Kickstarter for Episode 2 (including Episode 1 Redux)
Hi all,
We (I mean 'I' as I'm a sole developer) are very keen to get Montague's Mount Episode 2 finale completed and get the game merged into a single product; how it was always meant to be.
With episode 2 I will be upgrading the graphics engine to either Unity 5 which will use it's new Physically-Based Renderer or Unreal 4. With this upgrade it will also mean the current episode will also need upgrading, so the final product will be a Redux.
The final game + Redux will include:
New Engine and new materials & lighting model.
Bug fixes across the entire game.
New puzzles and content (including Episode 1 Redux).
Official controller support.
New character models and animations.
Optimization.
New anytime saving feature (losing the checkpoint system!).
Customer feedback and improvements.
We have also been keeping a keen eye on the Steam product support forum and noting down everything that people have liked and disliked, and we WILL be acting on these. What you disliked will be rectified and what you liked will be enhanced.
With the completion of Episode 2, Montague's Mount will then be sold as a single complete product. Anyone who has already purchased the current Episode will be able to upgrade to the new product at a reduced cost, so they will only be buying ‘Episode 2’ in effect; they will then get the new complete version.
We are rolling out an update that addresses issues and some feature wishes that we have received.
Added a new 'Windowed Mode' into the Settings.
Added 'Escape Key' into the Main Menu.
Fixed an issue with on-screen diary entries not showing correctly when playing in some aspect ratios.
Fixed a couple of places where you could slip through the environment.
Fixed an issue with non-English tips not showing correctly for one of the safe puzzles.
Fixed an issue with resolutions not reporting correctly in the Settings.
Fixed an issue with resolutions not being remembered between play sessions.
Fixed a couple of translation issues in the Settings.
Fixed (hopefully) an issue where a few people were not correctly seeing Russian translations in the menu confirmation windows.
Updated the Unity core engine to v4.5.3f3
Regards,
PolyPusher Studios.
Montague's Mount has been updated!
To go along with this week’s Montague’s Mount 75% off sale, we are rolling out an update that addresses some of the feature wishes we have received.
- A new ‘optional’ screen resolution configuration tool has been added. This is to help out users who may have a non-standard default screen resolution or Retina display. If you are finding resolution issues with the default loading, hold down ‘alt’ whilst starting the game to access the tool. You can set the desired resolution here that will override any game startup settings.
- Added an option to disable the in-game ‘Generator Mini Games’. Located in Settings/Game.
- Added additional help for the O’Sullivan’s Strand plinth puzzle. There is now a visual aid to help the player align the plinth compasses. Have a look around the beach to find this new aid.
- Updated the graphics to add a new cleaner brighter non-grime version. This can be enabled by turning off the grime in Settings/Video.
- Some graphical optimisations have taken place. These will be on-going with future updates too.