Mordhau cover
Mordhau screenshot
Genre: Fighting, Hack and slash/Beat 'em up, Indie

Mordhau

MORDHAU Build #11

With this update, we are shipping the Invasion game mode on three existing maps: Grad, Taiga and Camp. Invasion is an epic, asymmetric, objective-based mode where one team defends and the other attacks. The remaining maps will be adapted for Invasion in the future, including the two new maps we’re working on - Feitoria and Castello.
Also featured in this update is automatic mod (map) download when connecting to a modded server. This is only the first step in mod support for MORDHAU, as the official SDK is not ready yet, although our resourceful community has managed to make maps regardless.

Stay tuned for more updates in the near future, Feitoria is just about ready for release!

Patch #11 Changelog 10/09/2019



Gameplay

  • Added a whole new asymmetric objective-based mode called Invasion. Currently available on Grad, Taiga and Camp. Mixed in with existing Frontline rotation on official servers.
  • Added automatic mod (map) download on connect and mod.io integration (workshop)
  • Server owners can specify their https://mordhau.mod.io/ auth token in the ServerModAuthToken field in Game.ini which they get from mod.io. Any mods subscribed by the mod.io user will be automatically downloaded & updated by the server on startup.
  • Reduced waiting for player time in duel from 120s to 90s
  • Fixed kill credits being assigned to teammates for teamdamage (e.g, even if the enemy suicided or died otherwise) causing a teamkill
  • Players on vehicles now count for pushing in push objectives (e.g. horses etc)
  • Getting auto-kickbanned for teamkilling (5 TKs) no longer applies a global matchmaking ban of 30 minutes, it now only bans you from that server for 30 minutes.


Combat

  • Adjusted axe head bonus stamina drain vs shields to be slightly weaker
  • Held block shields global stam negation increased by 1
  • Held block shields block turncap slightly less strict
  • Reverted Horde changes from last patch except for the projectile damage change
  • Horse respawn time increased to 2 minutes
  • Spinning in the opposite direction and trying to “backswing” will no longer work, now causes glancing blow


Weapons & Equipment

  • Eveningstar main mode strike combo slowed down 25ms


Visuals & Misc

  • Made thrown weapon trail a bit less squiggly
  • Fixed perma ban message showing when trying to search for a match after a temp ban expired
  • Fixed inventory not refreshing between matches when staying on the same server
  • Medium horse now gets random colors and patterns assigned on spawn, and will assume team colors when mounted in a team mode.


UI

  • Polish on objective icons look and feel
  • There’s now a fixed amount of closest objective icons that show up, preventing too much clutter
  • Objective icons now display in the map spawn screen
  • Added mute, unmute, mutelist commands for server admins; prevents players from sending chat messages; global on official servers
  • Banlist command now includes globally banned players on official servers
  • Fixed profanity filter not applying when checked (having to be re-checked)
  • Synced up duel UI countdown better with the server
  • Fixed top rank next icon breaking in duel


Patch #10

Patch #10

Gameplay

  • Auto kick teamkill amount reduced to 5
  • Horde - players can no longer be flinched, have 15% faster melee windups, 50% less melee miss recovery and receive 50% less damage from projectiles
  • Horde health on kill reduced to 10
  • Fixed remaining server is full error
  • Global official server ban list is now active


Combat

  • Reverted experimental global timing changes (all releases, parry window and chamber windows increased 25ms) - Chamber window is still nerfed 25ms total
  • Stamina start regen delay increased 50ms to 1.3 (from 1.25)
  • Combo feint buff reduced 25ms (75ms total now)
  • Bound overhead angle change reduced 2.5 degrees
  • Reduced maximum lower stab angling
  • Held block shields now have 2 less stamina negation
  • Held block shields now have stricter blocking turncap
  • Held block shields can no longer riposte feint using the block - now forces a full parry window & recovery time on the block (915ms)
  • Certain strikes now have bonus stamina damage against shields, following weapons are affected, starting with the lowest bonus stamina damage - 1H Axe, Poleaxe, Halberd, Heavy Handaxe, Maul, War Axe, Bardiche, Battle Axe


Weapons & Equipment

  • Eveningstar strike turncaps slightly more strict
  • Slowed down stab windup by 25ms for following weapons: Bastard sword, Shortspear, Bardiche, Halberd, Poleaxe, Greatsword, Longsword main mode, Messer, Zweihander
  • Firepot damage adjusted to be more useful
  • Reverted Halberd alt mode stab turncap buff


Visuals & Misc.

  • Veteran’s chest color fix


UI

  • Added MMR display to duel end screen, player menu, and matchmaking screen



Patch #9 Hotfix 2

This is a small hotfix to address "Server is full" when matchmaking for ranked duels. Together with the previous hotfix this should finally address this issue in full. Please make sure to restart Steam to ensure you have downloaded the patch!

Patch #9 Hotfix 1

Just a small Hotfix to fix the most glaring ranked matchmaking issues and other miscellaneous stuff.


  • Fixed MMR/placement match count reverting
  • Fixed slot reservation for matchmaking lobby members (fixes “Server is full” message)
  • FIxed ranked duel countdown UI
  • Small fixes on Crossroads (stuckspots etc.)
  • Fixed missing font for Korean localization
  • Fix for bug sometimes causing ranked duels to be 2v1
  • Fixed votekick 10 minute ban being global, now it is only for that server
  • Veteran set colors rearranged to have proper team colors, chainmail parts now take armor tint
  • Lowered gold rewards for duels to be more in line with other modes


Update #9 - Missing Items

If you're missing items, please restart the game until all unlocked equipment/weapons are unlocked - we changed our inventory system, and it may take multiple tries for the system to "remember" your items.

Sorry for the inconvenience!

Update #9 Released!

This latest update includes a host of improvements and features to MORDHAU - starting with duels, we’ve now implemented our first iteration of ranked play, a variety of gameplay improvements, map balancing to Crossroads, quality-of-life improvements, new cosmetics and more!



This update is the first of multiple coming to MORDHAU within the coming weeks; we’ve decided to break up our incoming additions into smaller updates to ensure that we can release new content without excessive delays. Expect iterative patches coming in the very near future that will build upon what’s currently available, and stay tuned for even more content and features soon, such as new maps, modding support, more gameplay adjustments and improvements for weapons, shields and archers, the new Invasion game mode, ranked 3v3 mode and more!

If you’d like to read all the changes for this update, check out our changelog on the forums, and see what’s coming in future updates as well!

Changelog: https://mordhau.com/forum/topic/19609/patch-09-changelog-30082019/

Full Post: https://mordhau.com/forum/topic/19610/build-9-released-future-updates/

Server Issues Fixed

Thank you everyone, for your patience and understanding. Our server troubles seem to be over. See you on the frontlines!

Servers Currently Unavailable

There is an issue rendering both official and community hosted servers currently unavailable. This seems to have stemmed from the latest steam maintenance just an hour or so ago. We are investigating this issue. Please by patient while we look for a solution.

Thank you

Patch #8 Hotfix - Fixes for Start-up crashes

We've just pushed a quick hotfix that should fix the crashes that occured on startup related to the Steam Inventory consolidation.

Sorry to those that were affected by this.

Patch #8 - Steam Inventory fixes, CPU optimizations & Crossroads tweaks

Patch #8 is mainly a Hotfix for the ongoing Steam Inventory issues that prevented a large number of you from playing online. Additionally we’ve squeezed in some optimizations on the CPU side.
Lastly there has been some changes to Crossroads due to the very mixed feedback we’ve gotten from you guys.

As for upcoming updates and patches, we’re still working away on the ranked Duel mode. Feitoria is now in the finishing stage, and Castello has made some great progress as well as you can see in this little sneak peek below.



All changes summed up:

Gameplay


  • Raised minimum voters for a kickvote vote to be valid: 50% of the team (was 33% of the team), meaning a vote will not succeed unless 50% of the team casts their vote (whether yes or no)
  • Currently played Frontline map will be excluded on the next map vote, so you can no longer play the same map twice in a row
  • Added fix for Steam Inventory timeouts. The inventory will now merge smaller item stacks on startup, this can take up to 5 minutes the first couple times but should eventually only take a few seconds.


Weapons & Equipment


  • Added Katzbalger Executioner Sword skin
  • Added Feather Damascus Bastard Sword skin
  • Added checkered patterns for Heavy Tabard


Maps & Gamemodes


  • Fixed auto assign breaking team limits if auto assigning while on a team (would put you on the other team and go over the cap), now does nothing if you are already on a team
  • Crossroads changes: spawn protection for infantry spawns, fixed some stuckspots, clamped exposure range to help visibility, no more forward spawn when holding center, bit more background detailing, minor layout changes for balance, slightly more fog to increase sense of depth, minor navigation fixes, tweaked ballista angles


Visuals & Misc.


  • Bunch of CPU optimizations
  • Fixed a Horde crash when having Warden's Eveningstar skin selected as customization
  • Fixed a combat bubble exploit