Motor Town: Behind the Wheel cover
Motor Town: Behind the Wheel screenshot
Genre: Racing, Simulator, Indie

Motor Town: Behind the Wheel

0.7.2 Update - Map expansion. 4WD Wrecker. New Semi.

Hello, fellow drivers!
We got another update!

(Edit) The updated game version is 0.7.2+T3 (+T3 is there by mistake, sorry!)

(Edit) I forgot to mention about Santa Cabin!


Santa's Cabin is now opened again!
Gift Box delivery is added (Produced at the Santa's Cabin with Toy Boxes and Container/Pallets)
You can buy Santa Costume and Xmas decorations at Santa's Cabin
You can pick upΒ some snowballs at Santa's Cabin and throw them to others!




Oji (μ˜€μ§€)


With Unreal Engine5's large world support, we are starting to expand our Island map!
'Oji' means 'Middle of nowhere, or Hinterland' in Korean.
It's a beautiful and vast place, with a challenging environment.
Keep eyes on the Fuel gauge and don't skip the Gas station!




Oji is still under development.
While our World builder Betty is working on putting new stuff into Oji,
Enjoy 'OJI BUILDER' leaderboard by delivering goods to Oji.


Brutus Wrecker


Our first Part-Time 4WD
Press 'T' to toggle between 2WD(RWD), 4H(4Wheel Drive High), 4L(4Wheel Drive Low-Range), 4L-Locked(4Wheel Drive Low-Range with Diff-Lock)
(You can also use Control Panel for these)
Both Crane and Hook can be raised/lowered and extended
A stronger winch for the wrecker is also added to the garage


Golima Semi


Another long-nose semi with a sleeping cabin is added to the Heavy-duty shop
540HP Heavy duty engine is also added at the garage


Changes


[Decal] More decal shapes are added
[Delivery] Fuel delivery to Ansan Ring and Harbor is added
[Delivery] Fuel production now requires Crude Oil
[Item] Highlighting attachment part while placing (Thanks to π™π™šπ™™π™™π™žπ™£π™œπ™©π™€π™£)
[Optimize] Driving AI is optimized
[Optimize] Night time dynamic light optimized (Thanks to Maddog)
[Optimize] Random frame drop is improved
[Vehicle] Air drag is improved for large vehicles
[Vehicle] Lockable LSD part is added, it's required by part-time 4WD (Thanks to Llama)
[Vehicle] Tire rolling resistance is improved to affected by speed and weight
[World] Grass density is lowered (Thanks to Llama)
[World] Sand-type surface physics is added

Bug Fixed


[AI] AI vehicle too slow on road bump (Thanks to hitman_2)
[Autocross] Hitting a cone with a tire doesn't count as penalty (Thanks to Shazbotacus)
[Breakable] Tree falls over when vehicles are around (Thanks to Avia)
[Control] Cannot bind XInput type Steering wheel (Thanks to kingsofleigons)
[Crash] Server crash while towing semi with trailer (Thanks to Llama, Majored1, and SpreadsheetSaysNya)
[Crash] Random crash, usually while exit game (Thanks to RafaelG and Luki)
[Decal] Decal duplication doesn't keep Flip and Mirror
[Housing] Small house's window not transparent (Thankst o DarkStar2604)
[Multiplayer] Fuel price not synced (Thanks to Raging413)
[Multiplayer] Join/Leave message in system locale, not game locale (Thanks to 8Sh1t)
[Multiplayer] Lift not visible in multiplayer (Thanks to Raging413)
[Multiplayer] Server lags after player with loaded dump truck joins (Thanks to NorthHopper)
[Optimize] Frame drops at the Harbor container drop (Thanks to Shazbotacus)
[Police] Spikepad randomly not working (Thanks to Ghosty)
[UI] Tow job icon not removed after hook (Thanks to Raging413)
[Vehicle] All AI Schoolbus is white (Thanks to Anubis)
[Vehicle] Kira Box's price tag is too low (Thanks to DarkStar2604)
[Vehicle] Roadside recovery service doesn't cut winch rope (Thanks to majored1)
[Vehicle] SPT1's ramp is unstable while loading a vehicle (Thanks to Chris Goleador)
[Vehicle] TCS interrupt starting (Thanks to Ghosty)
[Vehicle] Tire stuck underground at the Ansan Ring garage (Thanks to Richeeze)
[Vehicle] Wrecker's crane winch can be removed (Thanks to NorthHopper)
[Vehicle] Wrecker's hydraulic position not saved (Thanks to EricChen)
[Vehicle] Towed vehicle gets damaged randomly in multiplayer client (Thanks to Steem and Laytxn)
[Vehicle] Low FPS while towing semi with trailer (Thanks to Steem)
[Vehicle] Semi death-roll when the trailer is in opposite angle (Thanks to tereflam and Luki)
[Vehicle] Semi not colliding with trailer in multiplayer client
[Vehicle] Missing name for Mixi's cargo space painting (Thanks to LochnessMonsterr and Beeto)
[World] Bad landscape shadow (Thanks to Shazbotacus)
[World] Cloud warp (Thanks to Bobbo)
[World] Jeju landscape clip at a distance (Thanks to 8Sh1t)
[World] Speed limit not working near Ansan Speedway (Thanks to Guzyx)
[World] Wrong navigation near Jeju warehouse (Thanks to hitman_2)
[World] Low FPS in Cinematic view distance (Thanks to Luki)

0.7.1 Update - Unreal Engine5, Vehicle Decals, New small cars!

Hello, fellow drivers!
Finally, the new update is here!

Since our one and only world builder Betty was taking a break for a new baby, it was good timing to upgrade to Unreal Engine 5.
Although it took longer than expected, we finally have some stable build, thanks to all the Testers!

Unreal Engine5 doesn't make it look or feel different much for now.
But it opens new possibilities for future updates, and Betty is now back in business with new tools in her hands, so stay tuned!

NOTE: Unreal Engine 5 uses DirectX 12 as default, if you have trouble, try using '-DX11' launch option (How to set Launch Option)

New Vehicles


Tuscan: Old Muscle

Micky: Old FF hatchback

Dafty: Very old FF

You can find them at the Junkyard and Ae-Wol

Vehicle Decals


You can now put decals on vehicles at the Garage
Currently limited to 30 layers
Each new decal costs a little money


Anti-Aliasing Setting


You can choose an anti-aliasing method at the Graphic Setting
FXAA: cheapest
TAA: Unreal Engine4's default (Still default in Motor Town)
TSR: Unreal Engine5's new feature
[Recommendation]
High-performance machine: 50% Screen Resolution with TSR
Mid-performance machine: 50% Screen Resolution with TAA
Low-performance machine: 50% Screen Resolution with Anti-aliasing method 'Off'

Vehicle LOD Setting


You can change vehicle LOD at the Graphic Setting
Lower Vehicle LOD means more vehicles will look simpler and simulate lightly at a distance to lower CPU load

Color Palette


You can now save your own color for Body Painting and Decal


Changes


[UI] Delivery list sorting order is now saved (Thanks to m0dbot)
[Vehicle] Elisa's taxi skin is removed('Taxi' word decal is added instead)
[World] Parking space and truck spawner are added to the Concrete factory
[World] Road divider's collision is improved
[UI] Toggle all icon button is added to the world map (Thanks to scailman)
[World] More lights to the tunning shop (Thanks to π™π™šπ™™π™™π™žπ™£π™œπ™©π™€π™£)
[Vehicle] Toggle interior key binding is added (Thanks to Paw)
[Vehicle] Brake light mode is added for the Attachable Light Item (Thanks to Striker)
[Vehicle] Voltex wheel is now available for small vehicles (Thanks to Cpt. Jack Sparrow)

Bug Fixed


[AI] AI vehicle bumps into player vehicle while vehicle stopped for map loading
[AI] AI vehicle doesn't back for trailer or towed vehicle (Thanks to vaio)
[AI] AI vehicle doesn't move in a slow server (Thanks to scailman and NorthHopper)
[Achievement] Towing achievement is not shared by a party (Thanks to m0dbot)
[Cargo] Furniture's strap not saved (Thanks to EricChen)
[Character] Character's Pushing direction doesn't change (Thanks to Llama)
[Company] Busstop randomly removed from company route (Thanks to Luggage)
[Control] 'Move backward' shows as 'Move forward' in duplicated key popup (Thanks to Raging413)
[Control] Binding 'Hide UI' makes the same key not usable for other actions (Thanks to Skirakzalus)
[Control] Gamepad key binding randomly malfunction
[Delivery] Cannot finish trailer delivery in multiplayer after left vehicle (Thanks to aweepingangel)
[Delivery] Cargo delivery randomly cannot be done during Multiplayer (Thanks to smithnz)
[Delivery] The Military supply box's destination is merged together in delivery UI (Thanks to scailman)
[Delivery] Missing vehicle delivery destination interaction after rejoining session (Thanks to Llama)
[Delivery] Multiple delivery destination box for dumping cargo (Thanks to Llama)
[Delivery] Pumpkin Farm has the wrong production (Thanks to hitman_2)
[FX] Too many dump fx in the multiplayer client (Thanks to Llama)
[Multiplayer] Fuel price randomly not synced to the client (Thanks to CaptainCheesy)
[Net] Vehicle on trailer de-synced at a distance (Thanks to Chris Goleador)
[Optimize] Low FPS while vehicles overlap (Thanks to Llama)
[Parts] 5000Kg Winch had 3000Kg power (Thanks to Toadstars and webdestroya)
[Police] Speeding tag in race track (Thanks to Shazbotacus)
[Police] Suspect tag and passenger regained after restarting game after finishing getaway job (Thanks to Raging413)
[Sound] Tire bump sound while raising the lift (Thanks to Anubis)
[UI] HUD shows truck level while driving Campy (Thanks to Toadstars)
[UI] Low FPS at the control setting after clicking the screen (Thanks to Llama)
[UI] Mouse Thumb button's name not showing (Thanks to π™π™šπ™™π™™π™žπ™£π™œπ™©π™€π™£)
[Vehicle] Attached lights move or are missing after rapidly changing suspension parts (Thanks to Raging413)
[Vehicle] Autopilot stalls if auto anti-stall assist is offed (Thanks to π•‹π•€π•’π•£π•šπ•₯𝕀𝕒)
[Vehicle] Bike with cargo doesn't upright (Thanks to π•‹π•€π•’π•£π•šπ•₯𝕀𝕒)
[Vehicle] Cannot place attachment light to Zino's door (Thanks to Raging413)
[Vehicle] Cargo space rendering cull malfunction (Thanks to scailman)
[Vehicle] Chase view/Character mode Mirror rendering option not working (Thanks to Llama)
[Vehicle] The Company vehicle doesn't consume fuel while the player drives it (Thanks to Shazbotacus)
[Vehicle] Dumbi has a duplicated seat (Thanks to Cylis)
[Vehicle] Formula SCM's body2 color slot name missing (Thanks to LochnessMonsterr)
[Vehicle] Tire stuck underground even after reset
[Vehicle] Towing Compacty from behind gets 'too far' error (Thanks to LochnessMonsterr)
[Vehicle] Trailer shakes in multiplayer if spawned at join (Thanks to νƒœμ–‘ 두더지)
[Vehicle] Vehicle repairing lost if owner respawns (Thanks to Paw)
[Vehicle] Vista's engine and lower frame are painted with body color (Thanks to Richeeze)
[Vehicle] Wrong vehicle spawns in single-player after leaving multiplayer (Thanks to raging413)
[World] Missing nav path near the airport (Thanks to Anubis)
[World] Small bushes don't break

0.6.20 Build 510 Hotfix Patch Note

Hello, fellow drivers!
We are working on Unreal Engine 5 migration, so the next update will take some time.
Meanwhile, we will drop small fixes from time to time!

Bug Fixed

[Bus] Bus passenger with bad terminal destination is now fixed, which means more profit for Bus job and Bus Company! (Thanks to Raging413)
[Multiplayer] Character location not synced for a while after exiting the passenger seat (Thanks to RainbowStarMan)
[Police] Ticket by police vehicle without driver (Thanks to Raging413)
[Sound] Money change sound doesn't work at the second game session (Thanks to Ghosty)
[Vehicle] LED Strip's lighting has offset (Thanks to Raging413)
[Vehicle] 200% Antirollbar tune is actually 120% (Thanks to webdestroya)
[World] Breakable object doesn't break in high-density areas (Thanks to Raging413)

0.6.20 Build 508 Hotfix Patch Note

We have a minor bug fix!

Bug Fixed


[Bus] Bus passenger doesn't go to the nearest terminal (Thanks to EricChen and Cain)
[Control] Mouse steering with the bike too slow (Thanks to Raging413)
[Crash] Random crash while loading the map
[Production] Produced vehicle doesn't spawn immediately after restarting the game (Thanks to crab)
[Tow] Delivery vehicle's job UI doesn't turn off at the multiplayer (Thanks to Anubis)
[UI] Duplicated vendor icon at the city hall (Thanks to Anubis)
[Vehicle] Cannot paint SV200's body (Thanks to Netto PP)
[Quest] Pickup cargo quest doesn't complete if the player character pickup cargo (Thanks to Raging413)

0.6.20 Update - Oval Track, Formula, small Pickup and more!

Hello, fellow drivers!
Another update is released!
Our world builder Betty took care of the west side of the island and made fun oval-track
And Betty is now taking maternity leave for a few months.
Let's hope she comes back healthy!

Formula SCM


Our first formula class is added!
You can test drive it at the Ansan Speedway or Olle Speedway


Formula SCM Production


Ansan Racecar Factory is added at the East side of Ansan Speedway
If you want to buy Formula SCM, you need to deliver some cargo for the production
Note that Formula SCM's tuning is restricted, only suspension, final drive ratio, and intake are allowed.


Dory


New entry class pickup Dory is added, and it's replacing our good old 'Pickup'
'Pickup' is now called 'Hana', meaning '1' in Korean, since it was our first vehicle
Hana is now hidden in the mountain and got Four Wheel drive, and its size is reduced


Ansan Ring


A small oval track is added near Ansan Speedway





Time Attack Event


A time attack event is a global time attack competition, which runs every few hours
You can compete with other players, including ones not in your session
For each event, a random course/vehicle/engine is chosen by the system
You can see current event info at the in-game menu (or the last result of the event if an event is finished and the next event is not started yet)
You can activate HUD info by doing a lap at the designated track
After each time attack event, everyone who joined received rewards!
(You don't need to play until the event finishes, you can receive rewards when you connect later)



Island Western side overhaul


Betty took care of Aewol and Oedo
You can now build housing at the Oedo Housing area
(Another small house blueprint is added at the architect's office)



Graphic Options


You can now change detailed graphic options


Manual Transmission


Some transmissions are now using multi-plate clutch(Instead of Torque Convertor), a.k.a. Manual.
You can see which one is which at the garage part info


Loan


Visit the bank and take some loan to buy a new vehicle or house




Headlight


Headlight brightness and range are improved

Smoothed Bike rear brake


Handbrake(Rear brake of bike) Button sensitivity is added to the driver mode setting
Handbrake is also now visible at the HUD input display (Should be turned on at Option)

Strap bike


You can now strap the bike and keep it upright (Thanks to Reddington)

Exhaust Smoke


Black smoke exhaust when the intake air is not enough or the vehicle is old style
White smoke exhaust when the engine is damaged


Achievement


Achievement for Cargo Delivery, Garbage Delivery, and Lap Ansan Speedway with new Formula SCM are added

Look Back key


Look back key bound is added (Thanks to AZYKLE)
Default key is '/'

Small Package


Now Delivery payment for small packages is also affected by the vehicle's storage size
Meaning small pickups will get paid more and large truck gets less

Cargo payment balance


If you pick up cargo by hand and put it into a vehicle, cargo payment is calculated again with it's new capacity.
Chat message shows up if payment is changed
Fast food delivery payment is also reduced on large-capacity vehicles(bigger than bikes)

Missing server list


A new additional in-house server list will recover missing servers from the list

Changes


[Achievement] Top Speed registration conditions are improved (Thanks to H3draut3r)
[Bus] Bus passenger payment is increased
[Cargo] Cargo strap is now saved for the next game session
[Control] Steering wheel doesn't rotate while pressing the mouse wheel button to rotate the camera in mouse-steering mode (Thanks to SergeyS)
[Delivery] 'Valet' message will show up when driving the vehicle for a delivery mission
[Delivery] More vehicle delivery destination is added
[Delivery] Tow job's no-damage bonus is increased
[Delivery] Vehicle delivery destination shows up in the sat-nav while driving the vehicle
[Delivery] You can now strap cargo in the Van or Box truck (Thanks to Harben)
[Garage] You can now see the gear ratio of the transmission at the garage
[Getaway] Gang Passenger NPC now leaves the vehicle after the getaway job is finished (Thanks to Pluppading)
[Housing] Another small house blueprint is added
[Housing] Housing Area is added to Oedo. You can build here after buying the land (Thanks to NorthHopper)
[Multiplayer] Admin can use "/announce " to broadcast important messages (Thanks to Reddington)
[Multiplayer] Net-sync of the trailer is improved
[Race] Laptime with wall-hitting is now ignored
[Siren] Vehicle's siren auto turns off after the player leaves the vehicle for a while (Thanks to m0dbot)
[Sound] Rain tire splash sound volume is reduced (Thanks to HU1212ICAN3)
[Sound] Tire bump sound is improved
[Timer] Mission timer now pause when a player cannot move due to level streaming (Thanks to Joko_P)
[Tutorial] Visit bank tutorial quest is added to level 7
[Tutorial] You can now skip Tutorial Quests and restart already finished one (Thanks to Driver)
[UI] Bike shop, Bank, and Cityhall map icon is added
[UI] Camera key helper is added for a low-level player
[UI] Job interaction UI's map now auto-resizes to show the destination
[UI] Show dropped Item and Cargo's owner name in character mode crosshair (Thanks to kutyax)
[Vehicle] Boxy has more skin
[Vehicle] Kira Rollback's suspension is stiffened
[Vehicle] Short intake increase throttle response, Long intake reduce throttle response
[Vehicle] Trophy taxi is placed more to support the tutorial quest
[World] Parking space is added at the Toy Factory

Bug Fixed


[Bus] Bus passenger at the 1100 rest area choose the wrong terminal destination (Thanks to Skirakzalus)
[Bus] Company route Bus timer doesn't work after restarting the game (Thanks to Cain)
[Cargo] Cargo changes its location after pickup other cargo (Thanks to Harben and usman)
[Character] Stuck in the passenger seat if the vehicle is parted at the garage and the character is holding an item (Thanks to MWisBest)
[Dedi] Dedicated server log has broken text for non-alphabet chat (Thanks to catb0t)
[Delivery] Sand-Concrete production line stop when both storages is full (Thanks to Foxlen)
[Device] Force feedback disabled after changing vehicle for Moza Steering Wheel (Thanks to SmallbutDeadly)
[Getaway] Getaway job's destination is blocked by objects (Thanks to Deinony)
[Housing] Lamp not net-synced (Thanks to Paulo Roberto)
[Multiplayer] Changing driver mode setting lags during multiplayer (Thanks to 8Sh1t)
[Multiplayer] New character starts at the wrong place(Ansan Speedway) after join multiplayer
[Multiplayer] Spectating makes map unload near the player's vehicle (Thanks to Shevy and Grumps)
[Navigation] Autopilot and player navigation not working immediately after start game
[Race] AI vehicle doesn't move at the race (Thanks to Anubis)
[Render] Bike and road divider rendering distance is too short (Thanks to Antit3rror and ChadStevens)
[Tow] Cannot finish towing job with punctured vehicle (Thanks to Miscreation78)
[UI] Cannot spawn parked vehicle with a double click (Thanks to EricChen)
[UI] Custom destination is under the ground at the harbor (Thanks to thegabe)
[UI] Stuck in cursor mode after a chat (Thanks to Toph)
[Vehicle] 5th Wheel malfunction at 90 yaw degree (Thanks to EricChen)
[Vehicle] AI Vehicles stall the engine (Thanks to Toph)
[Vehicle] ARP, Soft limiter setting keeps resetting to default after joining multiplayer (Thanks to EricChen)
[Vehicle] AirCity's interior has missing polygons (Thanks to Paulo Roberto)
[Vehicle] Attached light is hidden after the player leaves the vehicle even at a short distance (Thanks to vcharng)
[Vehicle] Attached light on the vehicle is turned off at a distance and doesn't turn on (Thanks to Chris Goleador and Netto PP)
[Vehicle] Bike tire clip into the ground (Thanks to Reddington)
[Vehicle] Boxy's right door handle lit (Thanks to Supernaut)
[Vehicle] Boxy's seat has glass material (Thanks to scailman)
[Vehicle] Cannot park trailer (Thanks to Jimmy)
[Vehicle] Kira rollback's rear tire is unstable (Thanks to EricChen)
[Vehicle] Kuda has a missing polygon at the front (Thanks to Ks080)
[Vehicle] Mixi understeer heavily while loaded (Thanks to Evelyn)
[Vehicle] SV200's rear axle is too wide (Thanks to EricChen)
[Vehicle] Titan's rear keep hitting the trailer (Thanks to Picard Zhu)
[Vehicle] Trailer unstable at a hard turn
[Vehicle] Tronko's roof marker light is not aligned (Thanks to Fluxsake)
[Vehicle] Tronko's third axle doesn't have anti-rollbar (Thanks to EricChen)
[Vehicle] Vehicle stuck underground or flies away after tow to the nearest road (Thanks to Lord-Wolf and Pluppading)
[World] Power pole hitbox is too large (Thanks to majored1)
[World] Wrong seat location of the bench near taxi office (Thanks to Huhn93)

0.6.19 Build 500 Hotfix Patch Note

We have a minor bug fix!

Bug Fixed


[Cargo] Cheese Box jumping around after being thrown (Thanks to 0rangeGhost)
[Vehicle] Vehicle bounced left to right strangely, especially the Pickup (Thanks to Peaceul and EricChen)

0.6.19 Build 499 Hotfix Patch Note

We have a minor bug fix!

Changes


[Bus] Bus route selection UI now shows the active route with '<>'
[Multiplayer] Bike's leaning angle net sync is improved
[Vehicle] Mixi and Dumpy's suspension is stiffened (Thanks to Magic Man)

Bug Fixed


[Bus] Cannot continue company bus route after restarting game (Thanks to Cain)
[Camera] Look Left/Right stuttering (Thanks to Anubis)
[Vehicle] Rented vehicle despawn after a timeout when restarting game (Thanks to Magic Man)
[Vehicle] Rented vehicle doesn't take damage (Thanks to Magic Man)
[Vehicle] Trailer is unstable while attached (Thanks to Harben)

0.6.19 Update - Rain, New Bike and Harbor, New tire physics!

Hello, fellow drivers! We have another update!
Thanks to everyone who helped with the test!

Chris Goleador made this cool clip of new update!


Rain


You can now change rain frequency while starting the drive mode game!
Tire friction is low during rain, so drive carefully!


Harbor reworked


Betty reworked the Jeju harbor area
Enjoy the new harbor race track!



Lighting and Deco store at the Jeju downtown





New Tire Collision


Tire collision is changed to use full volume instead of just a vertical line


New Bike - Gunthoo


New 30HP Motorcycle is added
You can buy it at the Motorcycle dealership in Jeju Downton (North of the Island)



New Bike Handling


Bike handling is overhauled
Player input now converts to the bike's leaning angle at high speed

Assisted bike steering for Steering Wheel Device


Following 2 Assist Option is added
1. Use assisted bike steering for steering wheel device (Default On): Steering wheel input now leans the bike instead of rotating the handlebar
2. Assisted bike steering input range (Default 20%): Set how far you need to rotate the steering wheel to lean maximum angle (20% means +-90Degree on 900Degree Wheel)

Horizontal Lock of bike cockpit view camera


You can change the lock rate at the Gameplay Option - 'Bike cockpit camera horizontal lock' (Default 80%)


Active Rollover Protection


With new tire updates, vehicles tend to roll over much more easily, which is more realistic than before.
But it could be annoying and too hard, so 'ARP(Active Rollover Protection)' is added
It uses a brake on each wheel to stop rolling too hard
You can adjust strength from Assist Setting and each Vehicle's Control Panel -> Drive Mode (Strength multiplies)
Large vehicles(Semi, Buses, Trailers) have a default value of 100%. Other vehicles have a default value of 0%



Changes


[Cargo] Count spinbox is added to cargo unload UI (Thanks to RC_Dude_17)
[Cargo] Trailer's center of gravity heights are re-balanced to be more realistic
[Character] Height of first person view in character mode is raised to meet the eye height (Thanks to Kikwik)
[Controller] Force Feedback is easy-in when entering a vehicle (Thanks to catb0t)
[Delivery] Cargo delivery payments are raised for a few cargo types
[Delivery] Farm's Pallet and Box production is separated (Thanks to hitman_2)
[UI] Quickbar is moved to the right side to avoid overlapping chat box
[Vehicle] Auto rev-matching during downshift is improved
[Vehicle] Rolling resistance of snow is reduced
[Vehicle] Vehicle's center of gravity heights are re-balanced to be more realistic
[Vehicle] Wheel spacer is now unavailable to the bike's wheel (Thanks to majored1)
[Vehicle] You can now toggle Soft Rev Limiter at the Control Panel -> Drive Mode
[World] Road navigation is added to Pyosun Villages (Thanks to hitman_2)

Bug Fixed


[Autocross] Autocross cone moved by itself by overlap (Thanks to Shazbotacus)
[Autocross] Autocross timer reset when hitting the wrong gate (Thanks to Shazbotacus)
[Bus] Bus passenger at the terminal has a destination of the current terminal (Thanks to β™ͺD.J Cβ™‚mb1nEβ™«)
[Bus] Bus passenger pays after player changes route (Thanks to catb0t)
[Bus] Missing Bus stop interaction (Thanks to the01slayer and SirArgus)
[Bus] Passengers don't use the player bus when its condition is 0
[Cargo] Cannot strap furniture (Thanks to Grumps)
[Cargo] Trash bag interaction box doesn't remove immediately after pickup (Thanks to Skirakzalus)
[Character] Driver's look IK lagging in multiplayer
[Controller] FPS drop with Controller (Thanks to ColinM)
[Controller] Force feedback disappeared after opening the menu (Thanks to SmallbutDeadly)
[Crash] Client crashed while changing bus routes (Thanks to MoistGoat)
[Crash] Random client crash with rollback tow vehicles
[Crash] Random crash with abandoned rental vehicle (Thanks to catb0t)
[Delivery] Pizza/Burger place's ingredient delivery wasn't limited as 30
[Interaction] Cannot pick Pulio's control panel and tow bar (Thanks to catb0t)
[Laptime] Bike easy to offtrack at the Olle Speedway (Thanks to Llama)
[Multiplayer] Nearby vehicles disappear after hopping into a vehicle in multiplayer (Thanks to 7HC)
[Police] Spike strip doesn't cost (Thanks to Paulo Roberto)
[Rendering] Bike rendering distance was too short
[Sound] Compacty's dumping sounds overflow (Thanks to scailman)
[Sound] Money change sound effect too loud with multiple cargo delivery (Thanks to RainbowStarMan)
[UI] Bus Passenger interaction has duplicated buttons (Thanks to 8Sh1t)
[UI] Cannot scroll route assign list with controller (Thanks to QuerSlider)
[UI] Garage part selection automatically deselect in the multiplayer client (Thanks to 8Sh1t)
[UI] Harbor misspelling is fixed (Thanks to Mr. Sandman)
[UI] Interaction highlight doesn't clear if hop in the vehicle (Thanks to beedly10)
[UI] Player nametag randomly not visible (Thanks to catb0t)
[UI] Population boost number error (Thanks to Wolfbayne)
[Vehicle] AI SV200 has non-yellow skin (Thanks to ScottishChicken)
[Vehicle] Bike leaning net-sync lag
[Vehicle] Cannot compress garbage (Thanks to EricChen)
[Vehicle] CheetahMk1 has duplicated seat location (Thanks to Kush)
[Vehicle] Disconnect from the server after reinstalling the Bus license part (Thanks to RainbowStarMan)
[Vehicle] Interior light of the trailer is not synced with the tractor (Thanks to Reddington)
[Vehicle] Liliput's door doesn't animate when a player is in cockpit view (Thanks to EnormiE)
[Vehicle] Mammoth's internal side window doesn't have valid material (Thanks to 8Sh1t)
[Vehicle] Player vehicle spawned at the overlapping location explodes into the sky (Thanks to π‘Šπ‘œπ‘œπ‘“π‘€π‘œπ‘œπ‘“)
[Vehicle] Ranch wheel has wrong offset (Thanks to ScottishChicken)
[Vehicle] Rolling resistance only applied to forward (Thanks to hitman_2)
[Vehicle] Spawned world vehicle didn't spawn after the player abandoned it
[Vehicle] Spider's interaction doesn't work correctly (Thanks to Shazbotacus)
[Vehicle] Vista doesn't have reverse light (Thanks to EricChen)
[Vehicle] World trailer despawn too early after the player leaves it (Thanks to Grumps)

0.6.18 Build 473 Hotfix Patch Note

We have a minor bug fix!

* Fixed bug that the company can be removed after playing multiplayer as a client (Thanks to catb0t and Llama)

0.6.18 Update - Bus Company and TrackIR

Hello, fellow drivers! We have another update!
Thanks to everyone who helped with the test!

Bus Company


You can now create a company and let AI Bus drivers work for you!

[How to create Bus Company]
Visit NPC at the City hall(East South side of Seo-Gui-Po Downtown)



[Company Tutorial]
1. Summon your own bus and park it near the road
2. Press 'O' or 'LB + Gamepad Special Left' to open Company UI
3. Add Bus
4. Assign Bus to a Route
5. AI Driver starts to drive (Player must not drive it)


[How to remove AI Driver]
Un-assign route or remove the vehicle from the company
You can summon a vehicle or drive it to override the AI driver

[Running Cost]
Company Vehicle cost money while they are running
You can un-assign the route to stop it

[Condition]
Company Vehicle's condition will be consumed while running, especially with more passengers.
The bus cannot accept more passengers with 0 Conditions, and you need to click the 'Maintenance' button to restore the condition.

[Stuck]
AI driver will be stuck, and this will be visible on the Company Vehicle List as 'Stuck'
You can call roadside service at the Company UI.
Sometimes you need to go there and drive it a little bit to resolve issues.

[Bus Route]
The system route is added as the default when you create the company.
You can edit these and add more.
You can talk to passengers at the bus stop to know where they are going. Use it to make an optimal route!
You can import/export bus routes using the clipboard. Share your route with your friends!
You can use the company route when you drive a bus.
(Other players cannot use your company route, yet)

[Bus Passenger]
Now we have 200 residents on the island.
They all have homes and workplaces (or schools).
They need to commute and visit commercial areas from time to time.
They spawn at the nearest bus stop and hop in the bus which goes nearest bus stop of destination or nearest Bus Terminal(Gang-Jung/Jeju/Seong-San/Hallim)
This means they pile up at the Terminal
So, the basic strategy would be having 2 kinds of bus routes, one for Terminal-To-Local-Area, and one for Terminal-To-Terminal
There is a 'Bus Usage' at the Town Effect(in-game menu), meaning how many residents used the bus successfully.
The resident population and bus payments are increased based on Bus usage.


Dumbi, new mid-size bus!


You can buy Dumbi at the Gu-Jwa Heavy Duty shop!


Jeju Downtown Expanded


Betty is refreshed Jeju Downtown.
Pizza, Burger, and Sushi places are also open at the Jeju Downtown



TrackIR


TrackIR is now supported
1. Plug in Track IR
2. Start TrackIR 5.4 App
3. Start Motor Town
4. Drive and change camera mode to the cockpit
You can change the rotation angle and move distance at the Game Option


Changed


[Bus] Seong-San and Hallim Terminal is added
[Delivery] Fine Sand now gets a demand/supply bonus (Thanks to Grumps)
[Optimize] Improved map streaming frame drops
[UI] You can now sort vehicle lists by vehicle number (Thanks to NorthHopper)
[UI] Cannot scroll and select bus route with controller
[Vehicle] Kuda's side mirror got an additional wide-view mirror
[Vehicle] FL1's windshield size is increased for a better view
[Vehicle] You can now paint SV200, and it has an external bus screen (Thanks to Grumps)

Bug Fixed


[Bus] Bus external screen's destination text animation omits some last characters
[Delivery] Delivery cargo count increased more than output storage (Thanks to Beeps and Grumps)
[Getaway] Getaway job's marker remains after the job is finished (Thanks to root)
[Getaway] Getaway job destination not visible in multiplayer (Thanks to scailman)
[Passengers] Passengers floating in the air (Thanks to majored1)
[Passengers] AI Bus passengers flying around
[Quest] Vehicle/Cargo pickup quest destination has an invalid location (Thanks to Grumps)
[Sound] AI Vehicle's engine starter sound keeps looping randomly
[UI] Trailer has a powered wheel in info UI (Thanks to RoadTrain)
[UI] My vehicle map icon's not removed while driving in multiplayer (Thanks to EricChen)
[UI] Control Panel seat is included in the HUD's seat count (Thanks to morkrost)
[UI] Cannot close bus route selection UI with the Back key
[Vehicle] Towed vehicle's light is synced with towing vehicle (Thanks to Cain)
[Vehicle] Angle kit tune is available to the trailer (Thanks to Chris Goleador)
[Vehicle] World vehicles disappear in single-player after joining multiplayer (Thanks to NorthHopper)
[World] Scooty at the Seo-Gui-Po Pizza place blocking cargo drop zone (Thanks to hitman_2)