Added gamepad specific tips on loading screen when using gamepad.
Fixed issue with items sometimes getting stuck in centre of Boss.
Numerous graphical and performance optimizations.
Minor tweaks to post-process and UI.
Various other minor tweaks and fixes.
Update Notes for V1.0 Patch #2
Patch Notes:
Adjusted monolith markers on map for better visibility.
Adjusted ladder mechanic for better placement and perspective.
Fixed issue with monolith delivery waypoints sometimes not being removed when current deliveries completed and other minor adjustments to monolith waypoint behavior.
Fixed issue with monolith names not saving/loading properly.
Disabled random generation of monolith names on each playthrough and gave them constant names for more consistent replays.
Fixed issue with modules carried into boss fight still respawning with player if boss was not engaged or is defeated.
Fixed issue with error dialogue appearing after quitting the game with DLSS enabled.
Added "View Distance" to "Features" section of Video settings - affects rock foliage culling.
Added "Low" option for "Shadows" setting and adjusted graphics presets accordingly.
Various other tweaks and fixes.
Update Notes for V1.1
Patch Notes V1.1
Increased Skull Ghost damage interval - damage is now applied at a slower rate.
Modules carried into boss fight will respawn near player after death even if used.
Adjusted graphics auto detect system to better target performance.
Removed text from module labels when many modules are near each other, reducing UI clutter.
Added a dim light to modules when on the ground to increase visibility.
Added drop-shadow to crosshair to increase visibility.
Fixed issue with animation when moving to climb ladder.
Fixed issue with Unit Menu tabs switching twice when using gamepad and slot selected.
Fixed issue with some graphics settings not saving on relaunch.
Various other tweaks and fixes.
Update Notes for V1.0 Patch #1
Patch Notes
Increased Skull Ghost damage interval - damage is now applied at a slower rate.
Modules carried into boss fight will respawn near player after death even if used.
Adjusted graphics auto detect system to better target performance.
Removed text from module labels when many modules are near each other, reducing UI clutter.
Added a dim light to modules when on the ground to increase visibility.
Added drop-shadow to crosshair to increase visibility.
Fixed issue with Unit Menu tabs switching twice when using gamepad and slot selected.
Fixed issue with some graphics settings not saving on relaunch.
Various other tweaks and fixes.
Update Notes for V1.0
Version 1.0 is here! Thanks to everyone for the feedback during the Early Access period.
Patch Notes V1.0
Added Speedrun Mode and Speedrun leaderboard, unlocked upon completion.
Added 2 new achievements: Air Time and Ballistic.
Reduced price/value of energy modules from 1000 to 500.
Various optimizations to enemy mechanics mechanics.
Various optimizations to ladder placement mechanic.
Various minor tweaks and fixes.
Update Notes for V0.8
Patch Notes V0.8
Added new attack to Hoverbot: Charge Attack. Dash to avoid.
Extended max camera distance option by an extra 50%.
Added achievements check on startup.
Changed Unit Droid drops - Energy module for Hoverbot and Ladder module for Spiderbot.
Added health bar Skull Ghosts and adjusted speed and health.
Added distance text to delivery widgets on HUD.
Removed energy drain from jumping.
Allowed multiple dropped module labels to appear on map.
Various tweaks and fixes.
Update Notes for V0.7
Patch Notes V0.7
Added two aim-assist options for gamepad input settings: Rotation and Slow Down. Rotation set by default.
Added gamepad joystick acceleration option in input settings.
Added minor latent damage to Cortex Energy Device while it fires its charge, additional to the main damage.
Added lateral falling friction to prevent flying long distances when dashing off ledges.
Added block to dashing when facing a wall to better prevent conflict with climbing mechanic.
Adjusted Unit Droid attack patterns.
Adjusted energy refill when Unit Droid is destroyed to 50 energy units only.
Improved leaderboard UI navigation.
Fixed Unit Droid enemy AI navigation issue.
Fixed issue with shield getting stuck on and no way to disable it.
Fixed issue with modules being hit through shield and causing damage.
Fixed issue with crosshair not updating after hitting enemy with Cortex Energy Device.
Fixed issue with Cortex Energy Device aiming broken after running out of rifle ammo and still holding aim button.
Fixed error in info text for delivery modules showing wrong credits awarded for delivery.
Fixed issue with shield causing a velocity drop when activated in air.
Fixed issue with jump not working after using ball shield.
Fixed issue with jump not charging.
Various other tweaks and fixes.
Update Notes for V0.6
Patch Notes V0.6
Added achievement for destroying Unit Droid with Cortex Energy Device.
Added achievement for trading 50 modules.
Dash is now activated by tapping jump button while moving. Hold and release or tap button while stationary to jump.
Added ability to jump off climbing ladder by tapping jump button.
Added ten more Unit Droids to level.
Extended Cortex Energy Device shooting range when upgraded, reduced damage for balance.
Cortex Energy Device now fires and uses energy even if aiming out of range.
Improved Cortex Energy Device VFX.
Made deliveries show up in secondary assignments while in pause menu.
Set delivery modules to mark waypoints on target monoliths automatically when picked up.
Made HUD show only one widget per monolith in top right of screen for deliveries. Also shows the amount of delivery modules currently carried for that monolith.
Deliveries menu now shows how many deliveries you are already carrying to the same monolith.
Added prompts for bonus abilities when acquired by maxing out upgrades.
Added air control to Hover ability.
Clamped physical impulse of Cortex Energy Device when hovering to prevent flying out of bounds.
Switched control binding for "Free Cam" (camera rotation) to replace dash input on gamepad (LB).
Made core entrances show up when scanned after the last monolith is reactivated.
Fixed issue with module label turning off after scanning ends while still in pick-up range.
Fixed issue with boss modules not resetting attributes on respawn.
Fixed issue with picked up deliveries duplicating upon relaunching the game.
Fixed issue UI focus issue for gamepad when marking/unmarking deliveries from inventory.
Fixed issue with Skull Ghost behavior where it would slink away when aimed at with the Cortex Energy Device.
Fixed issue with graphics settings auto-detect not saving settings.
Fixed issue with scanned items not showing after menu exit.
Numerous other tweaks and fixes.
Update Notes for V0.5
Patch Notes V0.5
Made destroying droids replenish energy and modified item drops accordingly.
Reduced camera shake on ladder slide.
Enabled strafing while sprinting.
Added confirm prompt to "Respawn" option in pause menu.
Added "Sharpen" option under "Post Process" in "Video Settings".
Added "Left Camera" function to swap camera to left shoulder using "T" or "Right Thumbstick Button".
Fixed issue where setting graphics presets during intro cutscene didn't work.
Fixed issue where graphics preset didn't reset defaults when current preset is reselected.
Fixed issue where graphics preset was overriding custom settings on relaunching game.
Fixed issue where gameplay input on player character is enabled on leaving pause menu during cutscene.
Fixed inconsistent input device switching on menus.
Various other tweaks and fixes.
Update Notes for V0.4
V0.4 Patch Notes:
Raised the minimum fall speed for damage when landing from jump or fall.
Added "Physical Animation" toggle under "Features" of "Graphics Settings", and set to "Off" for "Low" preset.
Skull ghosts are now killable with Energy Charge Device and refill Energy when killed.
Added Steam Achievement for first skull ghost killed.
Fixed issue with broken map rotation using mouse.
Fixed issue with map monoliths inconsistent visibility.
Fixed issue with vertical jumping velocity on ramps and steps.
Fixed issue with broken input when returning to main menu.
Fixed issue with landscape material type not being set/saved properly on graphics presets.
Enabled Distance field AO for "Lighting" settings and set larger texture pool on "Textures" setting for "Low" options.
Improved shader caching to fix missing materials and compilation issues.