Moondrop cover
Moondrop screenshot
Genre: Simulator, Indie

Moondrop

Patch 1.2 released

The new patch adds full controller support to Moondrop. Additionally, you can now remap controls by going to the title screen and going to the Settings menu.

This patch took a little bit longer to come out than I expected (6 weeks instead of 2). I blame the remappable controls for the delay :) In order to implement remappable controls, I ripped out the entire input control system and added in a new Unity library for handling input. Learning the new library took some time, and I'm still haunted by assumptions I made early in the migration process. (It is the spooky season!) It's working now, though. If you do change your control settings, you can hit the Save button on the Rebinding screen and that control configuration will be loaded up each time you start the game.

Other patch changes
-- Added the ability to access the tutorial from the Mists pause menu.
-- Prevent bomb rocks from showing up near the farm for Farmhands.
-- Removed the Azerty Keys button from the Title Settings menu. Azerty keys can be used by remapping the keyboard controls.
-- Count any resources in storage and bring them to Oncewas after mistfall.
-- Added the ability to delete save game files.
-- Made the Alchemy screen less painful to use with a controller

Moondrop supports switching between keyboard / mouse and a gamepad at anytime... but there's a good number of edge cases there that I haven't carefully handled in the code. I haven't had the time to thoroughly test all the possibilities. If you come across a bug with remapping controls or with input switching, let me know! I want to fix any bugs that are causing issues for players.

I haven't tested this out on the Steam Deck yet, but I'll get access to one next week and I can see how the game plays.

One last thing: I feel bad about removing the Azerty keys. Désolé, France! I hope to have something in the next patch that makes it quick and easy to switch to Azerty.

Patch 1.1 released!

It's been a little over two weeks since launch, and I've been hard at work incorporating your feedback! Two of the biggest issues, the short farm day and the lack of daily saves, have been fixed. Thanks to everyone who commented and left suggestions - I couldn't address everything in this short amount of time, but I've got a good list of things to work on. Here's the big changes for this patch.


  • Longer farm days! Days are now four minutes long instead of two. It should make the farm day more relaxing :)
  • Daily autosaves! Now you can exit the game at any time and restart your farm at the beginning of that day.
  • There's a new "Mists" tab on the in-game menu screen. You can see how far away the next Twilight Hour is, how much it will cost, and there's a button that immediately ends your farm and sends you back to Oncewas with your goods.
  • Added a "Hard Mode", available under the Settings menu on the title screen. On Hard Mode, daily Withers start afflicting your plants after you beat a trail level. They start with a +0 wither and increase with each trail victory
  • Introduced a couple of magic items! The Rock-Growing Hoe can create rocks anywhere, and the Mist-Busting Pick allows you to carve a path through the mist. You can find these when you beat trail trials, and either one can open up new gameplay strategies.
  • Fixed a bug where tools would degrade if moved off of the primary row
  • Fixed a bug where a bunny would sometimes spawn outside the trial area, preventing completion of the bunnies trial.
  • Fixed a bug where only the rare Sunny seed would show up as a trial reward
  • Fixed a bug where the game crashes if you reach the summit twice in one game
  • Rejiggered the initial gameplay so that unlocking new seed types is more rewarding. Now players start with a random seed income of 2 instead of 4. On reaching the first two ranks (unlocking dry and damp seeds respectively), players gain a permanent +1 to random seed income. To make sure that players have sufficient seeds at the beginning of a farm, everyone starts off with +2 random seeds on the first day.
  • Players that run out of time on the mountain trail now gain a little energy if they have finished some of the trail trials
  • Combined the different levels of seed perks - each type has one perk that grants +2 seed income.
  • Fixed a bug involving the Waxing Crescent perk when the moonlight orbs were close to the border fence.
  • Crops now wither before plant powers are fired.
  • A withered fully-grown crop will now drop its harvest instead of just disappearing
  • Warper and Mole crops now switch their arrows to ALL type arrows after their first harvest.


Thanks to everyone who has bought the game and supported my game dev obsession, and especially to those of you who have offered feedback. Next up - controller support, accessibility improvements, and a native Linux build!

Moondrop releases into Early Access

It's been a wild development journey, but I've made it to release! Moondrop is now available on Steam for Windows.

Early Access is a wonderful program, and it means that I'm far from done with the game. I'll be adding in new puzzles, perks, and potions, new magic items and NPCs, and more upgrade options at the village to stuff the game to the brim with content. I can't do it alone, though! Let me know what you think of the game, what your winning builds look like, and what you'd like to see in future versions. The best is yet to come!

Moondrop dev stream and fireside chat

Watch a few runs of Moondrop played by Josh, the game's developer. AMA during the stream.