Hello all, Here are the patch notes for today's patch!
General Gameplay Adjustments
· Fixed a widely encountered crash when playing the Towers of Time. · Discord crossplay has been removed from the game. All Discord users have been encouraged to move to the Steam version. Discord users should contact WB Customer Service for a Steam Key to continue to participate. · Localization updates.
[4/2/20] PC Patch Notes
Hello all, Here are the patch notes for today's patch!
General Gameplay Adjustments
· Reactivated the missing preview images for Kombat League Season 9 · Fixed a rare occurrence of a desynchronization when facing Spawn in consecutive matches · Resolved a crash when using D’vorahs ‘Devoured’ brutality. · The title will no longer minimize when changing Video Resolution on DX11 and DX12 · Fixed inconsistent FPS drops in story mode cinematics for DX12.
We are aware that the DX12 Full Screen option leads to minimization when the Geforce Experience-Ansel/AMD Radeon overlay is brought up and we are working on a fix. In the meantime, the workaround is to use the Borderless option instead of Full Screen.
[3/23/20] PC Patch Notes
Hello all, Here are the patch notes for today's patch.
We have addressed the graphical glitches and as promised we have re-enabled the 60 FPS options for Krypt, Menu and Cinematics – thank you for your patience.
Fixed an issue where some languages were missing subtitles for Spawns cinematics.
Fixed an issue that was causing a crash when exiting the Towers of Time.
Fixed an issue where tagged moves were invisible during the gameplay in practice mode.
Discord – fixed an issue with Sindel and Jokers Intro/Victory cinematics not displaying in game.
[3/17/20] PC Patch Notes
Hello all, Here are the patch notes for today's patch!
General Gameplay Adjustments Move list corrections Improvements to AI logic Fixed issues with some augments not granting correct bonuses Increased the button input buffer when exiting a block hit reaction from 2 to 5 frames Practice Mode > AI Options > Kustom > Block Attack options now have more defined options Fast, Delay, Late which will perform the Block Attack on the first frame, randomly delayed or on the last frame Practice Mode > AI Options > Record now has a new Recording Slot to be used for Kustom Getup / Reversal Practice Mode > AI Options > Kustom > Reversal Attack now has an option for Kustom Reversal & Kustom Reversal with Navigation which uses the Recording Slot Kustom Getup / Reversal starting with the button press or the directional input when with Navigation Practice Mode > AI Options > Kustom > Getup Attack now has an option for Kustom Reversal & Kustom Reversal with Navigation which uses the Recording Slot Kustom Getup / Reversal starting with the button press or the directional input when with Navigation Added several new Brutalities for players to discover All Getup/Flawless Block Up+Front Kick attacks will no longer hit opponents from behind except for Kung Lao, Sonya, and Geras Fixed an issue with several Krushing Blow Requirements sometimes not working correctly while the opponent is still in a hit reaction animation Added new Nether Forge Recipes for players to discover Fixed an issue when cancelling an accepted invite would prevent further invites form the same lobby. Fixed an issue with cinematics not being displayed in 21:9 in Theatre Mode.
Known issues: We have temporarily disabled the 60 FPS MODE option, because we have seen graphical glitches with some characters, and we need a little more time to clean up the cinematics at 60 FPS. Due to this, the Krypt, Menu and Cinematics will remain at 30 FPS regardless of their setting chosen in the Options menu. This issue is now considered to be high priority to be fixed as soon as possible in a future update, which we hope to have out to you in the coming days. Thank you for understanding and we apologize for the temporary inconvenience that it may cause to some of you. Certain languages subtitles are not present with Spawn’s intros.
We are actively working on delivering a fix for these issues as soon as possible.
Character Specific Adjustments Cassie - Fixed a visual issue with holsters that could sometimes occur when performing Dual Wielding Amplified
Geras - Reduced the travel distance of Dash Forward and Dash Backward Geras - Increased the recovery on miss of Sand Trap and Quick Sand by 4 frames
Jacqui Briggs - Directing Bionic Bounce Towards or Away costs one bar of defensive meter Jacqui Briggs - The landing recovery frames of (Air) Shrapnel Blast, (Air) Grenade Launcher, and (Air) Prototype Rocket can no longer be circumvented when being 2in1 cancelled from a Jump Attack with specific timing
Jade - Wiggle Stick (Away + Back Punch) can now still be 2in1 cancelled if the first or second attack hits the opponent but the last attack misses Jade - Blazing Nitro Kick Krushing Blow requirement no longer resets when it is missed
Jax - Gur-Knee (Towards+Back Kick) no longer has different hit advantage when hitting standing and ducking opponents Jax - Ripped Amplified now recovers 4 frames faster on hit & 6 frames faster on miss and is now -8 on block (down from -4)
Johnny Cage - Rising Star can no longer be Amplified when it is Flawless Blocked Johnny Cage - Rising Star Amplified now costs one bar of both offensive and defensive meter when Rising Star is blocked or misses
Kotal Kahn - Heavy Blade (Back Kick) now starts up 1 frame faster, can now be 2in1 cancelled, and has a different hit reaction Kotal Kahn - Yeyecame Disk now causes 5 more frames of blockstun and has more pushback when normal blocked Kotal Kahn - Fixed a visual issue with Totem visual effects persisting during some fatalities
Kitana - Fixed an issue with Dark Deception (Away + Front Punch, Back Kick, Back Punch) Krushing Blow not triggering if the third attack is a Kounter Kitana - Edenian Strike now has 1 more frame of hitpause Kitana - Fan Toss Amplify can now be delayed by up to 7 more frames Kitana - Reduced the combo damage scaling of Fan Lift & Fan-Nado and its reaction no longer allows the opponent to Breakaway Kitana - Royal Protection buff no longer gets removed after using certain attacks Kitana - Royal Protection buff now grants a stacking damage buff (up to 50%) for each successful projectile parry that lasts 10 seconds and the timer is reset with each successful parry Kitana - Edenian Twist Krushing Blow requirement "Triggers if FATAL BLOW is on cooldown" no longer will be possible after DEADLY GAME (Fatal Blow) has successfully hit Kitana - Edenian Twist Krushing Blow now has an alternate requirement of “Triggers if it KOUNTERS or PUNISHES a LOW or DUCKING attack”
Kung Lao - The reaction to Vortex no longer allows the opponent to Breakaway Kung Lao - Fixed a rare issue with Omega Hat not working correctly if side switch occurs after performing Orbiting Hat
Noob - Shadow Slide Amplified has a slightly increased hit region when opponent is in a combo Noob - Fixed issue with camera when (Air) Tele-Slam hits a cornered opponent
Shao Kahn - Wrath Hammer has replaced Reverse Wrath Hammer when Shao Kahn is summoned with the Helm of Kahn Konsumable Shao Kahn - Wrath Hammer Krushing Blow requirement is now "Triggers if Hammer Throw hits TWICE in a row"
Skarlet - Scythe Slam (Away+Back Punch) deals 20 more damage
Sonya - Energy Discharge (Up+Front Kick) Getup/Flawless Block now starts up in 11 frames (was 13) and no longer has 2 frames of vulnerability before its active frames
Sub-Zero – Correct audio now plays during Intros when using the Dimitri Vegas Skins against an opponent using Joker
Shang Tsung - Fixed a rare issue that could cause Lift Amplified to miss the opponent while in the Lift hit reaction
Terminator - Fixed an issue preventing several lines of in-game dialogue from being used when playing as Terminator
Sindel - Come Forward (Front Punch, Front Punch, Back Punch) no longer hits opponents from behind outside of combos
Joker - KAPOW Krushing Blow is now +5 on hit (up from -25) Joker - Toward Throw Krushing Blow requirement "Triggers if FATAL BLOW is on cooldown" will no longer occur after SMILE (Fatal Blow) has successfully hit
Patch Notes [2/6/20]
Hello all, Here are the patch notes for today's patch!
DX12 (beta) We just added the BETA version DX12 to the game. This provides an option for players to try out DX12. Because DX12 is a newer graphics system, it changes the performance characteristics for some older video cards. If you want to play on DX12, we recommend having a system with these minimum and recommended specs: MINIMUM SPEC OS: 64-bit Windows 10 Processor: CPU Ryzen 3 1200, 3.10 GHz / Intel Core i7-3770, 3.40 GHz Memory: 16 GB RAM Graphics : Radeon RX 470, 4 GB / GeForce GTX 970, 4 GB RECOMMENDED SPEC OS: 64-bit Windows 10 Processor: CPU Ryzen 5 1600, 3.20 GHz / Intel Core i7-6700, 3.40 GHz Memory: 16 GB RAM Graphics: Radeon RX 480, 8 GB / GeForce GTX 1070, 8 GB
General Fixes Adjusted the HDR option to correctly display when its active/available. Fixed a miscellaneous green line appearing in the splash screens on some resolutions. General localization fixes.
Known issues We’re aware of an issue with the MK11_DX12.exe launching the game in DX11 when accessed directly from the game folder. We’re aware that some Nvidia GPU’s are experiencing random crashes in MK11 recently. We have reached out and are working close with Nvidia’s support to address this issue in a near future driver update. We are aware of an issue in which keyboard directional keys may become unresponsive when navigating the Store menu We are aware of an issue in which blood visual effects may affect frame rate on DX12.
Patch Notes [1/28/20]
Hello all, Here are the patch notes for today's patch.
General Gameplay Adjustments • Move list corrections • Improvements to AI logic • Fixed issues with some augments not working correctly • Fixed issue with using random select in online matches causing improper display of abilities and variation name • Fixed several sources of online desyncs • Armor on Fatal Blow attacks now start up in 8 frames (up from 5) • Fatal Blow attacks for all characters except Cassie Cage can no longer hit opponent from behind • Ducking Front Punch, Ducking Front Kick, & Ducking Back Kick cannot be cancelled into a special move when Flawless Blocked • Jump Back Punch has 5 less frames of blockstun on block and Flawless Block • Jump Front Punch and Back Punch attacks can no longer be cancelled into air special moves when Flawless Blocked • Jump Front Punch and Back Punch cannot be cancelled into normal attacks or ground special moves upon landing when Flawless Blocked • Jump Kick attacks have slightly increased damage scaling to match Jump Punch attacks and 4 more frames of recovery when blocked • Jump Kick attacks can no longer be cancelled into air special moves when Flawless Blocked • Jump Kick attacks can no longer be cancelled into grounded special moves upon landing when blocked or Flawless Blocked • Characters that have Escape Failed Krushing Blows on both Toward and Back throws can now only use one throw Krushing Blow per match • Fixed an issue that could cause incorrect victim regions for several frames if the character went from ducking to standing and did no further inputs with precise timing • Fixed rare issue that could cause a character to get hit by a high projectile if they are duck blocking and release block with precise timing • Added several new Brutalities for players to discover
Kombat League / Online • Minor online stability improvements • Fixed several rare online desync causes
Krypt • Added new Nether Forge Recipes for players to discover Towers of Time • Added support for new upcoming Holiday Towers
Stage Specific Adjustments • Shirai Ryu Fire Garden - Fixed issue that allowed stone toss interaction in the left corner to be used while facing the corner • Special Forces Desert Command - Fixed issue with cactus needles lingering at an incorrect location after uppercut brutality is performed • Kronika's Hour Glass - In Versus Mode, Tournament Mode & 1v1 Online Modes, this Arena will now select from a random list of Background Interactions to be used • Chaotian Age - In Versus Mode, Tournament Mode & 1v1 Online Modes, this Arena will now select from a random list of Background Interactions to be used • Prehistoric Age - In Versus Mode, Tournament Mode & 1v1 Online Modes, this Arena will now select from a random list of Background Interactions to be used • The Kronika's Hour Glass, Chaotian Age, and Prehistoric Age Arenas are no longer disabled by default in Tournament Mode
Character Specific Adjustments • Cetrion - Far H2 P0rt now costs 2 bars of Defensive Gauge (up from 1) • Cetrion - The visual effects of Hell's Wrath when Amplified now disappear properly when it is projectile destroyed
• D'Vorah - Fixed a rare camera issue during the Fatal Blow cinematic while on the right side on Kharon's Ship
• Erron Black - Adjusted the hit region of Quick Shot (Getup / Block Attack Up + Back Punch) • Erron Black - Bounty Bash (Back Punch) now recovers 3 frames faster on block • Erron Black - Deal In Lead (Back Punch, Front Punch) now has 5 more frames of blockstun and 5 more recovery frames slower on block
• Frost - Cryogenic Crown now does 3 damage (up from 1), has decreased combo damage scaling, and has 2 more active frames
• Geras - Titan Charge (Getup / Block Attack Up + Back Punch) now has 9 startup frames (up from 6) • Geras - Time Splash (Jump Down + Back Punch) now has 5 less frames of blockstun • Geras - The Deathless Giant (Towards + Back Punch, Front Punch) now has 4 more frames of hit advantage, 5 less frames of recovery on hit, and its cancel frame occurs 1 frame later • Geras - Matter Of Time (Towards + Back Punch, Front Punch, Back Punch) now has 25 startup frames (up from 20) and recovers 3 frames slower • Geras - Sand Trap and Quick Sand causes 5 less frames of blockstun when it is Flawless Blocked • Geras - Temporal Advantage hit region slightly adjusted when opponent is in a combo
• Jacqui Briggs - Fixed an issue with several Kombo Attacks that allowed them to be cancelled into Wall of Justice (Fatal Blow) during their first 3 startup frames
• Jade - Heaven's Heel (Getup / Block Attack Up + Back Punch) and it has 1 less recovery frame and had its hit region slightly adjusted
• Johnny Cage - High Forceball & Low Forceball now have 11 startup frames (up from 9) • Johnny Cage - Rise And Shine (Getup / Block Attack Up + Back Punch) now has 9 startup frames (up from 7)
• Kitana - Adjusted the hit region of Fanning Out (Getup / Block Attack Up + Back Punch) • Kitana - Purge The Weak (Away + Front Punch, Back Kick) now hits mid • Kitana - Fixed an issue with several Kombo Attacks that allowed them to be cancelled into Deadly Game (Fatal Blow) during their first 3 startup frames
• Kotal Kahn - Mehtizquia Cut now has 2 more active frames, 3 less recovery frames, and causes 5 more frames of blockstun with increased pushback when not Flawless Blocked • Kotal Kahn - Fixed rare issue that could cause Kotal Kahn to move quickly across the screen if he cancelled an attack into Coatl Parry with precise timing while in close proximity to an opponent performing a Breakaway
• Kung Lao - Possessed Hat now throws two projectiles at the opponent
• Noob - Adjusted the hit region of Wraith Boot (Getup / Block Attack Up + Front Kick)
• Skarlet - Adjusted the hit region of Bloody Boots (Getup / Block Attack Up + Back Punch) • Skarlet - Bloodport Far now costs 2 bars of Defensive Gauge (up from 1) • Skarlet - Fixed a rare camera issue when successfully parrying an attack with Dagger Dance • Skarlet - Fixed a rare issue that could cause Skarlet to be unable to duck Sindel's Back It Up (Away + Front Kick, Back Kick, Back Punch) high attack in certain circumstances
• Sub-Zero - Adjusted the hit region of Chilled Heel (Getup / Block Attack Up + Front Kick)
• Shang Tsung - Screaming Soul Amplify is now correctly affected by projectile destroying moves • Shang Tsung - Fixed issue with being unable to perform Spare Time or Lost Time while morphed into Geras after the first round
• Sindel - Fixed an issue with several Kombo Attacks that allowed them to be cancelled into Edenian Royal Decree (Fatal Blow) during their first 3 startup frames • Sindel - Low Star Screamer Amplify is now correctly affected by projectile destroying moves
• Terminator - Fixed an issue with several Kombo Attacks that allowed them to be cancelled into Chill Out (Fatal Blow) during their first 3 startup frames • Terminator - AI will now correctly use "Terminate" ability
[12/19/19] December PC Patch Notes
Hello all, Here are the patch notes for today's PC patch.
General Gameplay Adjustments
• Fixed the crash on launch on AMD RX 5700 GPU’s
• Fixed a desynchronization issue in Online Versus
• Fixed an issue causing several Krushing Blows to do slightly increased damage
• Added a Newsletter Subscription option which rewards players with a Raiden Announcer Voice for signing up
• Fixed minor issues with Mouse/Keyboard input.
• Fixed several issues with RGB supported devices.
• Localization updates and fixes.
Kombat League / Online
• Reduced the Kombat League Point Cap that a player can lose in a match to 50
Towers of Time
• Fixed a widely encountered crash in Towers of Time
• Fixed an issue with certain attacks killing the opponent at the same time a modifier activates during an Endurance Match causing a long delay before the next opponent appears
Character Specific Adjustments
• Baraka - Blood Lunge’s Krushing Blow works correctly again in all situations
[12/3/19] December PC Patch Notes
Hello all, Here are the patch notes for today's patch.
· Fixed a crash related to ‘Manifest Fury’ augment. · Fixed Private and Cross-play invitations on Discord. · Fixed the Discord overlay issue. · We are aware of new crash reports, we are working on resolving those issues as soon as possible.
[11/26/19] November Patch Notes
Hello all, Here are the PC Patch notes for today's patch!
Known Issue • The Manifest Fury augments series may cause a crash when used with Sindel’s attacks and we’re looking into a resolution for this issue.
General Gameplay Adjustments • Move list corrections & added more move property tags • Improvements to AI logic • Reworked the Store to display more items at once and added bundles as a possible item type • Added several new Brutalities for players to discover • Added new End of Round Taunts for players to unlock • Fixed issues where several modifier attacks could sometimes use the wrong facing direction while both characters are canned animation sequence • Fixed a rare issue with Frame Data Tutorial that could cause successful hits to not count toward the progress • Fixed an issue that could cause the round winner announcement to be delayed when not in the last round • Fixed an issue that could cause final hit with certain Background Interactions to prevent the Flawless Victory announcement from occurring • Fixed a rare practice mode issue that could cause the player to become unresponsive when repeatedly toggling the AI Playback Reset ON & OFF • Fixed a rare issue that could cause projectile Krushing Blows to become disabled in some situations when it has not been used yet • Fixed a rare issue that could cause a tie breaker to occur in trade situations on certain command grabs and synchronized attacks. These attacks will now properly trade • Resurrections will no longer allow the opponent to move while the resurrection is still in progress if it happens at the same time as a Fatal Blow connects • Fixed a rare audio issue that could cause some projectiles to not play audio when blocked or play a sound at the wrong location when hitting the opponent • Characters will no longer sometimes face the wrong direction when blocking certain attacks • The last hit red impact effects will no longer appear when the opponent is hit while in dizzy state after being defeated by a Fatal Blow • Updated Johnny Cage Announcer voice to reference some unused nicknames
Krypt • Added support for more special event chests • Skeleton Keys can now sometimes be traded to the Kollector for Tower Summoning Stones
Towers of Time • Added new secret events to Towers of Time • The Ko-Op Tower Platform will now have all multiplayer towers available at once (Group Battles, Tag Battles and Team Raid) • Added New Character Reward Bundles for first time completion of Ko-Op Towers • Added new Boss Fight Towers and Premier Tag Towers • Players can now play KO-Op tag battles solo and select two characters to tag in & out • Added a new first time Kompletion Reward for completing a Boss Tower on Brutal difficulty that can contain an Augment or a Brutality for the character they are playing as
Stage Specific Adjustments • Throw Background Interactions can no longer be projectile parried, destroyed or reflected. They can still be affected by projectile immunity
Character Specific Adjustments
Cassie Cage • Cassie Cage - (Air) Bullet Barrage Amplify will no longer sometimes auto face the opponent • Cassie Cage - Fixed a rare issue that could cause BLB-118 Drone to become unresponsive if interrupted during BLB-118 Energy Bounce or BLB-118 Escape • Cassie Cage - BLB-118 Escape and BLB-118 Advance are now properly disabled when afflicted by Terminator's Incapacitator • Cassie Cage - Control BLB-118 & Cancel BLB-118 are now properly disabled when afflicted by Terminator's Incapacitator • Cassie Cage - Shoulder Charge Amplify Krushing Blow will no longer sometimes clip through objects in the corner of some stages • Cassie Cage - Fixed an animation issue with Pistols when the match was ended with Flippin' Out ability
Cetrion • Cetrion - Conflux of Elements and Elemental Ring specials are now properly disabled when afflicted by Terminator's Incapacitator • Cetrion - Attacks that overlap with Cetrion while she is invisible during Unlimited Potential (Towards+Back Punch, Front Kick, Back Kick) will no longer have their active frames cancelled • Cetrion - Geyser Krushing Blow will no longer sometimes clip through objects in the corner of some stages
D'Vorah • D'Vorah - Fixed an animation issue when final hit of the match is performed with Infested
Erron Black • Erron Black - Adjusted Erron Black's proximity repel regions when performing Shoulder Shimmy (Towards+Back Punch) and Rising Outlaw (Down+Back Punch) • Erron Black - Fatal Blow can no longer hit opponents behind him unless they are in a combo • Erron Black - Fixed a rare audio issue with Forward Throw causing lingering sound effects when done during high latency online matches
Frost • Frost - Adjust the hit region on Avalanche (Away+Front Kick, Back Punch) • Frost - Fatal Blow can no longer hit opponents behind her unless they are in a combo • Frost - Fixed an issue with Ice Auger Krushing Blow reaction that was not allowing the opponent to Breakaway • Frost - Fixed a rare issue that could cause Ice Auger projectile to travel further then intended when it is interrupted • Frost - Fixed a visual issue that would cause Ice Auger and Ice Auger Amplified to not disappear when hitting an opponent at maximum range • Frost - Polar Pound’s (Away+Back Kick) visual effects will no longer sometimes linger when interrupted with specific timing • Frost - Fixed an issue causing Fatal Blow armor to linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked
Geras • Geras - Reverse Time can no longer be performed during an opponent's resurrection • Geras - Xuid & Guid (Towards+Front Punch, Front Punch + Front Kick, Back Kick) and Gauntlet Of The Ages Cancel are no longer disabled when afflicted by Terminator's Incapacitator
Jacqui Briggs • Jacqui Briggs - Lethal Clinch Double Spear Knee and Cybernetic Override Cancels are no longer disabled when afflicted by Terminator's Incapacitator
Jade • Jade - Divine Forced Amplified will no longer sometimes be missing visual effects when it hits the opponent • Jade - Fixed an improper animation sometimes being played on Staff if a modifier is used at the same time as an attack using the Staff
Jax • Jax - Quad Grab’s Power Bomb and Duck and Weave’s Cancel Duck & Weave are no longer disabled when afflicted by Terminator's Incapacitator
Kabal • Kabal - Fixed an issue causing Fatal Blow armor to sometimes linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked
Kano • Kano - Blown Away (Towards+Back Punch, Up, Down, Back Kick) is no longer disabled when afflicted by Terminator's Incapacitator
Kitana • Kitana - Fixed an audio issue with the Follow The Leader (Towards+Back Punch, Front Kick, Back Kick) Krushing Blow
Kollector • Kollector - Damned Bola Cancel is no longer disabled when afflicted by Terminator's Incapacitator • Kollector - Fixed a visual issue with War-Quoit Toss when colliding with certain objects • Kollector - Fixed an issue causing Fatal Blow armor to sometimes linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked • Kollector - Fixed a rare issue that could occur if the Kukri or Chakram during Take And Deny (Towards+Front Kick, Front Punch, Back Punch, Front Kick) made contact with the opponent on a frame where a rollback occurred during on online match
Kotal Kahn • Kotal Kahn - Yeyecame Disk Amplify Krushing Blow can now also be performed with Krushing Blow Held Check set to ON by holding the Amplify button • Kotal Kahn - Fixed an issue causing Fatal Blow armor to sometimes linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked
Kung Lao • Kung Lao - Hat Toss, Guided Hat, and Possessed Hat now starts up 1 frame faster and had its hit region adjusted on the first active frame • Kung Lao - (Air) Vortex can now be performed as a 2in1 cancelled from a Jump Attack • Kung Lao - Fixed an issue causing Fatal Blow armor to sometimes linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked
Liu Kang • Liu Kang - Adjusted Liu Kangs's proximity repel regions when ducking • Liu Kang - Adjusted the hit region on first hit of Nunchaku Stance’s Nunchaku Flurry • Liu Kang - Lotus Strikes (Towards+Back Kick) is now correctly being counted for the Krushing Blow condition on Nunchaku Stance’s Nunchaku Flurry • Liu Kang - Fixed an audio issue with Flying Dragon Kick Amplify while Dragon Fire is active
Noob • Noob - Fade To Black (Towards+Back Punch, Back Punch) had its hit region adjusted • Noob - Adjusted opponent's victim region when hit by Turning Chop (Towards+Back Punch) and Fade To Black (Towards+Back Punch, Back Punch) • Noob - For The Brotherhood (Back+Front Punch, Front Punch + Front Kick, Back Punch) is no longer disabled when afflicted by Terminator's Incapacitator
Raiden • Raiden - Lightning Strike now has 4 more frames of hit advantage, 5 more frames of blockstun, and recovers 2 frames faster • Raiden - Lightning Strike Amplify now has 4 more frames of hit advantage • Raiden - Fixed an issue causing Lightning Strike Amplify to not be possible if the Lightning Strike hit on the last active frame • Raiden - Lightning Strike Amplify can now be performed when Lightning Strike misses or is blocked but the follow up Lightning will only track the opponent when Lightning Strike hits • Raiden - Lightning Rod is now +8 on hit (up from -3) • Raiden - If the attack from Lightning Strike bounces off Lightning Rod and hits the opponent, Raiden is now +4 to +5 on hit (up from -4 to -13) depending on spacing & active frames
Scorpion • Scorpion - (Air) Hell Port Cancel is no longer possible when afflicted by Terminator's Incapacitator
Skarlet • Skarlet - Blood Ritual self-damage no longer factors in the opponent's buffs & debuffs. The damage to Skarlet & the opponent is now always based on Skarlet’s buffs & debuffs • Skarlet – Fixed an issue with Fatal Blow animation sometimes clipping in through objects in Sea of Blood stage
Sonya • Sonya - Fixed a visual issue with Low Kounter Krushing Blow animation when performed on female characters • Sonya - K.A.T. turret will no longer sometimes fire in the wrong direction after switching sides with the opponent • Sonya - Fixed issue that could cause K.A.T. to jump toward the background when performing K.A.T. Tantrum • Sonya - Fixed K.A.T. turret being able to stay out indefinitely while certain K.A.T. moves are repeatedly used
Sub-Zero • Sub-Zero - Fixed a rare visual issue with (Air) Ice Axe when performed repeatedly during gameplay
Shang Tsung • Shang Tsung - Screaming Soul Cancel is no longer possible when afflicted by Terminator's Incapacitator • Shang Tsung - Fixed an issue that sometimes prevented Fatalities from being possible if Shang Tsung was defeated while morphed • Shang Tsung - Shang Tsung will no longer sometimes perform two End of Round Taunts if the round is ended while he is morphed • Shang Tsung - After morphing into Terminator he can no longer sometimes keep Terminate’s armor active when morphing back into Shang Tsung with specific timing • Shang Tsung - Fixed a rare issue that could cause Shang Tsung to permanently suffer from Terminator’s Terminate debuff when morphed he if uses it at a certain timing • Shang Tsung - Fixed a visual issue with weapons playing an incorrect animation when Shang Tsung morphs back into his original form • Shang Tsung - Fixed an issue that could cause practice mode Easy Krushing Blows to not reset properly when morphed
Nightwolf • Nightwolf - Helmsplitter Krushing Blow will no longer clip through objects in the corner of some stages
Terminator • Terminator - Slightly increased combo damage scaling on Infiltrator Toss Amplify and Albi Back Breaker Amplify Krushing Blow • Terminator - Fixed an issue that could cause Incapacitator debuff to last for an incorrect duration if used immediately after a Krushing Blow or Fatal Blow • Terminator - Fixed an issue that could cause Terminate buff and visuals to linger after he becomes Endoskeleton • Terminator - Fixed an issue with Sawed Off damage sometimes being incorrect when reflected • Terminator - Terminate is now removed when an attack from Terminator is parried • Terminator - Slightly increased Terminator’s victim regions when Running Man is active • Terminator - When Terminator is hit while exiting from Running Man it is now considered a punish instead of a Kounter • Terminator - The wrong skeleton is no longer sometimes shown when hit by electrocution attacks • Terminator - Running Man Cancel is no longer possible when afflicted by Terminator's Incapacitator • Terminator - Fixed an issue causing Killing Machine projectile immunity to not work properly with some Background Interactions • Terminator - Fixed a visual issue with Terminator's grenades at match start when he is used as second player during a Tag Battle • Terminator - Incapacitator damage is now correctly considered a special move • Terminator - Infiltrator Toss Amplify can now only be performed a maximum of two times in a combo • Terminator - Fixed a rare camera issue when resetting practice mode shortly after hitting with Running Man Amplify
[11/14/19] November PC Patch Notes
Hello all, Please find the patch notes for the recently released patch below!
Kano’s “Ratbag” variation special move “Snake Bite” now scales correctly Fixed an issue that was causing a crash in Team Raid. Fixed multiple minor issues with Mouse/Keyboard input. Fixed several issues with RGB supported devices. Added RBG colour themes for Klassic Arcade Fighter Pack 2. Fixed several issues with Ultrawide screen resolutions. Localization updates and fixes. DX12 support is currently in development and will be released as soon as it’s ready! We are currently rolling out changes to the Steam version of Mortal Kombat 11 to lay the foundations that will allow this support in the near future. More details to come!