It is with a heavy heart that I announce today that the development of Monsty Corp has ceased.
Unfortunately with a combination of feature creep, money and being bored/annoyed by the project we've been unable to continue working on it and have decided to cancel.
I will be contacting Steam Support later today to have the store page taken down and removed.
You're welcome to play some of our other games. We have some new stuff that we're working on that we hope will fill the void that the cancellation of Monsty Corp will bring.
And for the last time, Thank you for reading, Robin Painter Owner/Lead Developer of Lockyz Dev
Some spoilers from the current Private Beta
We've been working HARD to prepare for the Early Access release. For example, we have quite a few things we want to show off to you guys.
Failure Detection
The game will now detect when you've failed at an activity too often and will now make it "easier" for you to complete it. For example, this area has a bit of parkour that you have to complete, if the game sees that you've failed from the first jump 5 times or more it will automatically enable some stairs to bring you to the top. It will also act condescending towards you a bit because this is supposed to be the first level YA NOOB.
Unity HDRP
We're using Unity's HDRP (High Definition Render Pipeline) in order to create stunning visuals, when we get to that ofc. This also means the game uses raytracing in order to make the lighting in the game look absolutely amazing.
Main Menu changes based on where you are
Depending on where you actually are in terms of the actual game, the main menu will change. For example, in Level 0, the game will show you a visual of the Hibernation Room. If you're in Level 1 the game will show you the parkour, and if you're in level 2 the game will show you a building in the city.
What else can you show us?
Well, we can show you a screenshot of a "dream sequence" we've been working on to introduce the player to an important character in the story. Once we finish said sequence we will post a video on our YouTube channel.
New Early Access Date
The 16th of September has come and gone so you may be wondering, why is the game not in Early Access yet?
The answer is simple, we're not finished. We wanted to finish the basic gameplay and story elements for levels 1, 2 and 3 (These are internal names we use for our save state system). We've only just started getting the basic level design down for Level 3 and we don't expect to be finished with that until November.
We've pushed the early access release date back until November the 16th so we can get the game to a state in which you can get a basic idea of what the final game will include. We're sorry that we've pushed the release back, we're working hard and hope we'll be done by then.
Monsty Corp Devlog 14/02/2022
New Beta
For the first time in a while we're allowing people to join the Beta test of Monsty Corp as we develop and work on new features. You're welcome to join our Discord Server and get the "Game Tests" role from the roleinfo channel https://discord.gg/NgpN3YYbMM
Game Changes
We're making various changes to the game from how it works all the way to how it looks.
UI Changes
We're always working on the UI to Monsty Corp to better reflect our vision for the game. Soon we hope to show what these new UI changes look like and what we have planned for the future.
Feature Changes
We're going to be changing the list of "game features" on the store page. There's many reasons for this, one being that we've decided to go in a slightly different direction in terms of story and some of these features wouldn't make sense for that. We're going to be working with more people in order to hopefully get this game out in a future that isn't the games setting.
Story Changes
Yes, you saw that right. We're making many changes to the games story, from how it starts to the middle of it. It is important to note that Monsty Corp is still very early into it's development so massive story changes, feature changes and more should be expected.
Predicted Rating Changes
Some of these new story changes make the game a bit more... mature... in light of that we're going to be getting the predicted rating changed in order to fit.
In Closing
We're making many changes to Monsty Corp from the basic look all the way to how we want it to function and play. We're going to try to do these devlogs more often in order to keep you guys updated and knowledgeable on everything.
Thanks for reading, Robin Painter Lead Developer Lockyz Dev
Monsty Corp Dev Log 13/10/2020
We have a few things we gotta talk about today from some UI concepts to some announcements.
UI Concepts
We pride ourselves in making things look good while we work on them. That being said the UI elements in Monsty Corp have been… lackluster and ugly at best. You’ll notice that a lot of the menu elements are similar, but that’s due to the fact that it scales well as opposed to other ways we could do it. We’ve slowly and surely been working on some updated concepts that actually work for the type of game we’re trying to make. You can see some of them below. You can leave your thoughts and opinions on the game in our discord server
While it’s not the MOST beautiful thing the actual ingame UI will be functional and actually look good. We currently haven’t been focusing on making this asset look like it’s in use but this is a general idea of what it would look like and the layout of it.
This is close to an older concept of the Main Menu. It is also very similar to the Main Menu from a LOT of Unity Games but that just shows that it’s good and/or easy to do. Our main focus here is functionality.
The pause menu of Monsty Corp is something you might be looking at a lot so we’ve tried our best to make it not look like such an eye sore. You’ll notice that the Tasks Menu and the Settings Menu comes from this menu.
The Settings menu is just an updated version of an older concept we had, nothing has really been changed other then the colors and the title is shown at the top-left instead of the top-center.
The current version of the tasks menu is unfinished, this being due to us not needing to test it at this current time, plus it isn’t going to make our testers lives better as we’re focusing on the main tasks at this current time.
This is a menu that you’re likely going to be looking at a lot as Monsty Corp will have various tasks or quests that you’ll have to do. And being based in a massive facility we wanted to make it possible for you to do optional tasks if you wanted too.
The optional tasks will come from various NPCs you’ll find either around the facility or around the city that the game is based. We also plan on using the optional tasks menu for post-game tasks that’ll be done around all the various unlocked areas of the game that you can only access when the game is complete.
Special Announcement
Monsty Corp is going to be open world.
While it’ll mean development has to take longer and we will have to do lots of quality and performance tests we feel it’ll make Monsty Corp an all out better experience for you the player. This also means that we don’t have to go through and add the many different UI elements to the various different scenes that’ll be needed without being open world.
In Closing
We thank you for your continued support to our game and hope that you wishlist Monsty Corp on steam.
We're announcing today that you can officially apply to join the Monsty Corp Closed Beta. Please note that this will give you an InDev version of the game so bugs/glitches/crashes are likely present.