Monsters Per Second cover
Monsters Per Second screenshot
Steam
Genre: Strategy

Monsters Per Second

v 1.01

Fixed a bug where some maps couldn't be unlocked

Full release

Full release

Updates:

-Added achievements.

Changes:

-Increased rewards for all maps.
-Changed the main screen.

Have fun playing!


v 0.85

Updates:

-Added bonus map:
infinite number of waves,
highscore counter,
all monsters included.

v 0.8


Updates:

-Added map 5 of the third planet.

-New monsters:
ghost mage
flower of darkness


Reward on normal difficulty: 48 Gold

Version 0.75


Updates:

-Added map 4 of the third planet.

-New monsters:
Boar demon titan


Reward on normal difficulty: 45 Gold

Fixes:

-Fixed "abatis" and "gate" sound bug.
-Fixed damage bug for some "destroyer" class monsters.

V 0.7


Updates:

-Added the third map of the third planet.

Monsters in this map:
Demon fox
Horn tiger
Masked ghost
Ghost

Duration on normal speed: 45 minutes
Reward on normal difficulty: 39 Gold


Fixes:

-Fixed blend mode bug for "ghost".

Version 0.65

v. 0.65


Updates:
-Added the second map for the third planet.
-2 new monsters: Woodlouse, Demon Fox.



Changes:
-Awards also for beating maps on easy difficulty.
-Start resources changed to 80 each on easy difficulty.


Fixes:
-Fixed wrong soundFX for “Horn Tiger”.

Version 0.6

v. 0.6


Updates:
-New map on a new planet.
-4 new monsters: horn tiger, masked ghost, small ghost, boar demon.
-Extended the Zoo.


Changes:
-Higher rewards for beating a map.
-No more arrows and energy as free start resource.
-Arrows and energy can be purchased before starting a map.


Fixes:
-Fixed crash when starting the tutorial map.
-Laser bullets missed target at close distance.

Version 0.55

v. 0.55


Updates:
-new game mechanic “taming”:
You can use certain monsters from your zoo as support units.
Tamable monsters so far: wolf, alpha wolf, pachycephalo.
Tamed monsters can’t be controlled directly, but you can order them to
another character’s place by clicking the dog whistle button in the character menu.

-New status symbols for characters: Hunger, broken weapon, no arrows, no energy:
-New enemy hp bar (appears when hp is less than 100%).
-New defence structure hp bar (appears when hp is less than 100%).




UI:
-Added a timer which shows the seconds till the next wave of monsters appears.
-Changed some of the background images of some menus.
-New monster information for monsters in the zoo.

Changes:
-Changed the building images in the hub menu.

Update v.0513

v. 0.513

Changes:
-Changed „back to work timer “from 10 seconds to 6 seconds.
-Characters will automatically start eating at a campfire after building it.

Bug fixes:
-Fixed when loading the game characters returned to their previous job instead of their current job when the according building was destroyed before they arrived there.

Updates:
-Added a custom cursor to the game.