Moon Runner cover
Moon Runner screenshot
Genre: Indie

Moon Runner

Update Notes for V1.0 Patch #3

Patch Notes


  • Added gamepad specific tips on loading screen when using gamepad.
  • Fixed issue with items sometimes getting stuck in centre of Boss.
  • Numerous graphical and performance optimizations.
  • Minor tweaks to post-process and UI.
  • Various other minor tweaks and fixes.

Update Notes for V1.0 Patch #2

Patch Notes:


  • Adjusted monolith markers on map for better visibility.
  • Adjusted ladder mechanic for better placement and perspective.
  • Fixed issue with monolith delivery waypoints sometimes not being removed when current deliveries completed and other minor adjustments to monolith waypoint behavior.
  • Fixed issue with monolith names not saving/loading properly.
  • Disabled random generation of monolith names on each playthrough and gave them constant names for more consistent replays.
  • Fixed issue with modules carried into boss fight still respawning with player if boss was not engaged or is defeated.
  • Fixed issue with error dialogue appearing after quitting the game with DLSS enabled.
  • Added "View Distance" to "Features" section of Video settings - affects rock foliage culling.
  • Added "Low" option for "Shadows" setting and adjusted graphics presets accordingly.
  • Various other tweaks and fixes.

Update Notes for V1.1

Patch Notes V1.1


  • Increased Skull Ghost damage interval - damage is now applied at a slower rate.
  • Modules carried into boss fight will respawn near player after death even if used.
  • Adjusted graphics auto detect system to better target performance.
  • Removed text from module labels when many modules are near each other, reducing UI clutter.
  • Added a dim light to modules when on the ground to increase visibility.
  • Added drop-shadow to crosshair to increase visibility.
  • Fixed issue with animation when moving to climb ladder.
  • Fixed issue with Unit Menu tabs switching twice when using gamepad and slot selected.
  • Fixed issue with some graphics settings not saving on relaunch.
  • Various other tweaks and fixes.

Update Notes for V1.0 Patch #1

Patch Notes


  • Increased Skull Ghost damage interval - damage is now applied at a slower rate.
  • Modules carried into boss fight will respawn near player after death even if used.
  • Adjusted graphics auto detect system to better target performance.
  • Removed text from module labels when many modules are near each other, reducing UI clutter.
  • Added a dim light to modules when on the ground to increase visibility.
  • Added drop-shadow to crosshair to increase visibility.
  • Fixed issue with Unit Menu tabs switching twice when using gamepad and slot selected.
  • Fixed issue with some graphics settings not saving on relaunch.
  • Various other tweaks and fixes.

Update Notes for V1.0

Version 1.0 is here! Thanks to everyone for the feedback during the Early Access period.

Patch Notes V1.0


  • Added Speedrun Mode and Speedrun leaderboard, unlocked upon completion.
  • Added 2 new achievements: Air Time and Ballistic.
  • Reduced price/value of energy modules from 1000 to 500.
  • Various optimizations to enemy mechanics mechanics.
  • Various optimizations to ladder placement mechanic.
  • Various minor tweaks and fixes.

Update Notes for V0.8

Patch Notes V0.8


  • Added new attack to Hoverbot: Charge Attack. Dash to avoid.
  • Extended max camera distance option by an extra 50%.
  • Added achievements check on startup.
  • Changed Unit Droid drops - Energy module for Hoverbot and Ladder module for Spiderbot.
  • Added health bar Skull Ghosts and adjusted speed and health.
  • Added distance text to delivery widgets on HUD.
  • Removed energy drain from jumping.
  • Allowed multiple dropped module labels to appear on map.
  • Various tweaks and fixes.

Update Notes for V0.7

Patch Notes V0.7


  • Added two aim-assist options for gamepad input settings: Rotation and Slow Down. Rotation set by default.
  • Added gamepad joystick acceleration option in input settings.
  • Added minor latent damage to Cortex Energy Device while it fires its charge, additional to the main damage.
  • Added lateral falling friction to prevent flying long distances when dashing off ledges.
  • Added block to dashing when facing a wall to better prevent conflict with climbing mechanic.
  • Adjusted Unit Droid attack patterns.
  • Adjusted energy refill when Unit Droid is destroyed to 50 energy units only.
  • Improved leaderboard UI navigation.
  • Fixed Unit Droid enemy AI navigation issue.
  • Fixed issue with shield getting stuck on and no way to disable it.
  • Fixed issue with modules being hit through shield and causing damage.
  • Fixed issue with crosshair not updating after hitting enemy with Cortex Energy Device.
  • Fixed issue with Cortex Energy Device aiming broken after running out of rifle ammo and still holding aim button.
  • Fixed error in info text for delivery modules showing wrong credits awarded for delivery.
  • Fixed issue with shield causing a velocity drop when activated in air.
  • Fixed issue with jump not working after using ball shield.
  • Fixed issue with jump not charging.
  • Various other tweaks and fixes.

Update Notes for V0.6

Patch Notes V0.6


  • Added achievement for destroying Unit Droid with Cortex Energy Device.
  • Added achievement for trading 50 modules.
  • Dash is now activated by tapping jump button while moving. Hold and release or tap button while stationary to jump.
  • Added ability to jump off climbing ladder by tapping jump button.
  • Added ten more Unit Droids to level.
  • Extended Cortex Energy Device shooting range when upgraded, reduced damage for balance.
  • Cortex Energy Device now fires and uses energy even if aiming out of range.
  • Improved Cortex Energy Device VFX.
  • Made deliveries show up in secondary assignments while in pause menu.
  • Set delivery modules to mark waypoints on target monoliths automatically when picked up.
  • Made HUD show only one widget per monolith in top right of screen for deliveries. Also shows the amount of delivery modules currently carried for that monolith.
  • Deliveries menu now shows how many deliveries you are already carrying to the same monolith.
  • Added prompts for bonus abilities when acquired by maxing out upgrades.
  • Added air control to Hover ability.
  • Clamped physical impulse of Cortex Energy Device when hovering to prevent flying out of bounds.
  • Switched control binding for "Free Cam" (camera rotation) to replace dash input on gamepad (LB).
  • Made core entrances show up when scanned after the last monolith is reactivated.
  • Fixed issue with module label turning off after scanning ends while still in pick-up range.
  • Fixed issue with boss modules not resetting attributes on respawn.
  • Fixed issue with picked up deliveries duplicating upon relaunching the game.
  • Fixed issue UI focus issue for gamepad when marking/unmarking deliveries from inventory.
  • Fixed issue with Skull Ghost behavior where it would slink away when aimed at with the Cortex Energy Device.
  • Fixed issue with graphics settings auto-detect not saving settings.
  • Fixed issue with scanned items not showing after menu exit.
  • Numerous other tweaks and fixes.

Update Notes for V0.5

Patch Notes V0.5


  • Made destroying droids replenish energy and modified item drops accordingly.
  • Reduced camera shake on ladder slide.
  • Enabled strafing while sprinting.
  • Added confirm prompt to "Respawn" option in pause menu.
  • Added "Sharpen" option under "Post Process" in "Video Settings".
  • Added "Left Camera" function to swap camera to left shoulder using "T" or "Right Thumbstick Button".
  • Fixed issue where setting graphics presets during intro cutscene didn't work.
  • Fixed issue where graphics preset didn't reset defaults when current preset is reselected.
  • Fixed issue where graphics preset was overriding custom settings on relaunching game.
  • Fixed issue where gameplay input on player character is enabled on leaving pause menu during cutscene.
  • Fixed inconsistent input device switching on menus.
  • Various other tweaks and fixes.

Update Notes for V0.4

V0.4 Patch Notes:


  • Raised the minimum fall speed for damage when landing from jump or fall.
  • Added "Physical Animation" toggle under "Features" of "Graphics Settings", and set to "Off" for "Low" preset.
  • Skull ghosts are now killable with Energy Charge Device and refill Energy when killed.
  • Added Steam Achievement for first skull ghost killed.
  • Fixed issue with broken map rotation using mouse.
  • Fixed issue with map monoliths inconsistent visibility.
  • Fixed issue with vertical jumping velocity on ramps and steps.
  • Fixed issue with broken input when returning to main menu.
  • Fixed issue with landscape material type not being set/saved properly on graphics presets.
  • Enabled Distance field AO for "Lighting" settings and set larger texture pool on "Textures" setting for "Low" options.
  • Improved shader caching to fix missing materials and compilation issues.
  • Various other tweaks/fixes.