Rebalanced drop rate and value of various gatherables that were rarer than intended.
Adjusted prices of various items.
Changed the appearance of Glimmercaps to be more visible.
Increased size of Sweat Salt and Rock Crystal gatherables.
Adjusted tooltips to various items.
Added dialogue to Tindrem, Toxai, and Jungle Camp Elementalism NPCs.
Fixes
Fixed a bug where crosshair would sometimes end up in the corner of the screen.
Fixed a bug where you could phase through the wall behind you when getting knocked off a mount.
Fixed a crash related to interacting with house chests.
Fixed decorations in some houses being in the wrong spot.
Fixed issue with sandspout spell.
Fixed issue with boulder spell.
Known Issues
The item description of pitch says “made from rock oil” when it should say “made from coal”.
Patch Notes 1.0.15.0
Greetings Mortals!
Welcome to an exciting new update for Mortal Online 2!
Get ready to harness the power of the elements like never before with the first stage of the revolutionary new magic school, Elementalism, which adds an exciting new dimension to spellcasting with the addition of projectiles. To help you master the elements, you'll find groups of elementalists scattered throughout Myrland who will aid you in your journey.
With each consecutive update to the school, you'll gain access to even more spells to add to your arsenal, making Elementalism an exciting addition to your magical pursuits.
But that's far from all!
This patch also brings with it an expansion to alchemy, giving you the ability to refine new items, discover new resources, and uncover new effects from ingredients such as the ability to resist magic damage. And with the inclusion of longawaited qualityoflife changes, such as the ability to slowly walk while casting spells, a new dismounting system, and allowing pets to enter houses, this update is sure to make your time in Mortal Online 2 more enjoyable than ever before.
Join us and explore the new school of Elementalism, further your studies in the art of alchemy, and give your furry companions a welldeserved rest under the safety of your home in this latest update to Mortal Online 2.
See you in Nave!
Added
Added a new school of magic, Elementalism.
Added new Alchemy effects to discover and experiment with.
You can now get knocked down while mounted. You will be stunned for three seconds when knocked off the mount. The mount will flee and ignore commands for the stun duration and then stop.
Added a 10 unit vial to the Vial Vendor.
Added a new Background Volume option to Audio settings. This allows you to set the volume for the application when it is minimized or out of focus.
Added crash recovery for scenarios that cannot be handled by Unreal Engine’s crash reporter. The player will be sent back to the main menu with an error message that is automatically sent to the developers instead of the game silently crashing to the desktop.
Added a new checkbox in settings for Use Character Async Loading that is enabled by default. Enabling this will greatly reduce loading stalls on the CPU as you move around. This will not help with world streaming stutter.
Quality of life
Improved the automatic unstuck feature. The game should no longer default to the upwards direction. Getting stuck in for example a house or boss trap door should now push you in a reasonable direction.
Fall damage removed from sliding. Only free fall should cause fall damage. A free fall will still happen when sliding down a slope that suddenly becomes too steep.
Removed some edge case scenarios that would cause large fall velocity values to happen when running out from ledges. This would cause some stairs to give large fall damage values.
When rightclicking items into the Refining & Extraction UI, they will now fill empty slots first if possible, before replacing a filled, but available slot.
You can now finish a Split stack operation by pressing enter.
Players can now stop and dismount while moving equal to or slower than the first speed (walking).
Players can now stop and dismount at any speed while swimming.
Players will now see a message that they can't dismount while falling.
You can now sip potions (consume 1 unit per rightclick/hotkey) or you can hold rightclick/hotkey for 0.5 seconds to quickly consume as much as possible.
Updated the character deletion message to be more clear on what is lost when deleting your character.
Client ping detection will now start once the loading screen closes and the player is ready to play instead of when the player logs in.
Adjusted ping kick to be less sensitive while we gather ping statistics from player connections.
Balance
Base stamina regeneration has been increased by 5%. This applies to all clades.
Rebalanced the lower weight classes attribute modifiers, there are now more benefits to weighing less.
Tower shield weights have been increased.
Increased the base swing speed of Poleswords by 15%. (This does not apply to existing Poleswords)
Slightly increased piercing damage on 2H Warhammer.
Increased the material cost for 2H Warhammer, this will also result in higher blunt damage.(This does not apply to existing 2H Warhammers)
The spell ‘Atrophy’ now lasts for 15 seconds, and reduces AI speed by 50%.
The spell ‘Mental healing’ now adds a buff to affected targets (never affects caster), granting increased mana regeneration for 15 seconds.
Rebalanced 'Blood Kua' stats.
Increased speeds of most horses to be closer to the desert horse.
Strong and slow horses now turn and accelerate slower than weak and fast horses.
Desert horse stamina drain lowered to ensure they still have something unique to them and are appealing in their own way.
Mount boost speeds were increased, boost stamina drain increased and boost duration set to 5 seconds.
Risen mounts rebalanced to have the same speed & stamina pool, lower stamina drain (and lower health) than their living and more sturdy counterparts.
Human clade gift 'Southerner' now reduces fire damage taken by 9%.
Human clade gift 'Northerner' now reduces cold damage taken by 9%.
Thursar clade gift 'Thermoregulation' now reduces fire & cold damage taken by 6%.
Combat
You can now walk while casting magic from any magic school. (You may also sprint while casting Necromancy spells as usual).
Increased 2H Warhammer hitbox in order to reduce handle hits.
Lances now have a chance to knock down if you hit the opponent with the tip.
Lances can no longer be used on foot. Mounted only.
Lances can no longer "swing" on mount. Only couching (thrust) can be used.
You can no longer enter combat mode with a weapon that is not allowed. For example lance on foot or certain bows on mount.
Earthquake will now dismount players. Players are protected for the first few seconds after mounting a pet.
Fixed issue where arrows would not slow down in some water volumes.
Animations
Disabled other animation sequences from playing while in mercy mode (emotes, skills, buffs, etc).
Made players have less floatylooking walking and running animations when releasing attacks.
Made creatures less rigid in slopes by realigning their body a bit.
Fixed issue where AI would move in slow motion for the first update after spawning.
Fixed a bug where the bow string would get stuck in a pulled state when unequipped.
Fixed a bug where players would slide around with no running animation after dismounting.
Fixed a bug where the player was considered as not mounted while still in the dismount animation sequence. Player is now on foot after the dismount sequence is done.
Fixed issue where player capes would stretch across the screen when not being rendered for a while.
AI
Added support for volumes to the navmesh system. AI will now be able to navigate around the main structure in player buildables.
Nonpet AI will leash when following a player going into a house and otherwise ignore players in houses.
Pets will no longer teleport in or out of houses. Closing the door will stop a pet from entering or leaving the building.
The inhouse navigation is not ready which means that pets will ignore decorations and teleport between floors instead of using the stairs.
House contractors (NPCs) are now spawned on the correct floor.
Creatures will now stop and turn towards the tamer while being tamed.
Razorbacks now have directional attacks. (Left, right, and center)
Optimized AI movement to reduce the number of sent network packets.
Improved responsiveness of pet follow behavior. Pets would previously have a bit of a delay when reacting to the new owner position.
Pets now have a "chill distance" where they don't move around if the player hasn't moved too far (~2m). Players can issue an extra follow me command to get them to move closer.
Pets will now try to follow the player above or below when it can't reach the spot where the player is. For example if a player is standing on a tall pillar the pet will still try to follow below.
Adjusted enemy AI and pet follow distance (how close they will move to a target).
Improved the vertical attack reach for AI to be more reasonable. AI could previously get extreme reach in some attacks which could cause them to reach players way above them in for example dungeons.
Decreased leash range on all Risar in Risar Dungeon.
Creatures being tamed will no longer slide around during the taming sequence.
Fixed an issue with creatures moving and turning erratically when following someone. This was most noticeable when having multiple pets follow you, for example horses would rapidly turn their head back and forth for no reason.
Fixed a bug where AI sometimes got stuck in a moving pose at the end of a path.
Fixed a bug where AI was sometimes detected as moving at the end of paths.
Fixed a bug where AI would ignore turnto commands, for example when being tamed.
Fixed a bug where AI would reset rotation after being teleported. Pets for example will now look at the owner after teleporting.
Fixed an issue where AI would sometimes switch level/floor when following a target above or below it.
Fixed an issue where AI could get line of sight into player houses and attack players through walls when close enough to the building. Large creatures like the Campodon were used to abuse this.
Fixed an issue where the pet would sometimes run past the owner instead of getting close.
Fixed an issue where The Vessel could be attacked while invisible during the poison phase.
Misc Changes
Bad weather may now occur more often.
Percentages removed from health bars to make it look cleaner.
Consume effects have been reworked into buffs, you will now see what consume effects are affecting yourself and your target (some will remain hidden on targets).
Removed the onscreen film grain effect that was visible when at low stamina.
Updated buff UI.
Updated Spellbook UI.
New arrow icons for every type of arrow.
Sounds
Removed the scraping sound effect that played when starting a swing while your weapon was inside someone.
Fixed pig taming sound not adjusting to the game audio settings.
Fixed missing sounds on Tupilak attacks.
Fixed broken sound on Horses that did not fade out.
Lowered the volume on some of the storm weather SFX.
Optimizations
Several world streaming changes to reduce loading stutter.
Adjusted implementation of Character Distance CPU Optimization (option in settings) to improve performance with less artifacts.
Optimized handling of player attachment to pets to improve CPU performance.
Optimized character findlookat method to use less CPU.
Optimized loading of groups of pickables to improve CPU performance.
Various tick function optimizations to improve CPU performance.
House decorations now have a max render distance, the render distance is scaled by the View Distance game setting. Default is 50m from house walls at 200% View Distance.
Cast shadows for pickables are now turned off by distance based on shadow quality setting.
Restructured some animation logic to improve CPU performance.
Removed player login and logout visual effects at far distances as it is a bit expensive on performance. Players will also only play the logout effect when standing still.
Characters no longer spawn blood drip decals when running around with less than 70% health. This will be revisited in the future.
Made several improvements to the network side of the server. This should increase performance when many players are in the same area.
Fixes
Fixed an issue that would allow lower ranked guild members to kick the guild leader while they are offline.
Fixed Crawling Hands not working as expected.
Fixed bug where players would sometimes load in naked instead of having gear.
Fixed bug where the check for criminal actions was inverted when checking if a pet skill was allowed.
Fixed a bug where a character would be put in ragdoll at the last moment of mercy mode without being killed, leaving the character in a permanent living ragdoll state.
Fixed bug where you could use a nonempty keg/vial for alchemy, causing you to lose all the existing potion within.
Fixed issue where the low detail version of buildings would be missing the door so that players could enter houses when they were not loaded in.
Fixed a bug with items in the mail where you could not see the quantity of items sent by, or to you.
Fixed several safe spots in the Risar Dungeon.
Fixed several UI bugs when certain fanfare events play.
Fixed a bug where loading screen would restart its fade when logging out, showing the HUD momentarily, before returning to the main menu
Fixed a bug causing item slots to sometimes get stuck upside down.
Fixed some problematic stairs in many dungeons that were often difficult to walk on due to collision problems.
Fixed a bug where a character would not play the mercy mode state if it was put in mercy mode a second time within a few seconds.
Fixed a crash that would occur when the game was about to shut down.
Resting should now cancel a spell cast. And Spell casting should stop resting.
Fixed a crash that would occur if you got disconnected during the loading screen.
Fixed an issue where the loading screen would get stuck at "Loading player data..." when losing connection to the server.
The face customization screen no longer gets stuck in the UI if the player is disconnected from the server during character creation.
Fixed trinkets generating their gem an additional time when looted from a world loot structure (chest etc), resulting in not looting a trinket with the intended gem.
Fixed a bug which caused newly equipped trinket effects to not recalculate armor values on current equipped armor.
Fixed a bug where a player could end up on the roof when being pushed by other characters into a corner.
Fixed an issue with Rotten Walkers not reacting to weapon impacts on kill.
Fixed an issue where log out would not be canceled after taking damage.
Fixed an issue where the Ecumenical spell icons had an unintended white border around them.
Updated buff UI and fixed target frame UI misalignment.
Fixed issue where buttons would remain "focused" after clicking them making it possible to press the button with spacebar afterwards.
Fixed bug with age potions where you were able to have a height below or above whatever your age allowed.
Several miscellaneous environment art fixes.
Fixed issue causing journal discoveries for MK sewers and some bosses to not save properly.
Fixed the water lizard’s eye textures.
Removed an inaccurate paragraph in the tutorial.
Fixed a bug where 'defensive stance' would heal you if damage was reduced to less than 0.
Fixed a bug where rightclicking items in inventory did not register all clicks.
Fixed a bug where Greater Natorus, and Blast furnace were not giving the 3% bonus yield as intended, when the ‘Metallurgist’ clade gift was active.
Fixed a typo where both Natorus and Greater Natorus skills had the same skill descriptions.
Possibly fixed the issue with players getting launched into the air by some meshes like rocks by disabling a feature in the movement component. Please report to us if it still happens as the issue is hard to reproduce.
Fixed issue where moving a building would cause the building and its contents to be desynced across clients until the next server reboot. This only happened when GMs had to move a building.
Zoology skills no longer say they affect taming and domination chance because it is not the case.
Fixed issue with certain Influence subskills, they were not auto learning so players could never get the mastery for some creatures.
Fixed issue where Epic Online Services and EasyAntiCheat would reinitialize when returning to main menu when it shouldn’t have, which caused some players to have to restart the game.
Patch Notes 1.0.12.12
Added
Upon losing standing you now get a fanfare announcing that "You are hated by the Tindremic Empire" for example.
Added a fanfare message when notable things happened, such as creating a guild or catching a legendary fish.
Added more Wildlife spawners.
Added a new type of ambush spawner.
Changes
Made certain beast mastery attacks not be usable without criminal actions enabled.
Increased pet point cost of wolves and direwolves.
Krampos has now left Tindrem.
You now regain stamina slowly when swimming normally.
Fixes
Fixed bug where the helmet of a player or AI would not play the dissolve effect when dying or logging out.
Fixed trinkets generating their gem an additional time when looted from a world loot structure(chest etc), resulting in not looting a trinket with the intended gem.
Fixed bug where pets max health was showing 0.
Fixed new pet icon level not updating when pet levels up.
Fixed wrong pet icon on Snapping Turtles.
Fixed pet frame name not getting updated when renaming pet.
Fixed bug where you could not delete items after being hit by something tamable/dominatable.
Fix being able to level up a skill when its parent was not unlocked(veterinary skill issue).
Fixed Horse attack sounds that did not fade correctly.
Fixed missing Tupilak attack sounds.
Fixed being able to mount when encumbered.
Fixed bug where zoology lore would increase the amount you healed a creature.
Removed the auto re-enter combat mode function after using a spell while in combat mode.
Balanced to queue system based on the data from this weekend.
Fixed several issues with bosses.
AI that is not tamed will no longer use attacks that cause them to become hungry.
Known Issues
Crawling hand spell is currently not working as intended.
Patch Notes 1.0.12.8
Added
Krampos now speaks!
Risen Molvas
Changes
All risen pets except the Tupilak now have a focus threshold of 1. This means they will do full damage without building any focus.
Stamina is no longer affected by heat. We will revisit this for Sprint 4.
Unstabled or traded pets now default to being passive.
Changed the way buffs show up in the UI to fix the issues with buffs now correctly showing.
Fixes
Magic Reflect now correctly works against AI spells.
Celaeno taming range increased, this should fix the issue with dominating them.
Terror Bird sound now has better falloff, it should not be as loud.
Fixed odd attack behavior on all crabs.
Fixed issue with hit impact sounds not correctly changing depending on what armor you hit.
Removed random wait time for all focus attacks after the attack was completed.
You can no longer place horse equipment on Molvas.
Fixed issue where several buffs would show up with the incorrect time on clients.
Several typos were fixed.
Tweaked Raffle bag locations.
Fixed Celaeno meat not being extractable when butchering.
Pet messages are now exempt from spam filtering.
Known Issues
Risen Movlas have no rise animation.
Crafting window has a bright glare in some weathers or regions.
Patch Notes 1.0.12.7
Greetings Mortals!
Today's update brings with it everything that is listed under the Sprint 3 section of the roadmap. (https://www.mortalonline2.com/roadmap/) So without further ado, let's get right into it!
The long awaited Beast Mastery skill is now available. Tamed creatures may now be controlled in ways previously not possible. Allowing skilled beastmasters to command their creatures with a myriad of new abilities. Many of which are unique to specific creatures. Take a look at the dedicated Beast Mastery section below for additional information!
A loyal steed is essential for every seasoned adventurer. However for those of you who wish to ride something more imposing, there is now an additional option. The Molva makes its debut in Mortal Online 2, ready to join you on your next journey across Nave!
And while you are trekking across the world, be sure to look up towards the sky. The new weather system arrives with this update, overhauling the look and feel of the weather across the entire continent.
Some quality of life features have also been added to the housing system. House owners may now demolish their houses in an easier manner, as well as transfer the ownership of their home to another player.
Last but not least, a familiar figure has decided to visit Tindrem. Be sure to get into the holiday spirit by paying them a visit!
There are many more additions, changes, and fixes in this patch. So as always, take a look below and let us know what you think!
See you in Nave!
Added
Krampus is visiting Tindrem.
New weather system added.
New Beast mastery system added.
Added around 100 new AI attacks. These are used in Beast Mastery but normal AI can also use them.
Added around 50 new buffs and debuffs.
47 new skills added.
The Molva has been added to the game.
You can now trade your building to another player using a button in the building settings UI.
You can now toggle ‘demolish mode’ for buildings using a button in the building settings UI. The building will continuously lose health every hour and be destroyed within a few hours. This may be canceled by hitting the demolish button once more to stop the process. Your upkeep attached to the house will be lost when the house is destroyed.
Beast mastery Beast mastery has been added to the game.
Pets now have a new resource called focus. You can see your pet’s focus in the pet frame. Each pet has a focus threshold indicated by a white ring on the focus meter. If your pet’s focus is below the white ring the pet will deal less than full damage, once above the threshold the pet will deal full damage.
Pets gain focus by being in combat. If the tamer looks at the pet or what the pet is attacking,and stays close to it the pet will gain focus faster. Pets that are mounted will also gain focus. The amount of focus the pet gains is also impacted by the tamer’s Beast Mastery skill.
Almost every creature in the game that is tamed or dominated now has 4 pet skills that the tamer needs to trigger for the pet to use them in combat. These pet skills cost focus.
To trigger a pet skill drag it to the action bar and press the button shown on the action bar slot. Pet skill has a minimum focus required, this is the amount of focus the pet must have built up to be able to use the pet skill. Each pet skill also has a focus cost, this is the amount of focus removed from the pet when the pet skill is triggered. Some pet skills also have a target requirement, some require you to target the pet itself, some require you to target the pet’s current target etc. You can see these requirements, if there are any, in the tooltip for the pet skill. If you fail to target the required target the pet will lose the focus cost of the pet skill but will not trigger the skill.
Pet skills can be unlocked by leveling up or finding certain skills. If a pet skill is locked you should see what you need to do to unlock it by hovering the pet skill.
If you correctly target the pet skill and the pet has the required focus to trigger a skill the skill is queued on the pet. This means that the next attack the pet does will be the pet skill. Pet’s do not instantly trigger the pet skill, instead it will trigger once their current attack is finished. You can only queue one pet skill per pet.
All damage done by a tamed or dominated pet is now also scaled using the Beast Mastery skill.
Changes
You now see buffs and debuffs that your target has on the target frame. Some buffs like Magic Reflect can only be seen on yourself and your pets.
All pets are now shown in the pet frame, not only mounts.
All pet command icons are now a combined icon with the pet’s portrait as the background.
Removed the default behavior that made several AI-attacks be reflected when the AI’s target had magic reflect.
Added better text feedback when your pet uses a specific attack on someone.
Buffs and debuffs now use a much smaller icon.
Improved tooltips and descriptions of AI commands that have been dragged to the hotbar.
Character body shape (clade, fat/fit, etc) is now cached in the animation state which improves animation thread performance by roughly 30% on humanoids (players, NPCs, Risars).
The mount will now come to a full stop before letting the player dismount. Previously the player could start the dismount animation while the mount was still slowing down.
Players can now cancel an ongoing dismount command while the mount is still moving by pressing W to accelerate again.
Veterinary skill is now a secondary skill under animal care.
Veterinary timers reduced to match player bandaging timers.
Improved Weather system effects.
Rebalanced pet carry weight, pets now have different max carry weight, and you can now see pet carry weight and max weight when opening their bags.
Mount stats have been adjusted
Friend list max size increased from 100 to 200.
Broker now shows the date the item was added.
Oghmir pipes can now be stacked up to 10.
New sell values on many gem types.
Many creatures have been rebalanced for the addition of BM abilities.
Spear wielding Sators now also have Overhead and right attacks.
Artifact pieces are now added to various loot tables. The existing complete artifacts have been removed.
Trinket Amulet effect Beast influence has been replaced with Alchemy due to Beast influence being removed from the game.
Trinket Amulet effect Veterinary has been replaced with Bow crafting due to Veterinary being changed to a secondary skill.
Fixes
Fixed rare server issues that could cause parts of the world to crash.
Fixed bug which caused you to never be able to cast spells until death or relog.
Fixed issue where the mount speed boost (double tap W) would throttle down after 10 seconds even when the boost had been canceled causing the mount to throttle down to a lower speed than intended.
Fixed issue with mount speed boost being canceled if the player double tapped W a second time after boost was active. Tapping W multiple times in a row should now ensure you end up in the boost state.
Fixed visual bug where it looked like you could add a stolen item to the trade window.
Fixed not being able to transfer items to a stack of items in a bag/pet if it was full.
Fixed not being able to fill the last slot in pet bags if the pet had armor equipped.
Fixed Human clade gift 'Warcry' would decrease outgoing magic damage instead of incoming.
Fixed an issue with Crab attack behaviors.
Fixed an issue with the eyes of Shoreprowers.
Fixed an issue with the Necromancer Boss that allowed you to kill him quicker than intended.
Several environment art fixes.
Several typos fixed.
Possible fix for the invisible gear issue. If this happens past this patch please report it!
Patch Notes 1.0.10.15
Greetings Mortals!
In today's update we're bringing you a batch of improvements, quality of life changes, and new content!
The sewers of Morin Khur are now open for intrepid adventurers to explore! In addition to the new sewers, there is a new batch of point of interest locations. Along with two new graveyards which can be found in Toxai and Mohki.
Human clade gifts have been updated and tweaked. Check below for all the details regarding the changes to clade gifts.
Improvements have also been made to the automatic kick that occurs when a client has an unstable connection. The performance of the game client will no longer affect the detection system. This should reduce instances where players with weaker machines were getting kicked due to the game stalling while loading the world during play.
As always, take a look at the full list of changes below, and let us know what you think!
See you in Nave.
Added
Added sewers to the city of Morin Khur.
Added new graveyards in Toxai and Mohki.
Added several new point of interest locations to the world.
Players should now automatically be unstuck if they try to move while being stuck in the ground.
Poor game performance like low frame rate or loading stalls no longer affects the ping detection for getting kicked as it is now handled on a separate thread.
Changes
Bounty contracts now cost 1g to be more accessible.
Human clade gift 'Warcry' now reduces magic damage taken by 15%, and grants a 100% chance to resist spells during its effect.
Human clade gift 'Cleric' now also raises the minimum mana regeneration rate to 20%, up from 10%.
Human clade gift 'Opportunist' is now replaced by 'Versatile' which grants +50 action skill points.
Some Human clade gifts have been re-arranged.
Psyche now affects damage reduced from AI spells and chance to resist them.
Clade gifts now affect the damage of AI spells.
Player trinket defenses now work against AOE spells.
Player clade gifts now work against AOE spells.
Fixed AI spellcasting message spell being all lowercase.
Added the ability to recharge trinkets using the combine skill. Note that you can only reroll by using the dedicated NPC.
Improve AI pathing so that characters are less likely to take shortcuts through walls when making sharp turns around corners.
Character movement physics should no longer affect you if you are standing still in idle unless someone is doing an action against you. You could previously get pushed aside or even end up on top of an AI if for example a guard on patrol walked into you.
Moving close and bumping into other characters should now be less sticky.
Fall damage when landing on other characters has been reintroduced with a new method. Previous method was disabled as the player could get launched into the air at random by the other character.
Increased the volume on the Clothos Boss’ sound effects.
Human clade gift 'Cleric' now also reduces the overall mana regeneration penalty from wearing armor
Fixes
Tentative fix for the long standing issue where players traveling across server nodes would sometimes leave a “ghost” behind.
Pets no longer revert to their adult form when reaching level 125.
Defensive stance no longer works against AI casting spells
Improvements to the way items can be manipulated.
You can no longer craft potions with a full inventory.
You no longer get movement skill gains such as swimming when mounted.
Fixed bug where trying to jump with low stamina would only drain the stamina but not allow you to jump. Stamina will only drain if you manage to jump now.
Fixed issue with teleport to priest where characters would not load in at the new location until after the loading screen closed.
Fixed issue with teleport to priest where player location was accidentally set half-way into the ground using ground location instead of player center. This sometimes caused players to get stuck in the ground.
Fixed issue where the gathering animation for picking fruit would misdetect the branches of some trees as a blocking object and cause the screen to fade to black.
Fixed Water Lizards dropping the wrong type of meat.
Fixed Water Lizard meat giving the wrong team of effect when consumed.
Fixed being able to build player owned houses inside of Ironwood trees.
Fixed the Work Desk housing decoration appearing as the wrong decoration after being placed.
Fixed various environment art issues.
Known Issues
Patch Notes 1.0.9.12
Added
A message is now displayed when you are kicked for having an unstable connection.
Changes
Increased the distance your pet can be from you when adding it to a stable.
Fixes
Fixed stables taking your money before checking if you can stable a pet.
Possible fix for players getting launched into the air on occasion by other characters.
Fixed issue with not being able to abandon pets past a certain range.
Fixed a server crash.
Patch Notes 1.0.9.11
Greetings Mortals!
In this week's patch we are as always delivering some new features, changes, and fixes. Most notably, our goals for the first step of the roadmap are arriving with this patch! If you are curious about what is coming in the future you can take a look at our roadmap here: https://www.mortalonline2.com/roadmap/
Starting off, the distance at which you see players has been increased. Meaning you should now be able to see what a player is wearing, what they are doing, and which guild they belong to, from much further away.
A new combining skill has been added to the game. This new skill allows you to combine certain items in order to create new ones from scratch. For instance you may now brew potions in the new kegs which can hold much more than the existing vials, then combine the keg with smaller vials to fill them up from the keg rather than brewing each vial of potion individually.
There is also some good news for those of you who have a lot of skills and want some more breathing room in your hotbars. The existing four hotbars have now been expanded. Each one now has eight layers that you can flip through and customize to your liking. You can even set your hotbars to be horizontal if you prefer!
Pets have also received some much needed attention. They will now keep up with their owner in a better manner. All pets will receive a twenty percent speed boost while following their owner. (Note that this bonus goes away if the pet takes damage or engages in combat) Moreover, if a pet gets stuck and is unable to reach its master, the pet will now teleport as needed provided it isn’t too far away. A new warning message has also been added upon logging out that will make it clear if your pets will log out with you or if they will stay in the world due to being too far away from you.
Lastly, a new batch of point of interest locations have been added to the world. Intrepid adventurers are as always advised to exercise caution while exploring.
As always, take a look at the full list of changes below, and let us know what you think!
See you in Nave.
Added
Several new point of interest locations have been added to the world.
Added kegs, which can be used to store a large amount of potion units.
Added the ability to combine certain items such as potions and kegs. The Combine skill is available in the action skills window.
Hotbars have now been expanded. Four hotbars are visible as usual, but now each hotbar has 8 layers that you can switch between. The buttons to switch layers appear when you hover over a hotbar.
Added the ability to switch hotbars from a vertical configuration to a horizontal one. The button to do this appears when you hover over a hotbar.
Players with unstable connections to the server will now be kicked from the server.
You no longer get hardstuck inside other characters when mounted. It could for example happen when undead spawned on your position.
Changes
The Autumn Hunt event has now come to an end.
Updated the pet category names on the broker.
Improvements have been made to the way AI moves in groups. AI characters should no longer get pushed into walls by other AI as they navigate tight spaces, for example when going through doorways. This does not improve the Risar dungeon issues however as that is a different problem.
You can no longer cook if you have recently taken PVP damage.
Smoothing has been added to mounted archery wobble to smooth out harsh bounces from the mount. This smoothing is stronger based on mounted archery and controlled aiming skills.
Breathing instability in mounted archery reduced to be more similar to while on foot.
War combatant debuff now lasts for 4 minutes.
Character creation Decoration UI has been reworked to be more intuitive.
Reduced the range of stabling pets.
Pets now get a flat 20% movement speed bonus while following their owner. This bonus is disabled if the pet receives damage or the pet is ordered to attack a target.
If a pet gets stuck and is unable to reach its owner when following, it will now teleport to the owner. This only works if the pet is already on follow command or called to follow when within reach for the follow command. This function will not trigger if the pet recently took damage or was ordered to attack.
The game will now warn you if your pets are too far away when you are about to log out.
Minor QoL improvement while trading. Double clicking an item while trading will no longer make you use the item.
Players should now load in from further away.
Guild affiliation should now always show on other players regardless of your distance to them.
Player armor and equipment now loads at a much further distance.
Combat animations now visible for players and AI at a much greater distance.
Ahk bond now has a maximum duration of 15 minutes.
The control undead spell now lasts for 15 minutes.
Fixes
A few issues have been fixed in the new time synchronization system released in the previous patch. It sometimes caused desynced AI movement or attacks for some players.
Fixed the trade window not showing the correct icons, stats, and info for items that were being traded.
Fixed the loot bag window not showing the correct item information.
Fixed loot windows from containers in the world not showing the correct item information.
Fixed mail not always showing the correct item information.
Fixed house chests not always showing the correct item information.
Fixed an animation issue that could cause the heads of mounts to stutter while turning while trotting.
Fixed issues that would result in boss room doors not closing properly.
Fixed not being able to sell some creatures on the broker.
Fixed an issue where the “Maintain Vertical FOV” setting would not save properly unless it was toggled while in game.
Mounts no longer return to the position where you mounted them when you get thrown off. This was due to an outdated AI movement update. This sometimes caused players not to see their own mount nearby while other players would.
Fixed bug where you could abandon a pet you did not own anymore.
Fixed controlled undeads not contributing towards clade XP gain.
You now take fall damage when landing on other characters. Players could previously use another player, pet or AI to avoid fall damage, which is no longer the case. We do not apply damage to the character that you land on, but might be an interesting idea for the future.
Fixed not being able to pick up the skull chest house decoration.
You can no longer “surf” on other characters by jumping and gliding on them, this was easy to do on horses. It was a temporary effect while we improved support for not getting stuck in other characters.
Fixed an issue where high ping could cause issues with magic casting.
Several environment world art fixes.
Fixed issue where AI would sometimes stop too early on the client when being stopped on the server, causing them to be desynced from their actual position. This could sometimes happen with AI stopping in combat causing them to appear as if they were attacking from afar.
Fixed an issue where corrupt would tick too fast when cast on turtles and risen turtles.
Known Issues
Risars still end up in the wrong locations in the Risar dungeons, for example behind walls.
Patch Notes 1.0.8.7
Added
The missing controlled aiming skill book is now available.
Changes
Adjusted the drops of seasonal event walkers.
Fixes
Fixed the Morin Khur backdrop tunnel being blocked.
Fixed the holes in the floors of the Toxai fishing huts being closed off.
Fixed an issue with the resurrect spell.
The Autumn Hunt
Strange spirits ride on the first cold winds of the autumn season, often possessing the bodies of the dead after they cross the weakened barrier into the material plane.
The people of the continent of Myrland believe that carving lanterns lit by the glowing eyes of the possessed creatures will ward away the spirits, often using the seasonally oversized vegetables known as "karotons" for this purpose.
From the brightly shining eyes of the dead, an eerie orange mist hangs over the areas they haunt, and as a response some who might call themselves Autumn Warders brave the fog to scatter the spirits.
Become recognized with the title of Autumn Warder, gather seasonal unique trophies for your home, and more by braving the mists yourself and defeating the newly-risen dead.