It's been a fun journey releasing my first game and seeing the feedback & positive reactions it has received! This all motivates me to continue creating games & telling stories that I think are worth telling.
In the meanwhile, I'll keep the game updated to fix any problems or bugs that might show up.
You can contact me on Twitter @ISegarane if you have questions about the game or just want to talk!
STORE PAGE ONLINE!
I'm excited to announce that MOTHER v1.3 is releasing August 27 on Steam. The steam page is up and you can already wishlist !
v1.3 adds finishing touches to the game, with new animations, slightly improved visuals for the phone, and small bug fixes.
Below is the detailed changelist.
! SPOILERS !
TECHNICAL
Fixed many bugs & collisions problems
Fixed visual glitches
Fixed a crash
Improved Tommy's AI & General AI navigation
GAMEPLAY
New slightly different ending depending on your score
Changed the framerate of most animations to fit better with the look of the game
You can now knock on neighbor's doors
Tommy: Slightly increased the radius at which he will spot the player
Tommy: New animation when breaking a boarded window/vent
Tommy: New animation when fleeing through a window
Tommy: New animation when fleeing through a vent
Windows: Shooting Tommy while he's breaking a board/plank will now damage that board, making it easier to break for Tommy next time. Shooting a damaged board will break it completely
Phone: Improved visuals. Added a "new" icon on contacts which have new messages. This also saves between nights, keeping track of what you have and haven't read
Lights: The kitchen lights are now activated with the corridor light switch and not the living room light switch
Night 15: New introductory cutscene
Night 11: Added props & new interactions
Night 13, 14, 15 tweaked gameplay for maximum terror
Fixed some bugs that would happen if one or the other children died in certain nights. Some cutscenes now also take into account which children are left alive
ACCESSIBILITY
Added a small hint at what to do the first time Tommy kidnaps a child
Night 0: Small hint for how to interact & how to sprint
Night 1: Added a small hint for how to select a secondary interaction
Added sprint to the control options
Widened fuse collision to make them more comfortable to select