M.O.O.D.S. cover
M.O.O.D.S. screenshot
Genre: Indie

M.O.O.D.S.

Patch Notes Version 0.2.52.6888



Patch Notes v.0.2.52.6888



Good day, fellow mech enthusiasts!

We hope you're continuing to enjoy the Demo of M.O.O.D.S.!
We have just deployed a new version with alot of balance changes to explore and plenty of bugfixes.

If you want to tell us your feedback/criticism after playing come and join our discord!


Notice!



The Demo will end on 26.09.2022 10PM (UTC+2) so make sure you enjoy M.O.O.D.S for the last few days!
We want to thank everyone who is helping and supporting us to realize our game.




Changes:



► Balance of enemys and bossfights
► Improved UX in controls and in the HUD
► Improved overall performance and reduce CPU consumption
► Improved camera movement on single- and multiplayer
► Improved Minimap and fixed bugs that could occur on mutliplayer
► Adjust Playercolor for all players for better visibility
► Adjust Sound ranges and volumes
► Improved Mitron bossfight and fixed a follow-only-bug that could occur


Bugfixes:



► Fixed a bug that would prevent the healing of mutiple player in the healstation
► Fixed a problem with the Camera that could lead to invalid zoom
► Fixed a bug that could occur when restart Multiplayer game
► Fixed some bugs that prevent the start of the Tutorial multiple times
► Fixed HUD bugs that could occur in the multiplayer
► Fixed a bug in the Map-portal in the base that could lead to wrong animation



Thank you for all your support!

- 𝙏𝙝𝙚 𝙎𝙩𝙞𝙘𝙠𝙮𝙎𝙩𝙤𝙣𝙚𝙎𝙩𝙪𝙙𝙞𝙤 𝙩𝙚𝙖𝙢

Small patch

Changes



  • Spider Bomber now does not explode anymore when killed with bullets


Bugfixes



  • Fixed a bug from the emotional scanner, where the webcam could crash the application


M.O.O.D.S. is coming to Gamescom 2022!

Good day, fellow moody mechs!

We're back to announce a very special event M.O.O.D.S. is showing up to...

It's Gamescom!



You can either meet us in person in Cologne or just play the Demo at home in the Steam Gamescom 2022 event!

You'll be able to discover M.O.O.D.S. all over again, as we have added a plethora of things to explore since last Demo. There is also LOCAL MULTIPLAYER now, so you can enjoy the game at home with your friends!

Other new things:


- A bunch of new Weapon Addins!
- A huge amount of new Equipment Abilities
- New classes
- A new boss
- A new Tutorial level
- A brand-new home base with new NPCs
- MoodsME AI-powered emotional webcam scanner
- Plenty of gameplay improvements & bugfixes

If you want to pay us a visit in person, come on down to
Hall 10.2, Booth E-010g-D-021g at #IAHoI

We hope to see you at Gamescom and thank you for your continued support!

- 𝙏𝙝𝙚 𝙎𝙩𝙞𝙘𝙠𝙮𝙎𝙩𝙤𝙣𝙚𝙎𝙩𝙪𝙙𝙞𝙤 𝙩𝙚𝙖𝙢

Demo ending soon

Good day, fellow mech-anics!

We were really happy to see you all play and enjoy our Demo of M.O.O.D.S.!

Sadly, the Demo period is coming to an end, but we can't thank each and every one of you enough for taking your time playing this early version of our game.

Demo end times:



  • PST: Friday, May 20, 7 PM
  • EST: Friday, May 20, 10 PM
  • CET: Saturday, May 21, 4 AM

If you can't wait to play more, be sure to Wishlist our game and be sure to fill out the Survey below if you have any feedback/criticism after playing!

Check out the Survey here!




Also for our German players, M.O.O.D.S. was recently featured in an article!

Check out the Article here!




Thank you for your continued support!

- 𝙏𝙝𝙚 𝙎𝙩𝙞𝙘𝙠𝙮𝙎𝙩𝙤𝙣𝙚𝙎𝙩𝙪𝙙𝙞𝙤 𝙩𝙚𝙖𝙢

Patch Notes Version 0.2.15


Patch Notes v0.2.15



Good day, fellow mech enthusiasts!

We hope you're continuing to enjoy your Demo of M.O.O.D.S.!
We have just deployed a new version with a brand new ability to find, balance changes to explore and plenty of bugfixes.

Be sure to fill out this Survey if you have any feedback/criticism after playing!

New Features:


► New Equipment Ability: Revenger

Balance Changes:


► Items now have a more unanimous pricing in shops
► Increased Secret Room max time
► Increased Dash invulnerability duration
► Multi-Champions cannot scale to infinity anymore
► Boss Leotron no longer reflects instantly after leaving his screw

Bugfixes:


► Fixed enemies shooting after death
► Fixed dash stopping short at bridges
► Fixed the Inventory GScrap Multiplier resetting after a stage change
► Fixed explosion indicators displaying an incorrect radius
► Fixed getting an incorrect amount of GScrap from chests
► Fixed shops not closing after attacking nearby destructibles
► Fixed softlocking while opening Steam Overlay and Inventory at the same time
► Fixed some Equipment abilities not displaying a sprite in the Inventory Info page
► Fixed shop closing automatically after buying one item
► Fixed fonts displaying boxes around themselves
► Fixed Pride Shield ability reflecting twice
► Fixed Pride Shield displaying room shadows multiple times
► Fixed chests not opening properly after Splash Screens
► Fixed Leonides reflecting after death
► Fixed player ability never turning off after leveling up
► Fixed Sp00derBombers not glowing when spawning outside of FoV

Thank you for your continued support!

- 𝙏𝙝𝙚 𝙎𝙩𝙞𝙘𝙠𝙮𝙎𝙩𝙤𝙣𝙚𝙎𝙩𝙪𝙙𝙞𝙤 𝙩𝙚𝙖𝙢

Patch Notes Version 0.2.13



Patch Notes v0.2.13



Good day, fellow mech enthusiasts!

We hope everyone is enjoying their demo of M.O.O.D.S.!
A new version just got deployed with new features to explore and plenty of bugfixes.
We're looking forward to reading your feedback and are excited to see your reactions to the changes!

New Features:


► Boss Leotron now displays his phases as shields on his health bar
► Improved enemy AI
► Multiple items can now be bought from the shop
► Renamed a bunch of Equipment abilities:

  • Shield ► Orbiting Shield
  • Damage Aura ► Vortex Aura
  • Faster Shield Recharge ► Boosted Actuators
  • More Damage On Shield Hit ► Enhanced Shield Receptors
  • More Damage On Hit ► Enhanced Pain Receptors
  • More Damage vs Bosses ► Anti-Boss Projectiles
  • More Enemy Scraps ► Scrap-Tuned Radar
  • More Enemy XP ► RAM Allocator
  • Puddle ► Acidic Trail
  • Reflect Bullets ► Mistuned Reflector


Balance Changes:


► Removed Turbine Dash from Boots equipment slot
► Boss Leotron now only has 3 phases (down from 4)
► Buffed Vortex Aura

  • Lv. 1

    • Common: 4-6 ► 6-8
    • Uncommon: 5-7 ► 8-10
    • Rare: 6-8 ► 10-12
    • Epic: 7-8 ► 12-14
    • Legendary: 8-10 ► 14-16
    • Range: 3

  • Lv. 2

    • Common: 6-8 ► 8-10
    • Uncommon: 7-9 ► 10-12
    • Rare: 8-10 ► 12-14
    • Epic: 9-11 ► 14-16
    • Legendary: 10-12 ► 16-18
    • Range: 3 ► 4

► Nerfed Enhanced Shield Receptors

  • Lv. 1

    • Common: +1%-3% ► +1-2%
    • Uncommon: +4%-6% ► +2-3%
    • Rare: +7%-9% ► +3-4%
    • Epic: +10%-15% ► +5-6%
    • Legendary: +16%-20% ► +8-10%
    • Max: +150% ► +75%

  • Lv. 2

    • Common: +2%-5% ► +2-4%
    • Uncommon: +6%-10% ► +3-5%
    • Rare: +11%-15% ► +4-6%
    • Epic: +16%-20% ► +6-8%
    • Legendary: +21%-25% ► +10-12%
    • Max: +200% ► +100%


Bugfixes:


► Fixed Inventory Stats panel displaying wrong values after starting a new game
► Fixed Sleight of Hand ability resetting too much after a stage change
► Fixed Bullseye Addin shop price
► Fixed Leonide shield reflecting instantly
► Fixed several UI menu bugs
► Fixed Blazecannon VFX after changing weapons
► Fixed menu confirm with mouse
► Fixed room magnet trap not rotation properly
► Fixed Player Level & XP getting reset in UI on map change
► Fixed mouse not working with touch displays
► Fixed boss ragdoll not disappearing after entering Map Selector
► Fixed some collisions on destructibles and level elements
► Fixed a softlock that could occur when immediately opening inventory after looting a chest
► Fixed other menu problems
► Castle Shop can now more easily be accessed
► Ion-Drive Rifle can now be reloaded properly after its burstfire
► Adjusted Options navigation with controller to allow for easier navigation

Thank you for your continued support and we hope you'll continue having fun with the Going Rogue event!

- 𝙏𝙝𝙚 𝙎𝙩𝙞𝙘𝙠𝙮𝙎𝙩𝙤𝙣𝙚𝙎𝙩𝙪𝙙𝙞𝙤 𝙩𝙚𝙖𝙢