You can now heal your pet when criminal actions is turned off
Fixed issue with being able to place portables on small ledges
Warcombatant is disabled
Fixed issue where players could call more than one guard on a target
Fixed issue with pet broker not opening
Fixed new chat commands working while dead
Slightly decreased the number of portables you can place in a area.
Patch Notes 1.0.1.10
Added
Added war combatant debuff. After attacking a player you are at war with, you will receive this debuff for 5 minutes. If a guard spots you while this debuff is active, you will be attacked and lose standing.
Added password system to access houses. The owner can change the password from the house UI. Leaving the password blank means no one can enter the house using passwords.
Players who entered the correct password will keep access to the house until they relog, until the password changes, or until they move far away from the house.
Added a new decoration chest type called “access chests”. Anyone who knows the password to the house may add or remove items from these chests.
Added portable Campfires, Crushers, Grinders, and Grizzlies to gear Vendors.
Added Contractor NPCs to the capitals that sell Equerry and Priest contracts.
Added support for NPCs in houses.
Added /guard command that can be used when targeting a criminal to call one guard that runs towards the criminal and attacks them.
Added /bank, /broker, and /petbroker commands which allow you to interact with the closest NPC of the relevant type within ten meters.
Added /vendor command which allows you to interact with the vendor closest to the center of your screen, within ten meters.
Added clade reset item. Using it will let you reset your clade gifts at the cost of 10% of your total clade gift experience.
Changes
Housing item limits changed:
Small Houses 500-700 items
Medium Houses 600-800 items
Strongholds 1000-1200 items
Keeps 1200-1400 items
Increase the interaction duration on houses from 1 second to 5 seconds.
Increased max decorations per floor in strongholds to 65 decorations, and increased max decorations per floor in keeps to 75 decorations.
Removed Red Priests outside keeps.
You can no longer decorate immediately in front of doors in player-owned houses.
Toxai priest is now a member of the Khurite Allied Tribes.
Guard attacks can no longer be parried. (only blocked)
Increased the damage bonus you get from having the skill mounted charge
Blast furnaces are now active again.
Greater Natorus are now active again.
Tephra yield restored to original values.
Disabled Heat system, as it was unintentionally affecting stamina costs in most regions of Myrland.
Guild enemies’ names are now shown as orange instead of red. Red is reserved for bounty targets.
Removed the key system from buildables.
Reverted swing speed increase for light weapons from last patch.
Chests in camps and dungeons now require keys to open.
Updated book information message
AI will now remember a player's last damage dealing hit for ten minutes.
Fixes
Fixed holes in spiral staircases in Risar Dungeon.
Added missing wood structure to Tier 1 T-wall sections in keeps.
Fixed stair collision in Tier 2 T-walls.
Fixed glitch where pets would not correctly save in the database.
Fixed issue where max height players could not enter risar dungeon
Fixed issue where you could not target a loot bag in the spider dungeon boss room
Server optimizations
Fixed bug that caused animations for other players to stutter while they were swimming slowly.
Fixed rounding error that could result in less than the intended amount of clade gift xp being given.
Fixed bug where guards still had aggro on you/your pet even though you were no longer a criminal.
Updated description for 'management' skill.
Fixed bug where spells which did 0 damage would execute targets in mercy mode.
Fixed bug where you could cast beneficial effects(heals etc) on criminals while 'enable criminal actions' was disabled.
Fixed issues with displaying the wrong hints related to illegal actions and being on haven or not.
You can no longer report murders to a red priest.
Fixed steam stat tracking for sator kills.
Fixed human clade gift 'Opportunistic', it did not give you the intended double chance to gain standing during the dice roll part of a task reward.
Possible fix for sounds cutting out in large battles.
Crafted weapons now have their correct names on the broker.
Fixed broken water between Toxai and Jungle.
Fixed swimming in jungle area.
Optimized node performance in areas with a lot of players. This previously caused lag spikes; these should now be fixed.
Optimized the sending of player positions reducing the number of packages the server and client receive.
Fixed friends becoming temporarily deleted from the friend list.
Fix AI not forgetting who damaged it last after it leashes.
Patch Notes 1.0.0.30
Added
Added Tier 2 upgrade to the T Wall section at keep spots.
Added dynamic spawners around the world that can spawn a variety of different Ai.
Added an on screen notification for when you are invited to join a guild. (Note that this is not the same as the previous pop-up which interrupted gameplay)
Changes
You now see the names of other players from further away.
Updated navmesh.
Update trade UI to make it clearer who you are trading with.
When someone turns local grey to you, all their pets are now also affected.
Hitting a local grey target now resets their local grey timers.
Getting hit by a local grey target now resets their local grey timer.
When you are criminal and your pet gets hit, it will reset both of your criminal timers.
Pets now check their owner's local grey list when they attack someone to determine if that’s allowed or not.
Houses can no longer be placed within 20 meters of another house.
Adjusted Snow Troll spawn location.
Fixes
Major network optimization. Allows higher player capacity and larger battles. As a result we will keep the Myrland Alt servers down until they are needed again.
Fixed level streaming hitch near Bakti.
Fixed wood resource materials for short recurve bow, wrong order in list caused them to show the wrong visual representation.
Thursar clade gift 'battle cry' now plays warcry animation/sound.
Thursar clade gift 'battle cry' now updates strength and damage bonus visually.
Fixed visual rounding error for clade gift damage bonus.
Fixed issue with The Vessel not correctly resetting if leashing.
Opacity on Trolls waistcloth fixed
Ragdoll effect on Nitre worker death is stiffer
Fixed bug where pets took up a 'spot' in murder count list causing you to lose out on the ability to report another player.
Fixed bug where attacking with pets while dueling turns you criminal.
Fixed bug where attacking your own pet with another pet caused you to become a criminal.
Fixed bug where you could not legally defend against someone who wasn't a criminal anymore, but still had you as local grey.
Fixed bug where you could push murderers infinitely when they we're not criminal flagged.
Oghmir clade gift ‘Rock solid’ should no longer work when moving.
Fixed issue where AI would stop attacking large AI creatures and just look at them.
Lighter weapons now have the correct swing speed.
You are no longer considered afk when: extracting, crafting, cooking or making potions.
Fixed glitch that made it so that players could place more than one house.
Fixed being able to pick up decorations while your inventory is full.
Fixed bug where leaving combat mode would reset push counter.
Fixed bug where trade window would often close instantly.
Fixed a bug where some creatures would not play their aggressive idle stance while in combat.
Fixed a lot of reported stuck locations.
Patch Notes 1.0.0.22
Changes
You may now turn criminal for pushing innocent players too much, and you will receive a warning before turning criminal.
Aggressive Stance no longer gives you a damage bonus while attacking buildables if you are unarmed.
Guild invites are now listed in the social menu instead of appearing as pop-ups.
You will now burn Murdercounts while offline, but 6 times slower than being online.
Changed Bet Huergar priests to Tindremene.
Time needed when getting kicked/leaving a guild reduced from 1h to 1min.
Updated localization.
Updated server netcode to increase the number of players who can be in a single area and on a single server.
Fixes
Fixed bug that would cause the player velocity to continuously increase while sliding and being stuck. This would give the player a lot of fall damage after getting unstuck.
Fixed clade gift XP not being distributed relative to the damage done by each player.
Casting corrupt on yourself no longer sends spell message twice.
Fixed bug where alvarin sight could be used while mounted.
Fixed bug where buff icons could become misplaced.
Fixed bug where crosshair was set to wrong position after aiming with archery and swapping weapons.
Slightly increased silent stun timer after mounting/dismounting.
Fixed UI bug where the ‘drag items here’ widget would be highlighted when not dragging any items.
Fixed some Troll spawn locations that could get the Troll stuck.
Fixed Steppe Rush gathering.
You will no longer be considered AFK when fishing.
Fixed a lot of landscape issues.
Fixed a lot of reported stuck locations.
Leaving a guild now wipes guild member entries.
Fixed rivers with misaligned swimming volumes.
Updated NavMesh in White Bear Cave.
Return button in mail is now only visible when the mail does not belong to you.
Polished Alchemy and Cooking UI a bit.
Patch Notes 1.0.0.20
Added
Lootable corpses added to Myrland
Steep slopes will now cause players to slide instead of free fall. Players will still take fall damage if slide speed becomes too great.
Added a new cave in Haven to explore.
Changes
Leaving Haven should no longer lock you from going to an alternative Myrland.
Polished house placement mode visuals.
Added Red Priests outside of all keep locations.
You can no longer mail coins while also requesting coin on delivery.
Only pets that are close to you when you logout will follow you to alt myrlands.
Updated navmesh all over the world that could get pets stuck.
Fall damage reduced for mounts.
Prevent certain ini files from being modified outside of the game.
Removed Myrland alt 3 and 4.
Increased Tephra yield to match removal of alt servers.
Increased the max capacity of all servers.
Fixes
Fixed several crashes on the server.
Fixed rare crash when crafting armor.
Fixed missing water in some areas.
Removed alignment from spellbook. It was unused and displaying placeholder text.
Fixed bug where getting corrupted while already corrupted would result in two corrupt debuff icons instead of refreshing it.
It is no longer possible to bring bags with you from Haven.
Lots of world fixes.
Fixed flickering horizon in Haven.
Players should no longer get stuck under the landscape in Haven.
Lootable corpses now align a lot better to ground.
Updated some skills descriptions.
Spellbook background now changes to represent the selected magic school.
Updated a font to make it easier to distinguish between letters.
Fixed bug where after renaming personal notes you had to search for its old name when using the search bar.
Fixed bug where spellcasting animation would sometimes get stuck.
Guild members & friends now get sorted alphabetically.
Opening map through inventory now shows you the Haven map if you're in Haven, otherwise it will show the Myrland map.
Fixed whispers
Communications server optimization
Network engine optimization
You should no longer hear VoIP from other instances
Fixed Marksmanship skill not gaining experience.
Fixed not being able to resurrect at 0 standing.
Fixed issue that could cause decorations in houses and keeps to be reset when a node was restarted.
Fixed leak that forced us to restart Myrland servers now and then due to lag.
Made several changes to how pets are moved between Myrland Main and alts when switching servers.
Pet bags that are equipped and get destroyed will now drop their items to the ground if they have any.
You can now give murder counts to people who are offline or on another node.
Fixed crafting UI sound not being adjustable by volume slider.
Login news now retries if it fails to get the latest news.
Candle light vfx is now locked to the base of candles.
Fixed broken mana heal spell message.
Fixed wrong defense values on Tagmatons.
Corrected the Pansar Carapace butcher yield.
Fixed several issues with AI leashing when they should not.
Removed unused pet broker categories.
Quality of life
You can now delete multiple items at once by using ALT + Right-click or simply dragging items outside of your inventory.
Added a confirmation message when abandoning your pet.
Journal entries are now sorted alphabetically.
You can now hold the craft button to continuously craft when using any crafting workbench.
Right-clicking items while using crafting UI now more intuitively updates its item slots.
Item slots in crafting UI now only reset when necessary.
-Slightly increased range when trying to open pet bags. Sometimes the pet would stop following just out of range meaning you couldn't access it when encumbered.
You can now hold the 'Scribe' button to continuously scribe the same stack of scrolls.
Added sort by ascending/descending option in broker.
Patch Notes 1.0.0.13
Added
Added a new gatherable resource.
Added dueling. You can challenge someone to a duel by typing /duel while targeting the person you intend to duel. When accepted you will turn local grey to each other until one of you dies, logs out, or the duel timer ends after a period of inactivity.
Added a new village to Haven where the “Travel to Myrland” statue is now located.
Added lootable corpses to the wilderness of Haven, with a chance of finding rare loot.
Added an AFK kick timer.
Added support for Myrland Alt servers. You can join an alternative server from the login screen if the queue to the main server is too long. Alternative servers are restricted, on these servers the following things are currently disabled: - Kicking from guilds - Creating guilds - Joining guilds - Disbanding guilds - Building and upgrading buildables - Brokers - Mail Broker, Mail and guild functionality will be added later
Changes
Rearranged red priests on Myrland, they are now fewer and located farther away from guarded cities.
Cave Camp and Jungle Camp priests are now blue priests.
Priests outside dungeons are now blue priests.
Local grey status now lasts for 240s like criminal status.
You can now rightfully defend against a player & player pets if they attack you or your pets.
Items buy value is now checked instead of item sell value when transferring items from Haven.
Changed waterfall particles to look more subtle and blend better.
Tephra node yields decreased by 80%
Blast Furnaces are now disabled
Fixes
Fixed spelling error on Risar Chieftain.
Human clade gift 'Charismatic' should now work as intended again.
Fixed bug where local flag didnt update for the player that was killed.
Fixed being able to toggle (on foot) autorun while mounted.
Fixed autorun not getting disabled when mounting.
We are starting more servers
Dear Community,
The launch has been a struggle when it comes to handling the number of players on Myrland as you all know. We have a core vision of one world and have been working towards that for many years. Not having the ability to get real cases with the amount of players needed to progress in this field makes this a very time consuming step, and mostly, a big frustration for our players. It shouldn't feel as if our players who bought the game are testing this process. In this I have failed to make it work in an acceptable timeframe.
We have done several patches that have increased the overall stable population cap by 300-600 at a time and we are reaching decent numbers for Myrland, but not enough to support our 10k that want to play on Myrland now.
This means we have decided that we need to do what's necessary to make sure everyone can play directly. This means we will add additional continents, just as planned for future continents like Sarducaa etc, but it will be Myrland for now. You will be able to travel back and forth, as you do between different Haven instances now, and things will remain persistent with your character and guild status. However you will not be able to build on these extra Myrland continents, only on the main one. This gives us headroom to continue our work on improving our continent's capacity. We are also working on our upcoming continents that will replace the extra Myrland continents whenever they are ready.
We need a few days until we can deploy these extra continents and let all of you in, and we will update you when we have the final day and time for this.
/Henrik Nyström and the Star Vault team.
Patch Notes 1.0.0.9
Added
Added confirm buttons to leaving & disbanding guild.
Added new gatherable resources to Myrland
Added a few more roaming bandits on Haven
Changes
Rebuilt the queue system to be more reliable and informative. You can now see your position and an estimate of the time you will have to wait. The new system also keeps connections alive in a better way. Part of this change made the “logging in” sequence longer but just let it do its thing and you should correctly connect. You also keep your spot in the queue for much longer now. If the game crashes while you are in the middle of the queue you now have 10 minutes to login to keep your spot.
Added 2 more nodes to help balance the players better in the world. This makes it so that we can take in a lot more players.
Improve load balance that decides when the server queue should start. This should make it so that the server only starts a queue when it needs to, leading to more players on the server.
Improved the startup sequence for the server to make sure that it has fully started before starting the startup queue.
Myrland queue message is now shown as a popup that you need to confirm in the haven city selection UI.
Increased some fishes strength
Lowered some fish values
Updated taming and domination messages to make them a bit more clear
Fixes
Multiple crash fixes in the UI.
Fixed issue where clicking the vertical border of the window would be detected as a drag input causing the user not to be able to stop dragging the window.
Fixed the correct vendor value on Clothos animal parts.
Fixed house doors and keep gates playing the opening animation incorrectly while loading in.
Fixed being unable to upgrade your house in certain rare instances.
Fixed decoration mode not activating while standing on top of furniture inside a house.
Fixed instant respawners in Myrland.
Server update to improve queue times
We are working on improving the queue situation in Myrland and have some fixes being worked on that should greatly improve the queue and the numbers of players who can be on the server at the same time.
As a temporary step we applied a patch to the Myrland server that reduces the disconnect time of players from 4 hours to 5 minutes to get more players rotating out and in of the server.
Thank you for your patience while we sort this out.
Patch Notes 1.0.0.8
Added
Added EULA to the login screen that you need to accept in order to play.
Changes
After leaving the queue you will now be able to skip the entire queue the next time you login if you do it within 5 min after leaving. So if any issues occur while you are loading into the game you can now skip the queue when you relog.
Decreased the CladeXP you get from Walking Deads.
Increased the CladeXP you get from Bandits and Risars.
Removed Ironwood trees from Haven.
Fire particles are tweaked to look better on lower settings
Fixes
Fixed another set of crashes related to the login queue and after entering the game. (error code 0x80000003)
Fixed a startup crash related to the characters in the login screen sometimes initializing before other systems.
Fixed issue that made clients disconnect from the login while in the middle of the queue.
Fixed issue that would disconnect clients as soon as they entered Nave after being in queue. This is a partial fix as this will still happen in some cases if it does; simply pressing login again should move you to the front of the queue and you will just login again instantly without having to wait.
Optimized the nodes to handle more people even in crowded areas. More optimizations are still coming.
Fixed several leaks caused by insane pressure on the login servers.
Fixed floating plants near Vadda.
Fixed broken collision in some ruins.
Fixed a tiny issue in the female body mesh UVs related to tattoos.