The data log is now live! New music added! SO MANY OTHER THINGS
Add youtuber dialogue to spread sheet Check for tester gear and dialogue system off, quest machine Expand quest machine text to overflow for alerts Switch smg to slot 3 - level 5/ 5 final Journal not working level 3 Steve computer no text Exit level 3 no text Journal not working level 5 Load seems to not reload the level Thoughts unlock this door in level1 but rec a quest? Make sure all the options are available depending on what you pick for dialogue Create a range between 2-4 ammo for boxes "Claire Connor is a lair". 'Liar' is spelt wrong. Slight reduce of accuracy for hipfire pistol quest objectives added Reworked and cleaned up dialogue Mark off added roles Options should be off to start Increase the hit box on bloat fly acid Increase damage interval from 2 to 1 Journal added to all levels Turn death boxes to pick ups level 1 / thoughts Turn death boxes to pick ups level 2 / thoughts Turn death boxes to pick ups level 3 / thoughts Turn death boxes to pick ups level 4 / thoughts Download youtuber dialogue In intro dialogue make sure you can’t skip or figure out how to set it up so if you do skip it’s okay Switch intro saves to playmaker 1 second delay trigger system method save Lvl1 Lvl2 Lvl3 Lvl4 Lvl5 lvl5full Switch dialogue change level to dialogue enable trigger collider with system methods load level Lvl1 Lvl2 lvl 3 Lvl4 Change zombie attack sounds lower volume Use playmaker to enable options after 1 second Instead of "This email is titled "Steve do your job", perhaps it could say something like "[E-mail] Subject Line: Steve do your job, Remove life giver protect me from level 2 Increase disintegration on enemies to longer Hera to writing credits Diaolgue selection to sprite swapping new one and switch from grey to white Sett = Seth Burgess Change actor thea to “me” Use fps character - dialogue system events to turn off quest machine during dialogue Remove some monsters to give space Replace big brother with revolver Replace big brother ammo drops with revolver ammo Slight increase to pipe damage Slight increase to pipe range To stop vocals from playing after cancel diaoluge create a stop all vocals turns off when dialogue start, turns on when cancelled, contains a stop audio for each vocal in playmaker Check fall damage on subway Set up data log for demo Check pick ups make sure they work Reduce first two brutes to 1 brute, Pry open with pipe to just pry open Thinned out the monsters a bit to build suspense demo fixes in the works Lewis Burnell to credits Increase aggro range of zombies Words closer to dialogue Stepping on moss / sand is too loud. Guy who donated tag and message Swap lydia’s vocals for Rion, and change credits Initial subway car door is still active even after opening. Text on wall could say on 3rd level “some of them are not hostile” Check that all of normans dialogue doesn’t overlap Flashlight no longer looks too bright up close Zombie sounds reduce volume by 70% zombie ‘s in norman’s room should be stationary Decrease weapon hot bar image change time Secret room in level 2 doors remove with code rather then unlock Hera denmark audio up Check that controller is functioning correctly, specifically first body in level 1 Remove the mouse over door text (can’t open door from here) from level 2 Working on adding the journal into the demo levels
in conclusion you guys can see I'm passionate about improving the game.
Big update in the works: Data log
Soon you'll be able to collect text, and audio on your Data Log. There you will be able to listen / read it any time you want to.