Mother Hub cover
Mother Hub screenshot
Genre: Adventure, Indie

Mother Hub

Huge update to the demo, "Data Log"

The data log is now live!
New music added!
SO MANY OTHER THINGS

Add youtuber dialogue to spread sheet
Check for tester gear and dialogue system off, quest machine
Expand quest machine text to overflow for alerts
Switch smg to slot 3 - level 5/ 5 final
Journal not working level 3
Steve computer no text
Exit level 3 no text
Journal not working level 5
Load seems to not reload the level
Thoughts unlock this door in level1 but rec a quest?
Make sure all the options are available depending on what you pick for dialogue
Create a range between 2-4 ammo for boxes
"Claire Connor is a lair". 'Liar' is spelt wrong.
Slight reduce of accuracy for hipfire pistol
quest objectives added
Reworked and cleaned up dialogue
Mark off added roles
Options should be off to start
Increase the hit box on bloat fly acid
Increase damage interval from 2 to 1
Journal added to all levels
Turn death boxes to pick ups level 1 / thoughts
Turn death boxes to pick ups level 2 / thoughts
Turn death boxes to pick ups level 3 / thoughts
Turn death boxes to pick ups level 4 / thoughts
Download youtuber dialogue
In intro dialogue make sure you can’t skip or figure out how to set it up so if you do skip it’s okay
Switch intro saves to playmaker 1 second delay trigger system method save
Lvl1
Lvl2
Lvl3
Lvl4
Lvl5
lvl5full
Switch dialogue change level to dialogue enable trigger collider with system methods load level
Lvl1
Lvl2
lvl 3
Lvl4
Change zombie attack sounds lower volume
Use playmaker to enable options after 1 second
Instead of "This email is titled "Steve do your job", perhaps it could say something like "[E-mail] Subject Line: Steve do your job,
Remove life giver protect me from level 2
Increase disintegration on enemies to longer
Hera to writing credits
Diaolgue selection to sprite swapping new one and switch from grey to white
Sett = Seth Burgess
Change actor thea to “me”
Use fps character - dialogue system events to turn off quest machine during dialogue
Remove some monsters to give space
Replace big brother with revolver
Replace big brother ammo drops with revolver ammo
Slight increase to pipe damage
Slight increase to pipe range
To stop vocals from playing after cancel diaoluge create a stop all vocals turns off when dialogue start, turns on when cancelled, contains a stop audio for each vocal in playmaker
Check fall damage on subway
Set up data log for demo
Check pick ups make sure they work
Reduce first two brutes to 1 brute,
Pry open with pipe to just pry open
Thinned out the monsters a bit to build suspense
demo fixes in the works
Lewis Burnell to credits
Increase aggro range of zombies
Words closer to dialogue
Stepping on moss / sand is too loud.
Guy who donated tag and message
Swap lydia’s vocals for Rion, and change credits
⁠Initial subway car door is still active even after opening.
Text on wall could say on 3rd level “some of them are not hostile”
Check that all of normans dialogue doesn’t overlap
Flashlight no longer looks too bright up close
Zombie sounds reduce volume by 70%
zombie ‘s in norman’s room should be stationary
Decrease weapon hot bar image change time
Secret room in level 2 doors remove with code rather then unlock
Hera denmark audio up
Check that controller is functioning correctly, specifically first body in level 1
Remove the mouse over door text (can’t open door from here) from level 2
Working on adding the journal into the demo levels

in conclusion you guys can see I'm passionate about improving the game.

Big update in the works: Data log

Soon you'll be able to collect text, and audio on your Data Log. There you will be able to listen / read it any time you want to.