It's hard to believe, but Monstrum has spent another year on the high seas - by which we mean it's our 2nd “proper” birthday! We've put together a couple of little updates for you to celebrate.
Firstly, we'll be holding a special birthday sale from Friday 19th (today!) of May to Monday 22nd of May. This weekend Monstrum, the soundtrack and the deluxe bundle will all be 80% off! So if you've been lurking this whole time waiting for an opportunity to strike, like the sneaky Hunter, now's your chance to pounce!
Secondly, we're bringing some new options into Monstrum. The game has gone without an update for a long-time due to us focusing on our second project, Attack of the Earthlings, but we thought we could manage a little something for such an important date. Some stand out additions:
Trading Cards!
Change direction with head look mode for VR!
Tobii Eye-tracker compatibility
Some of these are things people have requested for a while, some we just found fun to work on. There's a full change log at the bottom, and it'll all go live later today!
And finally, we want to give a big shout-out to all of you! We're always amazed when we see how many people are still playing, and thankful for how creative and dedicated an audience we have. We love seeing your Monstrum artwork, screenshots and streams, so don't be shy about giving us an @ on twitter with something you've done. In particular we'd like to shout out ErixOn's Animations, Glenn Leroi's Song and Marcel's G-Mod map for bringing the team a lot of joy this year.
Thank you!
Team Junkfish
Changelog – V.1.5.0
Trading Cards
Now available featuring never before seen artwork from Monstrum
Includes backgrounds, badges & emoticons
Oculus
Move in direction faced mode (old mode can still be enabled in menu)
Enable/Disable UI on arm
Tobii Eye-tracking
Aim torch, flare-gun & thrown items with your eyes
Pick-up and interact with items you're looking at
Control the journal tab/note selection
Bug fixes
Hunter should no-longer get stuck after spawning
Hunter should now always show up during submarine escape sequence
Can no longer throw items while moving the trolley(s)
Hunter traps will now only trigger when a thrown item moves past them, not if any item is within range.
Flare gun now fires properly in all instances
Update V.1.4. - Unity 5, Oculus CV1 Support, Birthday Sale
Ahoy!
It's been a while since our last update, but this weekend we're celebrating Monstrum's 1st proper birthday! We have a couple of things in store that we hinted about in the forums yesterday.
Firstly, we're holding a special birthday sale from Friday the 20th of May to Monday the 23rd of May! This weekend you'll be able to grab Monstrum, it's soundtrack, or the newly added bundle option for 75% off! If you've been waiting to pull the trigger, or have friends that have been wanting to jump in then this weekend is the time!
Secondly, we're pushing out a new patch for Monstrum. While the game hasn't been our main focus at Junkfish Towers we decided to update Monstrum's Engine from Unity 4 to Unity 5! This update brings with it a host of new fixes, including some overdue performance improvements that a lot of you have been waiting on. You can find a full changelog at the bottom, and it should be out later today!
Thirdly, Monstrum is now compatible with the Oculus CV1 headset! The upgrade to Unity 5 has allowed us to upgrade to the latest Oculus runtime, bringing the new features and improvements they have provided. If you own a DK1 or DK2 then don't fret! We still have support for you folks too, and you should see some improvements too!
As a quick heads up, engine changes may result in some new issues that we may not have found during our own testing, so if anything does happen please let us know in our pinned Bug Thread.
Finally, we want to thank all of you: the players, the streamers, the news hounds, the people who dropped by our booths at various shows, the other developers we've met, the people who put together an unofficial wiki, that person that stuck Monstrum on TVTropes, and everyone else from across the globe for your support and appreciation over the past year (and a bit). The response to Monstrum has been amazing so far, and we'd love it if you would help spread the word about the game even further this weekend.
We look forward to showing you what we've been up to in the coming months!
Cheers,
Team Junkfish
Changelog – V.1.4
Features
Engine updated to Unity 5
Support for Oculus Rift CV1
Improvements
Improved Oculus support
Improved average framerate
Reduced load times
Improved controller support
Flare gun flare effect modified
Helipad lights now look more illuminated
Helicopter chains feel more chain-y
Removed all light halos
Improved audio occlusion for various items and sound effects
Helicopter door and fuel lever now have sound effects
Improved the helicopter fuel pipe and crane chain physics
Items can no longer be picked up while performing a variety of animations, such as climbing
Bug fixes
Fixed floating helicopter trolley
Fixed flashing of next item when switching items
Adjusted synchronisation of monster and player animations for deck crate kills
Cinematic music will make use of the audio setting values before playing
Fixed issues regarding the Hunter spawning from vents
Using the Fuse will no longer delete certain items
Fixed a gap between the external shell door and the adjacent walls
Engine room now uses correct door model along all walls
Fixed an issue where a metal barricade door would be used in the Upper Deck
Fixed an issue with monsters breaking the wrong phone in the engine room
Linux Specific information
Thanks to Xpander for finding this fix for users running ArchLinux. Please note that if you are using this OS you will need to install PulseAudio in order to run Unity 5 games!
<*>Had to use LC_ALL=C %command% to make it work.
Monstrum v.1.3 now live! Oculus build now public, Halloween goodies + more!
Ahoy!
Here's the changelog for the latest update to Monstrum, which is bringing the Oculus support out of the Beta branch and some extra goodies for you too! It will be with you at 4pm!
If you're planning you check out the Oculus builds be sure to read Changelog V.1.2 and V.1.2.1 for some troubleshooting and recommended specs!
Changelog- V.1.3
Features
New Story elements!
Audio logs to find!
New notes!
New collectables menu for notes and audio logs
Oculus support in main build (see previous beta update for more details)
Halloween surprises!
Bug Fixes
Fixed an error with the hunter spawning
Fixed some minor things with the Oculus
Fixed an issue with an incorrect material on start up in the main menu
The “vertex lit rendering” confirmation dialogue does not work correctly with the controller. Workaround: Use mouse controls
Pressing left on the Dpad to change sensitivity changes the highlighted button (pause menu only). Workaround: Use mouse controls to change the setting.
The “play log” button can not be remapped in the menu; remapping another control to V overrides that control preventing the player from listening to the logs in-game. Workaround: reset controls to default, do not map another function to V.
Using the mouse and controller at the same time in the options menu can cause multiple highlights
“Back” button on the journal in the collectables menu can not be selected with the controller. Workaround: Press B (xbox 360 controller)
OSX: Dpad support not working in the collectables menu. Workaround: use the thumbstick.
Oculus: Rendering issue with the 3D cursor in the collectables menu
There may be some unknown Mac compatibility issues. Please let us know if you run into any problems!
Monstrum v1.2.1 - Beta/Oculus hotfix now live!
Ahoy,
A quick patch to the Beta branch and Oculus build. For more details on the Oculus build, including recommended specs please read this post: http://steamcommunity.com/games/296710/announcements/detail/46516730992506803
Please also note, these changes will ONLY apply to the Beta branch.
Update Change Log V1.2.1 – beta update
Opting-in to the Monstrum Beta
Right-click Monstrum in Steam library and select “Properties”
Go to “Betas”
Select “public_beta” from the dropdown
Features
Vertex Lit Rendering mode for non-oculus and oculus mode
The ability to lock and unlock the players head in oculus mode
Bug Fixes
Non-Oculus
Fixed items disappearing in hands when paused
Game over screen should always be in correct position now
Known Issues
Occasional crash in the engine room (DX11 related)
Cheers,
Team Junkfish
Monstrum Update v1.2 - Oculus Beta
Ahoy!
A big update that's been a long time coming. The Oculus Rift version of Monstrum is now available!
...sorta. We're still ironing out a few issues, but we've got the VR experience to a state where we're happy for people to try it out and give us feedback on what we need to patch up. As such, this update is, for now, an opt-in beta.
There are a number of performance related suggestions and troubleshooting links at the bottom of this announcement that we strongly advise you read.
Similarly, we strongly recommend that you meet Oculus' own specifications for an optimal experience, which can be found here: https://www.oculus.com/en-us/blog/the-rifts-recommended-spec-pc-sdk-0-6-released-and-mobile-vr-jam-voting/
Update Change Log V1.2 – beta update
Opting-in to the Monstrum Beta
Right-click Monstrum in Steam library and select “Properties”
Go to “Betas”
Select “public_beta” from the dropdown
Features
Oculus Rift DK1 Support
Oculus Rift DK2 Support
Please refer to the Oculus release notes within this change log before attempting to use this feature
Bug Fixes
Monsters
Fixed issue where Monster would get stunned incorrectly at Helicopter steam pipes
Fixed issue where monsters would slow down at stairs
Fixed issue where the Hunter would not react to the player while escaping from a locked room
Fixed issue with death animations while holding the Sub Room trolley
Fixed issue with the Hunter disappearing while spawning from a ceiling vent
Should no longer be able to stand on top of monsters
Environment
Fixed issue where the Sub Console and Helicopter would get destroyed simultaneously
Fixed issue where getting dragged from under beds would cause collider issues
Should no longer be able to stand on top of the sub trolley
Audio
Fixed issue with Fiend music crescendo
Fixed Audio stutter at steam pipes
Improvements
Monsters
Monsters should be more reliable at accessing power locked rooms
Improvements made the Hunter's Locked Room escape logic
Improvements made to the Fiend's unlocking door logic
Improvements made to the Fiend's light disruption logic
Improvements made to make sure monsters do not find and kill the player unfairly
Changes
Changes made to rendering models in the Engine Room
Removed gamma images from the in-game gamma options menu
Known Issues
Occasional crash in the engine room (DX11 related)
Item disappears from hand when paused (Oculus related)
Game over screen sometimes in wrong position (Oculus related)
Oculus Release Notes
Oculus Minimum Specifications
Please refer to the official Oculus recommended specifications here:
https://www.oculus.com/en-us/blog/the-rifts-recommended-spec-pc-sdk-0-6-released-and-mobile-vr-jam-voting/
Setting Up
Opt-in to the beta branch
Ensure the new Oculus runtime is installed (Download: https://developer.oculus.com/downloads/pc/0.7.0.0-beta/Oculus_Runtime_for_Windows/)
When launching Monstrum from the Steam library, selected the Oculus mode
Optimal Gameplay Experience
To reset the Oculus orientation on the keyboard press the left square bracket or press down on the right analogue stick of the controller
For those who experience performance issues whilst Oculus mode is enabled, we suggest:
Turning off V-sync
Enabling Vertex Lit rendering. This should boost performance considerably, but will create some unusual lighting artefacts. Use with caution.
Known Oculus Issues Black flickering/blinking in the right camera lens. This is a known graphics driver issue. We suggest you take the following steps if you encounter this issue:
Restart the game
Restart your computer
Switch off Vsync
Turn on vertex lit rendering
the Oculus team suggest following these steps: https://forums.oculus.com/viewtopic.php?f=34&t=26467&p=296153&hilit=flickering#p296153
Monstrum OST available as DLC now!
Hi folks,
As some of you may have noticed, the Monstrum soundtrack is now available though Steam as DLC for the game :). You can grab it here: http://store.steampowered.com/app/385870/
If you'd prefer to buy the soundtrack elsewhere, you can grab it form Bandcamp here: http://teamjunkfish.bandcamp.com/releases
We'll hopefully have some news regarding the Oculus Rift implementation soon, as we're continually trying to improve the performance of the game which wearing one.
Cheers!
Monstrum v1.0.1 - Hotfix Notes
Hi everyone,
As you may have been aware the most recent update to Monstrum introduced some extra issues. We've now pushed out a patch that should fix those errors.
Again, if you were affected by these then we apologise!
Change log – 1.0.1Hotfix
Fixes
Fixed issue with achievements not unlocking
Fixed issue with mouse position on Linux in fullscreen mode
Fixed issue with keybindings not saving/messing up
Fixed issue with audio not pausing+resuming correctly when the game is paused + resumed
Changes
<*>Game pauses when Steam overlay is activated (it's actually a workaround for a mouse lock issue on the player's death if the Steam overlay is activated, but it makes sense anyway)
Monstrum Mac/Linux Builds Now Available!
Hi everyone!
We're happy to announce that the Mac and Linux versions of Monstrum are now available! We've also added the OST to Steam for download too.
And for those waiting: we're hoping to have more news about the Oculus Rift version very soon!
Here's a list of further changes that we've added.
Cheers!
Change Log 1.0.1
Features
Mac and Linux versions available
Field of view slider
Improvements
Improved monster wander states. The monsters should move further away from the player after an encounter
Improved monsters going around corners
Doors should behave more intuitively with respect to how they handle the player moving in and out of them
Brute footsteps
Improved issue where monsters could get stuck in steam by the helicopter
Bug Fixes
Fixed misc menu issues
Hunter goop should disappear correctly
Player should no longer be able to run out of a hiding spot when being pulled out
Hunter should no longer walk constantly in to a hiding spot
Monsters should not get stuck at distractions
Fixed issue with monster not pulling player out of hiding spots
Added collision boxes to certain areas to prevent player climbing where they shouldn't
Fixed issue where the player could get back in to the starting area
Known issues
Controller analogue sticks can sometimes not work in the Mac version
Field of view slider can reset intermittently if changed in game
Locker doors can occasionally get the player temporarily caught between the door and the locker body
Monstrum Soundtrack now available!
Ahoy!
The Monstrum soundtrack is now available to buy and stream from Bandcamp! Fancy reliving your favourite chase theme while walking home or pretending you've got one of the ship's radios blasting out without anything coming to get you? Well how you can!
Well, this is it. Monstrum v.1.0 is now available! No more Early Access, you now have the whole game to die in! We're still planning some further optimisations as well as the Mac, Linux and Oculus builds too.
We want to take this moment to say thanks to all the people who's supported us this far, the friends, family, Early Access backers, press, let's players, streamers, testers, people at expos, people who've given us advice and devs local and not so local who we've met on our adventures on the high seas (sorry) of developing Monstrum! We've probably missed someone out, but without you lot we'd not have gotten to this point, so thank you very much!
And to those of you joining us now, good luck.
Here's to game number 2!
And now: the patch notes too.
Change Log 1.0
Features
Achievements
Improvements
Optimized item glow
Optimized the kitchen
Optimized some room collision meshes
Improved clipping with certain objects
Improved a few player animations
Updated Fiend music
Changes
Altered helicopter steam pipes to reduce predictability with the monster
Changed journal font
Reverted chain spool model since the new one sometimes reduced performance
Player needs to be more accurate with the flare gun to hit monsters
Altered the trolley so that it is easier to position next to the helicopter
Added a small platform at the bottom of the stairs to prevent an exploit
Changed the player's clothes
Bug Fixes
Addressed crash issue during loading
Fixed odd behaviour with Hunter at the submarine
Improved issue where pathfinding would sometimes decide to leave the ship
Fixed an issue where the “exit game” button wouldn't work
Fixed lag spike when lowering the submarine
Known issues
Changing the resolution and/or texture resolution can sometimes make the player's item transparent