[Bus] Bus passenger doesn't go to the nearest terminal (Thanks to EricChen and Cain) [Control] Mouse steering with the bike too slow (Thanks to Raging413) [Crash] Random crash while loading the map [Production] Produced vehicle doesn't spawn immediately after restarting the game (Thanks to crab) [Tow] Delivery vehicle's job UI doesn't turn off at the multiplayer (Thanks to Anubis) [UI] Duplicated vendor icon at the city hall (Thanks to Anubis) [Vehicle] Cannot paint SV200's body (Thanks to Netto PP) [Quest] Pickup cargo quest doesn't complete if the player character pickup cargo (Thanks to Raging413)
0.6.20 Update - Oval Track, Formula, small Pickup and more!
Hello, fellow drivers! Another update is released! Our world builder Betty took care of the west side of the island and made fun oval-track And Betty is now taking maternity leave for a few months. Let's hope she comes back healthy!
Formula SCM
Our first formula class is added! You can test drive it at the Ansan Speedway or Olle Speedway
Formula SCM Production
Ansan Racecar Factory is added at the East side of Ansan Speedway If you want to buy Formula SCM, you need to deliver some cargo for the production Note that Formula SCM's tuning is restricted, only suspension, final drive ratio, and intake are allowed.
Dory
New entry class pickup Dory is added, and it's replacing our good old 'Pickup' 'Pickup' is now called 'Hana', meaning '1' in Korean, since it was our first vehicle Hana is now hidden in the mountain and got Four Wheel drive, and its size is reduced
Ansan Ring
A small oval track is added near Ansan Speedway
Time Attack Event
A time attack event is a global time attack competition, which runs every few hours You can compete with other players, including ones not in your session For each event, a random course/vehicle/engine is chosen by the system You can see current event info at the in-game menu (or the last result of the event if an event is finished and the next event is not started yet) You can activate HUD info by doing a lap at the designated track After each time attack event, everyone who joined received rewards! (You don't need to play until the event finishes, you can receive rewards when you connect later)
Island Western side overhaul
Betty took care of Aewol and Oedo You can now build housing at the Oedo Housing area (Another small house blueprint is added at the architect's office)
Graphic Options
You can now change detailed graphic options
Manual Transmission
Some transmissions are now using multi-plate clutch(Instead of Torque Convertor), a.k.a. Manual. You can see which one is which at the garage part info
Loan
Visit the bank and take some loan to buy a new vehicle or house
Headlight
Headlight brightness and range are improved
Smoothed Bike rear brake
Handbrake(Rear brake of bike) Button sensitivity is added to the driver mode setting Handbrake is also now visible at the HUD input display (Should be turned on at Option)
Strap bike
You can now strap the bike and keep it upright (Thanks to Reddington)
Exhaust Smoke
Black smoke exhaust when the intake air is not enough or the vehicle is old style White smoke exhaust when the engine is damaged
Achievement
Achievement for Cargo Delivery, Garbage Delivery, and Lap Ansan Speedway with new Formula SCM are added
Look Back key
Look back key bound is added (Thanks to AZYKLE) Default key is '/'
Small Package
Now Delivery payment for small packages is also affected by the vehicle's storage size Meaning small pickups will get paid more and large truck gets less
Cargo payment balance
If you pick up cargo by hand and put it into a vehicle, cargo payment is calculated again with it's new capacity. Chat message shows up if payment is changed Fast food delivery payment is also reduced on large-capacity vehicles(bigger than bikes)
Missing server list
A new additional in-house server list will recover missing servers from the list
Changes
[Achievement] Top Speed registration conditions are improved (Thanks to H3draut3r) [Bus] Bus passenger payment is increased [Cargo] Cargo strap is now saved for the next game session [Control] Steering wheel doesn't rotate while pressing the mouse wheel button to rotate the camera in mouse-steering mode (Thanks to SergeyS) [Delivery] 'Valet' message will show up when driving the vehicle for a delivery mission [Delivery] More vehicle delivery destination is added [Delivery] Tow job's no-damage bonus is increased [Delivery] Vehicle delivery destination shows up in the sat-nav while driving the vehicle [Delivery] You can now strap cargo in the Van or Box truck (Thanks to Harben) [Garage] You can now see the gear ratio of the transmission at the garage [Getaway] Gang Passenger NPC now leaves the vehicle after the getaway job is finished (Thanks to Pluppading) [Housing] Another small house blueprint is added [Housing] Housing Area is added to Oedo. You can build here after buying the land (Thanks to NorthHopper) [Multiplayer] Admin can use "/announce " to broadcast important messages (Thanks to Reddington) [Multiplayer] Net-sync of the trailer is improved [Race] Laptime with wall-hitting is now ignored [Siren] Vehicle's siren auto turns off after the player leaves the vehicle for a while (Thanks to m0dbot) [Sound] Rain tire splash sound volume is reduced (Thanks to HU1212ICAN3) [Sound] Tire bump sound is improved [Timer] Mission timer now pause when a player cannot move due to level streaming (Thanks to Joko_P) [Tutorial] Visit bank tutorial quest is added to level 7 [Tutorial] You can now skip Tutorial Quests and restart already finished one (Thanks to Driver) [UI] Bike shop, Bank, and Cityhall map icon is added [UI] Camera key helper is added for a low-level player [UI] Job interaction UI's map now auto-resizes to show the destination [UI] Show dropped Item and Cargo's owner name in character mode crosshair (Thanks to kutyax) [Vehicle] Boxy has more skin [Vehicle] Kira Rollback's suspension is stiffened [Vehicle] Short intake increase throttle response, Long intake reduce throttle response [Vehicle] Trophy taxi is placed more to support the tutorial quest [World] Parking space is added at the Toy Factory
Bug Fixed
[Bus] Bus passenger at the 1100 rest area choose the wrong terminal destination (Thanks to Skirakzalus) [Bus] Company route Bus timer doesn't work after restarting the game (Thanks to Cain) [Cargo] Cargo changes its location after pickup other cargo (Thanks to Harben and usman) [Character] Stuck in the passenger seat if the vehicle is parted at the garage and the character is holding an item (Thanks to MWisBest) [Dedi] Dedicated server log has broken text for non-alphabet chat (Thanks to catb0t) [Delivery] Sand-Concrete production line stop when both storages is full (Thanks to Foxlen) [Device] Force feedback disabled after changing vehicle for Moza Steering Wheel (Thanks to SmallbutDeadly) [Getaway] Getaway job's destination is blocked by objects (Thanks to Deinony) [Housing] Lamp not net-synced (Thanks to Paulo Roberto) [Multiplayer] Changing driver mode setting lags during multiplayer (Thanks to 8Sh1t) [Multiplayer] New character starts at the wrong place(Ansan Speedway) after join multiplayer [Multiplayer] Spectating makes map unload near the player's vehicle (Thanks to Shevy and Grumps) [Navigation] Autopilot and player navigation not working immediately after start game [Race] AI vehicle doesn't move at the race (Thanks to Anubis) [Render] Bike and road divider rendering distance is too short (Thanks to Antit3rror and ChadStevens) [Tow] Cannot finish towing job with punctured vehicle (Thanks to Miscreation78) [UI] Cannot spawn parked vehicle with a double click (Thanks to EricChen) [UI] Custom destination is under the ground at the harbor (Thanks to thegabe) [UI] Stuck in cursor mode after a chat (Thanks to Toph) [Vehicle] 5th Wheel malfunction at 90 yaw degree (Thanks to EricChen) [Vehicle] AI Vehicles stall the engine (Thanks to Toph) [Vehicle] ARP, Soft limiter setting keeps resetting to default after joining multiplayer (Thanks to EricChen) [Vehicle] AirCity's interior has missing polygons (Thanks to Paulo Roberto) [Vehicle] Attached light is hidden after the player leaves the vehicle even at a short distance (Thanks to vcharng) [Vehicle] Attached light on the vehicle is turned off at a distance and doesn't turn on (Thanks to Chris Goleador and Netto PP) [Vehicle] Bike tire clip into the ground (Thanks to Reddington) [Vehicle] Boxy's right door handle lit (Thanks to Supernaut) [Vehicle] Boxy's seat has glass material (Thanks to scailman) [Vehicle] Cannot park trailer (Thanks to Jimmy) [Vehicle] Kira rollback's rear tire is unstable (Thanks to EricChen) [Vehicle] Kuda has a missing polygon at the front (Thanks to Ks080) [Vehicle] Mixi understeer heavily while loaded (Thanks to Evelyn) [Vehicle] SV200's rear axle is too wide (Thanks to EricChen) [Vehicle] Titan's rear keep hitting the trailer (Thanks to Picard Zhu) [Vehicle] Trailer unstable at a hard turn [Vehicle] Tronko's roof marker light is not aligned (Thanks to Fluxsake) [Vehicle] Tronko's third axle doesn't have anti-rollbar (Thanks to EricChen) [Vehicle] Vehicle stuck underground or flies away after tow to the nearest road (Thanks to Lord-Wolf and Pluppading) [World] Power pole hitbox is too large (Thanks to majored1) [World] Wrong seat location of the bench near taxi office (Thanks to Huhn93)
0.6.19 Build 500 Hotfix Patch Note
We have a minor bug fix!
Bug Fixed
[Cargo] Cheese Box jumping around after being thrown (Thanks to 0rangeGhost) [Vehicle] Vehicle bounced left to right strangely, especially the Pickup (Thanks to Peaceul and EricChen)
0.6.19 Build 499 Hotfix Patch Note
We have a minor bug fix!
Changes
[Bus] Bus route selection UI now shows the active route with '<>' [Multiplayer] Bike's leaning angle net sync is improved [Vehicle] Mixi and Dumpy's suspension is stiffened (Thanks to Magic Man)
Bug Fixed
[Bus] Cannot continue company bus route after restarting game (Thanks to Cain) [Camera] Look Left/Right stuttering (Thanks to Anubis) [Vehicle] Rented vehicle despawn after a timeout when restarting game (Thanks to Magic Man) [Vehicle] Rented vehicle doesn't take damage (Thanks to Magic Man) [Vehicle] Trailer is unstable while attached (Thanks to Harben)
0.6.19 Update - Rain, New Bike and Harbor, New tire physics!
Hello, fellow drivers! We have another update! Thanks to everyone who helped with the test!
Chris Goleador made this cool clip of new update!
Rain
You can now change rain frequency while starting the drive mode game! Tire friction is low during rain, so drive carefully!
Harbor reworked
Betty reworked the Jeju harbor area Enjoy the new harbor race track!
Lighting and Deco store at the Jeju downtown
New Tire Collision
Tire collision is changed to use full volume instead of just a vertical line
New Bike - Gunthoo
New 30HP Motorcycle is added You can buy it at the Motorcycle dealership in Jeju Downton (North of the Island)
New Bike Handling
Bike handling is overhauled Player input now converts to the bike's leaning angle at high speed
Assisted bike steering for Steering Wheel Device
Following 2 Assist Option is added 1. Use assisted bike steering for steering wheel device (Default On): Steering wheel input now leans the bike instead of rotating the handlebar 2. Assisted bike steering input range (Default 20%): Set how far you need to rotate the steering wheel to lean maximum angle (20% means +-90Degree on 900Degree Wheel)
Horizontal Lock of bike cockpit view camera
You can change the lock rate at the Gameplay Option - 'Bike cockpit camera horizontal lock' (Default 80%)
Active Rollover Protection
With new tire updates, vehicles tend to roll over much more easily, which is more realistic than before. But it could be annoying and too hard, so 'ARP(Active Rollover Protection)' is added It uses a brake on each wheel to stop rolling too hard You can adjust strength from Assist Setting and each Vehicle's Control Panel -> Drive Mode (Strength multiplies) Large vehicles(Semi, Buses, Trailers) have a default value of 100%. Other vehicles have a default value of 0%
Changes
[Cargo] Count spinbox is added to cargo unload UI (Thanks to RC_Dude_17) [Cargo] Trailer's center of gravity heights are re-balanced to be more realistic [Character] Height of first person view in character mode is raised to meet the eye height (Thanks to Kikwik) [Controller] Force Feedback is easy-in when entering a vehicle (Thanks to catb0t) [Delivery] Cargo delivery payments are raised for a few cargo types [Delivery] Farm's Pallet and Box production is separated (Thanks to hitman_2) [UI] Quickbar is moved to the right side to avoid overlapping chat box [Vehicle] Auto rev-matching during downshift is improved [Vehicle] Rolling resistance of snow is reduced [Vehicle] Vehicle's center of gravity heights are re-balanced to be more realistic [Vehicle] Wheel spacer is now unavailable to the bike's wheel (Thanks to majored1) [Vehicle] You can now toggle Soft Rev Limiter at the Control Panel -> Drive Mode [World] Road navigation is added to Pyosun Villages (Thanks to hitman_2)
Bug Fixed
[Autocross] Autocross cone moved by itself by overlap (Thanks to Shazbotacus) [Autocross] Autocross timer reset when hitting the wrong gate (Thanks to Shazbotacus) [Bus] Bus passenger at the terminal has a destination of the current terminal (Thanks to βͺD.J Cβmb1nEβ«) [Bus] Bus passenger pays after player changes route (Thanks to catb0t) [Bus] Missing Bus stop interaction (Thanks to the01slayer and SirArgus) [Bus] Passengers don't use the player bus when its condition is 0 [Cargo] Cannot strap furniture (Thanks to Grumps) [Cargo] Trash bag interaction box doesn't remove immediately after pickup (Thanks to Skirakzalus) [Character] Driver's look IK lagging in multiplayer [Controller] FPS drop with Controller (Thanks to ColinM) [Controller] Force feedback disappeared after opening the menu (Thanks to SmallbutDeadly) [Crash] Client crashed while changing bus routes (Thanks to MoistGoat) [Crash] Random client crash with rollback tow vehicles [Crash] Random crash with abandoned rental vehicle (Thanks to catb0t) [Delivery] Pizza/Burger place's ingredient delivery wasn't limited as 30 [Interaction] Cannot pick Pulio's control panel and tow bar (Thanks to catb0t) [Laptime] Bike easy to offtrack at the Olle Speedway (Thanks to Llama) [Multiplayer] Nearby vehicles disappear after hopping into a vehicle in multiplayer (Thanks to 7HC) [Police] Spike strip doesn't cost (Thanks to Paulo Roberto) [Rendering] Bike rendering distance was too short [Sound] Compacty's dumping sounds overflow (Thanks to scailman) [Sound] Money change sound effect too loud with multiple cargo delivery (Thanks to RainbowStarMan) [UI] Bus Passenger interaction has duplicated buttons (Thanks to 8Sh1t) [UI] Cannot scroll route assign list with controller (Thanks to QuerSlider) [UI] Garage part selection automatically deselect in the multiplayer client (Thanks to 8Sh1t) [UI] Harbor misspelling is fixed (Thanks to Mr. Sandman) [UI] Interaction highlight doesn't clear if hop in the vehicle (Thanks to beedly10) [UI] Player nametag randomly not visible (Thanks to catb0t) [UI] Population boost number error (Thanks to Wolfbayne) [Vehicle] AI SV200 has non-yellow skin (Thanks to ScottishChicken) [Vehicle] Bike leaning net-sync lag [Vehicle] Cannot compress garbage (Thanks to EricChen) [Vehicle] CheetahMk1 has duplicated seat location (Thanks to Kush) [Vehicle] Disconnect from the server after reinstalling the Bus license part (Thanks to RainbowStarMan) [Vehicle] Interior light of the trailer is not synced with the tractor (Thanks to Reddington) [Vehicle] Liliput's door doesn't animate when a player is in cockpit view (Thanks to EnormiE) [Vehicle] Mammoth's internal side window doesn't have valid material (Thanks to 8Sh1t) [Vehicle] Player vehicle spawned at the overlapping location explodes into the sky (Thanks to πππππ€πππ) [Vehicle] Ranch wheel has wrong offset (Thanks to ScottishChicken) [Vehicle] Rolling resistance only applied to forward (Thanks to hitman_2) [Vehicle] Spawned world vehicle didn't spawn after the player abandoned it [Vehicle] Spider's interaction doesn't work correctly (Thanks to Shazbotacus) [Vehicle] Vista doesn't have reverse light (Thanks to EricChen) [Vehicle] World trailer despawn too early after the player leaves it (Thanks to Grumps)
0.6.18 Build 473 Hotfix Patch Note
We have a minor bug fix!
* Fixed bug that the company can be removed after playing multiplayer as a client (Thanks to catb0t and Llama)
0.6.18 Update - Bus Company and TrackIR
Hello, fellow drivers! We have another update! Thanks to everyone who helped with the test!
Bus Company
You can now create a company and let AI Bus drivers work for you!
[How to create Bus Company] Visit NPC at the City hall(East South side of Seo-Gui-Po Downtown)
[Company Tutorial] 1. Summon your own bus and park it near the road 2. Press 'O' or 'LB + Gamepad Special Left' to open Company UI 3. Add Bus 4. Assign Bus to a Route 5. AI Driver starts to drive (Player must not drive it)
[How to remove AI Driver] Un-assign route or remove the vehicle from the company You can summon a vehicle or drive it to override the AI driver
[Running Cost] Company Vehicle cost money while they are running You can un-assign the route to stop it
[Condition] Company Vehicle's condition will be consumed while running, especially with more passengers. The bus cannot accept more passengers with 0 Conditions, and you need to click the 'Maintenance' button to restore the condition.
[Stuck] AI driver will be stuck, and this will be visible on the Company Vehicle List as 'Stuck' You can call roadside service at the Company UI. Sometimes you need to go there and drive it a little bit to resolve issues.
[Bus Route] The system route is added as the default when you create the company. You can edit these and add more. You can talk to passengers at the bus stop to know where they are going. Use it to make an optimal route! You can import/export bus routes using the clipboard. Share your route with your friends! You can use the company route when you drive a bus. (Other players cannot use your company route, yet)
[Bus Passenger] Now we have 200 residents on the island. They all have homes and workplaces (or schools). They need to commute and visit commercial areas from time to time. They spawn at the nearest bus stop and hop in the bus which goes nearest bus stop of destination or nearest Bus Terminal(Gang-Jung/Jeju/Seong-San/Hallim) This means they pile up at the Terminal So, the basic strategy would be having 2 kinds of bus routes, one for Terminal-To-Local-Area, and one for Terminal-To-Terminal There is a 'Bus Usage' at the Town Effect(in-game menu), meaning how many residents used the bus successfully. The resident population and bus payments are increased based on Bus usage.
Dumbi, new mid-size bus!
You can buy Dumbi at the Gu-Jwa Heavy Duty shop!
Jeju Downtown Expanded
Betty is refreshed Jeju Downtown. Pizza, Burger, and Sushi places are also open at the Jeju Downtown
TrackIR
TrackIR is now supported 1. Plug in Track IR 2. Start TrackIR 5.4 App 3. Start Motor Town 4. Drive and change camera mode to the cockpit You can change the rotation angle and move distance at the Game Option
Changed
[Bus] Seong-San and Hallim Terminal is added [Delivery] Fine Sand now gets a demand/supply bonus (Thanks to Grumps) [Optimize] Improved map streaming frame drops [UI] You can now sort vehicle lists by vehicle number (Thanks to NorthHopper) [UI] Cannot scroll and select bus route with controller [Vehicle] Kuda's side mirror got an additional wide-view mirror [Vehicle] FL1's windshield size is increased for a better view [Vehicle] You can now paint SV200, and it has an external bus screen (Thanks to Grumps)
Bug Fixed
[Bus] Bus external screen's destination text animation omits some last characters [Delivery] Delivery cargo count increased more than output storage (Thanks to Beeps and Grumps) [Getaway] Getaway job's marker remains after the job is finished (Thanks to root) [Getaway] Getaway job destination not visible in multiplayer (Thanks to scailman) [Passengers] Passengers floating in the air (Thanks to majored1) [Passengers] AI Bus passengers flying around [Quest] Vehicle/Cargo pickup quest destination has an invalid location (Thanks to Grumps) [Sound] AI Vehicle's engine starter sound keeps looping randomly [UI] Trailer has a powered wheel in info UI (Thanks to RoadTrain) [UI] My vehicle map icon's not removed while driving in multiplayer (Thanks to EricChen) [UI] Control Panel seat is included in the HUD's seat count (Thanks to morkrost) [UI] Cannot close bus route selection UI with the Back key [Vehicle] Towed vehicle's light is synced with towing vehicle (Thanks to Cain) [Vehicle] Angle kit tune is available to the trailer (Thanks to Chris Goleador) [Vehicle] World vehicles disappear in single-player after joining multiplayer (Thanks to NorthHopper) [World] Scooty at the Seo-Gui-Po Pizza place blocking cargo drop zone (Thanks to hitman_2)
0.6.17 Update - Car Trailer to Buy
Hello, fellow drivers! We have another update! Thanks to everyone who helped with the test!
Chris Goleador Made a nice video of updates!
Car Trailer to Buy
Small car trailer SPT1 is added at the Heavy duty shop This is the first trailer that you can own!
Pulio
You can now change the height of Pulio's tow bar by using the control panel at the rear of Pulio A yellow strap is added between the towbar and towed vehicle's wheel
Live fish delivery
Kuda Live Fish Tank truck is added You can deliver live fish from Hallim Fishing Town Live fish delivery pays more if you arrive in-time
Pyo-Sun and Sung-San village
2 more villages are added to the east of the island
Delivery payment bonus based on supply and demand
Some cargo's delivery payments go higher when their demand and supply are high You can see the bonus rate on the delivery list or on the in-game menu
X-mas events are finished
Santa's cabin is now closed. See you next year!
Changed
[Delivery] Gu-Jwa furniture store delivery is added [Delivery] Olle Express(Courier service) opens at Gang-Jung and Gu-Jwa [Housing] Oedo housing's parking space direction is inverted (Thanks to Chris Goleador) [Trailer] Vehicle on the car trailer is now saved for the next session [Trailer] You can now interact with garage and parking space with trailer parking next to them [Tutorial] Tow request job, Summon vehicle at the parking space Tutorial quest is added [UI] Low fuel warning is changed from 10% to 15% (Thanks to subarufanCH) [Vehicle] Hooking a vehicle that is already hooked to another vehicle is now not available (Thanks to catb0t) [Vehicle] Profit share of world vehicles is reduced (Thanks to thegabe) [Vehicle] Sleeping is now unavailable while autopilot (Thanks to Majored1) [Vehicle] Trailer unhook, Tow bar hook/unhook, Toggle landing gear, Driving carrying vehicle, Using control panel seat now needs vehicle drive permission (Thanks to Saint6)
Bug Fixed
[AI] AI vehicle doesn't yield to the player at the crossroad randomly [AI] AI vehicle wobbles with the low server frame rate (Thanks to thegabe) [AI] Autopilot keeps driving ignoring navigation using the island's ring-road [AI] Autopilot randomly stuck in the middle of the road (Thanks to EricChen) [Bus] Bus payment doesn't get a town bonus (Thanks to Cain) [Character] Character falls through the terrain when joining the game while seating in a passenger seat [Character] Player driver character seat underground/vehicle in multiplayer (Thanks to Grumps and czmiel) [Control] Multikey binding doesn't release if the modifier key is released first (Thanks to StepArbiter) [Delivery] Cargo delivery doesn't get enough cargo count (Thanks to Grumps) [Delivery] Cargo delivery total payment message doesn't count the profit share (Thanks to Head) [Delivery] Fuel/Milk delivery removes 2 cargo when pickup 1 (Thanks to Grumps) [Item] Coolant item doesn't work with the multiplayer clients (Thanks to catb0t) [Laptime] Time attack laptime mode cancels after repeated off-track (Thanks to Llama) [Police] Police patrol location randomly duplicates (Thanks to Lappeteppe) [Save] Time of day doesn't save (Thanks to StillerTemp350) [UI] Ambulance passenger's marker doesn't get disabled when driving non-ambulance (Thanks to Jim DREDD) [UI] Chat randomly doesn't auto-scroll (Thanks to DARKCHICKEN) [UI] Destination box and map icon doesn't remove after vehicle delivery (Thanks to catb0t) [UI] Vehicle's price tag and job marker z-fight (Thanks to catb0t) [UI] Vendor NPC doesn't show on the map icon (Thanks to Reyik) [Vehicle] Cannot pick the control panel of SPT1 and Kira Rollback (Thanks to catb0t) [Vehicle] Dashboard and trailer hitch color change by changing body skin (Thanks to Grumps) [Vehicle] Kira's passenger seat is too tight (Thanks to Izaak) [Vehicle] Odometer increases more than actual distance (Thanks to EricChen) [Vehicle] Physics is unstable during multiplayer if the player drives a vehicle on a car carrier (Thanks to czmiel) [Vehicle] TCS malfunction with Locked Diff (Thanks to Badji85) [Vehicle] Trailer physics doesn't work with more than 2 vehicles connected (Thanks to catb0t and Grumps) [Vehicle] Vehicle on car trailer unstable in the multiplayer client (Thanks to EricChen) [Vehicle] Vehicle's state doesn't save in multiplayer (Thanks to Kush and EricChen) [World] Interaction box of Olle Speedway tuning shop is old-style (Thanks to Grumps)
0.6.16 Update - New Semi and Factories
Happy lunar new year! and thanks to everyone who helped with the test!
New Semi
Kuda is added to the Gu-Jwa Heavy Duty Shop With a new 440HP Engine
Chris Goleador from Discord made a nice video of Kuda
New Gu-Jwa and farm fields on the east side of the island
Betty added new Factories and the good old Toy Factory is now expanded for easier parking Pizza/Burger place now requires Cheese/Meat delivery from Gu-Jwa for a premium product
New Part install UI
Garage's part install UI is changed to make it easier to install the same part into multiple wheels
Changes
[AI] AI vehicle avoids rollback tow truck's bed while it's on the ground (Thanks to Tymo) [AI] AI vehicle avoids going near wrecker vehicle when its siren is on (Thanks to Tymo) [Delivery] Delivery drop zone is added to Pizza/Burger store [Housing] You can now place a building in Gu-Jwa Housing area [Optimize] Optimized texture pooling to avoid blurry textures (Thanks to 8Sh1t) [Sound] 3XXHP heavy duty/bus engine sound is changed [Sound] Turbo intake sound is improved [UI] 'Center on Player' button (Default 'C') is added to the world map (Thanks to Millan) [Vehicle] Turbo lag is increased [Vehicle] Radiator/Engine damage is reduced for bottom out [Vehicle] Trailer hooking is smoothed (Thanks to Headhunter) [Vehicle] Pulio's tow bar height is reduced (Thanks to Headhunter) [Vehicle] Confirm dialog pops up when exiting from the vehicle while moving (Thanks to Forensics_knight) [Vehicle] Vista's body color is now paint-able [Vehicle] Soft Rev-Limiter is added (Thanks to Richeeze and Erick) [World] Warehouse delivery interaction box is moved away from the building (Thanks to Mr. Sandman)
Bug Fixed
[Ambulance] Ambulance passenger randomly doesn't spawn (Thanks to catb0t) [Bus] Bus passenger randomly doesn't spawn [Delivery] Camera location reset after loading a cargo [Delivery] Concrete/Sand/Fuel delivery doesn't show total payment (Thanks to AndrewHales) [Delivery] Dropped cargo can be delivered with box/van-type cargo space (Thanks to StepArbiter) [Item] Cannot drop the item at the slope (Thanks to StepArbiter) [Item] Picking up items while driving is possible in multiplayer (Thanks to Grumps) [Item] Utility box's inventory doesn't net-sync (Thanks to StepArbiter) [Item] Camera collision was disabled during the placing an attachment part (Thanks to Skyver) [Multiplayer] Cannot connect to Dedicated server over 20 players (Thanks to colin) [Rendering] Texture blurring periodically while driving (Thanks to 8Sh1t, Grumps, and catb0t) [Steam] Steam activates VR Mode (Thanks to CursedBeard, Reddington, SmallbutDeadly, Vyna, and catb0t) [UI] Broken font for Polish, German, and Hungarian (Thanks to Artem2137, Itz_Mixon, M3mphistus, and Reyik) [UI] Cannot select bus route with controller [UI] Garage dyno UI changes while previewing transmission (Thanks to Pawz) [UI] In game menu's player list doesn't scroll (Thanks to colin) [UI] Laptime texts overlap (Thanks to moko256) [UI] No crosshair in the world map while playing without a mouse (Thanks to HunkyDory) [UI] Only one wheel highlights at the garage while selecting a group part (Thanks to Shevy) [UI] Paint confirm dialog doesn't have a money icon (Thanks to moko256) [UI] Vehicle delivery job icon doesn't show on the map (Thanks to Reddington) [Vehicle] Cannot refuel vehicle when there are more than 2 vehicles around (Thanks to catb0t) [Vehicle] Disabled mirror texture was too bright during the night (Thanks to majored1) [Vehicle] Engine sound doesn't stop after turning off the engine (Thanks to Fuso) [Vehicle] Fox's steering wheel clips when moving forward (Thanks to NorthHopper) [Vehicle] Handbrake doesn't release after loading cargo with a controller (Thanks to AGES) [Vehicle] Missing polygon at the A-pillar on Campy (Thanks to r0zen) [Vehicle] Pulio's rear axle is too wide (Thanks to EricChen) [Vehicle] Rent from player vehicle despawn when driver player disconnect (Thanks to colin) [Vehicle] Rent from player vehicle duplicate after reconnect (Thanks to Grumps) [Vehicle] Rollback tow truck's bed randomly doesn't net-sync [Vehicle] Small cage trailer unstable while hooked with Kira Flatbed (Thanks to KaKatze) [Vehicle] Tow to the nearest garage a trailer ends up heading backward (Thanks to [o_o]) [Vehicle] Trailer hook is too weak (Thanks to Grumps) [Vehicle] Uninstalling suspension part applies to wrong slot (Thanks to [o_o]) [Vehicle] Vehicle on the rollback tow truck duplicates after reconnecting (Thanks to Grumps) [Vehicle] Vehicle's sale price is different in the multiplayer (Thanks to catb0t) [Vehicle] Zino's dashboard has a hole while not driving it [Vehicle] Cannot spawn trailers at the Gang-Jung warehouse (Thanks to Llama) [Vehicle] Nimo doesn't drive straight and turns left slightly (Thanks to Badji85) [Vehicle] Compacty is not spawned at the Heavy Duty Shop dealership (Thanks to catb0t) [World] Roadside rocks explode by themselves near Gu-Jwa (Thanks to Ghostly20) [World] Long bench has only 2seats instead of 3 (Thanks to Reyik)
0.6.15+1 Build 396 Hotfix Patch Note
We have a small hotfix for some urgent bug fixes. Sorry for the delay and Thanks to the testers!
Bug Fixed
[Cargo] Warehouse reset after restart game (Thanks to NorthHopper, EricChen, Britney, and killerbii) [Vehicle] Trailer disappear after restarting the game (Thanks to Britney)