Moons of Ardan cover
Moons of Ardan screenshot
Genre: Simulator, Strategy

Moons of Ardan

Version 0.12.0.9 released June 26, 2025

🛠️ Patch Notes



Greetings, Axonauts!

It’s time to celebrate a major milestone in the journey of Moons of Ardan. After months of development, I'm thrilled to unveil Patch #12 (v0.12.0), packed with upgrades and long-requested features!

From the all-new Achievements system, to the Sandbox Mode for increased freedom, and refinements to the user interface that improve clarity and flow — this update is all about enhancing your experience.

Let’s dive into what’s new and improved!



Whether you’re a seasoned Axonaut or just setting foot on your first moon, there’s never been a better time to build your legacy in the stars. Dive in, explore the latest features, and help shape the future of the Ardan community.

🚀 Thank you for your continued support!





Improvements



🏆 Achievements


You can now track your progress and earn achievements throughout your journey in Moons of Ardan! This brand-new system is fully integrated into the game and designed to reward both exploration and mastery.

⚠️ Please note: Unlocking achievements requires starting a new game in v0.12.0.


The main menu now features the Achievements section.

Track your progress and see what challenges await!




🖥️ UI overhaul


This patch introduces a series of quality-of-life upgrades to the interface, designed to make building and management more intuitive.

  • Redesigned building UI tabs as icons that open an expanded panel for more detail.


  • Service buildings now display how many citizens they currently serve.


  • The energy circuit section now has a clear title that explains what it is about.


  • When selecting a building, the production is always displayed.


  • Improved multi-step building UI during construction



  • Improved problem messages provide a better feedback for energy shortages, missing workers, full output, and more.




  • Buildings now have a better ‘Paused’ overlay.


  • Science labs now show a tooltip with details of unlocked science production.




New Sandbox Mode


This new mode lets you start a new game on the same map but frees you from story-based progression, allowing you to forge your own path from the very beginning.



⚠️ Note: Unlocked after placing your first Health Center and earning “The Healer’s Toolkit” achievement.





Pollution scrubber mechanics updated


Pollution scrubbers now require strategic spacing to maximize their effectiveness.
Each scrubber has an effective radius of 20 units, and placing them too close together will reduce their efficiency.

New scrubber description


Scrubber new area of effect


Scrubber efficiency tooltip



Manual transfer limit for automated space routes


You can now set a delivery limit on automated space routes.
You can deliver unlimited quantities, or cap deliveries at 10 or 20 units.
This is perfect for preventing a flood of resources to smaller colonies and helps you maintain a balanced, efficient logistics network.




Customer count when placing service buildings


When placing a service building, you will now see a live preview of how many citizens fall within its service radius. Helping you plan more effectively and efficiently.




⌨️ New keyboard shortcut


Press T to open the Research screen.




Save Writing Optimised


Saving is now handled in the background — no more game freezes!




Building area-of-effect color tuning


The colored overlays for buildings (like services and pollution) have been adjusted for better contrast and visibility.




Other improvements



System & Saves



  • Added real-world playtime tracking and game mode to save data.
  • Improved save system reliability: pollution data is now stored in a separate file, and creating a manual save will now reset the autosave timer.
  • Added a "save in progress" popup to the error report screen to help players avoid losing progress.

UI & UX



  • The save name input field is now automatically selected for faster naming.
  • The research button now shows the type of science currently used.
  • Mission screen localisation fixed.
  • Smarter Resource Alerts: The list of missing resources has been improved to only show materials that are actively required for production on the current planet.
  • "Workers" has been renamed to the more fitting "Inhabitants" in the housing UI.


  • The old lock icon has been replaced with a cleaner design from the Kenney asset pack!

  • Added an exit prompt when quitting during a save.
  • All tutorial and hint images have been updated with rounded corners for a cleaner look.
  • Updated all tutorial and hint images to match the new UI style.
  • Scrollbar speed and sensitivity have been adjusted for a smoother experience in the save/load menu, space route overview, Axopedia, and resources panel.



⚖️ Balancing




  • Landing platform

    • Production increased from 0.5 to 1.0 per day
    • Pollution increased from 120 to 150
    • Required workers increased from 12 to 15

  • Mission 08

    • Objectives:

      • Reduced required Textile Fiber Farms from 3 to 2
      • Reduced Clothes storage goal from 5 to 4

  • Mission 13

    • Objectives:

      • Increased Synthwich storage goal from 5 to 10

  • Mission 14 - Part 1

    • Rewards:

      • Reduced Premium Ore rewards from 4 to 3
      • Reduced Premium Bars rewards from 4 to 3

  • Mission 14 - Part 2

    • Objectives:

      • Increased Jewelry storage goal from 5 to 10

  • Removed the yellow "building storage is full" warning to reduce visual noise.
  • The "No Transporter Available" icon (!) is now a more urgent red color.



🐞 Bug fixes




  • Stellar bodies now limit transfers over 20 units without proper storage (fix pollution block exploit).
  • Fixed building cards for energy plants that now displays their energy production.


  • Fixed the "Collect Immediately" button incorrectly appearing on science buildings.


  • Fixed space route overview title overlap (French)
  • Fixed missing button localisation (French)
  • Fixed visual glitch on citizen spawning
  • Fixed pollution block and used spaceship max/min colours inconsistencies.
  • Standardized UI title font sizes across menus (Tutorial, Achievements, Axopedia, etc.).
  • Fixed services consuming goods not being refreshed after loading a game.
  • Fixed mission rewards being granted multiple times after loading a game.
  • Fixed asteroid science lab workers not resuming work after loading a game.
  • Fixed asteroid energy plants not resuming work until UI interaction after loading a game.
  • Fixed assembly factory worker slot limitations being ignored after loading a game.
  • Fixed an issue where research wouldn’t start when selected after loading a save with no active research.
  • Fixed the title of Mission 9.
  • Fixed animated images in tutorials not being properly contained within their scroll views.


🧪 Technical




  • Upgraded to Unity 2022.3
  • Game analytics now properly account for mission progress.
  • Split save data into multiple files to improve performance and data integrity.
  • Platform error messages are now localised.
  • Refactored and unregistered some internal event management helpers.



🌐 Follow Moons of Ardan on Social Media:



Bluesky - https://bsky.app/profile/moonsofardan.bsky.social

Instagram - https://www.instagram.com/moonsofardan/

Reddit - https://www.reddit.com/r/MoonsOfArdan/

Mastodon - https://mastodon.gamedev.place/@moonsofardan

TikTok - https://www.tiktok.com/@moonsofardan/

Facebook - https://www.facebook.com/MoonsOfArdan/

X (Twitter) - https://x.com/MoonsOfArdan

💬 Got feedback? Join our Discord and help shape the future of the game!



🛠️ Patch Notes



Greetings, Axonauts!

It’s time to celebrate a major milestone in the journey of Moons of Ardan. After months of development, I'm thrilled to unveil Patch #12 (v0.12.0), packed with impactful upgrades and long-requested features!

From the all-new Achievements system, to the Sandbox Mode for increased freedom, and refinements to the user interface that improve clarity and flow — this update is all about enhancing your experience.

Let’s dive into what’s new and improved!





Whether you’re a seasoned Axonaut or just setting foot on your first moon, there’s never been a better time to build your legacy in the stars. Dive in, explore the latest features, and help shape the future of the Ardan community.

🚀 Thank you for your continued support!





Improvements



🏆 Achievements


You can now track your progress and earn achievements throughout your journey in Moons of Ardan! This brand-new system is fully integrated into the game and designed to reward both exploration and mastery.

⚠️ Please note: Unlocking achievements requires starting a new game in v0.12.0.







🖥️ UI overhaul


This patch introduces a series of quality-of-life upgrades to the interface, designed to make building and management more intuitive.

  • Redesigned building UI tabs as icons that open an expanded panel for more detail.


  • Service buildings now display how many citizens they currently serve.


  • The energy circuit section now has a clear title that explains what it is about.


  • When selecting a building, the production is always displayed.


  • Improved multi-step building UI during construction



  • Improved problem messages provide a better feedback for energy shortages, missing workers, full output, and more.




  • Buildings now have a better ‘Paused’ overlay.


  • Science labs now show a tooltip with details of unlocked science production.




New Sandbox Mode


This new mode lets you start a new game on the same map but frees you from story-based progression, allowing you to forge your own path from the very beginning.



⚠️ Note: Unlocked after placing your first Health Center and earning “The Healer’s Toolkit” achievement.





Pollution scrubber mechanics updated


Pollution scrubbers now require strategic spacing to maximize their effectiveness. Each scrubber has an effective radius of 20 units, and placing them too close together will reduce their efficiency.

New scrubber description


Scrubber new area of effect


Scrubber efficiency tooltip



Manual transfer limit for automated space routes


You can now set a delivery limit on automated space routes. You can deliver unlimited quantities, or cap deliveries at 10 or 20 units. This is perfect for preventing a flood of resources to smaller colonies and helps you maintain a balanced, efficient logistics network.




Customer count when placing service buildings


When placing a service building, you will now see a live preview of how many citizens fall within its service radius. Helping you plan more effectively and efficiently.




⌨️ New keyboard shortcut


Press T to open the Research screen.




Save Writing Optimised


Saving is now handled in the background — no more game freezes!.




Building area-of-effect color tuning


The colored overlays for buildings (like services and pollution) have been adjusted for better contrast and visibility.





Other improvements



System & Saves



  • Added real-world playtime tracking and game mode to save data.
  • Improved save system reliability: pollution data is now stored in a separate file, and creating a manual save will now reset the autosave timer.
  • Added a "save in progress" popup to the error report screen to help players avoid losing progress.


UI & UX



  • The save name input field is now automatically selected for faster naming.
  • The research button now shows the type of science currently used.
  • Mission screen localisation fixed.
  • Smarter Resource Alerts:** The list of missing resources has been improved to only show materials that are actively required for production on the current planet.
  • "Workers" has been renamed to the more fitting "Inhabitants" in the housing UI.

  • The old lock icon has been replaced with a cleaner design from the Kenney asset pack!

  • Added an exit prompt when quitting during a save.
  • All tutorial and hint images have been updated with rounded corners for a cleaner look.
  • Updated all tutorial and hint images to match the new UI style.
  • Scrollbar speed and sensitivity have been adjusted for a smoother experience in the save/load menu, space route overview, Axopedia, and resources panel.



⚖️ Balancing




  • Landing platform

    • Production increased from 0.5 to 1.0 per day
    • Pollution increased from 120 to 150
    • Required workers increased from 12 to 15

  • Mission 08

    • Objectives:

      • Reduced required Textile Fiber Farms from 3 to 2
      • Reduced Clothes storage goal from 5 to 4

  • Mission 13

    • Objectives:

      • Increased Synthwich storage goal from 5 to 10

  • Mission 14 - Part 1

    • Rewards:

      • Reduced Premium Ore rewards from 4 to 3
      • Reduced Premium Bars rewards from 4 to 3
    • Mission 14 - Part 2

      • Objectives:

        • Increased Jewelry storage goal from 5 to 10

    • Removed the yellow "building storage is full" warning to reduce visual noise.
    • The "No Transporter Available" icon (!) is now a more urgent red color.


🐞 Bug fixes




  • Stellar bodies now limit transfers over 20 units without proper storage (fix pollution block exploit).
  • Fixed building cards for energy plants that now displays their energy production.

  • Fixed the "Collect Immediately" button incorrectly appearing on science buildings.

  • Fixed space route overview title overlap (French)
  • Fixed missing button localisation (French)
  • Fixed visual glitch on citizen spawning
  • Fixed pollution block and used spaceship max/min colours inconsistencies.
  • Standardized UI title font sizes across menus (Tutorial, Achievements, Axopedia, etc.).
  • Fixed services consuming goods not being refreshed after loading a game.
  • Fixed mission rewards being granted multiple times after loading a game.
  • Fixed asteroid science lab workers not resuming work after loading a game.
  • Fixed asteroid energy plants not resuming work until UI interaction after loading a game.
  • Fixed assembly factory worker slot limitations being ignored after loading a game.
  • Fixed an issue where research wouldn’t start when selected after loading a save with no active research.
  • Fixed the title of Mission 9.
  • Fixed animated images in tutorials not being properly contained within their scroll views.


🧪 Technical




  • Upgraded to Unity 2022.3
  • Game analytics now properly account for mission progress.
  • Split save data into multiple files to improve performance and data integrity.
  • Platform error messages are now localised.
  • Refactored and unregistered some internal event management helpers.



🌐 Follow Moons of Ardan on Social Media:



Bluesky - https://bsky.app/profile/moonsofardan.bsky.social

Instagram - https://www.instagram.com/moonsofardan/

Reddit - https://www.reddit.com/r/MoonsOfArdan/

Mastodon - https://mastodon.gamedev.place/@moonsofardan

TikTok - https://www.tiktok.com/@moonsofardan/

Facebook - https://www.facebook.com/MoonsOfArdan/

X (Twitter) - https://x.com/MoonsOfArdan

💬 Got feedback? Join our Discord and help shape the future of the game!




[Beta Test] Version 0.12.0.5 released June 19, 2025

This is a minor update of v0.12.0 BETA.


For the full changelog of the initial beta release, check it out here:
https://store.steampowered.com/news/app/1694260/view/498320313411438071

Join the Beta Patch Testing!



All owners of *Moons of Ardan* are welcome to try out the latest beta improvements!

Instructions to access the beta are available on my Discord: https://discord.gg/gTeucz5bMf

Curious about testing the new features available in the demo? Just ask!



🛠️ Patch Notes



🔧 Improvements



  • Improved save system reliability - pollution data now stored in a separate file, autosave resets on manual save.
  • Reduced scrollbar sensitivity in the resources panel.
  • Added real game time tracking and game mode to save data.
  • Added a "save in progress" popup on the error report screen to help players recover progress.

⚖️ Balancing



  • Reduced the time required to complete the "Hyperdrive!" achievement from 5 years to 3 years.
  • Set the default maximum destination storage for space routes to 10

🐞 Bug fixes



  • Fixed double save status issue.
  • Fixed services consuming goods not being refreshed after loading a game.
  • Fixed mission rewards being granted multiple times after loading a game.
  • Fixed asteroid science lab workers not resuming work after loading a game.
  • Fixed asteroid energy plants not resuming work until UI interaction after loading a game.
  • Fixed the production building UI incorrectly reporting missing input resources.
  • Fixed assembly factory worker slot limitations being ignored after loading a game.
  • Fixed the inability to send axobots to asteroids over the 20 limit.
  • Fixed a UI bug when selecting an energy plant after loading a game.

🐞 Technical



  • Unregistered some event management helpers

More info here:


https://store.steampowered.com/news/app/1694260/view/498320313411438071

🌐 Follow Moons of Ardan on Social Media:



Bluesky - https://bsky.app/profile/moonsofardan.bsky.social

Instagram - https://www.instagram.com/moonsofardan/

Reddit - https://www.reddit.com/r/MoonsOfArdan/

Mastodon - https://mastodon.gamedev.place/@moonsofardan

TikTok - https://www.tiktok.com/@moonsofardan/

Facebook - https://www.facebook.com/MoonsOfArdan/

X (Twitter) - https://x.com/MoonsOfArdan

💬 Got feedback? Join our Discord and help shape the future of the game!



[Beta Test] Version 0.12.0.2 released May 14, 2025

This is a minor update of v0.12.0 BETA.


For the full changelog of the initial beta release, check it out here:
https://store.steampowered.com/news/app/1694260/view/498320313411438071

Join the Beta Patch Testing!



All owners of *Moons of Ardan* are welcome to try out the latest beta improvements!

Instructions to access the beta are available on my Discord: https://discord.gg/gTeucz5bMf

Curious about testing the new features available in the demo? Just ask!



🛠️ Patch Notes



🔧 Improvements



  • Added an exit prompt when quitting during a save.
  • Tutorial and hint images now have rounded corners for a cleaner look.
  • Updated all tutorial and hint images to match the new UI style.
  • Improved scroll speed in the Axopedia.


🐞 Bug fixes



  • Fixed an issue where research wouldn’t start when selected after loading a save with no active research.
  • Pressing **T** repeatedly now correctly opens *and* closes the research screen.
  • Fixed the title of Mission 9.
  • Fixed animated images not properly hidden by tutorial scroll views.
  • Fixed scrolling issues in the new panel.


More info here:


https://store.steampowered.com/news/app/1694260/view/498320313411438071

🌐 Follow Moons of Ardan on Social Media:



Bluesky - https://bsky.app/profile/moonsofardan.bsky.social

Instagram - https://www.instagram.com/moonsofardan/

Reddit - https://www.reddit.com/r/MoonsOfArdan/

Mastodon - https://mastodon.gamedev.place/@moonsofardan

TikTok - https://www.tiktok.com/@moonsofardan/

Facebook - https://www.facebook.com/MoonsOfArdan/

X (Twitter) - https://x.com/MoonsOfArdan

💬 Got feedback? Join our Discord and help shape the future of the game!



[Beta Test] Version 0.12.0.1 released May 08, 2025

Join Us for Beta Patch Testing!



All game owners are invited to participate in testing the latest patch enhancements.

Instructions to access the beta patch are available on my Discord server: https://discord.gg/gTeucz5bMf

Interested in testing the new features in the demo? Just ask!




🛠️ Patch Notes





🔧 Improvements



Achievements


(Requires a new game)







🖥️ UI Overhaul




  • New tab icons in building ui and new expanded panel


  • Service buildings display how many houses they serve!


  • Added a title to the energy circuit section for clarity


  • Building production is always shown first when selecting a building.


  • Improved multi-step building UI during construction



  • Better production problem messages!




  • New building "paused" overlay


  • Added detailed unlocked science production info to the science lab tooltip




New Sandbox Mode


Unlocked with "The Healer’s Toolkit" achievement, once your first health center is placed.






Pollution Extractor Mechanics Updated


Now require spacing (Range = 20) to achieve maximum efficiency.







Manual limit for transferring resources via automated space routes


MORE EXPLANATION REQUIRED



Customer count when placing service buildings





New Shortcut


Press T to open the Research screen.




Save Writing Optimised


Saving no longer freezes the game.




Building Area-of-Effect Color Tuning






Other improvements



  • The save name input field is now auto-focused
  • The research button now shows the science currently used
  • Scrollbar speed adjustments for save/load panel and space route overview
  • Mission screen localisation fixed
  • Missing resource list management has been changed - MORE EXPLANATION REQUIRED
  • "Workers" renamed to "Inhabitants" in house UI!

  • The lock icon was replaced with one from the Kenney asset pack!



⚖️ Balancing




  • Mission 08

    • Objectives

      • Build [3 -> 2] Textile fiber farm
      • Store [5 -> 4] Clothes
  • Mission 13

    • Objectives

      • Store [5 -> 10] Synthwiches
  • Mission 14 - 1

    • Reward

      • [4 -> 3] Permium ore
      • [4 -> 3] Permium bars
  • Mission 14 - 2

    • Objectives

      • Store [5 -> 10] Jewelry
  • Removed yellow “building storage is full” warning — not useful
  • "No transporter" (!) icon is now red


🐞 Bug fixes




  • Stellar bodies now limit transfers over 20 units without proper storage, preventing pollution block exploit
  • Building cards show energy production for power plants

  • Removed "collect immediately" button from science buildings

  • Fixed space route overview title overlap (French)
  • Fixed missing button localisation (French)
  • Visual glitch on citizen spawning fixed
  • Pollution block and used spaceship max/min colours fixed
  • UI title font sizes standardised across menus (tutorial, achievements, axopedia, etc.)


🧪 Technical




  • Upgraded to Unity 2022.3
  • Analytics now take mission progress into account
  • The saved data has been split for better performance
  • Platform error messages are now localised



More info: https://store.steampowered.com/news/app/1694260/view/4107917367717907830

🌐 Follow Moons of Ardan on Social Media:



Bluesky - https://bsky.app/profile/moonsofardan.bsky.social

Instagram - https://www.instagram.com/moonsofardan/

Reddit - https://www.reddit.com/r/MoonsOfArdan/

Mastodon - https://mastodon.gamedev.place/@moonsofardan

TikTok - https://www.tiktok.com/@moonsofardan/

Facebook page - https://www.facebook.com/MoonsOfArdan/

X (Twitter) - https://x.com/MoonsOfArdan

💬 Join our Discord server to contribute to game improvement!



Version 0.11.0.20 released February 17, 2025

This is a minor revision of v0.11.0 which the complete changelog is here:
https://store.steampowered.com/news/app/1694260/view/4107917367717907830

Bug fixes



  • [v0.11.0.20] Fixed a crash when the research was complete while doing the first space flight.
  • [v0.11.0.20] Fixed a crash when the science lab recipe was deselected.
  • [v0.11.0.20] Fixed a French typo in mission 7: "Time for a Short Break".
  • [v0.11.0.20] Using latest unity 2021.3.45f version.


More info: https://store.steampowered.com/news/app/1694260/view/4107917367717907830

Follow Moons of Ardan on Social Media:



Bluesky - https://bsky.app/profile/moonsofardan.bsky.social

Instagram - https://www.instagram.com/moonsofardan/

Reddit - https://www.reddit.com/r/MoonsOfArdan/

Mastodon - https://mastodon.gamedev.place/@moonsofardan

TikTok - https://www.tiktok.com/@moonsofardan/

Facebook page - https://www.facebook.com/MoonsOfArdan/

X - https://x.com/MoonsOfArdan

Join our Discord server to contribute to game improvement!



Friends are about to release their game, BLOOD BAR TYCOON, on February 4, 2025

Hey!
Some friends of ours are about to release their game, BLOOD BAR TYCOON, on February 4, 2025. And guess what: it’s a super cool, darkly humorous tycoon game where you abduct humans to feed vampires! If you enjoyed MOONS OF ARDAN, chances are you’ll love it.

They’re an indie team, just like us, so be kind and show them some support. The demo is available right now until launch! Go try it and wishlist their game today!

Have a great day!

https://store.steampowered.com/app/2776780/Blood_Bar_Tycoon/

Version 0.11.0.19 released August 27, 2024

This is a minor revision of v0.11.0 which the complete changelog is here:
https://store.steampowered.com/news/app/1694260/view/4107917367717907830

Bug fixes



  • Fixed the issue where the button text in the science lab displayed incorrectly when no research was selected.
  • Resolved the problem where the research button tooltip failed to update.


More info: https://store.steampowered.com/news/app/1694260/view/4107917367717907830

Follow Moons of Ardan on Social Media:



Twitter - https://twitter.com/MoonsOfArdan

Instagram - https://www.instagram.com/moonsofardan/

Reddit - https://www.reddit.com/r/MoonsOfArdan/

Bluesky - https://bsky.app/profile/moonsofardan.bsky.social

Mastodon - https://mastodon.gamedev.place/@moonsofardan

TikTok - https://www.tiktok.com/@moonsofardan/

Facebook page - https://www.facebook.com/MoonsOfArdan/

Join our Discord server to contribute to game improvement!



Version 0.11.0.18 released July 23, 2024

This is a minor revision of v0.11.0 which the complete changelog is here:
https://store.steampowered.com/news/app/1694260/view/4107917367717907830

Bug fixes



  • Fix visual pin glitch when citizens were spawned for the first time
  • Fix the pollution planet tooltip for foreign languages
  • Mission description English localisation fixes
  • Mission description French localisation fixes
  • Building description French localisation fixes
  • Ui French localisation fixes


More info: https://store.steampowered.com/news/app/1694260/view/4107917367717907830

Follow Moons of Ardan on Social Media:



Twitter - https://twitter.com/MoonsOfArdan

Instagram - https://www.instagram.com/moonsofardan/

Reddit - https://www.reddit.com/r/MoonsOfArdan/

Bluesky - https://bsky.app/profile/moonsofardan.bsky.social

Mastodon - https://mastodon.gamedev.place/@moonsofardan

TikTok - https://www.tiktok.com/@moonsofardan/

Facebook page - https://www.facebook.com/MoonsOfArdan/

Join our Discord server to contribute to game improvement!



Version 0.11.0.16 released March 30, 2024

This is a minor revision of v0.11.0 which the complete changelog is here:
https://store.steampowered.com/news/app/1694260/view/4107917367717907830

Improvements



  • Resource producers now only get resources from nearby storage or producers.
  • General Performance improvements.
  • Performances improvements when playing on a saved game.


Balancing


Building adjustments:



  • Coraline mine production [ 1/d -> 2/d ]

Bug fixes



  • Fixed a crash when trying to build on Ast-004


More info: https://store.steampowered.com/news/app/1694260/view/4107917367717907830

Follow Moons of Ardan on Social Media:



Twitter - https://twitter.com/MoonsOfArdan

Instagram - https://www.instagram.com/moonsofardan/

Reddit - https://www.reddit.com/r/MoonsOfArdan/

Bluesky - https://bsky.app/profile/moonsofardan.bsky.social

Mastodon - https://mastodon.gamedev.place/@moonsofardan

TikTok - https://www.tiktok.com/@moonsofardan/

Facebook page - https://www.facebook.com/MoonsOfArdan/

Join our Discord server to contribute to game improvement!



Version 0.11.0.15 released March 23, 2024

Get ready, Axonauts! The Early Access Patch #11 Has Landed! (v0.11.0)

I've poured my heart and soul into Moons of Ardan’s latest patch for months, and the day is finally here! I am thrilled to release the latest major patch (v0.11.0), packed with features that will make your city-building adventures even more awesome.

Let's dive in!



New Mission System:



  • Feeling lost in the vastness of space? No worries! I've got you covered with a brand new mission system featuring 32 missions, including 23 guided tutorials. These will help you get your bearings, learn the ropes, and become a master Ardan colonist in no time!

Deeper Lore Integration:



  • Get ready to deepen your connection to the Moons of Ardan universe! I’ve woven new stories into the missions, immersing you in the narrative and keeping you hooked on your citizens' destiny.


Non-Linear Progression:



  • I know the previous linear system felt restrictive, and I always wanted you to forge your path! The new tech tree boasts over 65 technologies and 6 science types, allowing you to choose your development path and build thriving lunar colonies that reflect your playstyle.

New axopedia



  • The new axopedia is a valuable resource for both new and experienced players. It is a comprehensive encyclopedia that allows you to review all information distilled through the game and is a wealth of knowledge about the game. You can now browse the axopedia at your own pace and learn about the game at your convenience.
  • Previously, only the tutorials were reviewable. This meant that I had to put all hints into that system, and it was most of the time badly timed. Now, with the hint section you can review the core of what I would have told you if I had backseat you :D

But wait, there's more!




Whether you're a seasoned veteran or a curious newcomer, this is the perfect time to join the adventure! Jump in, explore the exciting possibilities, and become a part of the thriving Ardan community.

Anyway, thank you for your support!





Improvements



New mission system



  • Population Cap Freedom: The mid and end-game missions now grant players the freedom to manage their population without any caps, allowing for more strategic choices.
  • The mission objectives are now visible, preventing players from getting lost in their next goal to continue progressing in the game.



New progression system



  • Introducing a research screen

  • A building for science production



Axopedia



  • Axopedia to replace tutorial hub
  • Improved hints easier to review



UI improvements



  • New location for the "show all resource" button, to enhance its visibility.



Landing Platform Refactoring



  • Introduced a new resource called "Used small spacecraft" to clarify spacecraft reconditioning

  • The landing platform is now technically considered a resource producer, handling "Used small spacecraft" and reconditioning them into "Small spacecraft".

  • Landing pads are now visually linked to warehouses



Other improvements



  • [v0.11.0.14] Added a link to changelogs on the Moons of Ardan website
  • [v0.11.0.14] Implemented new analytics content flow to fix the old Unity behaviour



Balancing



General:



  • Renamed some "resource sciences" for clarity:
    * Planetary sciences -> Planetary studies
    * Stellar sciences -> Stellar studies
    * Exogeological data -> Cosmogeological data
    * Planetary research -> Interstellar chemical data
  • Game Speed Adjustments:
    * Reduced mid-game speed to x2.
    * Reduced max game speed to x4.
  • Reduced planet rotation speed by 2.
  • Modified building ground base
    * Enlarged the "base" of many buildings to prevent glitchy selection decal overlay.
    * Rounded the base of "Mission Control," "Asteroid Warehouse," and "Zero-G Foundry" buildings.


Building adjustments:



  • Some changes have been made to reduce asteroid colonisation time.



Bug fixes



Production:



  • Resolved issues causing disruptions in production for resource producers and landing platforms due to rounding problems.
  • Addressed delays in buildings with long production times to correctly update their dependencies (e.g., pollution clearance, energy) upon loading a game.
  • Fixed production buildings with long production times fail to start production upon receiving their first delivery.
  • Rectified production triggers causing irregular production timings and potential storage space overlap.
  • Fixed precision issues mainly affecting scrubbers, eliminating potential performance impacts.
  • Fixed an issue where upgrading a building would instantly complete a resource.


Energy network:



  • Fixed an issue where pausing the game would reset the energy network status and erroneously display warning icons.


Transport:



  • Resolved an issue causing transported resources to be lost when saving and reloading a game.


Trade routes:



  • Fixed an issue allowing the creation of trade routes to an asteroid event without the correct setup (Landing platform).


Miscellaneous:



  • Adjusted low-quality settings to ensure clouds disappear, preventing buildings from being obscured in the low orbit view.
  • Rectified the Axonaut icon in the upgrade panel, ensuring it is replaced by the Axobot icon when necessary.
  • [v0.11.0.13] Fixed the low-quality mesh for Velaa.
  • [v0.11.0.14] Fixed a crash when navigating the system resources graphs.
  • [v0.11.0.14] Fixed a crash when shutting down a building while the game was paused and then resuming gameplay.
  • [v0.11.0.14] Fixed a crash occurring in the resource info screen when accessing a Biofiber on a planet that does not have producers (such as pollution scrubbers) for Pollution Block.
  • [v0.11.0.15] Fixed texts in the news panel and first mission story.


Technical




  • Remove citizen path (preview) debug options.
  • The feedback button has been moved to the option menu.
  • [v0.11.0.13] Using latest unity 2021.3.36f version.



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