Normal, Master) will also work with these new game modes.
  • Level cap raised to 42 from 40.
  • Many new skills. All the new Monsters come with new skills of course, but we also added a lot of new skills to older Monsters. In fact, we expanded every single Monster's skill tree with new skill nodes - there's even some skill trees that were reworked quite a bit. We thank our beta testers for making many suggestions how old and beloved Monsters' skill trees could be improved!
  • Remade sprites & animations for 17 older Monsters. These were completely remade so that they would better match the art style of the later Monsters.
  • And more.


We have been releasing snapshots of the new content on our social media platforms. If you want a closer look, join us on Twitter or Instagram. We also recently did a developer stream with Gym Leader Ed. If you're interested in exploring the new area and the new game modes, give it a watch.

[previewyoutube="pQlkY6EPXvI;full"]
We are currently aiming for a release in June for all platforms.

Humble Choice



Another exciting update: Humble Bundle invited us to join April 2022's Humble Choice lineup, along with the other games you can see above! Humble Choice is Humble Bundle's own game subscription model, where you get to keep the games forever. This means if you join Humble Choice this month, you get Monster Sanctuary and keep it forever too - which means you'll also get the free Forgotten World DLC soon as well. In addition to all those games, 5% of your money is also going to a good cause. Perhaps it's something worth recommending to friends who don't have Monster Sanctuary yet.

Humble Choice

Our team is growing


We'd also like to mention that we have been expanding our team quite a bit. Monster Sanctuary started out as a free-time project by Denis Sinner. After the successful Kickstarter campaign, I (Anton Sinner) officially joined the company as well. Since then, we have grown by two pixel artists, one additional programmer, one marketing expert, one community manager, one QA tester, and one part-time book-keeper. On top of that, another pixel artist and a technical artist will join us soon as well - which means we'll soon be a company of 11 people. Stay tuned!

Monster Sanctuary Physical Pre-Order + Holiday Fanart Contest on discord

Monster Keepers!


Limited Run Games just started the pre-order for PS4/Switch physical release of Monster Sanctuary!



Standard & Collector's Editions are available to for pre-order in the next 4 weeks here:
https://limitedrungames.com

Here is an image of the contents of the Collector's Edition:



As the pre-order amount will determine how many copies Limited run games will produce, sharing the news in any way is very welcome!

Holiday Fanart Contest





Additionally, to boost your creativity a bit we are hosting a fanart contest on our discord! And the theme is - you probably would have guessed - CHRISTMAS/HOLIDAYS! You can submit anything you like as an image or gif/short video as long as it's holiday-themed until Dec 23rd in the #fanart subchannel. The winner will get a physical Monster Journal as well as a Christmas post card. We will also pick three additional fanarts we liked a lot who will each get a post card. 🙂 Happy creating!

Monster Sanctuary Update 1.3 - Counter Attack Update

Dear Monster Keepers,

Today we're launching the third major post-launch update for Monster Sanctuary! We are calling it the "Counter Attack Update". It's releasing today on all platforms - PC and consoles. It brings along a few QoL changes, balancing, bug fixes and the long awaited Brazilian-Portuguese translation, while we keep on working on the DLC coming next year.


Olá Guardiões!




We want to thank our fans from Brazil for their patience, dedication and help in making the translation to Brazilian-Portuguese possible! This is a fan translation done by our discord community members 'Uarux', 'Leo_fds' and 'kdz'. While the translation was done voluntarily, we decided to compensate the effort.


Multiple Egg Donating



To make your life as a Keeper a little easier, we added the possibility to donate multiple eggs at once to the Monster Army. It is an additional option in the Monster Army menu and should make the process of donating eggs way faster for you.


Improved L/R switching Monster behavior in menus



This feature makes managing your inactive Monsters easier! When selecting an inactive Monster first, the game will cycle through inactive and active Monsters. If selecting an active Monster first, the game will only cycle through active Monsters like you know it from before.
You can also switch Monsters in the feed menu and monster consumables menu now using L/R buttons on gamepad or a/d on keyboard.


New Skills Added: Counter Attack + Sidekick Support



Minitaur got some love in this update with the new skill Counter Attack, enabling a powerful revenge!
Vodinoy also gains Counter Attack, see below for detailed balancing changes.


Sidekick Support is a new Aura making full sidekick teams more viable or allowing Monsters that don't attack that often to benefit from Sidekick buffs. Dodo, Changeling and Dracozul gained this new skill. Check the balancing changes below for more details.


Bug Fixes



  • Fixed multiple bugs related to saving/loading teams (sometimes, when saving a monsters on multiple teams and switching between those, the skill tree didn't update properly)
  • Fixed Issue that Tanuki could not be donated in NG+
  • Fixed 'Shield Crush' to properly apply the Aura effect (was only working on the monster itself)



Balancing Changes


Monster skill tree changes:



  • 'Changeling' has Debuff Resistance now, gains 'Sidekick Support' and loses one 'Combo Buffing'
  • 'Draconoir' both shifts have -1 base attack and magic now
  • 'Dracozul' gains 'Sidekick Support', loses 'Combo Buffing'
  • 'Goblin Hood' gains 'Multi Sidekick'
  • 'Goblin Brute' gains 'Multi Regeneration'
  • 'Goblin King' gains 'Multi Might' and 'Multi Sorcery'
  • 'Dodo' gains 'Sidekick Support', light shift changed to 'Curse Breaker'
  • 'Moccus' gains 'Warlock Healing', 'Power Healing' and 'Life Stability', loses a 'Mana Plus', 'Attack Plus' and a 'Defense Plus' node
  • 'Minitaur' gains 'Counter Attack' and 'Bleed', loses 'Shared Might'
  • 'Megataur' gains 'Chilling Wind', 'Flurry of Blows', 'Critical Boon', 'Exploit Party', two 'Crit Chance+" nodes, loses 'Heavy Punch', 'Earth Affinity', two 'Crit Damage+' nodes
  • 'Megataur' ultimates changed: 'Boulder Toss' and 'Blizzard' replaced by 'Polar Winds' and 'Frost Pierce'
  • 'Stolby' gains 'Death Blow', 'Warlock Healing', 'Buffing Heal' and 'Double Strike', loses 'Static', 'Earth Affinity' and 'Mana Plus' node. 'Transfusion' is now available at an earlier level.
  • 'Vodinoy' gains 'Counter Attack', 'Critical Break' and 'Weakening Crush', loses 'Reflect', 'Health Plus' and 'Mana Plus'
  • 'Spectral Eagle' light shift magic and attack reduced by 1
  • 'Akhlut' now also has 'Fish' type
  • 'Kanko' now also has 'Beast' type
  • 'Koi' now also has 'Aerial' type in addition to the other types, both shifts gain +1 attack and magic
  • 'Aazerach' loses one 'Transfusion', gains an additional 'Mana Plus'
  • 'Vasuki' gains 'Power Healing', 'Hexing Support' and 'Combo Shielding', loses 'Life Channel'
  • 'Mega Rock' gains 'Shared Might'
  • 'Targoat' gains 'Double Strike', loses 'Empower'. Light shift loses -1 base Defense, dark shift gains +1 base Defense
  • 'Mad Eye' and 'Mad Lord' light shift skill is 'Mass Mystify' now
  • 'Magmamoth' drops 'Cocoon' now
  • 'Tanuki' gains 'Heroism', dark shift changed to 'Heroic Assault'
  • 'Raduga' gains 'Phoenix Affinity' and 'Magic Attack', Light shift gains +1 base Magic, dark shift gains +1 base Health and +1 base Mana


Skill changes:



  • 'Critical Sorcery' and 'Magnetize' are Unique Auras now
  • 'Punishment' is an Unique Aura now
  • 'Magic Barrier' now additionally reduces the damage taken by 1% for every 100 Max Mana.
  • 'Devour' is an Aura now
  • 'Brawler' and 'Sorcerer' shield values increased to 75% (from 50%)
  • 'Exploit Party' shield value increased to 5% (from 3%)
  • 'Combo Shielding' now shields by 50% of the monster's Defense (instead of 30%)
  • 'Dragon Blood' Health and Mana regeneration increased to 9% (from 7%)
  • 'Dragon Mastery' now applies a debuff on all enemies instead of one
  • 'Goblin Provisions', 'Goblin Recovery', 'Goblin Offenes' and 'Goblin Defense' now additionally apply a random buff to every goblin at the start of the turn
  • 'Occult Power' now shields by 40% of the Monster's Max Health (instead of 33%)
  • 'Hexed Touch' debuff trigger chance increased to 50% (from 40%)
  • 'Mentor' now applies two random buffs instead of one
  • Fixed 'Shield Crush' to properly apply the Aura effect (was only working on the monster itself)
  • 'Channeling Balance' damage reduction is now multiplicative with each other when having multiple Channel buffs
  • 'Blind' miss chance reduced to 30% (from 40%)
  • 'Lord of the Deep' Bleed value increased to 20% (from 15%)
  • 'Electrolytes' debuff remove chance reduced to 60% (from 75%)
  • 'Trickster Buffing' debuff chance increased to 15% (from 10%)
  • 'Charged Hazard', 'Charged Anamoly' and 'Charged Destruction' now require to consume 12 Charge stacks to trigger debuff application (instead of 15)
  • 'Sheltered Nature' now also reduced the damage taken by 1% for every 1000 Max Health


Equipment and item changes:



  • 'Restoring Wand' defense on highest upgrade level reduced to 25 (from 35)
  • 'Abyssal Sword' Apply chance increased to 80% on highest upgrade level (from 60%)
  • 'Harp' Magic value increased to 240 on highest upgrade level (form 220)
  • 'Pirate Hook' attack increased to 230 and healing increased to 1000 on highest upgrade level (from 210/500)
  • 'Scepter' Max Mana increased to 100 on highest upgrade level (from 80)
  • 'Hexing Rod' now applies two debuffs on highest upgrade level
  • 'Totem' Attack and Magic values increased to 55 on highest upgrade level (from 48)
  • 'Apple', 'Pear', 'Mango' and 'Orange' now increase the Max Mana by slightly more
  • 'Cookie Mushroom' now additionally increases healing and shielding by 3%








Thank you for one year in the Sanctuary! Also, we got some news!

Thank you.





On Dec 8 2020 the 5 year long journey of developing Monster Sanctuary came to an end and we couldn’t have imagined the success and support we received since then. Thanks to you we were able to improve the game, expand our team, build a caring community and always keep our spirits up. You made us laugh with memes and pet pics, created beautiful fanart, shared the nicest feedback with us and most importantly: played our game! So, we can now easily say: you guys are the best community an indie game could have! And thanks to you, Keepers, our journey through the Sanctuary is not over and continues to the Forgotten World.

To celebrate this day, we have a giveaway on Twitter:


For a chance to win your favorite Monster as a plushie, hop on over to our Twitter until Dec 14th: moi rai @Twitter

1.3 Update




The next update for Monster Sanctuary will be released on December 13th! A detailed list of features follows on release.

Physical Release for Switch and PS4




Just in time for our anniversary we have a special announcement! Monster Sanctuary will finally get a physical release by LimitedRunGames for Nintendo Switch & PS4! Unfortunately, the physical editions won't be ready this year as communicated to us and as we initially announced early 2021. Apologies. However, the pre-ordering starts on Dec 17th and we can't wait!

Nominate us for the Labor of Love Award

With Monster designs from the community and the free DLC coming soon, we feel Monster Sanctuary is a true joint labor of love of both the devs and the fans! Thank you for voting for us!