Mortal Online 2 cover
Mortal Online 2 screenshot
Genre: Role-playing (RPG), Adventure, Indie

Mortal Online 2

Patch Notes 2.0.6.43

Mastery Gifts



  • Extended the dexterity speed curve to allow for the new highest dexterity achievable with mastery gifts to still affect move speed.


Mounts and Pets



  • Fixed Razorback carry weight being higher than intended.
  • Increased carry weight on Gaurs from 1200 to 1400
  • Adjusted PP cost on Razorbacks
  • Adjusted PP cost on Gaurs
  • Adjusted taming level on Razorbacks
  • Adjusted taming level on Gaurs


Trinkets



  • Updated Trinket & Mastery defense calculations, which were previously heavily biased towards higher armor stat numbers. For example now 10% trinket + mastery defense will make you actually take 10% less damage of that type than you would have without the trinket + masteries.


AI, Creatures and NPCs



  • Moved a couple of spawners in the jungle.
  • Update Sanctum Dungeon loot tables for some bosses.
  • Adjusted Minotaur attack range.
  • Added new spawners to lots of existing POIS


Localization



  • Fixed a lot of UI elements that were not getting localized.


Lighting, Weather and Environment



  • Added some missing logout volumes


Art



  • Fixed a lot of stuck positions.
  • Updated some dungeons to avoid AI getting stuck.
  • Fixed a couple of meshes that had bad collisions.
  • Sorted out some props that were hovering in the air.
  • Added more points of interest in the jungle.
  • Fixed issue with floating loot bags in several of the Player houses Tiers


Bugs



  • Fixed "Chance to Ignore Spell Interrupt" Mastery Gift issues.
  • Fixed issue with rebinding the overhead attack key.
  • Fixed issue with whisper if you sent an empty whisper message.
  • Fixed issue with Akh bond where it was not giving the caster damage reduction based on intelligence as intended.
  • Fixed an issue with boss tasks not correctly giving credit.

Patch Notes 2.0.6.39

Clade Gifts



  • Thursar clade gift 'Lifesteal' no longer works on NPC's (vendors, training dummies etc)
  • Human clade gift 'Tactician' now reduces damage dealt to allies by 25%, instead of 50%.
  • Reduced Thursar "Adrenaline" base cooldown from 600 to 360 seconds.


Mastery Gifts



  • Fixed bug where damage against AI & damage taken from AI masteries did not always work as intended.


Mounts and Pets



  • Pets that were untamed will now die after a certain time, if too far away from their spawner or if they are in a house.
  • Pets will no longer eat food they dislike.
  • Fixed Lykiator Beast Master ability "Tenacious Resolve" regenerating stamina for 4 times longer than intended. It now regenerates 100 stamina per second for 1.5 seconds.
  • Fixed a bug where you could feed a pet multiple times, causing the food to be lost
  • Fixed bug where akh bonded pets on defensive mode would target themselves if their owner took damage.
  • Gaurs and Razorbacks can now be ridden.
  • Added craftable bags for Gaurs and Razorbacks.


Magic



  • Ahk bond damage reduction now scales based on intelligence, from 10% effectiveness at 10 int up to 100% at 100 int.
  • Fixed spellbook UI not updating when it was open while allocating masteries.
  • Fixed bug where spellbook UI was not able to update if you had locked a spell.


Trinkets



  • Pickable items (items which disappear from the ground when picked up, such as sea dew..) are now affected by the trinket effects "loot amount" and "loot luck".
  • Tasks
  • Players no longer gain task progress for the last hit of AI. Instead a minimum of 25% of the glory is required to gain progress (5% for bosses, this remains unchanged). This change in practice allows groups of up to 3 players to gain progress consistently from one AI.
  • Fixed being able to accept tasks when dead.


Territory Control



  • Increased max guild size by 100.
  • Fixed an issue where Siege Tents would be repaired slower than intended when built to completion once.
  • Structures now only receive a repair effectiveness reduction when fully constructed once and under active siege.
  • Player houses and Strongholds which have more than one floor now break apart differently when losing health. The additional floors are now never removed when health is lost, so accessing chests on higher floors is always possible after a house has been destroyed.
  • Guilded buildings can no longer be transferred/traded.


AI, Creatures and NPCs



  • Ultumeki no longer takes damage from elementalism.
  • Decreased spawn timers on a lot of Jungle spawners to be more in line with other spawners in the world.
  • Added chat lines to Sidoian enemies.
  • Added AI spawners to all previously empty POIs.
  • Fixed Orbs from Sator dungeon giving glory.
  • Fixed Tupilak from Necromancy dungeon giving glory.
  • Moved several Tagmatons' patrol paths so they would not trigger the issue where they would become bugged/invincible.
  • Fixed a safe spot related to the Haven Rat Boss.
  • Decreased Bandit and Veteran Bandit spawn timers in all bandit camps.


UI and Interactions



  • When using /r to reply to a gm whisper you no longer need to remove the [GM] part.
  • When you have whispered someone the name will now auto fill in when you open the chat again, like if you wrote /r.
  • Changed the delete character warning message.
  • Fix Shinarian labyrinth not showing on the map after getting the journal entry.
  • Steam/Epic leaderboards can now be seen in-game via the escape menu.
  • Steam/Epic leaderboards can now be seen in-game via the escape menu.
  • Fanfares (upon gaining titles, mastery levels, etc.) triggered at the same time now correctly play in sequence.


Localization



  • Overhauled localization for the following languages: Arabic, Chinese (Simplified and Traditional), Czech, Dutch, French, German, Greek, Italian, Japanese, Korean, Polish, Portuguese (Portugal and Brazil), Russian, Spanish, Swedish, Turkish
  • Hindi localization has been added


Lighting, Weather and Environment



  • Added Lore notes for Shinarian Dungeon.
  • Added 6 new interest points outside the Jungle.
  • Added 2 new bandit camps to the Jungle.
  • Added 5 new interest points to the Jungle.
  • Fixed several floating trees.
  • Fixed a whole lot of stuck positions.
  • Fixed AI issues in Bull Head tunnel.
  • Updated a container which was not receiving loot at a small bandit camp.
  • Fixed a location that would not let you log out when you should be able to.
  • Fixed a couple of holes in the terrain.
  • Spider Cave in Haven had some environment updates.
  • Fixed a lot of stuck positions in haven.
  • Fixed an issue on Haven that got bandits stuck.
  • Added some missing no building zones.
  • Fixed a safe spot in the Sanctum Dungeon.
  • Black screen above the Undercroft dungeon is now fixed.
  • Added collision that was missing on wood logs
  • Removed a safe place in water where players could not drown
  • Fixed a gap on top of big walls Fabernum
  • Fix to prevent players to get inside a wall in Melisar Dungeon
  • Fixed a elevator glitch on a wood structure in Melisar Dungeon
  • Fixed a big hole in the Sator dungeon
  • Fixed exploit in necromancy dungeon


Art



  • Added 100+ environmental fixes with a focus on deathtraps, holes and elevators.
  • Fixed an issue with the new twitch cape looking odd on fatter characters.
  • Fixed issue where one of the Shinarian Labyrinth entrance doors would not allow exit via the escape route / drop down due to its placement.


Optimizations



  • Server and client optimizations have been done to all major dungeons.
  • Applied fix to the Unreal Engine source code to stop Etherworld crashing. Niagara was attempting to access nullptr LOD data.


Bugs



  • Fixed an issue with transferring buildings.
  • Fixed issue where you could not change the password of the house you are the owner of if you weren't in the same guild as the house, for example by leaving the guild.
  • You can no longer send stolen items in mail or sell stolen items on the broker.
  • You can no longer use stolen items to fill a buy order.
  • Fixed a bug where falling out of the world, while in dungeons, would rewind the player up onto the surface instead of into the dungeon if the dungeon level was unloaded while falling.
  • Fixed a bug where you could hit TC buildings such as the "chancery" when criminal actions were disabled and you would still turn criminal.
  • Fixed an issue where you were able to fish through the ground.
  • Fixed a bug in the mail system.
  • Fixed an issue requiring multiple bag crafting skills to allow the use of certain bag skills.


Known Issues to be Hotfixed



  • After login the character rendered in the character window is sometimes completely black. We are working on a fix for this.
  • When using key binds to attack, the V key will always overhead.



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Upcoming patch updates

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1 NVIDIA 4070 graphics card

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Patch Notes 2.0.6.25


  • Journal entry for discovering Shinarian Labyrinth should now work.
  • Wisent bags added.
  • Fixed issue causing Siege status to not properly sync when a new node takes over
  • /e, /emote no longer crashes the client.
  • Fixed rare node crash.
  • Updated mastery tooltips
  • Tribesmen AI in Shinarian labyrinth now uses spear instead of sword
  • Title lists now sort unlocked title A-Z and locked titles in % left until unlocked.
  • Mastery Summary now shows with one decimal.
  • Tooltip for mastery xp bar now shows how much more xp you need to get to the next level.
  • Remove white part of the mastery xp bar.
  • Fixed Twitch reward not showing up among rewards correctly.
  • Performance optimization for the latest dungeon.
  • Updated how Haven instances are chosen. Upon login, you are now placed in a populated Haven instance instead of a random one. This makes it easier to play with friends, as you only need to relog to both end up in the same instance.

Patch Notes 2.0.6.20



Mastery System


This patch introduces the Mastery System.
After reaching clade level 20, any Glory that your character earns will contribute to your Mastery Experience. You can open the Mastery System by pressing “Y” or using the micro tab at the bottom of your screen once you have reached level 20.

You can unlock 1000 levels of Mastery and spend 110 Mastery Points on 440+ different mastery Gifts. Levels beyond 110 currently unlock titles.

To unlock a Mastery Gift simply hold down the left mouse while hovering it in the tree. Some Mastery Gifts require an item to unlock and you can only unlock a gift if you have unlocked its parent gift first.

You can at any point refund a Mastery Gift and get your Mastery Point back by holding the left mouse button on an unlocked gift with no unlocked children. This requires you to have one Shard Of Oblivion that will be spent when you refund the gift.

Each clade has a slightly different Mastery Tree but most of the gifts are shared between all clades.

Mastery Gift Types



  • Action Point Pool
  • Profession Point Pool
  • Constitution
  • Raw Constitution
  • Strength
  • Raw Strength
  • Dexterity
  • Raw Dexterity
  • Intelligence
  • Raw Intelligence
  • Psyche
  • Raw Psyche
  • Maximum Health
  • AI Damage Resistance
  • Tamed Pet Damage Resistance
  • Dominated Pet Damage Resistance
  • Ritual Pet Damage Resistance
  • Untamed AI Damage Resistance
  • Physical Resistance
  • Slashing Resistance
  • Pierce Resistance
  • Blunt Resistance
  • Health Regeneration
  • Thirst Regeneration
  • Maximum Thirst
  • Magic Damage Resistance
  • Ecumenical Damage Resistance
  • Spiritism Damage Resistance
  • Necromancy Damage Resistance
  • Elemental Damage Resistance
  • Melee Damage Bonus
  • Slashing Damage
  • Pierce Damage
  • Blunt Damage
  • Damage to AI
  • Damage to Tamed Pets
  • Damage to Dominated Pets
  • Damage to Ritual Pets
  • Damage to Untamed AI
  • Free Armor Weight
  • Free Carry Weight
  • Maximum Stamina
  • Bow Draw Speed
  • Stamina Regeneration
  • Jump Height
  • Fall Damage Reduction
  • Weak Spot Chance
  • Marksmanship Weak Spot Chance
  • Bow Sway Reduction
  • Maximum Mana
  • Mana Regeneration
  • Minimum Mana Regeneration
  • Spell Power
  • Ecumenical Spell Power
  • Spiritism Spell Power
  • Necromancy Spell Power
  • Elementalism Spell Power
  • Chance to Ignore Spell Interrupt
  • Mana Cost
  • Ecumenical Mana Cost
  • Spiritism Mana Cost
  • Necromancy Mana Cost
  • Elementalism Mana Cost
  • Human Warcry Cooldown
  • Human Warcry Duration
  • Human Warcry Magic Damage Resistance
  • Mental Power Cooldown
  • Mental Power Duration
  • Mental Power Magic Damage Resistance
  • Cleric Minimum Mana Regeneration
  • Cleric Minimum Mana Regeneration
  • Mana Regeneration Penalty Threshhold
  • Action Point Pool
  • Action Point Pool
  • Profession Point Pool
  • Alvarin Warcry Cooldown
  • Alvarin Warcry Duration
  • Alvarin Warcry Movement Speed
  • Runner's High Cooldown
  • Runner's High Duration
  • Runner's High Movement Speed
  • Mind Shield Cooldown
  • Mind Shield Duration
  • Mind Shield Magic Damage Resistance
  • Alvarin Sight Cooldown
  • Archer's Shoulder
  • Melee Damage Bonus
  • Oghmir Warcry Cooldown
  • Oghmir Warcry Duration
  • Oghmir Warcry Physical Damage Resistance
  • Rock Solid Cooldown
  • Rock Solid Duration
  • Rock Solid Physical Damage Resistance
  • Inhale Cooldown
  • Inhale Health Reserve Drain
  • Inhale Health Gained
  • Equipoise
  • Stoneskin
  • Strong Back
  • Thursar Warcry Cooldown
  • Thursar Warcry Duration
  • Thursar Warcry Melee Damage Bonus
  • Life Steal Cooldown
  • Life Steal Duration
  • Life Steal Health Gained
  • Battle Cry Cooldown
  • Battle Cry Duration
  • Battle Cry Strength Increase
  • Adrenaline Cooldown
  • Adrenaline Duration
  • Styganthrope Healing Received


Mastery Gifts



  • Added 20 new titles and achievements to unlock.
  • Added Mastery Level to the Steam and EOS leaderboards.


Mounts and Pets



  • Wisents are now rideable.
  • Reduced the pet point cost of Wisents to be closer to horses.
  • Reduced the Taming skill required to tame a Wisent to be closer to horses.
  • Increased pet damage penalty while not having Beast Mastery from 25% to 50% at 0 Beast Mastery. Pets will now deal half damage if you do not have the Beast Mastery skill.
  • Fixed an issue where cougars Precise Bite animation did not play.
  • Increased carcass needed to create a Risen Wisent.
  • Fixed a couple of Lykiator Beastmaster attacks that couldn't be used when mounted.


Balance Changes



  • Poleaxes are now 15% faster to swing
  • You now gain 3 Supply per 100m transported when completing a Supply run, up from 1 per 100m.
  • Increased maximum Supply gained per Supply Goods from 100 to 300.


Trinkets



  • Increased the maximum effect strength tier 2 trinket gems can have when identified or rerolled.


Tasks



  • Fixed Drakon task not giving progress when picking from a spawn near Meduli.
  • Fishing and foraging now have titles and achievements to unlock.
  • Added leaderboards on Steam and EOS for all tasks.


Skills and Clade Gifts



  • Inhale: Increased Health Reserve drained per tick from 150 to 175
  • Inhale: Reduced Health Gained per tick from 12 to 11
  • Inhale: Increased cooldown from 40s to 50s
  • Removed the psyche cost of performing rituals.
  • Removed Taste Identification skill.
  • Fixed issue where bandages were giving 9 Anatomy xp instead of 90.


AI, Creatures and NPCs



  • Increased life time before AI loot despawns from 300 to 480 seconds.


Crafting



  • New armor added: Kallardian Banded


UI and Interactions



  • Lowered the required rank to promote/demote in guilds from 9 to 7.
  • Fixed an issue with the map where large territories would cause an offset
  • Fixed issue in the haven city select UI, where you get a prompt for deleting an item when dragging it to the slot.
  • Melee Damage Bonus now shows with one decimal.
  • Fixed issue with micro tabs not showing tooltips if they were not assigned a key.
  • Added support for shortcut chat command “/e” to emote. So “/e” is the same as the “/emote” chat command.


Keybinds



  • Added keybind for opening the mastery system “Y”


Lighting, Weather and Environment



  • Fixed a lot of the holes in the terrain and environment.
  • Fixed a lot of floating trees.
  • New dungeon added: Shinarian Labyrinth


Server and Networking



  • Optimized some text messages sent from the server to clients.
  • Rebuilt how projectiles are updated on the server.
  • Fixed a rare crash caused by fleeing AI.
  • Fixed a rare crash in projectiles.


Art



  • Potion VFX color when drinking is now changed based on the color value of the potion item itself.
  • Potion VFX is now visually less filled when your potion item has less amount to drink left.


Engine



  • Updated NVIDIA DLSS plugin to version 3.7.2. nvngx_dlss.dll version 3.7.10.0


Bugs



  • You can no longer damage houses with melee if criminal actions are disabled.
  • Removed Epic's engine plugin Animation Budget Allocator because it caused engine instability and crashes in other systems like Niagara.
  • Fixed an issue with ranged combat not giving correct damage if the damage was very high.
  • Fixed a potential crash caused by AI casting Projectiles.
  • Fixed issue where riding did not correctly use the Armor Weight to decide if the rider should be thrown off or not.
  • Fixed issues with the Might leaderboard on Steam.
  • All leaderboards added to EOS.

Patch Notes 2.0.5.29

Haven



  • Updated haven instances so that more new players start on the same Haven instances.
  • You now need to be Clade level 5 to leave haven.
  • Fixed tutorial step with returning to graveyard vendor not showing a visual hint on where to go.
  • Fixed not being able to combine the Warden's Seal halves to obtain the Fledgling Cape on Haven.


Mounts and Pets



  • Added craftable lykiator bags.
  • Lykiators can now be traded in the pet broker.
  • Increased Lykiator passive Slash and Pierce defences
  • Slightly increased passive Lykiator blunt defence
  • Increased Lykiator passive health regeneration


Balance Changes



  • Bows now start to lose damage when below 20% durability. Like melee weapons.


Tasks



  • Updated Fishing task balance. Higher renown tasks now require fewer catches to complete on average, and are more rewarding. The list of tasks each towns fishing taskmaster has is now more localized to fish that can be found closer to the town.
  • Fixed issue that resulted in the foraging taskmasters in each town having an incorrect list of available tasks. Available foraging tasks should be more localized for each town.


Skills and Clade Gifts



  • Ironfur lore no longer auto learns.


AI, Creatures and NPCs



  • Tweaked attack timings on Belbus and Nightsnatcher.
  • Tweaked attack timing in Lykiators Beastmastry attacks.
  • Fixed issue with some Bandits spawning inside walls in Haven cave
  • Haven troll no longer gives Ironfur when extracted.
  • Lykiators now uses the correct zoology skill.
  • Fix visual texture issues on crafted pet bags.
  • Slightly reduced Brute move speed.


UI and Interactions



  • Made some minor tweaks to the look of the compass to make it more visible in brighter light.
  • Fixed so gender doesn't get reset when selecting "Custom Build" in character creation.
  • You can now create buy orders for fish in the broker.
  • Added a lot more journal lore.


Keybinds



  • Removed default behavior of Left/Right arrow keys turning the camera. Add new keybinds for LookUp, LookDown, TurnLeft, TurnRight that can be bound to keyboard input to restore the old behavior.


Lighting, Weather and Environment



  • Fixed floor in the rat cave.


Art



  • Fixed large rock proxy meshes around Sylvan Sanctum.
  • Updated Lykiator head materials.
  • Optimizations
  • Fixed issue with animation budget allocator causing armor parts to randomly stop following player bodies.


Bugs



  • Fixed an issue where Librarians could take your money if you added coins but didn’t buy anything.
  • Fixed Risen Lykiators having Beastmastery abilities.
  • Fixed issue with Defensive Stance skill not correctly working.
  • Fixed issue with Mana Regeneration skill not correctly working.
  • Fixed issue with Unarmed Technique skill not correctly working.
  • Fixed issue with Spiritism skill not correctly working.
  • Fixed missing Lykiator beastmastery skill.
  • Fixed outburst buff being called fireball.
  • Fixed broken task NPC in Hyllspeia.


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Patch Notes 2.0.5.21



What’s New?


This patch has a huge focus on updating the new player experience, updating and improving many areas of the early game. In this patch we also see the introduction of two new task types, Fishing and Foraging, the addition of build presets to character creation and a new mount, the Lykiator!
Haven
Haven has seen a substantial rework of the starting experience and tutorial steps, with the addition of a taming tutorial for obtaining your first horse, followed by integrating the task systems where new players will complete their first tasks.
Dungeon
The Rat Cave on Haven has also received a decorative touch up, more content, and now also includes a boss to fight at the end.

Guild Finder


We have added a brand new way for players to connect to a new guild and for guilds to find new players: the Guild Finder.
Once you have left Haven you can open the guild finder by pressing G, the guild finder can also be found among the micro tabs in the lower middle of the screen.
Using this tool you can set up search criterias and search for guilds that could suit your style.
Guild Members at rank 8 or above can use the guild finder to setup their Guild Profile, once the profile is filled in other people using the guild finder can find and contact or directly join your guild if allowed.

New tasks



  • Fishing tasks have been added to all cities.
  • Foraging tasks have been added to all cities.


Mounts and Pets



  • Slightly decreased Black Bear unmounted chase speed.
  • Slightly decreased Brown Bear unmounted chase speed.
  • Slightly decreased White Bear unmounted chase speed.
  • Slightly decreased Taur Dog unmounted chase speed.
  • Slightly decreased Wolf unmounted chase speed.
  • Slightly decreased Belbus chase speed.
  • Lowered chance to get knocked down by low riding skill and increased skill gain when knocked down.
  • Added small feedback message for when a pet loses health due to hunger.


Balance Changes

  • Removed the random element when healing using bandages. You will now always heal the same amount between 10
  • 40 health based on your Anatomy skill level. Previously you would get healed in the range of 28
  • 53 when at 100 anatomy skill.
  • Pets now always get healed 30 health (+ 0
  • 10% of it's max health based on your veterinary skill).
  • Note that taking 10+ damage during the bandage effect still significantly reduces the amount healed by bandages.


Trinkets



  • Trinkets that gave skill levels to survival now give levels to swimming instead.


Tasks



  • Renown capped at 300 on Haven
  • Changed the text shown when you get a new task to be more descriptive.
  • Task waymarkers on the horizontal compass now show task progress.
  • Adjusted the spawn rate of most pickable spawners.


Skills and Clade Gifts



  • Capped the maximum Clade Level you can reach on Haven to 8.
  • Fixed an issue where 'time left' for books didn't take the human clade gift for reading into account.
  • Removed chance to not get anything when you are mining or woodcutting
  • Removed all secondary parents from the skill system.
  • Sprinting skill now impacts stamina drain more when sprinting. Stamina drain at 100 skill is unchanged.


Action Skills



  • Removed 'Unarmed Technique' from 'Combat Techniques' parent. 'Unarmed Technique' is now only a child of 'Brawling'.
  • Removed 'Armor Training' from 'Sprinting' parent. 'Armor Training' is now only a child of 'Combat Manouvering'.
  • Removed 'Resistance Swimming' from 'Endurance' parent. It is now only a child of 'Swimming'.
  • Removed 'Mounted Archery' from 'Archery' parent. 'Mounted Archery' is now only a child of 'Controlled Riding'.
  • Removed 'Mounted Combat' from 'Melee Combat' parent. 'Mounted Combat' is now only a child of 'Controlled Riding'.
  • Removed 'Poleaxes' from 'Spears' & 'Axes' parents. 'Poleaxes' is now a child of 'Melee Combat' like the other weapon groups.
  • Changed 'Poleaxes' to now be a Primary skill.
  • Removed 'Poleswords' from 'Spears' & 'Swords' parents. 'Poleswords' is now a child of 'Melee Combat' like the other weapon groups.
  • Changed 'Poleswords' to now be a Primary skill.
  • Removed 'Active Regeneration' from 'Resting' parent. 'Active Regeneration' is now only a child of 'Endurance'.
  • Removed 'Meditation' from 'Resting' parent. 'Meditation' is now only a child of 'Vitalism'.
  • Removed 'Resting' skill and made the effective 100 default behavior. All new characters will now rest with full effectiveness.
  • Removed 'Unarmed Blocking' skill.
  • Removed 'Blocking Endurance' skill and made level 100 the default behavior.
  • Removed 'Momentum' skill and made level 100 the default behavior.
  • Removed 'Combat Movement' skill and made level 100 the default behavior.
  • Removed 'Feint' skill and made level 100 the default behavior.
  • Removed 'Damage Assessment' skill.
  • Increased 'Anatomy' experience gained from using a bandage to 90.
  • Removed 'Swimming' from 'Survival' parent. 'Swimming' is now a child of 'Athletics'
  • Changed 'Swimming' to now be a Primary skill.
  • Removed 'Survival' skill.
  • Moved 'Combat Balance' skill to now be a child of 'Balance'
  • Moved 'Balance' skill to now be a child of 'Athletics'
  • Removed 'Footspeed' skill and made level 100 the default behavior.
  • Removed 'Breathing Technique' skill and made level 100 the default behavior.


Profession Skills



  • Removed 'Alchemical Dissolvents' from 'Alchemy' parent. 'Alchemical Dissolvents' is now only a child of 'Petrology'.
  • Removed 'Alchemy Contraptions' from 'Alchemy' parent. 'Alchemy Contraptions' is now only a child of 'Crafting Appliances'.
  • Removed 'Cuprite Lore' from 'Alchemy' parent. 'Cuprite Lore' is now only a child of 'Alchemical Mineralogy'.
  • Removed 'Arthropod Produce Lore' from 'Arthropoda' parent. 'Arthropod Produce Lore' is now only a child of 'Animal Materials'.
  • Removed 'Honey Lore' from 'Arthropoda' parent. 'Honey Lore' is now only a child of 'Arthropod Produce Lore'.
  • Fixed duplicate of 'Honey Lore' under 'Arthropod Produce Lore'.
  • Removed 'Wool Lore' from 'Textile Lore' parent. 'Wool Lore' is now only a child of 'Fur Lore'.
  • Removed 'Ironwool Lore' from 'Textile Lore' parent. 'Ironwool Lore' is now only a child of 'Fur Lore'.
  • Removed 'Asymmetrical Bow Crafting' from 'Recurve Bow Mechanics' parent. 'Asymmetrical Bow Crafting' is now only a child of 'Long Bow Crafting'.
  • Removed 'Axe Crafting' from 'Blunt Weapon Crafting' parent. 'Axe Crafting' is now only a child of 'Basic Blade Crafting'.
  • Removed 'Silk Lore' from 'Textile Lore' parent. 'Silk Lore' is now a child of 'Arthropod Produce Lore'.
  • Removed 'Ironsilk Lore' from 'Textile Lore' parent. 'Ironsilk Lore' is now a child of 'Arthropod Produce Lore'.
  • Removed 'Bloodsilk Lore' from 'Textile Lore' parent. 'Bloodsilk Lore' is now a child of 'Arthropod Produce Lore'.
  • Changed 'Arthropod Produce Lore' to now be a Primary skill.
  • Removed 'Cotton Lore' from 'Textile Lore' parent. 'Cotton Lore' is now a child of 'Botany'.
  • Removed 'Textile Lore' skill.
  • Removed 'Recurve Bow Mechanics' from 'Composite Bow Composition' parent. 'Recurve Bow Mechanics' is now a child of 'Decurve Bow Mechanics'.
  • Removed 'Composite Bow Composition' from 'Bowyery' parent. 'Composite Bow Composition' is now a child of 'Self Bow Composition'.
  • Removed 'Alchemical Mineralogy' from 'Petrology' parent. 'Alchemical Mineralogy' is now a child of 'Mineralogy'.
  • Removed ‘Reading’ skill and made level 100 the default behavior. All new characters will now read with full effectiveness.
    AI, Creatures and NPCs
  • Taur Dog animations have been adjusted to better sync with animation and damage.
  • Added better support for ambush spawners.
  • AI spawned using ambush spawners now also shows a compass marker when you have an active task to kill them.
  • Removed flee chance from Bandit Leaders.
  • Fixed the small leash radius of a certain Risar camp.
  • Improved group fleeing behavior to avoid AI "loop fleeing"
  • Improved fleeing AI that reaches their leash limit.
  • Equerry is now called Stable Master.
  • Taskmasters now sell more basic items for their task coins.
  • Reworked the ambush spawner code.
  • Chicken and pigs are now easier to tame.
  • Tweaked ambush spawners to not spawn in cities and dungeons.
  • Removed push from undead attacks.
  • Added a small message for when your pet is low on loyalty and should be cared for.


UI and Interactions



  • Added a new starting panel in character creation for selecting premade builds. Using the freeform character creator is still possible via the 'custom build' option.
  • Added a new UI, the Guild Finder.
  • Added a togglable state for weight that consists of ‘Locked’, ‘Decrease’ and ‘Increase’ states. Locked will cause you to never gain or lose weight (your max health reserve can not change), Decrease means weight can only decrease, and increase means weight can only increase.
  • The loading screen tips have been updated with more useful tips.
  • Added many new entries to the Journal which were previously empty.
  • Updated Journal entries for every town to be more descriptive.
  • Added Journal to the micro tabs (default keybind J).
  • Added Guild Finder to the micro tabs (default keybind G).
  • Update the guild member statistics tooltip.
  • Fixed a description error in the reputation tab.
  • Adjustments to character positions in main menu
  • Updated the TC siege window UI art.
  • Updated Task system UI.
  • Added a different message when trying to ride when encumbered, based on armor or inventory weight encumbrance.
  • Fixed brief game freeze related to initialization of keybinds during game startup and when changing game options.
  • Fixed an issue with the Guild Window/Territory Window not displaying information.
  • Changed how markers on the compass look and act.
  • Fixed an issue where "Auto gathering" would start before fully finishing the interaction circle once.
  • Tutorials now highlight micro tabs.
  • Vendor items with long names now clip instead of scale.
  • Task/Tutorial tracker is now darker.
  • Opening most crafting UI's now require you to hold R for 0.25s instead of 1.0s
  • Opening most NPC UI's now require you to hold R for 0.25s instead of 1.0s
  • Minor tweaks to the look of the social window.
  • Added a large amount of pictures (thank you ATC Forgiven) to the journal.
  • You no longer have to be friends to whisper another player.
  • Added option to only show whispers from friends and guild members in the settings
  • Journal discoveries like dungeons now show up on the map once found. These will show information from the journal when hovered.
  • Updated the fanfare you get when you gain a clade level or add something to your journal etc.
  • Fanfare can now highlight the microtabs in the lower center of the screen to indicate that you for example have unspent clade levels.
  • Updated the map UI so that it no longer zooms by simply making the entire UI larger.
  • If you are close to a taskmaster it now always shows on the compass.
  • Added a lot more languages to the guild finder.
  • You now get fanfare when completing a tutorial type.
  • Updated a lot of journal entries.
  • Added so Vendors that only take specific items as payment will now not take more items than needed to pay for what you are buying from them.
  • Fixed an issue where Tasks could be brought from Haven to Myrland.
  • Tutorial and task markers now show up on the map.
  • You can now discover individual entries in the journal even if they do not have separate journal entries. For example you get discovery for each spider cave but there is just one journal entry.
  • Updated the UI when you leave Haven.
  • Fixed a bug that made it so that you could not take out items when moving them from Haven to Myrland.
  • You can now bring any quantity of equipment from Haven to Myrland.
  • You can now bring 10G instead of 3G from Haven to Myrland.


Keybinds



  • Added keybind profiles. Existing keybinds will be reset to use the new profile system.
  • You can add/change/rename profiles in the game options. Keybind profiles are saved in GameUserSettings.ini.
  • You can associate a preferred profile with your Main and Second character. The game will auto
  • switch to the preferred profile when you login.


Sound and Audio



  • Fixed vendor sounds not being affected by the volume slider.


Lighting, Weather and Environment



  • Fixed a bug where parts of dungeons would not be fully loaded when logging in causing players to fall through the world.
  • Fixed bug where some rooms in dungeons would randomly not appear to the player no matter how long they waited nearby.


Server and Networking



  • Added localized server regions for dungeons to improve client and server performance. Players will no longer retrieve updates from the server for things like characters and loot from inside the dungeon when outside on the surface and vice-versa. This is only applied to the Tindrem Sewers for an initial run. It will be applied to the rest of the world in the next patch.
  • Pets cannot be given commands across server regions. This means that a pet inside a dungeon can no longer receive commands by a player outside a dungeon. This change only applies for Tindrem Sewers in this patch and will apply to all dungeons in the next patch.
  • Fixed issue with player movement updates that caused excessive rubberbanding during network lag. Players with bad network connections moved erratically and were hard to fight in battles.
  • Fixed issue where secondary characters that claimed an account reward would have that reward removed after a certain time.
  • Removed AFK kick timer.
  • Fixed a couple of rare node crashes.


Art



  • Add a cliff back that was removed by mistake in the northern parts of the world.
  • Fixed beard being removed by the rustic garments hat.
  • Various environmental fixes.
  • Several collision Fixes on various objects and pillars.


Optimizations



  • We have optimized multiple parts related to character animations and meshes to improve CPU performance when many characters are present.
  • All character animations are now compressed using the engine ACL plugin. The previous update with ACL was only partially applied to the game.
  • Applied the engine animation budget allocator to character meshes.
  • Animation logic adjustments to reduce the need for animation sampling.
  • Reduced CPU usage for the paper doll character by disabling its collisions.
  • Cleanup of unused and deprecated anim curves.

    Engine


  • Updated AMD FSR plugin to version UE5.3 3.0.4.
  • Updated NVIDIA DLSS plugin to UE5.3 3.7.0b (DLSS DLL version 3.7.0.0).
  • DLSS preset changed from Preset C to Preset E.


Bugs



  • Fixed being able to buy items & create buy orders on the broker using stolen gold.

Sprint 3 PTR Starting 22nd Of May!

Greetings Mortals,

The PTR for the Sprint 3 patch will open up starting next week on Wednesday the 22nd of May, in the CEST timezone.

The PTR will be up for a few days, so you should have plenty of time to hop in and have a look around. This patch includes a very long list of updates and changes to the new player experience, and we will greatly appreciate everyone who takes the time to make a new character and give us some feedback about the new tutorial and Haven experience.

This next update also comes with a new mount the Lykiator, along with new task systems, the usual healthy list of bugfixes, many quality of life improvements and some impactful balance changes.

PTR Content

To learn more about what you can expect to find on this PTR, the previous Into the Vault #140 post here on our website goes into some detail:

Into the Vault #140 – Development Update

We can’t wait to see you on the PTR!

The Star Vault Team

Patch Notes 2.0.4.18

Magic



  • Fixed new issue with Outburst getting stuck in its charge state.
  • Fixed new issue where some Elementalism spells like Shock did not work.
  • Fixed new issue where the Elementalism Desk vendors could not be used.


Melee Combat



  • Fixed new crash when swinging with melee weapons due to extra wall detection checks.
  • Fixed an issue that would cause a miss during a parry window to preserve the counter attack.


Haven



  • Fixed issue with new characters ending up on a Haven instance with a code lower than 200 meaning no one could switch to their server.
  • Fixed some issues with spreading players out on different Haven servers depending on when they play.


AI



  • Fixed an issue when an AI that leveled up did not properly scale up its attacks damage based on its level.


TC



  • TC Banks now only have static ranged guards.


UI



  • Fixed an issue where the Sieges section didn’t update correctly when opening the panel in the Social window.


World



  • Disabled collision on a few problematic bushes in melisars vault
  • Add levers for doors where you could previously get stuck if you didn't have a key on the inside.


Server and Networking



  • Fixed a rare node crash.
  • Fixed the long loading times for epic users.