Patch 1.0.0.4 - Mini Content Patch (Shadow Familiar)
Adds a small new room underneath the chapel where the strange black pillars suck away at your skill points in order to feed the Shadow Familiar.
* Sacrifice your skill points to grow the Shadow Familiar.
* Grow them through six evolutions.
* Take them with you on adventures.
* Grow the most powerful companion in the game to date.
Patch 1.0.0.3 - Teleport Stone and Bigfixes
Content:
* A stone in portal grove that, once activated, allows you to teleport to the grove from any location.
Changes:
* Visiting priests, heroes, cooks, and foragers now stay for longer periods.
Fixes:
* Prayers for Magic now grant magic rather than health
* Guests now report correctly on the state of the Arcus portal.
* Gun ammo should now always work
* The text where the guard speaks to you after Arcus has fone through qq, don't know how we missed that.
* You can no longer walk through the fireplace in the tavern
I know some of you are still experiencing lag and hopefully this patch will go some way to reducing that. This morning, 3 of the 8 machines we ordered (ones with similar hardware to those having lag issues) arrived. This patch fixed the issue on two of them. Hopefully this will solve the problem for at least the same ratio of other machines out there.
Patch Contains:
* Code optimization
* Simplified Hud - magic is only really used from the menu so the magic bar was removed and the date and silver moved over tp the left box. (this also may help with lag issues)
* Old code removed
* Various small bug fixes.
Patch 1.0.0.1 - Bigfix and Lag help
Bugfixes:
* The highly disturbing text in the genetimage book.
* Invisible monsters in the Gnome lands now have textures.
* Crash during Prince Gareth rescue while with 5 companions illuminated.
Lag help:
I cannot promise this will fix all of the systems suffering with lag but it worked on two computers we tested it on. We have added a new script which should considerably help however.
Lag Hotfix
Some machines have reported lag, regardless of hardware. After some tinkering and help from Squamousness, we have isolated the issue.
Under the main menu, there is now the option to turn effects on/off - previously this menu item only controlled weather but now it also includes the advanced lighting. This should deal with the problem for now until we can further investigate that part of the game.
Moonstone Tavern is released
Moonstone Tavern is now available!
BETA Patch 0.9.9 Pre-Rlease Fixes
Today we launch!
This patch contains amongst other small things...
* Text errors
* Cottage 2 issues fix
* Mad fish fix
Beta Patch 0.9.3 - Paying Your taxes
Introduces the Royal Tax-Collector.
* Tax collection occurs 3 times per month
* Lower your taxes by:
- Offering the taxman quality food at the tavern.
- Offering blessings from the gods.
- Grassing on your patrons concerning their taxes.
Other additions:
* Added calendar of eventful dates.
* Impossible quests are now more difficult.
* Creature re-sizing
Beta Patch 0.9.2 - The Merfolk, and gifts.
This is quite a comprehensive patch which is still being heavily beta tested, however, we think we have most of the bugs well and truly squashed!
The Merfolk:
* Head underwater to build 'beds' for the Merfolk.
* New 'mer-themed' weapons and armour.
* New crafting items.
* New book explaining the Merfolk.
* New fishy enemies.
* New respawnable/forageable undersea area.
Gifts:
* Spouses will now leave you gifts.
* Happy patrons may also leave you gifts.
Other Stuff:
* Piety point cost displayed on spells.
* Scroll Icons changed.
* Scream sfx when companion dies.
* Text notification when companion dies.
* Various bugfixes.
Beta Patch - The Unipony
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# The Unipony Patch #
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* A new stable outside the tavern.
* Find and ride the unipony.
* Battle your enemies from the safety of the Unipony.
Fixes:
* Arena battles now conclude even when you don't watch them.
* Ghost spawning slowed by 50%
* Impossible quests now rarer
* Certain familiars made smaller
* 'The Saw' now does the correct damage