Moonbreaker cover
Moonbreaker screenshot
Genre: Strategy, Turn-based strategy (TBS), Tactical, Card & Board Game

Moonbreaker

Version 1.1 Is Now Available!

Hello Moonbreakers!

The next update for Moonbreaker just dropped 💥

In Moonbreaker 1.1, we’ve done a load of balance fixes based on your feedback and fixed a TON of bugs.🪳Note that one of these fixes resets Boss Run progress to fix an underlying issue, so you can have the best experience possible going forward.

Now, you can not only share your paint jobs of Units with others, but you can also share the sub-Units too, such as Toltacan or Zax’s mines!

Additionally, there are now Community Items to earn! We’ve added badges, trading cards, backgrounds, and emotes.

Join the Moonbreaker Community



We want you to join us on every step of our development journey, to make Moonbreaker the best game possible!



We'll see you in the Reaches!
- Moonbreaker Team

Visit Discord to see full changelog

Hotfix 1.03 Now Available

Hi Moonbreakers!

We just released hotfix 1.03. The hotfix resolves:
  • An issue where certain rewards and Codex entries were not being granted retroactively to players who had earned them
  • Some server and login issues, though we will continue to monitor them

We are still aware of a known issue regarding Auras. These will be retroactively awarded, but any Auras with color variations will be fixed in a future update.

In the meantime, please continue to make us aware of any issues you might be encountering.

v1.02 Hotfix Now Live!

Hi everyone, it has been a fun and eventful launch week! We're keeping an eye on server performance and bug reports and have a few fixes for you - with a few more coming soon.

Bug Fixes




  • Removed scenario "Temple Defense CR" that had a spawn point inside of a cinder cart.
  • Fixed Cinder Pile spawning in the middle of nowhere in Cholek Plaza.
  • Fixed Codex entry unlocking for new players. Additional changes in the works to make this retroactive and apply that change to other reward types.
  • Various game code optimizations to improve server and login reliability.


Stay tuned for more soon, and thank you for playing!

Moonbreaker v1.0 Now Available

Moonbreaker 1.0 has just landed and is ready to play on Steam for PC and Mac!

Engage in a reimagined single-player experience, Boss Run, play with three new Captains and 12 Crew, take your painting to the next level with new and improved tools, share your paint jobs with other players, and much more.



Aye, aye Captain





Three new Captains have landed in The Reaches with this major update. Hailing from two new cultures – and one of unknown origin – all three will shake up your existing strategies in exciting ways!

Feng Huang


Feng Huang thrives by gaining Attack when no allied Crew are close to her. She can move in, melee attack, attach sticky explosives to multiple targets at once, and use her grapnel to pull herself towards cover, units, or the edges of the battlefield.

Saveri


Saveri can challenge a rival Crew to a duel where both units attack each other until one of them causes no damage to the other, ending the duel. She can also lunge at a rival unit in clear line-of-sight, damage it, plus deal damage to any unit in a line behind it. She can also Disarm any touching rival unit when it moves away from her.

Sol'Aeturn


Sol’Aeturn can place a Catalyst on the ground that causes variable damage to the units around it on the following turn. He can temporarily give any unit, and those touching it, Electrified, so if they take an action, they receive damage. Plus, whenever he deals ranged damage with his primary attack, electricity chains to hit other nearby units for damage, too. However, this attack comes at the cost of his reduced accuracy.

Motley Crew





To go with those three exciting Captains are several new Crew, hailing from cultures you already know, and some you're meeting for the first time. Don't underestimate any of the creatures being introduced in this update: they make for formidable foes and allies.

  • Mantli-Tipu - After deployment, this mother creature instantly spawns Baby Tipus on the map up to your maximum crew limit. She’s a melee unit that can stun any crew, ally or rival, and grant it invulnerability for a turn.
  • Scurials - These augmented creatures have the ability to cause chaos by taking control of a rival Crew for a turn, so that unit temporarily functions as your own. Scurials are also Resilient, so while they can’t attack, damage dealt to them is reduced.
  • Aucepeterix - Aucepterix is an airborne unit with two burning abilities. It deals damage to all units in a selected area, pushes them back, and Burns them. Also, every time Aucepterix moves, it deals damage to all units in its path and Burns them.
  • Ovix - Ovix is an armored unit that can charge through any units in a straight-lined path, pushing them back and dealing damage to anyone it has collided with.
  • Turo - Turo can conditionally raise the max health of the units he targets, including his own. Max health will go up by an amount equal to the number of units being targeted, but it will be lost upon taking damage. If Turo reaches at least 25 health, the match will be automatically won. Try using Savria’s Shield Barrier on Turo to protect him.
  • Teniza - Teniza’s move and attack are refreshed whenever it destroys a rival crew. This opens the potential for a chain of attacks and for the destruction of multiple rival units.
  • Melini - Any rival unit in clear line of sight of Melini (not obstructed by soft cover, hard cover, or units) have their accuracy reduced. Observe this here by changing Melini’s position.
  • Atoctia - Atoctia is a melee unit that can toss a unit behind it, damaging them. This ability may force rival crew into dangerous situations or move them away from objectives. Try tossing Flurry in-between the rivals. If Atoctia is destroyed, it leaves behind a Cinder Pile on the map.
  • Cocoleh - This mother unit spawns a Young Cocoleh (a separate unit with unique abilities) to a set maximum whenever any Crew, ally or rival, in range of her is destroyed. She can also grant herself and any allied Melee units in range—like her own babies—Firststrike for the turn, meaning targets won’t counterattack a melee strike. Try destroying that injured Scattervine and see what rolls out.
  • Young Cocoleh - Young Cocoleh is an airborne scavenger that will automatically gain Attack and Health whenever any nearby crew, ally or rival, in its line-of-sight is destroyed.
  • Nenepi - Nenepi’s ability causes damage to any unit, ally or rival, and that unit will gain Attack power for a limited time. His ability is best used on your own crew with the aid of a healer, especially because the extra Attack stacks. Try using Nenepi’s ability on Antios, Gauntlet with Stitchy McPatchy’s healing assistance.
  • Pahti - Pahti is an airborne melee unit that can fully heal itself. It gains Attack and Speed after it takes damage, so it could become stronger and could move farther each turn. Damage can come from an ally or rival.


Feel the Rush





An improved single-player experience is also arriving in this update.
Building on the community-favorite Cargo Run mode, Boss Run replaces and extends the challenge into 10 grueling rounds, each more difficult than the last.

Choose your Captain and their Crew from the existing pool you know and love, as well as the three new Captains introduced with this update, and aim to defeat the gauntlet of challenging opponents – some of them brand new to this mode.

Four new maps have been introduced specifically for Boss Run, with three to nine variations per map:


  • Cholek Plateaus, a lush location surrounded by water and rich foliage.
  • Methedori Broken Outskirts, an arid cavern, flanked by cliffs.
  • Smuggler Sundown, a remote, dusty area, cut through by pipes and abandoned crates.
  • Yi-Aweti Temple Ground, a serene, grassy location, with remnants of rock formations.

As you advance through each round, you will also unlock details about The Reaches and its inhabitants for the Codex, featuring rich and additional lore, insight and much more.

Familiar staples of Cargo Run remain, like Assists and Relics, as well as the ability to recruit new Crew to your cause as you take on each new opponent.

In the end, will you reach success and glory by defeating all 10 Bosses? Or fall on the battlefield. Only time, and the true test of your skills and strategies, will tell!

Fresh Paint





For all of our creative players, looking to customize their Rosters even further, an improved Paint Mode has been introduced. With refreshed UI, and additional tools, it has never been easier to create your dream paint jobs for all of your favorite Units.

Get creative with a variety of Stencils, all found under the Decals section, as well as masking liquid (‘liquid’ you can add to your unit to prevent paint from applying in that area) and masking remover. The possibilities are endless. And, once you've finished your paint jobs, you can now use the share tool to allow others in the community to import and play wearing your amazing creations.

Improvements Abound





From a revised Tutorial, new scenarios for multiplayer, tons of optimizations and bug fixes, UI overhauls, new art, animations, and VFX, Moonbreaker 1.0 is chock-full of improvements to make the 1.0 experience feel polished and complete.

Additionally, some obsolete features have been removed – such as Sparks and Rarity – to simplify the game for all.

Rewards Are Here To Stay



The Rewards track will remain in the game, allowing all players to earn unique cosmetic items to personalize their Moonbreaker experience. From profile icons, crests, decals, banners, paint sets and more, everyone will have the opportunity to earn, and continue to unlock, these rewards.

Death Bot Extilior, a skin which could be earned on the track during Early Access, is now part of an additional, optional Cosmetic Pack DLC.

Join the Moonbreaker Community



We want you to join us on every step of our development journey, to make Moonbreaker the best game possible!



Thank you once again for all of your incredible support throughout Early Access! We hope that you, and your friends, enjoy the 1.0 update and continue to play Moonbreaker for a long time to come.

We'll see you in the Reaches!
- Moonbreaker Team

Visit Discord to see full changelog

Moonbreaker Launch Livestream

Hello Moonbreakers!

We are so excited to share that Moonbreaker will leave Early Access on February 1st as we release the v1.0 version.

To celebrate, we are hosting a special livestream event at 10:30am PST Thursday February 1st. We will run you through our brand new mode - Boss Run - alongside an awesome painting session and PvP game with devs. You can watch it right here on Steam.

Moonbreaker has come a long way and it wouldn't be the game it is today without all your incredible input - Thank you from bottom of our hearts! We can't wait to hear what you think of v1.0.

See you on February 1st in The Reaches.

- The Moonbreaker Team

Moonbreaker Original Soundtrack Out Now

We’re excited to announce that the Moonbreaker Original Soundtrack is available now!

Featuring 23 tracks composed by Steve Pardo, the Moonbreaker soundtrack brings The Reaches to life over one hour and 13 minutes. It is available to purchase ($9.99 USD) on Steam and stream on most music services.

And, as a huge thank you to all of our Early Access supporters, if you purchase Moonbreaker prior to the 1.0 launch (coming in early 2024), you will automatically receive the soundtrack as a gift!



If you already own Moonbreaker, the soundtrack should be available in the soundtracks section of your Steam Library, as well as under additional content on the Moonbreaker library page.



Should the soundtrack not be available in either of those places, head over to the soundtrack listing on the Steam Store, and click the “Play Now” button.



It should then show up as normal in your Steam Library.

We’ll see you in The Reaches,
Moonbreaker Team.

Steam Award Nominations Now Open!

Hello Moonbreakers!

We are ultra excited for the Steam Awards - Every year they surface incredible work in game development across a huge variety of Steam games. There are so many wonderful games, we can't play them all! But the Steam community can. And we love seeing your favorites. We have been fortunate enough to be nominated in years' past for our work on Subnautica and Subnautica: Below Zero. A truly humbling experience!

This year, we encourage you to participate in the Steam Awards - in any capacity! Nominate! Vote! Your nomination is precious, we don't ask for it lightly. Should you choose to nominate us, we would be beyond grateful. Regardless, we can't wait to see what you pick for 2023. You have great taste.

- The Moonbreaker Team

Rising the Ranks Hotfix Released

We just released a Moonbreaker hotfix! 🔥

The hotfix resolves an issue where the game defaulted to the lowest graphics setting for new players.
Existing players will need to restart the game to update to the latest version and manually change their graphics settings.

You can find the specific option by:


  1. Pressing ESC to bring up the menu
  2. Choosing Options
  3. Clicking the Graphics tab to find the Quality setting

If your Quality setting is on Medium, you can switch to a higher preset setting (like Ultra or High) from there.



Want to share more feedback or issues? Join us in developing Moonbreaker:


We'll see you in the Reaches!
- Moonbreaker Team

Rising the Ranks Update Now Available!

The latest update to Moonbreaker Early Access has just landed with tons of new features to explore on your continuing adventure!

Test your mettle against rival Crew with Ranked matches, shake up your Rosters by adding one of many new Yi-Aweti Units, and discover more ways to win and play.



The Yi-Aweti have Arrived





In the last Moonbreaker update, players got their first taste of Yi-Aweti with Captains Xuna and Gardener Xo. Now, several new Crew have arrived to shore up your Rosters.

  • Rebuilder Texo: A three Leadership, seven health small melee Unit. Has one Cinder ability Reinforce Structure: Restore two Health to a damaged Crew. If fully restored, permanently increase its Health by three.
  • N3wsnce: A two Leadership, seven health small ranged Unit. Is Airborne. When it hits and deals damage, target gains Electrified for a turn.
  • Motivator Atzi: A three Leadership, eight health small melee Unit. Has two Cinder ability Dig Ground: Greate Cinder Pile at location (max two).
  • Wreti Wrangler Ma: An eight Leadership, six health large Unit. Has four Cinder ability Laser: Deal two damage to all units in a line. Each Unit takes +3 damage for each Wreti it has. And two Cinder ability Wreti Launcher: Give three Wretis from Wreti Wrangler Ma to Units in area.
  • Charger Macoa: A two Leadership, eight health small Unit. Has one Cinder ability Channel Sun: Next turn, all Units in area and line of sight take four damage and gain Disarmed for a turn.
  • Zapper Anenqui: A nine Leadership, 14 health large Unit. Has three Cinder ability Mace Vortex: Pull Units in range towards Zapper Anenqui and deal six damage to them.
  • Captivator Zyanya: A seven Leadership, 12 health large Unit. Has three Cinder ability Capture: Give Captive to target Units in area and line of sight.
  • Cloaker Tozi: A six Leadership, seven health small Unit. Has Cloak: Allies in range have Cloak. Cloaker Tozi can never have Cloak.
  • Salvager Zaca: An eight Leadership, 10 health melee Unit. Has Salvage Crew: When an allied Crew in range would be destroyed, send it to the Bridge and restore three Health to it instead. Has two Cinder ability Electric Charge: Give Crew Charge and Electrified for the turn.
  • Sludgesprayer Inayan: A three Leadership, seven health large melee Unit. Has two Cinder ability Spray Gun: Create Sludge Pile (max three).
  • G.L.I.T.T.E.R.: A five Leadership, eight health small Unit. Has two Cinder ability Serenade: Whenever target Unit takes damage, also heal nearby Units that amount for a turn.


With so much choice, battles against your Rivals will get their biggest shake-up yet!

Yi-Aweti Had a Farm…


Along with all of the incredible Yi-Aweti Crew arriving in the Reaches, a new map is also entering the rotation.



Travel to the Yi-Aweti Farm map, a lush and colorful farmstead with unique architecture, dynamic plants, and interesting new challenges to overcome on your path to victory.

For Glory (and Bragging Rights)


Think you have what it takes to become the best Moonbreaker player in all The Reaches?



Take on the challenge of Ranked Mode and battle against the best-of-the-best as you climb your way to the top.

Each match will contribute to your Rank, and you’ll need to keep facing off against challengers to improve it over time.

Pretty as a Picture


Moonbreaker has never looked so good, with several visual improvements making it into the latest update.



Unit Outlines have been added to make it easier to see your Crew around cover, Volumetric Fog has been introduced for more visual depth, and Line of Sight has been improved to make it easier to see when and where your Crew can attack.

These gameplay readability improvements, including improvements to contrast between maps and Units, should make your entire Moonbreaker experience much smoother.

Follow Moonbreaker Development



We want you to join us on every step of our development journey, to make Moonbreaker the best game possible!


We'll see you in the Reaches!
- Moonbreaker Team

Visit Discord to see full changelog

Overwhelmingly Bricky

Hello Moonbreakers!

It's been an amazing week. It started off with the popular, effusive and miniatures-loving Bricky posting quite a video about Moonbreaker.



His enthusiasm is infectious and gave the team a big boost of energy. He called out so many things that we've worked super hard on, but weren't sure anyone noticed. Everything from some wild unit abilities, to our unique art style, to the audio dramas and to the build stability. It also gave us a huge boost of players.



All the new traffic led to a lot more reviews, and since the game has gotten so much better, the positive reviews have come flooding in. In fact, yesterday we hit that coveted Overwhelmingly Positive.



This all made us, and the community, very happy. This rating may or may not last, but we'll take it. Once you hit numbers like these, Steam will generally promote your game much more.

There are hundreds of players online right now, so it's much easier to get games, and get good matches. We cannot thank Bricky enough. We're hoping we're having our "Subnautica moment," where streamers start discovering and showing the game. Fingers crossed.

Community Updates



In response, the community has put together a tournament for this weekend. If by the time you read this, it has passed, you can bet the VODs are still there in our Discord. Look for all the details at the signup page, here.

We're not sitting on our laurels though - we've got too much to do. We've got our biggest update yet, coming this summer. We're adding Ranked Play, Roster Perks, a bunch of new Crew, a lore Codex and a new single-player mode.

Finally, our community paint gallery is exploding. Take a look and get inspired by all the incredible techniques people are using and results they're getting.



Looks like the beach may have to wait. But we couldn't be happier.

See you in The Reaches,
Charlie (Game Director)