Mount & Blade II: Bannerlord cover
Mount & Blade II: Bannerlord screenshot
PC PS4 XONE PS5 Series X Steam Gog Epic
Genre: Role-playing (RPG), Simulator, Strategy, Tactical, Adventure

Mount & Blade II: Bannerlord

Beta Patch Notes e1.6.1


Beta e1.6.1



Singleplayer



Crashes

  • Fixed a crash that occurred when determining the leader party of a siege when pillaging.
  • Fixed a crash that occurred after completing a crafting order for a noble that is in a party.
  • Fixed a crash that occurred when selecting "leave it to others" during sally out missions.
  • Fixed a crash that occurred when a caravan received items with modifiers.
  • Fixed a crash that occurred when fading out agents (mostly seen during tournaments).
  • Fixed a crash that occurred during large battles.
  • Fixed a crash caused by a raider party that was not removed during the “Destroy Raiders” quest.
  • Fixed a crash caused by the “Rival Gang Moving In” quest while loading to the waiting to join the fight state.
  • Fixed a crash that occurred when calculating inventory stats of a party with corrupt inventory data while loading a save.
  • Fixed a crash that occurred after the “Disrupt Supply Lines” quest.
  • Fixed a crash that occurred when attempting a prison break.
  • Fixed a crash that occurred when encountering a “Noble Revolt” quest party.
  • Fixed a crash that occurred when using drag and drop in the equip item panel.
  • Fixed a crash that occurred when removing a prisoner hero with the slider and then trying to execute the prisoner.
  • Fixed a crash that occurred when opening the inventory screen while having many companions in the party.
  • Fixed a crash that occurred after losing the battle against town guards in the “Gang Leader Needs Weapons” quest.
  • Fixed a crash that occurred due to some notables having null as their current settlement.
  • Fixed a crash that occurred when opening the quest menu that was caused by empty log entries.
  • Fixed a crash that occurred after the player selected an heir from their own party.


Performance

  • Optimisations to the campaign map party icon loading, reducing spikes.
  • Improved thumbnail render performance.
  • Additional minor UI memory improvements.
  • Dead notables and wanderers are now removed from object manager after 7 game days.


Save & Load

  • Fixed party name error when loading an old save for non-English languages.


Localisation

  • Various text improvements, fixes and grammar corrections.
  • Turkish language updates and fixes.
  • Chinese language updates.
  • Added translation support for French, Portuguese, Russian, Italian and Spanish for translators.
  • Reworked German post-processor.


Art

  • Added new musical instruments: Bodhran, cornu, dombra, oud, flute, hurdy-gurdy, vielle, kemane, harp, khomus, nay.
  • Added crowns for Battania, Northern Empire and Western Empire.
  • Added a splash screen to the initial loading screen.
  • Added more variety to facekeys and banners to solve duplication issues.
  • Added 11 new villages (also added to settlements.xml and custom battle scenes.xml):

    • empire_village_001 (Dyopalis)
    • empire_village_005 (Vealos)
    • empire_village_006 (Tevea)
    • empire_village_009 (Aeoria)
    • empire_village_011 (Gaos)
    • khuzait_village_g (Tismil)
    • khuzait_village_h (Usek)
    • vlandia_village_d (Halisvust)
    • vlandia_village_e (Etirfurd)
    • vlandia_village_f (Hongard)
    • vlandia_village_h (Palisont)

  • Minor scene fixes to Empire, Aserai, Vlandia and Khuzait towns and castles.
  • Sound improvements to Empire, Aserai, Vlandia, Khuzait, Battania and Sturgia town and castle scenes.
  • Performance and visual improvements to Sturgia level 3 castle models.
  • Improvements to some materials and textures.
  • Fixed an issue with snow not being properly rendered in some scenes.


Animations

  • A feature that reads the positions of the joints was disabled for hogs and chickens as it was causing problems.


Audio

  • Added sounds for civilian animations.
  • Fixed phasing errors in distant combat sounds.
  • Minor improvements to settlement ambients.
  • Intro video sound is now a bit less startling.


UI
Changes

  • Encyclopedia now saves the scroll position so when players go back to a list it will continue from where it left off.
  • Encyclopedia pages now have Next and Previous buttons that change the page to the next item on the list.
  • The 5x and entire stack modifiers now work on the barter screen.
  • Heroes in the encyclopedia now have different idle animations to reflect their traits (similar to conversation idle animations).
  • The affected relations tooltip when executing a prisoner can now show all relations by using the ALT key.
  • Added explanatory tooltips to the recruit and upgrade popup buttons.
  • The inventory transaction history tooltip now hides new entries after 40 items.
  • The troop selection popup in custom battle now shows the type and tier of the troop.
  • Most of the input texts now show the key icon instead of the name of the key.
  • Added a "Faster Camera" key to photo mode.
  • The town management reserve slider now moves in increments of 100.
  • The tournament winner screen now shows the winner's banner.
  • Discard donation values are now comparable in the inventory screen.
  • Improved readability of some of the key icons.

Fixes

  • Fixed some inconsistencies with the quest available icon.
  • Fixed a bug that caused the player to show up as one of the bodyguards when talking to a hero in the main party.
  • Fixed a bug that caused workshop detail information to be missing from the clan income tab.
  • Fixed some tooltips and texts not reflecting re-bound keybindings.
  • Fixed a bug that prevented the player from changing weapons with a gamepad in practice fights.
  • Fixed some localisation issues in the crafting screen.
  • Fixed a bug that caused the encounter overlay to show swapped banners for encounter sides.
  • Fixed the entire stack modifier not working with the slaughter action in the inventory.
  • Fixed some layout issues with the character developer perk selection bar and inventory tooltip.
  • Fixed some text issues when a word didn’t have any spaces in it. They're now separated to the next line.
  • Fixed the name given in the character creation getting reset if the player goes back some stages in the character creation.
  • Fixed an issue with the order flag staying visible when a conversation started while the order UI was active.
  • Fixed an issue with the encyclopedia not updating when the main character's name changed.


Battles & Sieges

  • Fixed an issue that stopped agents from switching to melee even if they were close to the enemy.
  • Fixed a bug that caused ranged troops to turn their back while switching to a melee weapon in close-quarter fights.
  • Troops will no longer lose morale if a retreat is ordered by the player and then cancelled.
  • Fixed a bug that caused a sudden FPS drop after the attacker side retreated in siege battles.
  • Improved the formula for calculating pillaging effects.
  • Fixed the mismatch between values in the tooltip for pillaging options and the values in the menu after pillaging actions.
  • Added Keep Battles:

    • AI Defenders that escaped to the keep during the siege will put up a fight inside of it now.
    • The fights will take place in the settlement’s keep after the main siege has been won by the attacking player party.
    • Defenders will hold and fall back to chokepoints, while waves of attackers charge into the keep.

  • Fixed a bug that caused some parties to enter hostile settlements freely, causing them to appear as defenders of the settlement.
  • Fixed a bug that prevented militia from joining sieges, even if the loyalty in the settlement was high.
  • Fixed a bug that caused some parties to get stuck in an endless battle.
  • Fixed the positioning of bounced back missiles so that they no longer spawn on the far side of the scene when they hit an object with a script (mainly castle walls).
  • Fixed a bug that prevented troops from responding to enemies when they were using machines.
  • Fixed an issue that caused troops to not use ladders in certain situations.
  • Fixed an issue that caused troops to not break the interior castle gate in certain situations.
  • Reduced friendly fire incidents from attacker siege engines.


Character Development System

  • Reworked attribute selection for AI.
  • Player weight and build will not change more than 30%.
  • Fixed a bug that caused the character age to not update when selecting the starting age and going back to previous character creation screens.


Clan and Party

  • Changed ransom offer notification texts to improve clarity.
  • Fixed a bug that caused ransom offers to not disappear after donating the prisoner.
  • Fixed a bug that made the main party unusable if the main hero died while disguised and imprisoned, and the selected heir was in the main party.
  • Fixed a bug that prevented the party from disbanding when the main hero got executed and they were the last member of the main party.
  • Fixed a bug that teleported the main hero's husband/wife to a random settlement from the main party.
  • Fixed a bug that caused the player's fiancé(e) to marry someone else a few days after they had agreed to marry the player.
  • Fixed a bug that prevented the player from selecting a clan member as a candidate when offering a hand in marriage, even though they should have been selectable.
  • Fixed a bug that occurred when cancelling a marriage barter; the proposed clan members couldn't be selected again when offering a hand for marriage.
  • Added wording for the niece, nephew, and grandchildren of the player character.
  • Fixed a bug that allowed imprisoned companions to be able to govern settlements.
  • Improved some party AI-related decisions. AI parties will think about what they do after some predefined events such as settlement owner change, clan change, and war and peace declarations.
  • Fixed a bug that caused the player's capturer party to be invisible.
  • Fixed a bug that caused relations to not increase after freeing someone from an enemy party.
  • The lame horse feature is now limited to the player's horse only.
  • The first hero on the party screen is now the one that is brought into missions.


Army Gameplay

  • Fixed a bug that caused the army behaviour text to not update even if the army behaviour had changed in the army idle menu.


Kingdoms and Diplomacy

  • Peace and War declarations will now show the reasoning behind them in the kingdom decision screen.
  • Enemy factions can now send peace offers to the player’s faction. The player can see these offers on the right part of the screen via notifications. If the player is the leader of the faction they can accept or decline these offers. If the player is a vassal then the offer is considered through the voting feature.
  • Fixed an inconsistency with influence costs when proposing settlement annexation decisions.
  • Fixed a bug that caused kingdoms with only one clan to trigger a claimant decision when capturing a settlement.
  • Fixed a bug that caused some minor faction clans to be destroyed after their leader's death.
  • Fixed a bug that caused faction variables to be empty in the menu that informs the player about the recent peace declaration.


Economy and Trade

  • Workshops can now produce faction-neutral items.
  • Fixed a bug that caused artisan workshops to replace other workshops.


Crafting

  • Fixed a bug that created an order for the main hero.
  • Updated Experienced Smith and Steel Maker 3 secondary effects:

    • Experienced Smith - Successful crafting orders give 2 relationships with notables.
    • Steel Maker 3 - Successful crafting orders give 4 relationships with lords.

  • Updated the formula that determines the required Research Point Experience for unlocking a new part.


Settlement Actions (Town, Village, Castle and Hideout)

  • Prison Break improvements:

    • The Prisoner now has 2 states (follow and stay) that can be toggled by interacting with them.
    • Added a new text to show that there are no prisoners after scouting the keep.
    • Removed polearms from prison guards.

  • Notables now provide elite troops instantly instead of first creating a basic troop and then upgrading it to an elite troop.
  • Fixed a rounding error that affected the calculation of gold cut due to low security and low loyalty.
  • Fixed a bug that allowed the player to redo village hostile actions (force notables to give recruits, force people to give supplies) after save & load. These actions now have a cooldown.
  • Fixed a bug that caused some battle simulations to last forever while helping a friendly village.
  • Fixed a bug that caused some generic NPC characters (board game host, tavern keeper, musicians) to be doubled when the player sneaked into the enemy city.
  • The “Sneak Into Town” formula has been rebalanced to prioritise Roguery more than Renown.
  • Fixed a calculation error while giving bonus experience to garrison troops.
  • Fixed a bug that caused ransoming prisoners in the tavern menu to give fewer denars than stated.
  • Fixed a bug that caused the "Donate prisoner" button to disappear after siege battles.
  • Fixed a bug that caused the progress bar to stop after loading a save while attacking a hideout.
  • Fixed a bug that caused construction speed to decrease when loyalty increased.
  • Fixed a bug that allowed the player to bet on board games infinitely at the same town using save & load.
  • Fixed a bug that caused the board game host NPC to be missing after entering and exiting the tavern.


Quests & Issues

  • Implemented a new quest, "Revenue Farming". Quest Summary: A lord is looking for someone to collect rents that are owed to them.
  • Improvements to the issue/quest spawn algorithm.
  • Updated the main storyline time limits. The 10 years time limit for the first phase has been increased to 20. The 30 years overall time limit has been removed.
  • Radagos now gets full health after the tutorial is over.
  • Fixed a bug that prevented quest progress in "Destroy Raiders" from being updated when the bandits surrendered to the player.
  • Fixed a bug that prevented the notables from spawning in the mission during the "Rival Gang" quest.
  • Fixed a bug that prevented the "Raid Enemy Territory" quest from being cancelled when leaving the kingdom.
  • Fixed a bug that triggered a war on a neutral faction after completing the "Conspiracy Caravan" quest.
  • Fixed a bug that generated dialogue with the quest giver more than once.
  • Fixed a bug that generated conspiracy quests after the start of the third phase of the main story.
  • Fixed a bug that caused an exclamation mark to appear on the ransom broker, even though there was no quest.
  • Fixed a bug that caused all quest-related dialogues to be overridden by the "Raid Enemy Territory" quest dialogues.
  • Fixed a bug that caused the quest party leader's dialogue to be generic bandit dialogue during the "Notable Needs Access to Village Commons" quest.


Conversations & Encounters

  • Fixed friendly parties starting an encounter due to their targeted party not updating correctly.
  • Fixed a dialogue bug with hostile prisoner lords after they were captured in a siege.
  • Workshops can now be bought from notables through dialogue.
  • Fixed a bug that caused the player to join an encounter with their brother after talking to the brother from the army menu.
  • Fixed minor text errors: capitalisation of trade goods, grammar related to the numbers of loads needed in quests, and text variables not appearing in encyclopedia entries.


Other

  • Battanian Peasants no longer wear the Townsman Luxury Coat.
  • Improved the variety of armours and outfits on Noble Characters.
  • Fixed an issue with Aserai Townswomen wearing Desert Helmets.
  • Khuzait Horse Archer now uses the Heavy Recurve Bow.
  • Khuzait Raider now uses the Simple Short Bow.
  • Fixed an issue with Eleduran wearing the wrong outfit.
  • Sturgian Spearman Heavy Spearman now uses Chainmail Long Sleeve.
  • Changed Cavalry Lamellar Armor’s culture to Aserai.
  • Removed 6 leg armour from Light Lamellar Armor (since it has no leg parts).
  • Renamed Infantryman Mail over Stripped Leather to Infantryman Mail over Striped Leather.
  • Fixed an issue with the headpieces of two-handed polearms being turned in the opposite direction.
  • Fixed an issue with some facekeys that caused a pregnancy-like belly.
  • Added a "Toggle Characters" option to Photo Mode.
  • Fixed a bug that prevented Marauder bandits from being recruitable.



Multiplayer



Crashes

  • Fixed a crash that occurred after picking a faction in duel mode.
  • Fixed a crash that occurred when switching to spectator.
  • Fixed a server-wide client-side crash that occurred after switching between maps during a custom game.


Design & Balance
Equipment Changes

  • Throwing Weapon Adjustments:

    • Removed ‘Bonus Damage to Shields’ from all non-axe throwing weapons.
    • Throwing Spears can not be picked up from corpses.
    • Increased the accuracy of all bows equipped on AI troops in Captain mode.
    • Increased throwing weapon stack counts for AI Troops in Captain mode from 3 to 5 and 6 to 10.

  • Khuzait Heavy Mace damage decreased from 69 to 62.
  • Khuzait Heavy Glaive damage decreased from 171 to 115.
  • Spatha damage increased from 64 to 72.
  • Kite Shield (Voulgier) weight decreased from 5 to 2.
  • Weight of Stronger Shields used by Heavy Infantry decreased to around 2.
  • Armour of Stronger Shields used by Heavy Infantry increased by 5.
  • HP of Stronger Shields used by Heavy Infantry increased by 20.
  • Two-handed Maces are now slightly faster.

    • Northern Two-Handed Hammer swing speed increased from 69 to 74.
    • Highland Spiked Mace swing speed increased from 69 to 72.

  • Menavlion Changes:

    • Longer Menavlion deals less swing damage and more thrust damage.
    • Heavy Menavlion deals less damage but can crush through.

  • Pikes Changes:

    • Awl Pike damaged increased from 41 to 47
    • Highland Pike thrust speed increased from 89 to 91
    • Highland Pike damage increased from 40 to 47
    • Eastern Pike damage increased from 42 to 48
    • Southern Pike thrust speed increased from 91 to 92
    • Southern Pike damage increased from 44 to 47

  • Arrow/Bolt Count Adjustments:

    • Regular and Strong Arrows count is set to 35
    • Extra Arrows count is set to 50 (Only used in Captain mode)
    • Regular and Strong Bolts count is set to 25
    • Extra Bolts count is set to 40 (Only used in Captain mode)

  • Bastard Weapons are slightly longer but slower, especially in one-handed mode.


Troop Changes

  • Changed the second slot perks of all troops to be Combo Perks:

    • Combo perks grant equipment and have passive bonuses on the troop.
    • Captain mode troops use their own perks.

  • Slightly increased acceleration of all non-ranged troops.
  • All Heavy Infantry movement speed increased to 80.
  • All Heavy Infantry armour decreased by 2 (except Spear Infantry).
  • All Shock Troops hit points set to 100.
  • Skirmishers deal 10% more damage with Throwing Weapons.

Empire

  • Recruit:

    • Pilum now replaces the default Javelins (Non-Captain modes).
    • Swapped first and second slot perks.

  • Legionary:

    • Replaced Bastard Sword Perk with Better Sword Perk in Captain mode.

  • Cataphract:

    • Now has a shield by default.
    • Armour decreased from 45 to 40.
    • Added Improved Armor Perk instead of Bastard Axe Perk.


Battania

  • Clan Warrior:

    • Replaced default Long Sword with Short Sword.
    • Replaced Axe Perk with Long Sword Perk.

  • Wildling:

    • Throwing Spear now replaces the default Javelins (Non-Captain modes).
    • Increased default and Strong Shield size.
    • Replaced Axe Perk with Club Perk.

  • Oathsworn:

    • Replaced Bastard Sword Perk with Better Sword Perk in Captain mode.


Khuzait

  • Lancer:

    • Now has a shield by default.


Sturgia

  • Brigand:

    • Throwing Spear now replaces the default Javelins (Non-Captain modes).
    • Replaced default Northern Axe with Northern Woodsplitter Axe.
    • Replaced Heavy Axe Perk with Sword Perk.

  • Varyag:

    • Replaced Bastard Axe Perk with Better Sword Perk in Captain mode.


Vlandia

  • Voulgier:

    • Reordered perks in the first slot.

  • Sergeant:

    • Replaced Bastard Sword Perk with Better Sword Perk in Captain Mode.

  • Arbelist:

    • Replaced Axe Perk with Faster Release Perk.
    • Replaced Mace Perk with Small Shield Perk.



Map Related

  • Solved GI, physics and stuck point issues with Tsagaan Castle.


Other - Miscellaneous

  • Fixed an issue with the main menu music continuing in multiplayer loading screens.


Server & Network

  • Fixed walk/run state discrepancies under certain conditions between the client and the server.
  • Reduced falling hard/soft state discrepancies between the client and the server.


UI
Changes

  • The scoreboard now toggles like the singleplayer scoreboard.

Fixes

  • Fixed a bug that kicked players for inactivity after intermission voting.
  • Fixed a bug that caused the muted icon to not show next to muted players on the scoreboard.



Both



Crashes

  • Fixed a crash related to sound occlusion.


Performance

  • Fixed some minor memory leaks.


Animations

  • Adjusted horse fall animations for gameplay.


Combat

  • Reworked kick: Added new animations and increased the penalty for missing a kick.
  • Being able to kick immediately after falling hard from some height is no longer possible.
  • Being able to switch between weapons during an attack release is no longer possible.
  • Ready attack and defend animation durations are no longer bound to poses of the animations. Instead, they are now calculated from a data table, with more consistent values. This should make attacking and defending more predictable.
  • Stun Changes:

    • Defender stuns are lowered, by reducing the impact of weapon weight. Reduced the momentum factor that gets calculated from the attackers and defenders weapons physical attributes (weight) so defender stuns are reduced. Effectively, the length of the stuns is affected less by weapon weights.
    • Heavy Attacks deal more defender stun and damage. Heavy attacks now deal around 15% more stun to defenders. They also deal slightly more damage now.
    • Active blocks cause attacker stun based on defender weapon weight. Similar to how the attacking weapon causes more Defender stun.

  • Couch Lance changes:

    • Reduced mount turning speed while the rider is couching.
    • Made a small adjustment to the camera (zooms in slightly).

  • Slightly reduced Archer turning speed while aiming.
  • Reduced the length of infantry knockdown animations.
  • Adjusted the timings of when dismounted cavalry are able to use their shields when getting up.
  • Horse Head and Neck damage modifiers for Pierce decreased from 2x to 1.2x.
  • Decreased the equip speed of crossbows by 25%.


Other

  • Increased the camera reset speed for when the view character key is released.
  • Eliminated visual errors with the knees of tall riders.



Modding



  • Added a warning to catch navmesh problems on steep surfaces.
  • Animation clips can now be filtered in the resource browser.
  • Campaign map size is no longer hardcoded, it is now set from the map scene.
  • Harness' “covers_head” flag now works for helmets as well.
  • Fixed a bug where CampaignGameStarter object was reinitialized. Now, Behaviors and models will be added to CampaignGameStarter at MBSubModuleBase.InitializeGameStarter so that other modules can add/remove other campaign behaviours before they are initialized.
  • Made further changes to access modifiers. You can learn more about this: HERE
  • Added a console command (crafting.reload_pieces {MODULE_NAME} {XML_NAME}) for modders to be able to reload crafting pieces XML of their choosing without needing to restart the game.
  • Fixed a bug that caused modded sounds to be played as 2D sounds even though they were marked 3D.
  • Better automatic navigation mesh generation for open field battles.
  • Improved moddability of the keybinds. Modders can now introduce auxiliary key categories.
  • Party screen now supports more than 2 upgrade targets.
  • Added a script that moves any object from point A to point B without any help from agents.
  • XSLT files are now working even if there is no XML file with the same name.
  • Moved "Owner" variable from "PartyBase" to "PartyComponent" as getter function.
  • Moved "HomeSettlement" variable from "PartyBase" to "PartyComponent" as getter function.
  • A new interface called "IMapEntity" has been added to support custom interactable entities on the map.


Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues.401168/

Hotfix (e1.5.10 - 12/07/21)


e1.5.10



Multiplayer



Changes

  • Added a spam filter to chat. Players can send up to 5 messages in the span of 15 seconds. If players exceed this limit, the spam filter will not let any messages be sent.
  • Lowered the character limit on chat messages from 500 to 100.


Fixes

  • Fixed a bug with empty chat messages causing the client to crash.


Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/

Patch Notes e1.5.10


e1.5.10



Latest Changes:



Singleplayer



Crashes

  • Fixed a crash that occurred after selling prisoners to the ransom broker via the conversation screen and asking one of the companions to gather all of the other companions.
  • Fixed a crash that occurred after sieges that involved the player party as the besieger party.
  • Fixed a bug that prevented the launcher from starting on the machines that have 2 core CPUs.
  • Fixed a bug that crashed the game while calculating inventory stats of a party with corrupt inventory data while loading a save.


Fixes

  • Fixed an issue that assigned a hero that was kicked from the clan as a governor if they had previously held this role.
  • Fixed an issue that caused the tutorial quests to seem active even after completing or skipping the tutorial.
  • Fixed an issue with the conspiracy quest whereby attacking the caravan would declare war with the neutral faction.


Changes

  • The auto recruitment feature on settlements can now be disabled via a checkbox.


Multiplayer



Crashes

  • Fixed a crash that occurred when entering the team selection screen after an intermission.
  • Fixed a crash that occurred when joining a server.


Changes

  • Added a new voting system to the intermission screen that allows players to vote on the next map and factions.


Modding



  • Added CustomPartyComponent to be used for parties with different requirements (mostly quest parties).



Previous Beta Hotfixes:



17/05/21

Singleplayer



Crashes

  • Fixed a crash that occurred when opening the trade screen in settlements. (Also in e1.5.9 hotfix.)
  • Fixed a crash that was caused by the main storyline's second phase. (Also in e1.5.9 hotfix.)
  • Fixed a crash that occurred when trying to talk to Arzagos.
  • Fixed a number of crashes related to the "Artisan Can't Sell Product at a Fair Price" quest.


Fixes

  • Fixed a bug that occurred when the player forfeited during the AI's turn in board games. (Also in e1.5.9 hotfix.)
  • Fixed a bug that caused the main party wounded count to increase permanently after failing a prison break attempt. (Also in e1.5.9 hotfix.)
  • Fixed a memory problem in settlement menus when the game language was set to Turkish.
  • Fixed a bug that prevented education notifications from disappearing after completing the related stage.


Changes

  • Added plural text function support for non-English translations.
  • Updated Chinese subtitles for the campaign intro movie.


Modding



  • Fixed sound channels enabling mods to play 3D sounds.



01/06/21

Singleplayer



Crashes

  • Fixed a crash that occurred when killing the Family Feud quest NPC after persuading the target notable. (Also in e1.5.9 hotfix.)
  • Fixed a crash that occurred due to never-ending looter map events. (Also in e1.5.9 hotfix.)
  • Fixed a crash that occurred after selling prisoners to the ransom broker and giving the "gather others" command to one of our companions.
  • Fixed a crash that occurred after completing the Disrupt Supply Lines conspiracy quest.
  • Fixed a crash that occurred in the inventory screen due to the equip/inspect panel of equipped items.

Fixes

  • Fixed kingdom decisions that had no plausible decision outcomes in edge cases. (Also in e1.5.9 hotfix.)
  • Fixed a bug that caused player heroes to be duplicated in the main party. (Also in e1.5.9 hotfix.)
  • Fixed the menu entry freezes.
  • Fixed a bug that caused clan members to die in combat even with the 100% clan member death chance reduction.

Changes

  • Auto recruitment in garrisons now stops if the new recruit would cause the total wage of the garrison to pass the limit. This was previously causing the desertion of high-tier troops due to new recruits being added.



Initial Beta Changelog:



Singleplayer



Crashes

  • Fixed a crash that occurred when selecting a ranged weapon.
  • Fixed a crash that occurred when dying in an arena practice fight while locked onto a target.
  • Fixed a crash that occurred when using the "add_progress_to_current_building" console command.
  • Fixed a crash that occurred while reloading save games.
  • Fixed a crash that occurred when a lord quest giver died.
  • Fixed a crash that occurred when trying to talk to an army leader that had not merged with the army yet.
  • Fixed a crash that occurred when encountering 0 troop parties that had spawned after army vs army battles.
  • Fixed a crash that occurred while loading which was caused by some story mode heroes.
  • Fixed a crash that occurred in missions when a hero died in battle.
  • Fixed a crash that occurred after trying to complete a quest with a lord solution.
  • Fixed a crash that occurred after talking to a companion about their grievance in regards to the last raid.
  • Fixed a crash that occurred when the player tried to talk to an unmet hero in the player's party.
  • Fixed a crash that occurred when trying to save a village from a raid.
  • Fixed a crash that occurred during the Escort Caravan quest.
  • Fixed a crash that occurred when the player spoke with the daughter-in-law while she was in the player’s party.
  • Fixed a crash that occurred while navigating the encyclopedia.
  • Fixed a crash that occurred at the end of the conversation with Arzagos or Istiana.
  • Fixed a crash that occurred when an issue was completed with an alternative solution while the main party was moving on the map.
  • Fixed a crash that occurred due to bandit factions sending ransom offers.
  • Fixed a crash that occurred during the Weaken Empire main storyline quest.
  • Fixed a crash that occurred due to delayed peace declarations during the main storyline last phase.
  • Fixed a crash that occurred due to ransom offers that were made for the player’s companions.
  • Fixed a crash that occurred when the rival gang leader quest giver died during the alley mission.
  • Fixed a crash that occurred when switching weapons in the smithy.
  • Fixed a crash that occurred when trying to complete a non-valid transfer in the order transfer popup.


Performance

  • Improved campaign map party performance with code refactoring.
  • Slightly reduced video memory usage on the campaign map.
  • Increased quick conversation loading performance.
  • The transfer of a large number of units by the AI between formations was overhauled to increase performance and prevent spikes.
  • Made several optimisations regarding AI parties recruiting prisoners.


Save & Load

  • Fixed a bug that made town alleys empty after a save/load.
  • Fixed a bug that prevented the game menu ID from being saved.
  • Fixed a bug that removed some NPCs and companions when loading a game.


Localisation

  • Chinese language updates.
  • Turkish language updates.
  • Various text updates and grammar corrections.


Art

  • Added an intro video that plays when starting a new Story mode or Sandbox campaign. This video gives an overview of the state of Calradia as the game begins.
  • Added 23 new village scenes.

    • 4 Aserai
    • 2 Battania
    • 11 Empire
    • 3 Khuzait
    • 2 Sturgia
    • 1 Vlandia

  • Added 10 new town scenes for Syronea, Onira Jaculan, Ocs hall, Sargot, Myzea, Jalmarys, Zeonica, Ortysia, Rovalt, and Diatma.
  • Added 3 new castle scenes for Mazdahan, Sestadim, and Verecsand castles.
  • Added a new tartan patterned scarf.
  • Added a new combat helmet with face mask, with 2 variations (steel and brass).
  • Added two new Sturgian leather boots.
  • Improved performance and visuals for Sturgian level 1 and 2 castle models.
  • Improved various materials and textures.
  • Resolved Khuzait village houses physics problems.
  • Fixed helmet scaling issues and helmet beard cover errors.
  • Fixed a visual issue with the two-handed Empire sword grip.


Animations

  • Fixed animation weights that caused various civilian mission animation bugs.


Campaign Map

  • Fixed issues with the campaign map camera zoom-in on high terrain.
  • Fixed a bug that prevented tracks from disappearing.
  • Fixed a bug that caused some tracks to disappear immediately after they appeared.


Audio

  • Added new sounds that trigger when clicking various buttons on the settlement’s panel on the campaign map.
  • Added new detail sounds for settlements.
  • Fixed the jumpiness of ambient sounds.


UI
Changes

  • Added a player character visual to the save/load screen.

    • Players can now see their main character with their horse in the save/load screen before they load a save game.

  • Added additional information to the Kingdom wars tab.

    • Added a War Log tab. Players can now see recent events that have happened in the selected war.
    • Separated Captured Towns into two separate bars in the War item: Captured Towns and Castles. Added Prisoners bar.
    • Added Towns, Castles, and Tributes bars to Truce items.
    • Added detail tooltips to some of the bars to show detailed information about the values in those bars.

  • Added difficulty presets to Campaign Options (Freebooter, Warrior, Bannerlord). These presets have default values for various difficulty options. The player can still choose to modify specific difficulty options, f.e. “Player Received Damage”.

    • Added a new difficulty option: Clan member death chance in missions.
    • Added a new difficulty option: Persuasion success chance.
    • Friendly troops and player received damage options' values were updated.
    • Removed a difficulty option: Friendly parties received damage.

  • Moved "Enable Tutorial" and "Autosave Interval" from Campaign Options to Gameplay Options.
  • Notables in the settlement overlay are now sorted by their power. Previously, only nobles were sorted and notables were randomly ordered.
  • Added time of day and "Click to reset camera" tooltip to the “time of day” circle located on the center map bar.
  • Added Aunt and Uncle relation texts to clan screen members.
  • Skills shown in the Clan Members tab now show up in order of their categories.
  • Skill passive gain info is now visible by default in the character development screen.
  • Added mount information to encyclopedia troop equipment icons.
  • Spectated agent name is now visible in the spectator UI.
  • Swapped Next and Previous character buttons while spectating.
  • Added settlement's culture to settlement tooltips.
  • Removed unused "Dispatched" category in the Clan-Parties tab.
  • Some interactable pillows and grounds will now be shown as "Ground" instead of "Chair".
  • Improved cursor visuals when navigating the campaign map using controllers.


Fixes

  • Fixed a bug that caused the issue icon to be visible on a settlement nameplate even though there were no issues available in that settlement.
  • Fixed a visual bug with the hero health bars on the party screen.
  • Fixed inconsistencies in the tournament leaderboard popup. Removed the prize column.
  • Fixed layout/overlap issues with settlement and army overlay popups.
  • Fixed inconsistent hero banner locations in the Clan screen.
  • Fixed a bug that enabled players to dismiss army members during an encounter on the campaign map.
  • Fixed a bug that caused raid icons to be displayed on settlement nameplates after loading the game.
  • Fixed a bug that caused the game speed to be “fast forward” after opening/closing menus.
  • Fixed a bug that caused the traded money information to be shown in the feed twice.
  • Fixed a bug with loading map notifications for ransom offers.
  • Fixed a bug that caused ransom offers for the player character to be shown to the player.
  • Fixed a bug that caused the education notification for siblings to not trigger.


Battles and Sieges

  • Campaign Map Interactions

    • Parties would sometimes lift an ongoing siege due to a high wounded ratio so that they could travel to nearby towns to rest, and returning to siege when healed. This loop has been fixed.
    • Fixed an issue that allowed the player to break out from a besieged town without losing men by selecting “Sally out” and “Leave battle” after.
    • Siege tents on the campaign map no longer switch positions when an army joins an ongoing siege.
    • Removed the "surrender" option in siege parley. Players will now lose 10 influence if they abandon a besieged settlement that belongs to their kingdom by parleying with the enemy for safe passage.
    • Improved relationship changes that occur when pillaging settlements. They will now occur only when the player is the encounter leader (there won't be any changes when the player is an army member or between AI NPC's with or without player involvement).

  • General Mission Related Improvements & Fixes

    • Improved the battle spawn system. The spawn distance between all types of formations has been lowered. The distance between cavalry units in regular and loose formations has also been lowered. Party/army leader heroes now spawn at the center of their forces in missions.
    • Formations were referred to according to the type of the first unit added to them which caused various inconsistencies. A more complex but accurate logic that takes into account the most numerous troop type was added.
    • Fixed a bug that caused all formations to stay in place and fight only when attacked or when enemies came close.

  • Siege Mission Related Improvements & Fixes

    • Implemented a logic that makes agents choose the shorter direction (clockwise or counter-clockwise) to circumvent blocker navmeshes. The lack of this logic was most significantly shown when agents tried to move to a pushing position around a moving siege tower from the front when it would have been much easier if they went around it from the other side.
    • Fixed a bug that sometimes caused archers to not use archer positions.
    • Fixed a bug that caused attacker siege weapons to shoot at and damage their own siege towers and battering rams.
    • Fixed a bug that caused soldiers to stay in place instead of following the siege ram and towers until reaching the wall.
    • Fixed a bug that caused ranged siege weapons to sometimes choose irrelevant targets.



Character Development System

  • Removed the character level effect when calculating the learning rate. Increasing the character level now no longer reduces the learning rates.
  • Improved the battle movement speed progression concerning the athletics skill. Reduced the movement speed increase effects of all perks.
  • Perk effects are now correctly shown in the post-battle screen.
  • Fixed a bug that caused the player to lose the generosity trait immediately after starting the tutorial.
  • Fixed a bug that caused the “Forced Labor” perk to reduce the carrying capacity.
  • Fixed the “In Best Light” perk secondary effect.
  • Fixed the “Contractors” perk primary effect.
  • Fixed the “Sharpened Edge” perk effects on crafted weapons.
  • Fixed a bug that prevented militia effects of perks from working in castles.


Clan and Party

  • Clan parties can now be assigned a general stance (defensive/neutral/aggressive). If defensive is selected, clan parties won’t make hostile actions towards enemy settlements on their own. If aggressive is selected, they will try to make more hostile actions towards the enemy.
  • The player is now able to limit the wages of all clan parties, including garrisons. If a given limit is reached, these parties/garrisons stop recruiting units. Other parties won’t leave units to garrisons that have already reached the given wage limit. All castles and towns now also recruit 1 unit daily. This recruit is selected from the local notables.
  • The AI is now able to determine ideal wages for all of it’s settlement's garrisons, taking into account it’s financial situation and prosperity of the settlements. If a garrison’s wage isn’t paid, 5 units will desert from the garrison each day.
  • Troop changes:

    • Removed spears from Vlandian Swordsman.
    • Sturgian Veteran Bowman now uses Commoner Axe.
    • Updated Stats of Druzhinnik Champion and Druzhinink to make them better all-around characters.
    • Added a hooked guard to the Menavlion weapon so that it can dismount on hit.
    • The Imperial Bucellarii Bow skill has been raised to 140 from 130.
    • Aserai Skirmisher has been renamed to Aserai Light Archer and is now a ranged unit.
    • Battanian Wildling now has 140 Athleticism (was 130) and 120 one-handed skill ( was 130).
    • Battanian Clan Warriors now have a set of throwing daggers.
    • Revised stats of Caravan Guards, Veteran Caravan Guards and Armed Traders.
    • Renamed Embers of the Flame units to: Spark, Flame and Blaze.

  • Fixed a bug that allowed the player to sell captives an infinite amount of times.
  • Fixed a bug that caused companions to stay naked after being kicked from the clan.
  • Fixed a bug that prevented the brother from being assigned to a caravan.
  • Fixed a bug that disabled the ability to marry siblings to a leader of another clan.
  • Fixed a bug that allowed heroes below the age of 18 to become emissaries and gain level.
  • Fixed a bug that made younger siblings' skin colour different from the main hero's skin colour.


Armies

  • Fixed an issue that allowed a starving party that had joined an army with food to continue losing troops on the first day.


Kingdoms and Diplomacy

  • When joining a kingdom as a vassal for the first time, the player will now be given special equipment and elite troops.
  • The player can now abdicate the throne in their kingdom.
  • Relation with the king is now much more important when it comes to defection calculation. If a clan has a poor relation with the king it has a higher likelihood of defecting.
  • Settlements can no longer be gifted to mercenaries.
  • The loyalty drift medium for settlements was slightly reduced, increasing the possibility of rebellions occurring. Rebel clans are now also stronger. The rebel leader spawns with a higher amount of money while the rebelled settlement starts with better militia and a higher food amount.
  • The player will now receive ransom offers for prisoners kept by the player and the player’s clan members.
  • Combat after using “Force notables to give you recruits” or “Force peasants to give you supplies” will now cause a war whether the player is victorious or not.
  • Fixed a bug that caused rebel clans to join deactivated kingdoms.
  • Fixed faulty relationship requirements to join a kingdom (relationship with the king can’t be lower than -10 to be able to join).


Economy and Trade

  • Towns now have 50% more money on average.
  • The total hearth value of villages and prosperity value of castles and towns had a high inflation. The daily increase of these two variables is now smaller which prevents high inflation during late game.
  • Wood workshops and smithies were making much less profit compared to other workshops. Profits for these two workshops have been slightly increased.
  • Fixed a bug that prevented caravans from providing any profitable trade information.
  • Fixed a bug that caused some settlements to have trash items in their markets when starting a new game.
  • Fixed a bug that caused some caravans to get stuck in settlements.
  • Fixed a calculation bug that caused settlements to have negative taxes.


Settlement Actions (Town, Village, Castle and Hideout)

  • Faction rulers can now enter all settlements within their domain, regardless of their relation with the settlement owner.
  • Tournament weapons have been slightly revised for a better gameplay experience.
  • The secondary effect of the Siege Workshop settlement project is now listed on it’s description.
  • Stashes are no longer available in undistributed settlements.
  • Ransom brokers are now visible while pressing the "Alt" button.


Quests & Issues

  • Related quests will now fail if the player forces peasants to give supplies (minor coercion) or forces notables to give recruits (major coercion).
  • Related quests will now fail if the player changes his kingdom and becomes an enemy with the quest giver.
  • Added/Changed some lord solution logs for quests that have a lord solution.
  • Added “Remaining time” value to story mode quests.
  • “Lady's Knight Out” quest's acceptance log has been updated.
  • Fixed a bug that caused the player to get stuck in the lord's hall when trying to solve the "Overpriced Raw Materials" quest with a ruler solution.
  • A bug caused "Art of Trade" quest rewards and payments to be incorrect. It has been fixed.
  • Fixed a bug in the main storyline where a lord told the player to talk to a dead character.
  • Fixed a bug that caused quest items to be removed from the inventory in quest "Deliver the Herd", even though the player chose the option to keep them.
  • “Inn and Out” quest reward gold has been fixed to 800.
  • Fixed a dialogue state problem that caused the “Manual Laborers” quest giver to ask for prisoners twice.
  • Fixed a bug that caused the “Village Needs Draught Animals” quest alternative (companion) solution to give reward twice.
  • Fixed the “Scout Enemy Garrisons” quest log floating-point calculation related bug.
  • Fixed a bug that caused some quest NPC's to act like companions in the tavern after resolving the related quest.
  • Fixed a bug that caused some irrelevant items to be missing in inventory after completing the “Gang Leader Needs Weapons” quest.
  • Fixed a bug that prevented the "Escort Merchant Caravan" quest from failing when the quest was taken from a rebel city and the city owner changed ownership to a hostile faction.
  • Fixed a bug that failed the “Rescue Your Family” quest after 10 years.
  • Fixed a bug that prevented the main hero from completing the” Rescue Your Family” quest if the game had been saved in the menu that opens the final conversation with Radagos.
  • Fixed a bug that prevented the main hero from sending a companion to solve an issue.
  • Added various improvements and fixes for the “Rival Gang Moving In” quest.
  • “Scout Enemy Garrisons” quest conditions no longer include the issue giver being an army leader.


Conversations & Encounters

  • Added new facial expressions as the default idles for NPCs based on their traits and relationship to the player.
  • The peace option through dialogue has been blocked when the player is in a kingdom.
  • The equipment of non-hero troops in map conversations has been diversified.
  • Fixed animation problems that occurred when the player entered a conversation in the crouch state.
  • Fixed a bug that caused friendly army members to open a parley conversation with the player.
  • Fixed a bug that allowed the player to join the army through the conversation screen after paying for safe passage.


Other

  • Fixed an issue with the disorganised speed penalty continuing until the party travelled to a settlement instead of disappearing after a short period.
  • Fixed a bug with the photo mode colour grade selection.
  • Fixed DLSS ghosting issues.
  • Made a minor visual fix to the Banner Editor.
  • Removed saddles from the game that were added for testing purposes (players will still keep them if they have them in a save game).
  • Scythes, pickaxes, hoes, blacksmith hammers, pitchforks and hammers can now be used as civilian equipment.
  • Blunt Broadsword Blade piece which is used in tournaments now deals blunt damage.
  • Added hidden culture affixes to several armours, weapons, horse harnesses and horses which will make pieces of the culture more likely to be found in said culture's settlements.
  • Fixed a calculation bug that influenced the number of garrison troops when creating a rebel settlement.
  • Fixed a bug that caused the bandit party banner colour to be wrong after loading a game.
  • Fixed a bug that caused minor factions to have wrong banner colours after leaving a kingdom.
  • The player family's last seen location information at the beginning of the game has been fixed.
  • Fixed grammatical errors and unidiomatic expressions in some of the log entries.
  • Changed the weapon price calculation formula to correctly price Bastard Swords as two-handed weapons.
  • Fixed a bug that made the main party disappear when the player died as a prisoner.



Multiplayer



Crashes

  • Fixed a crash that occurred on round start if a castle gate was destroyed during the warmup phase.
  • Fixed a crash that occurred when entering the team selection screen.
  • Fixed a crash that occurred after loading into Skirmish matches.


Design & Balance

  • Adjusted cavalry blocking cones. Shields no longer cover below the boots of the rider, making it easier to hit the horse. Check this forum post for more info.
  • Khuzait Throwing Spear damage decreased from 113 to 87.
  • Ash Throwing Spear damage decreased from 105 to 77.
  • Pilum damage decreased from 113 to 83.


Map Related

  • Echerion

  • Xauna

  • Ayzar Stronghold

    • Adjusted many spawn positions for both teams, added new choke points around the map, added new details all around the scene and made many physics fixes. Check this forum post for more info.

  • Fixed various physics problems on Tsagaan Castle.
  • Fixed some barricade issues on Baravenos Encirclement.
  • Fixed various bugs on Domogtul Castle.


Other - Miscellaneous

  • Added player kick polls to all game modes. They can be started directly from the scoreboard. A majority of the team needs to vote "yes" for a player to be kicked.
  • Added automatic kick for excessive team damage and kills.
  • Throwing spears now play an animation properly while switching between melee/ranged.
  • Fixed animation glitches that occurred when a player took over an NPC unit in Captain mode.
  • Reduced incorrect client predictions of chain attacks.


Server & Network

  • Fixed character crouch state synchronisation issues between the server and clients.


UI
Changes

  • Added new, and improved existing equipment perk icons.
  • Added icons to context menu items in the “Recent Games” tab.
  • Clan invitation button now only appears for the leader and the officers of the clan.

Fixes

  • Fixed the Exposure and Brightness options.
  • Fixed the Login and Exit button visuals.
  • Fixed being able to change tabs while entering text in the lobby.
  • Fixed a bug that made the brace ready icon visible when it wasn’t available.



Both



UI
Changes

  • Added “last hitter” information to melee and ranged blows. The Last hitter of an agent will now get the kill score if the hit agent suicides shortly after it is hit.
  • A headshot kill indicator has been added to the kill feed.
  • Date and time shown is now correct with the selected language. English is GB format by default.
  • Mission item outline colours are now different for Ammo and Throwable weapons.
  • Equipment control (item equip/drop) system has been changed for gamepads. Players will now change their equipped weapons with the RB/R1 button (with this change, the keybinds will reset).

Fixes

  • Fixed a bug that caused centre top notifications to disappear when a loading screen had been opened.
  • Fixed a bug that caused the combat log to print incorrect damage amounts.


Performance

  • Performance improvements related to memory usage.
  • Improved CPU multi-core performance.


Animations

  • Fixed position jump issues on some death animations.


Combat

  • Increased the flee radius to make it easier for riderless horses to flee battles.
  • Improved cavalry charging AI decisions by reducing the amount of time a unit spends moving away from the enemy in certain scenarios.
  • Adjusted the range calculation of range units to prevent targeting of very distant targets.
  • A bug that caused formation unit frames that had no valid path to the ordered position to be accepted as valid unit frames was fixed.


Other

  • Throwing weapon spawn positions have been corrected when dropped from characters so that they no longer spawn under the ground.
  • Fixed a bug that caused the camera to get stuck when a ballista was destroyed while in use by the player.
  • Many localisation fixes.


Modding

  • Added a warning for assigning invalid textures to terrain paint layers.
  • Improved the world map terrain layer painting performance.
  • We now support .xslt extension alongside the .xsl extension.
  • Skill effects are no longer serialisable, it's not possible to save skill effects by default anymore.
  • Fixed a bug that caused command line console texts to be cut after non-English characters.
  • Fixed a bug that caused some terrain layers to use the wrong textures for blending with meshes.
  • Fixed a crash that occurred after launching a new campaign after leaving the editor mode in the modding toolkit.
  • Fixed the faulty XML issue generated via the "Create new module" button in the modding toolkit.
  • Fixed a bug that prevented multiple weapon components to be read from an XML item.
  • Fixed a bug that caused existing mods' localization files to be loaded even if the mod wasn’t loaded.


Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues.401168/

Beta Hotfix (e1.6.0 - 06/07/21)


Beta e1.6.0



Singleplayer



Crashes

  • Fixed a crash that affected saves with the "Rival Gang Moving In" issue active.
  • Fixed a crash that occurred after completing a noble's crafting order.
  • Fixed a crash that occurred after defeating and attempting to loot "Destroy Raiders" quest parties.
  • Fixed a crash that occurred after sieges that involved the player party as the besieger party.
  • Fixed a bug that prevented the launcher from starting on the machines that have 2 core CPUs.


Fixes

  • Fixed the never-ending war bug that involved "Destroy Raiders" issue parties without the player party in it.
  • Fixed a bug that created crafting orders for the main hero.
  • Fixed a bug that caused crafting piece selections to reset after crafting a weapon.
  • Fixed some text layout issues with Chinese translation.
  • Fixed a bug that made the main party unusable if the main hero died as a prisoner in disguise and the selected heir was in the main party.
  • Fixed a bug that prevented the desert speed penalty from being applied.
  • Fixed a bug that prevented modded sounds from playing as 2D sound even though it was marked as 3D.


Changes

  • Experienced Smith and Steel Maker 3 perks' secondary effects updated. (Experienced Smith - Successful crafting orders give +2 relationships with notables. Steel Maker 3 - Successful crafting orders give +4 relationship with lords.) & Research Point Experience needed for unlocking a new part formula has been updated.
  • The security value of a settlement is now affected by nearby hideouts. And if the settlement has any bounded villages, the raids of those villages affect the security value (previously, raided villages affected the loyalty value). Also, the effect of Prosperity on the Security value is now listed as a tooltip.
  • XP rewards from donating items with perks are now capped to 75 XP for tier 1 items, 150 XP for tier 2 items, 250 XP for tier 3 items and 300 XP for items with tier 4 or more.
  • The auto recruitment feature on settlements can now be disabled via a checkbox.


Multiplayer



Crashes

  • Fixed a crash that occurred when joining a server.

Development Update #8: Crafting Orders and Party Stances



In this development update video, we take a look at some of the updates and changes to the game in e1.5.10 and e1.6.0. As always, a text version can be found below!

[previewyoutube="FLWjofYbC90;full"]
INTRO
Greetings warriors of Calradia!

With e1.6.0 available in beta and e1.5.10 on its way to live soon, we thought it’d be a good time to share another development update to discuss the latest changes to the game. So, here we are, Development Update #8... let’s do it!

CAMPAIGN INTRO (e1.5.10)
First up, we have a new campaign intro video that helps to bring you up to speed with the recent history of Calradia and establish the setting as you set forth on your adventure.

You’ll need to start a new campaign if you would like to experience the video in all its glory, or, if you are too invested in your current playthrough, you can watch it here on our YouTube channel instead!

DIFFICULTY PRESETS (e1.5.10)
If you do decide to start a new playthrough, make sure to check out the new campaign difficulty presets which provide you with some helpful suggestions for the game’s difficulty settings. Newer players may want to consider starting out with the Freebooter or Warrior settings, which represent Easy and Normal respectively, while more experienced players may wish to opt for the more difficult Bannerlord preset. These presets are accompanied by a number of additions and changes to the difficulty options that allow you to further tailor the game’s difficulty to your liking.

IRONMAN MODE (e1.6.0)
For those of you that are a little more adventurous and prefer to play the game on the latest beta branch, you can increase the game difficulty for your next playthrough even further in e1.6.0 by activating the new Iron Man mode that restricts your campaign to a single save file.

SAVE FILE CHARACTER (e1.5.10)
A new player character visual was added to the save/load screen that helps to remove some of the burden from your memory when it comes to recalling characters from your save files, especially if you have multiple ongoing playthroughs. However, please note that you will need to load and save any existing save files for this update to take effect.

LEARNING RATES (e1.5.10)
Next up, we have a fairly significant change to the character progression system. This change removes the character level effect when calculating the learning rate, meaning that increasing your character level will no longer affect learning rates, giving you much more freedom and control when it comes to developing your character.

36 NEW SCENES (e1.5.10)
A whopping 36 new settlement scenes have been added to the game, with 23 villages, 3 castles, and 10 towns available for you to explore and conquer.

Unfortunately, there are a few too many to showcase in this video, but you can find more info on the scenes in the e1.5.10 patch notes, which you can access from the link in the video description below.

VILLAGE PRODUCTION ICONS (e1.6.0)
Locating raw materials is now much easier in e1.6.0 with the addition of production icons to village nameplates. The icons can be seen at any distance meaning that you can find whatever resource you are looking for directly and conveniently on the campaign map.

SIGN-ON BONUS (e1.5.10)
Taking an oath of fealty was made more rewarding in e1.5.10 with the introduction of a welcome gift from your new liege. You can expect to receive special gear and elite units upon bending the knee and joining each faction for the first time.

KINGDOM WARS TAB (e1.5.10)
Just before you put those shiny new elite troops and gear to the test, you might want to check out the updates to the Kingdom Diplomacy war tab for a more detailed overview of the wars you are currently engaged in.

Alongside the additions and changes to the kingdom comparison bars, a new tab has been added that allows you to see recent events from a selected conflict, giving you a better idea of how each war is progressing.

PARTY STANCES (e1.5.10)
After checking out the Kingdom Wars tab, you may wish to consider making use of the new party stance system that allows you to assign a general stance to subordinate parties to influence their behaviour on the campaign map. These stances are: defensive, aggressive, and neutral. With defensive, parties will refrain from initiating hostile actions towards enemy settlements and will tend to focus more on patrolling and seeing off any threats within their own territory. With aggressive, parties will be much more inclined to seek out confrontation and take the war to the enemy. And with neutral, parties will be left uninfluenced while making these decisions.

WAGE LIMITS (e1.5.10)
Another e1.5.10 update that gives you much greater control over your clan parties is the addition of wage limits. This allows you to limit the wages of all of your clan parties and garrisons to prevent them from over recruiting and maintaining too many troops.

ABDICATE THRONE (e1.5.10)
If overseeing a kingdom isn’t really aligning with your current goals, you can use the new Abdicate Leadership button on the Kingdom screen to trigger a leadership election, freeing you up to explore other avenues, like becoming a simple blacksmith perhaps...

CRAFTING ORDERS (e1.6.0)
Over in e1.6.0, the crafting system has been greatly expanded with the addition of Crafting Orders. Notables and nobles will now post-production orders for different weapons in the Orders window of the Smithy, and it is left to you to create a design to satisfy their requirements. You’ll be rewarded with crafting experience, research points for unlocking new weapon parts, relations, and gold for successfully completing a contract, with additional bonuses and penalties being applied for exceeding expectations or under-delivering.

This update is accompanied by a number of useful UI updates to the crafting screen, such as being able to see the smithing skill value of your companions, an indicator for newly unlocked pieces, and the ability to hide locked items.

FACIAL EXPRESSIONS (e1.5.10)
A number of new facial expressions have been added as the default idle animations for NPCs based on their traits and relations with you. From now on you should expect to be met with warm smiles from friends, indifference from strangers, and utter contempt from enemies.

3 NEW BATTLE CROWNS (e1.6.0)
We all know that one of the most important parts of the game is how your character looks, which is why three new battle crowns have been added in e1.6.0 for you to strike fear and awe into the hearts of your enemies through your sheer gloriousness… or at the very least it lets them know that you are worth taking alive!

CUSTOM BATTLE TROOPS (e1.6.0)
And finally, Custom Battle was updated in e1.6.0 with the option to select individual troop types to spawn in each formation, allowing you further customise each battle to your liking.

OUTRO
And that’s about it for Development Update #8!

Please let us know what you think of the updates in the comment section below, and remember that you can always head on over to our forums if you need any assistance or if you want to leave more detailed feedback. A link can be found in the description below.

Thanks for watching and we hope to see you again next time!

Summer Sale 2021



The Steam Summer Sale has arrived! Don't miss your chance to get Mount & Blade II: Bannerlord at 20% off, or complete your Mount & Blade collection with a massive 75% discount on all previous titles!

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https://store.steampowered.com/app/48705/Mount__Blade_Warband__Napoleonic_Wars/
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Beta Patch Notes e1.6.0



Due to outstanding issues with e1.5.10, we have decided to not move it to the live branch just yet. However, we wanted to go ahead and share the new content in e1.6.0 with you all and collect your feedback nevertheless. The live branch will be updated as soon as the issues with e1.5.10 have been resolved. Thank you for your understanding!

Beta e1.6.0



Singleplayer



Crashes

  • Fixed a crash that occurred after some castle positions were captured by the attackers in some scenes.
  • Fixed a crash that occurred when passing over mangonel stone piles and arrow barrels with a cursor.
  • Fixed a crash that occurred when talking to certain wanderer characters.
  • Fixed a crash that occurred due to story mode heroes having no clans when loading a saved game.
  • Fixed a crash that occurred when trying to call the “Lord Needs Tutor” quest NPC to an army.
  • Fixed a crash that occurred due to item modifiers that were no longer valid.
  • Fixed a crash that occurred while opening the quest log.
  • Fixed a crash that occurred after completing the “Disrupt Supply Lines” conspiracy quest.
  • Fixed a crash that occurred during the “Village Needs Help With Brigands” quest.
  • Fixed a crash that occurred due to a notable's current settlement being null.
  • Fixed a crash that occurred when losing the battle against guards in the “Gangleader Needs Weapons” quest.
  • Fixed a crash that occurred if the player attacked the rival gang leader alone in the “Rival Gang Leader” quest.
  • Fixed a crash that occurred when a ransom offer was made for a companion.
  • Fixed a crash that occurred due to the main storyline’s second phase.
  • Fixed a crash that occurred in the inventory screen due to the equip/inspect panel for equipped items.
  • Fixed a crash that occurred when the player forfeited during the AI's turn in board games.
  • Fixed a crash that occurred during loading of a save with corrupt party inventories.


Performance

  • Completed further campaign optimisations.
  • Fixed a bug that caused a loss in performance when the defender won a siege battle.
  • Fixed a memory issue in settlement menus when the game language was Turkish.


Save & Load

  • Added an Ironman game mode that restricts your campaign save to a single save file.
  • Players can choose to enable this option during character creation and won’t be able to change it during the game. If enabled, this option blocks the "Save as", "Load" and "Exit to Main Menu" buttons. The game will create a single save file for each individual campaign and will overwrite it when the game is saved.
  • Fixed a bug that caused the wrong background to be displayed in the menu when loading the game while in a dispersing army.
  • Fixed a bug that caused notable portraits to be missing after saving & loading in the “Wait” menu.
  • Fixed a bug with party names after save & load for non-English languages.
  • Fixed a bug that caused a changed player character name to revert to the previous name after reloading the game.


Localisation

  • Chinese language updates.
  • Turkish language updates.
  • Various text fixes and updates.


Art

  • Added two new Sturgia boots.
  • Added a new Battanian battle crown model.
  • Added a new Western Empire battle crown model.
  • Added a new Northern Empire battle crown model.
  • Water refraction quality improvements.
  • Performance and visual improvements to the Sturgia level 2 keep model.
  • Fixed a bug that prevented the intro movie from playing before a new sandbox game.
  • Fixed a particle effect on the gallows.


Animations

  • Fixed some agent animation related problems in civilian missions.


Campaign Map

  • Improved campaign map villages and added LODS for all campaign map icons.
  • Introduced a 10% desert speed penalty on the campaign map.


Audio

  • Improved settlement ambient sounds.
  • Improved campaign ambient sounds.


UI
Changes

  • Party screen upgrade/recruit popup

    • 2 new popups have been added to the party screen to streamline the upgrading/recruiting process.
    • With these additions, the required amount of clicks has been reduced by removing the need to click on each troop tuple to upgrade/recruit.
    • Added an option to the party screen that allows you to lock units.

  • Village nameplates production icons

    • Added production icons that can be seen from any distance to village nameplates to indicate the primary product of the village.

  • Encyclopedia item sorting

    • Added sorting options to encyclopedia list pages:

      • Kingdoms: number of Clans, number of Fiefs, Total Strength
      • Clans: number of Members, number of Fiefs, Strength, Tier
      • Heroes: Relation to the main hero, Age
      • Settlements: Prosperity, Militia, Loyalty, Security, Food, Garrison
      • Troops: Level, Tier

  • Custom battle troop selection

    • Added the ability to choose which type of troops will spawn from the custom battle screen.

  • Crafting screen changes

    • Added an option to hide locked items
    • Added an indicator to newly unlocked pieces
    • Made the Smithing skill value companions visible, along with how many pieces they've unlocked in a template... and more.

  • Added a "Saving..." UI element to indicate when the game is saving.
  • Improved how influence cost for cohesion boost is shown in the Army Management panel.
  • Improved photo mode UI elements.
  • Added clan names next to hero names in the encyclopedia to differentiate between heroes with the same name.
  • Added shortcuts to transfer all prisoners buttons.
  • Added the ability to rotate the campaign camera with Q and E.
  • Added the save & load warning popup to the "Continue Game" button in the initial menu.
  • Changed "Units" to "Troops" on the encyclopedia home page.
  • Transfer All Troops/Items now transfers up to the weight/party size limit.
  • Updated the visuals of clan renown/tier in the clan screen.
  • Added 3 different icons for Devastate, Pillage and Show Mercy options.
  • Added gamepad D-pad navigation to the character creation stages and the escape menu.
  • Reduced the maximum number of troops limit option for siege battles.

Fixes

  • Fixed available issue icon visibility issues on settlement nameplates.
  • Fixed the player being able to give an order to themselves while they're the only troop in the formation.
  • Fixed an issue that prevented the player from selecting multiple formations by holding the CTRL-key.
  • Fixed an issue that prevented party nameplates from being visible after leaving a settlement with an army.
  • Tutorial panels now show the correct keybinds in their texts both for keyboards and gamepads.
  • Fixed the initial rotation of shields in the inventory preview popup.
  • Fixed barter gold amount entry cursor position issues.
  • Fixed an issue that prevented pasted text in the encyclopedia search from populating results.
  • Fixed a flicker that occurred before a map conversation opened.
  • Fixed some layout issues in the Character Developer, Army Management, Party, and Clan screens.
  • Fixed being able to change or close the Kingdom screen while a decision was active.
  • Fixed an issue with some properties not having tooltips in the settlement encyclopedia page.
  • Fixed the "Time Remaining" text in the quest screen showing the wrong values.
  • Fixed "Show Mouse" visuals not disappearing when the mouse was visible on the scoreboard.
  • Fixed an issue that caused the player character to incorrectly drop their weapons in some instances.
  • Fixed an issue that caused the troop transfer popup in the order UI to show incorrect names for formations.
  • Fixed an issue that caused failed rebel clans to be stacked in the encyclopedia.
  • Fixed the Rumors of War menu temporary background problem.


Battles & Sieges

  • Changed the difficulty setting which reduces damage to allies to now only affect the player's own party. Friendly agents outside of the player party will no longer receive a damage reduction.
  • Improved AI target selection while using the mangonel.
  • Fixed an issue that caused the AI to require a second charge order for it to attack and further progress into the enemy town/castle after ladders were raised or the gate broken.
  • Added a scene feature that allows scene designers to override default reference positions to solve instances where the defending AI has trouble determining the enemy’s offensive approach directions due to the scene being too skewed in terms of certain reference points.
  • Removed formation-related speed limits from troops when a battle ends so that they can chase fleeing enemies.
  • Fixed a bug that caused parties with 0 troops to appear after losing a battle as an army.
  • Fixed a bug that caused militia to have a different faction than the settlement, preventing it from joining sieges.


Character Development System

  • Revised cultural effects:

    • Aserai

      • [Pro] Caravans are 30% cheaper to build. 10% less trade penalty.
      • [Pro] No speed penalty in deserts.
      • [Con] Daily wages of troops in the party are increased by 5%.

    • Battania

      • [Pro] 50% less speed penalty and 15% sight range bonus in forests.
      • [Pro] Towns owned by Battanian rulers have +1 militia production.
      • [Con] 10% slower build rate for town projects in settlements.

    • Empire

      • [Pro] 20% less garrison troop wages.
      • [Pro] Being in an army brings 25% more influence.
      • [Con] Village hearths increase 20% less.

    • Khuzait

      • [Pro] Recruiting and upgrading mounted troops is 10% cheaper.
      • [Pro] 25% production bonus to horses, mules, cows and sheep in villages owned by Khuzait rulers.
      • [Con] 20% less tax income from towns.

    • Sturgia

      • [Pro] Recruiting and upgrading infantry troops is 25% cheaper.
      • [Pro] Armies lose 20% less daily cohesion.
      • [Con] 20% more relationship penalty from kingdom decisions.

    • Vlandia

      • [Pro] 5% more renown from battles. 15% more income while serving as a mercenary.
      • [Pro] 10% production bonus to villages that are bound to castles.
      • [Con] Recruiting lords to armies costs 20% more influence.

  • Increased the starting attribute and focus points in Sandbox Character Creation.

    • Players will now start the game with a bonus 2 focus points (FP) and 1 attribute point (AP) at age 20, 4 FP and 2 AP at age 30, 6 FP and 3 AP at age 40 and 8 FP and 4 AP at age 50.

  • Added item donation through perks.

    • Stewardship T5 perk "Foreseeable Future" has been renamed to "Giving Hands", with its primary effect changed to "Discarded weapons can be donated to troops for increased experience."
    • Stewardship T4 perk "Paid in Promise" secondary effect has been changed to "Discarded armors can be donated to troops for increased experience."
    • With these perks whenever a player discards an item from the inventory & loot screen, their troops gain experience.

  • Fixed the “Horse Master” perk not providing an easy way to switch between a shield and a bow while riding a horse.
  • Fixed the “Crossbow-Donkey's Swiftness” perk incorrectly giving a bonus to all ranged weapons.
  • Fixed an issue that caused siblings to not receive the last education rewards.
  • Fixed an issue that prevented the education notifications from being triggered for siblings.
  • Fixed an issue that caused the female character to have an unusual belly during character creation if selecting 20 years old before returning back to the facegen.
  • Fixed a bug that caused female characters to have an unusual belly after childbirth.
  • Fixed an accuracy model inconsistency which made characters more accurate on horseback than on foot for certain skill values. Accuracy on horseback should now scale better with the riding and ranged weapon skills.


Clan and Party

  • Non-upgradeable and max-tier units no longer gain XP from the shared XP distribution.
  • Fixed an issue that prevented clan banners from changing when joining a kingdom as a mercenary.


Kingdoms and Diplomacy

  • Improved the decision making logic for kingdom decisions to take into account relationships when determining support levels.
  • Improved distribution of settlements that were previously owned by a clan that was destroyed.
  • Fixed an issue that caused the player clan to be removed from the kingdom.


Crafting

  • Added a new feature named Crafting Orders which can be accessed via the "Enter Smithy" game menu option in towns. It allows players to craft weapons for nobles and notables with open orders. Consequently, weapon crafting has been split into two modes: Crafting Orders and Free Build.

    • Fulfilling crafting orders will grant you with crafting experience and research points needed to unlock new parts, in addition to a gold reward and relationship gain with the noble/notable based on the value of the crafted item.
    • After taking an order, you'll need to create a weapon design that satisfies the stated requirements. Exceeding expectations or underdelivering comes with its own bonuses and penalties, such as an increase or reduction of the gold reward.
    • Relationship gains from Crafting Orders need to be unlocked with perks.
    • The crafting experience and research points needed to unlock new parts gains received from the "Free Build" have been greatly reduced.
    • We will continue to evaluate the values of items produced via the crafting process.


Settlement Actions (Town, Village, Castle and Hideout)

  • Success chance for gaining relation via emissaries has been reduced by half.
  • Fixed an issue that caused the player to gain relations with the same notable twice in a row via emissaries.
  • Fixed a menu bug that said there was no one inside the Lord's Hall even though that wasn’t the case.
  • Fixed the incorrect menu text that was displayed when aiding a village that was being raided.
  • Fixed a bug that caused the prison break cost to be negative under certain conditions.
  • Fixed a bug that caused some villages to continue to have available issues even though they had been raided.
  • Fixed a bug that caused notables in a besieged settlements to have the wrong discussion options.
  • Fixed a bug that caused the teleportation of clan members when the player placed them in a settlement.


Quests & Issues

  • Added a new issue named “Gang Needs Recruits”.
  • Added a new issue quest named "Conquest of City".
  • Added a new issue quest named "Noble Revolt".
  • Added additional dialogues for issues that can be solved by a companion.
  • The spy from the quest "The Spy Among Us" now has 225 hp.
  • Fixed a bug in the "Rival Gang Moving in" quest that caused the enemy gang leader to appear on the settlement menu after being killed in the alley fight.
  • Fixed a bug that caused the “Manual Laborers” quest giver to activate prisoner dialogue twice.
  • Fixed a bug that caused the same quest log to be added multiple times in the “Lord Needs Tutor” quest.
  • Fixed a bug that caused the “Lord Needs Tutor” quest hero to have a child.
  • Fixed a bug that blocked the player from assigning companions to the “Village Needs Draught Animals” quest.
  • Fixed a bug that caused the “Raid Enemy Territory” quest dialogue to override other quest dialogues.
  • Fixed a bug that prevented the cancellation of the “Escort Merchant Caravan” quest if the quest settlement changed ownership and the new owner was at war with the player faction.
  • Fixed a bug that allowed the main hero to meet quest mentors twice.
  • Fixed a bug that caused the conspiracy quests to keep coming up after the "Arzagos/Istiana's Plan" quest had been finalised.
  • General bug fixes and improvements to the “Destroy Raiders” conspiracy quest.
  • General bug fixes and improvements to the “Caravan Ambush” quest.
  • Mounted Ransackers of the “Caravan Ambush Quest” now use Short Militia Spears instead of Reinforced Highland Spears.
  • Fixed a bug that caused the surrendering bandits to not count towards quest progress in the “Destroy Raiders” conspiracy quest.


Conversations & Encounters

  • The barter option with looters no longer takes power ratio into account. Instead, it will consider who initiated the encounter. This fixes an issue where bandits would come to the player and ask for a toll, but there was no option to pay because the player was stronger than them.
  • Barter auto-offer now prioritises gold over other barterable items.
  • Ransoming prisoners via conversation with the Ransom Broker has been temporarily disabled.
  • Fixed a bug that allowed the player to talk to their brother about joining a kingdom as a vassal.


Other

  • All saddles can now be equipped as civilian equipment.
  • Removed Decorated Nordic Hauberk from the Sea Raider equipment templates.
  • Revised tournament equipment templates for Battania, Aserai and Sturgia.
  • Vlandian Gallant troops now use Saddle Horses instead of Hunters.
  • Revised clan logos of all factions for better readability and recognition.
  • The horse type Sturgian Hunter is now named Sturgian Chaser.
  • Replaced stats of Legionary Studded Harness and Legionary Reinforced Studded Harness with one another.
  • Fixed an issue with Mercenary Cavalry units having two items in the same weapon slot.
  • Updated Equipment sets of Mercenary Swordsman and Hired Blade units, making each more distinguishable.
  • Fixed a bug that caused tutorial trainers to receive very low damage from player attacks.
  • Fixed a bug that caused Storymode refugee parties to have map icon banners.
  • Fixed a bug that allowed some lord parties to enter hostile cities.
  • Added the missing text attributes in family members' encyclopedia pages.
  • Fixed a bug that caused the player to hover after mounting a horse in the training ground.
  • Fixed a bug that caused the advanced trainers to continue fighting after the player left the combat area.
  • Fixed a bug that caused some wanderers to always have the same equipment.


Multiplayer



Crashes

  • Fixed a crash that occurred during skirmish matches.
  • Fixed a crash that occurred when opening the team selection window.


Design & Balance

  • Made the shield blocking hitbox slightly more forgiving to opposing swing attacks.


Game Modes

  • Added Duel mode.

    • Duel mode allows you to face off against other players in single combat. Duels take place on a new map, Proving Grounds, which has 3 different zones for infantry, ranged and mounted combat, with each zone containing multiple arenas.
    • After selecting a faction and class, players are spawned in a central hub area where they can challenge other players to a duel. If the challenge is accepted, both players are teleported to a suitable arena and the duel begins, with the winner being the first player to score 3 rounds.
    • Winning duels earns Bounty points.

      • Winners of a duel get half of their opponent's Bounty added to their own.
      • Any Bounty earned by the players is summed up as their Score on the scoreboard.

  • Added voice chat for Skirmish game mode.


Map Related

  • Fixed physics problems and improved the flora in Tsagaan Castle.
  • Improved the mesh blend on Xauna.


Other - Miscellaneous

  • Added a mechanism that remembers previous perk selections.
  • Added a profanity filter to the in-game chat.
  • Fixed an issue that caused everyone in a multiplayer game to appear as friends.


Server & Network

  • Reduced the lag when entering the multiplayer lobby.


UI
Changes

  • Added map name and server name to the scoreboard.

Fixes

  • Fixed some layout issues in the lobby.
  • Fixed gold amount text showing incorrect values in some instances.
  • Fixed the attacker and defender siege icons showing up incorrectly.


Both



Crashes

  • Fixed a crash that occurred while closing the game.


Audio

  • Improved sound listener calculations to allow for better positioning of in-game sounds.


UI

  • Added “Animation Sampling Quality” to the game options. It can be used to improve CPU performance for lower performance systems.
  • Added support for more than 700 symbols for texts.


Performance

  • Memory performance improvements.
  • Reduced spikes caused by the sound occlusion system.
  • Reduced GPU memory usage.


Animations

  • Heavy chain attack blending improvements.


Combat

  • Improved AI horse archer targeting and fixed a bug that caused AI horse archers to always miss a stationary target.
  • Fixed incorrect calculations that caused mounted troops to almost always target the enemy mount, even when it would have been far easier to hit the rider.


Modding



Changes

  • Added two new resources to the modding_resources folder to support the new Horse Reins Simulation Creation tutorial.
  • Added new detail sound prefabs (Rats, Tavern Exterior, Arena Exterior, Keep Fight Exterior).
  • Added the ability to name a new paint layer upon creation.
  • Added some more problem detection systems related to siege ladders for scenes.
  • Added support for adding new custom battle maps outside the CustomBattle module (within other modules).
  • The Hero class now uses events to handle certain restrictions instead of cached data, for example, the CanHaveQuestsOrIssuesEvent event which checks if a hero can be targeted by new quests or issues.
  • Added a new callback with the name OnBeforeMissionBehaviourInitialize() to MBSubModuleBase which is called before MissionBehaviour's OnBehaviourInitialize method. This is in response to a community request for a cleaner way to remove Missionbehaviors from missions.
  • Did a refactor to move Campaign related classes from Object Manager to Campaign Object Manager.
  • Culture and trait attributes have been added to the equipment template XMLs.
  • Added and removed some internal modifiers to make them more consistent and reduce unnecessary limitations.

    • You can learn more about this HERE.

  • Made the character attraction for romance moddable by moving it to a game model.
  • Removed "All" lists for some of the default classes such as DefaultSkills, DefaultPerks, DefaultFeats, DefaultTraits, DefaultBuildingTypes, DefaultIssueEffects, DefaultPolicies, DefaultSiegeStrategies, DefaultSkillEffects, DefaultVillageType, DefaultSiegeEngineTypes, DefaultItems, DefaultItemCategories, DefaultCharacterAttributes. Every instance of said object can now be accessed with a new list at its corresponding type or its extensions, for example, use SiegeEngineTypes.All instead of DefaultSiegeEngineTypes.All. SiegeEngineTypes.All will include all of the Siege Engine Types in the object manager. Lists like DefaultSiegeEngineTypes.All were mostly hardcoded.
  • Skill effects are now registered to the object manager which means that SkillEffect.All now includes skill effects added by mods.
  • Modifying which basic volunteers a hero gives out can now be changed through a game model (VolunteerProductionModel). The only way to achieve that previously was by rewriting the RecruitmentCampaignBehavior.
  • Campaign event receivers are now moddable (modders can add their custom campaign event receivers through Campaign.AddCampaignEventReceiver).
  • Removed the character attribute enum (adding new attributes wasn’t possible before). It is now using static references instead at DefaultCharacterAttributes and Attributes.All to reference CharacterAttributes.

Fixes

  • Fixed a crash that occurred during terrain creation.
  • Fixed a crash that occurred after cancelling the prefab save dialog.
  • Fixed a crash that occurred while using the animation clip inspector.
  • Play/Stop Sounds now works correctly in the editor.
  • Fixed a visual issue with terrain-mesh blending.
  • Fixed colour grade selection in the scene editor.
  • Fixed the shaded wireframe mode in the shading types menu.
  • Terrain editing bug fixes & UX improvements.


Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues.401168/

Hotfix (e1.5.9) & Beta Hotfix (e1.5.10 - 01/06/21)


e1.5.9



Singleplayer



Crashes

  • Fixed a crash that occurred due to never-ending looter map events.
  • Fixed a crash that occurred when killing the Family Feud quest NPC after persuading the target notable.

Fixes

  • Fixed a bug that caused player heroes to be duplicated in the main party.
  • Fixed a bug that caused the player to spawn as one of the bodyguards when talking to a hero in the main party.
  • Fixed kingdom decisions that had no plausible decision outcomes in edge cases.


Multiplayer



Crashes

  • Fixed a crash that occurred when joining a multiplayer game.


Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues.401168/


Beta e1.5.10



Singleplayer



Crashes

  • Fixed a crash that occurred when killing the Family Feud quest NPC after persuading the target notable. (Also in e1.5.9 hotfix.)
  • Fixed a crash that occurred due to never-ending looter map events. (Also in e1.5.9 hotfix.)
  • Fixed a crash that occurred after selling prisoners to the ransom broker and giving the "gather others" command to one of our companions.
  • Fixed a crash that occurred after completing the Disrupt Supply Lines conspiracy quest.
  • Fixed a crash that occurred in the inventory screen due to the equip/inspect panel of equipped items.

Fixes

  • Fixed kingdom decisions that had no plausible decision outcomes in edge cases. (Also in e1.5.9 hotfix.)
  • Fixed a bug that caused player heroes to be duplicated in the main party. (Also in e1.5.9 hotfix.)
  • Fixed the menu entry freezes.
  • Fixed a bug that caused clan members to die in combat even with the 100% clan member death chance reduction.

Changes

  • Auto recruitment in garrisons now stops if the new recruit would cause the total wage of the garrison to pass the limit. This was previously causing the desertion of high-tier troops due to new recruits being added.


Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues.401168/

Hotfix (e1.5.9) & Beta Hotfix (e1.5.10 - 17/05/21)


e1.5.9



Singleplayer



Crashes

  • Fixed a crash that occurred when opening the trade screen in settlements.
  • Fixed a crash that was caused by the main storyline's second phase.
  • Fixed a crash that occurred when loading an old save.
  • Fixed a mission crash that occurred when a hero died in battle.


Fixes

  • Fixed a bug that occurred when the player forfeited during the AI's turn in board games.
  • Fixed a bug that caused the main party wounded count to increase permanently after failing a prison break attempt.


Multiplayer



Fixes

  • Improved performance on the team selection screen.

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues.401168/


Beta e1.5.10



Singleplayer



Crashes

  • Fixed a crash that occurred when opening the trade screen in settlements. (Also in e1.5.9 hotfix.)
  • Fixed a crash that was caused by the main storyline's second phase. (Also in e1.5.9 hotfix.)
  • Fixed a crash that occurred when trying to talk to Arzagos.
  • Fixed a number of crashes related to the "Artisan Can't Sell Product at a Fair Price" quest.


Fixes

  • Fixed a bug that occurred when the player forfeited during the AI's turn in board games. (Also in e1.5.9 hotfix.)
  • Fixed a bug that caused the main party wounded count to increase permanently after failing a prison break attempt. (Also in e1.5.9 hotfix.)
  • Fixed a memory problem in settlement menus when the game language was set to Turkish.
  • Fixed a bug that prevented education notifications from disappearing after completing the related stage.


Changes

  • Added plural text function support for non-English translations.
  • Updated Chinese subtitles for the campaign intro movie.



Modding



  • Fixed sound channels enabling mods to play 3D sounds.

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues.401168/

Beta Patch Notes e1.5.10


Beta e1.5.10



Singleplayer



Crashes

  • Fixed a crash that occurred when selecting a ranged weapon.
  • Fixed a crash that occurred when dying in an arena practice fight while locked onto a target.
  • Fixed a crash that occurred when using the "add_progress_to_current_building" console command.
  • Fixed a crash that occurred while reloading save games.
  • Fixed a crash that occurred when a lord quest giver died.
  • Fixed a crash that occurred when trying to talk to an army leader that had not merged with the army yet.
  • Fixed a crash that occurred when encountering 0 troop parties that had spawned after army vs army battles.
  • Fixed a crash that occurred while loading which was caused by some story mode heroes.
  • Fixed a crash that occurred in missions when a hero died in battle.
  • Fixed a crash that occurred after trying to complete a quest with a lord solution.
  • Fixed a crash that occurred after talking to a companion about their grievance in regards to the last raid.
  • Fixed a crash that occurred when the player tried to talk to an unmet hero in the player's party.
  • Fixed a crash that occurred when trying to save a village from a raid.
  • Fixed a crash that occurred during the Escort Caravan quest.
  • Fixed a crash that occurred when the player spoke with the daughter-in-law while she was in the player’s party.
  • Fixed a crash that occurred while navigating the encyclopedia.
  • Fixed a crash that occurred at the end of the conversation with Arzagos or Istiana.
  • Fixed a crash that occurred when an issue was completed with an alternative solution while the main party was moving on the map.
  • Fixed a crash that occurred due to bandit factions sending ransom offers.
  • Fixed a crash that occurred during the Weaken Empire main storyline quest.
  • Fixed a crash that occurred due to delayed peace declarations during the main storyline last phase.
  • Fixed a crash that occurred due to ransom offers that were made for the player’s companions.
  • Fixed a crash that occurred when the rival gang leader quest giver died during the alley mission.
  • Fixed a crash that occurred when switching weapons in the smithy.
  • Fixed a crash that occurred when trying to complete a non-valid transfer in the order transfer popup.


Performance

  • Improved campaign map party performance with code refactoring.
  • Slightly reduced video memory usage on the campaign map.
  • Increased quick conversation loading performance.
  • The transfer of a large number of units by the AI between formations was overhauled to increase performance and prevent spikes.
  • Made several optimisations regarding AI parties recruiting prisoners.


Save & Load

  • Fixed a bug that made town alleys empty after a save/load.
  • Fixed a bug that prevented the game menu ID from being saved.
  • Fixed a bug that removed some NPCs and companions when loading a game.


Localisation

  • Chinese language updates.
  • Turkish language updates.
  • Various text updates and grammar corrections.


Art

  • Added an intro video that plays when starting a new Story mode or Sandbox campaign. This video gives an overview of the state of Calradia as the game begins.
  • Added 23 new village scenes.

    • 4 Aserai
    • 2 Battania
    • 11 Empire
    • 3 Khuzait
    • 2 Sturgia
    • 1 Vlandia

  • Added 10 new town scenes for Syronea, Onira Jaculan, Ocs hall, Sargot, Myzea, Jalmarys, Zeonica, Ortysia, Rovalt, and Diatma.
  • Added 3 new castle scenes for Mazdahan, Sestadim, and Verecsand castles.
  • Added a new tartan patterned scarf.
  • Added a new combat helmet with face mask, with 2 variations (steel and brass).
  • Added two new Sturgian leather boots.
  • Improved performance and visuals for Sturgian level 1 and 2 castle models.
  • Improved various materials and textures.
  • Resolved Khuzait village houses physics problems.
  • Fixed helmet scaling issues and helmet beard cover errors.
  • Fixed a visual issue with the two-handed Empire sword grip.


Animations

  • Fixed animation weights that caused various civilian mission animation bugs.


Campaign Map

  • Fixed issues with the campaign map camera zoom-in on high terrain.
  • Fixed a bug that prevented tracks from disappearing.
  • Fixed a bug that caused some tracks to disappear immediately after they appeared.


Audio

  • Added new sounds that trigger when clicking various buttons on the settlement’s panel on the campaign map.
  • Added new detail sounds for settlements.
  • Fixed the jumpiness of ambient sounds.


UI
Changes

  • Added a player character visual to the save/load screen.

    • Players can now see their main character with their horse in the save/load screen before they load a save game.

  • Added additional information to the Kingdom wars tab.

    • Added a War Log tab. Players can now see recent events that have happened in the selected war.
    • Separated Captured Towns into two separate bars in the War item: Captured Towns and Castles. Added Prisoners bar.
    • Added Towns, Castles, and Tributes bars to Truce items.
    • Added detail tooltips to some of the bars to show detailed information about the values in those bars.

  • Added difficulty presets to Campaign Options (Freebooter, Warrior, Bannerlord). These presets have default values for various difficulty options. The player can still choose to modify specific difficulty options, f.e. “Player Received Damage”.

    • Added a new difficulty option: Clan member death chance in missions.
    • Added a new difficulty option: Persuasion success chance.
    • Friendly troops and player received damage options' values were updated.
    • Removed a difficulty option: Friendly parties received damage.

  • Moved "Enable Tutorial" and "Autosave Interval" from Campaign Options to Gameplay Options.
  • Notables in the settlement overlay are now sorted by their power. Previously, only nobles were sorted and notables were randomly ordered.
  • Added time of day and "Click to reset camera" tooltip to the “time of day” circle located on the center map bar.
  • Added Aunt and Uncle relation texts to clan screen members.
  • Skills shown in the Clan Members tab now show up in order of their categories.
  • Skill passive gain info is now visible by default in the character development screen.
  • Added mount information to encyclopedia troop equipment icons.
  • Spectated agent name is now visible in the spectator UI.
  • Swapped Next and Previous character buttons while spectating.
  • Added settlement's culture to settlement tooltips.
  • Removed unused "Dispatched" category in the Clan-Parties tab.
  • Some interactable pillows and grounds will now be shown as "Ground" instead of "Chair".
  • Improved cursor visuals when navigating the campaign map using controllers.


Fixes

  • Fixed a bug that caused the issue icon to be visible on a settlement nameplate even though there were no issues available in that settlement.
  • Fixed a visual bug with the hero health bars on the party screen.
  • Fixed inconsistencies in the tournament leaderboard popup. Removed the prize column.
  • Fixed layout/overlap issues with settlement and army overlay popups.
  • Fixed inconsistent hero banner locations in the Clan screen.
  • Fixed a bug that enabled players to dismiss army members during an encounter on the campaign map.
  • Fixed a bug that caused raid icons to be displayed on settlement nameplates after loading the game.
  • Fixed a bug that caused the game speed to be “fast forward” after opening/closing menus.
  • Fixed a bug that caused the traded money information to be shown in the feed twice.
  • Fixed a bug with loading map notifications for ransom offers.
  • Fixed a bug that caused ransom offers for the player character to be shown to the player.
  • Fixed a bug that caused the education notification for siblings to not trigger.


Battles and Sieges

  • Campaign Map Interactions

    • Parties would sometimes lift an ongoing siege due to a high wounded ratio so that they could travel to nearby towns to rest, and returning to siege when healed. This loop has been fixed.
    • Fixed an issue that allowed the player to break out from a besieged town without losing men by selecting “Sally out” and “Leave battle” after.
    • Siege tents on the campaign map no longer switch positions when an army joins an ongoing siege.
    • Removed the "surrender" option in siege parley. Players will now lose 10 influence if they abandon a besieged settlement that belongs to their kingdom by parleying with the enemy for safe passage.
    • Improved relationship changes that occur when pillaging settlements. They will now occur only when the player is the encounter leader (there won't be any changes when the player is an army member or between AI NPC's with or without player involvement).

  • General Mission Related Improvements & Fixes

    • Improved the battle spawn system. The spawn distance between all types of formations has been lowered. The distance between cavalry units in regular and loose formations has also been lowered. Party/army leader heroes now spawn at the center of their forces in missions.
    • Formations were referred to according to the type of the first unit added to them which caused various inconsistencies. A more complex but accurate logic that takes into account the most numerous troop type was added.
    • Fixed a bug that caused all formations to stay in place and fight only when attacked or when enemies came close.

  • Siege Mission Related Improvements & Fixes

    • Implemented a logic that makes agents choose the shorter direction (clockwise or counter-clockwise) to circumvent blocker navmeshes. The lack of this logic was most significantly shown when agents tried to move to a pushing position around a moving siege tower from the front when it would have been much easier if they went around it from the other side.
    • Fixed a bug that sometimes caused archers to not use archer positions.
    • Fixed a bug that caused attacker siege weapons to shoot at and damage their own siege towers and battering rams.
    • Fixed a bug that caused soldiers to stay in place instead of following the siege ram and towers until reaching the wall.
    • Fixed a bug that caused ranged siege weapons to sometimes choose irrelevant targets.



Character Development System

  • Removed the character level effect when calculating the learning rate. Increasing the character level now no longer reduces the learning rates.
  • Improved the battle movement speed progression concerning the athletics skill. Reduced the movement speed increase effects of all perks.
  • Perk effects are now correctly shown in the post-battle screen.
  • Fixed a bug that caused the player to lose the generosity trait immediately after starting the tutorial.
  • Fixed a bug that caused the “Forced Labor” perk to reduce the carrying capacity.
  • Fixed the “In Best Light” perk secondary effect.
  • Fixed the “Contractors” perk primary effect.
  • Fixed the “Sharpened Edge” perk effects on crafted weapons.
  • Fixed a bug that prevented militia effects of perks from working in castles.


Clan and Party

  • Clan parties can now be assigned a general stance (defensive/neutral/aggressive). If defensive is selected, clan parties won’t make hostile actions towards enemy settlements on their own. If aggressive is selected, they will try to make more hostile actions towards the enemy.
  • The player is now able to limit the wages of all clan parties, including garrisons. If a given limit is reached, these parties/garrisons stop recruiting units. Other parties won’t leave units to garrisons that have already reached the given wage limit. All castles and towns now also recruit 1 unit daily. This recruit is selected from the local notables.
  • The AI is now able to determine ideal wages for all of it’s settlement's garrisons, taking into account it’s financial situation and prosperity of the settlements. If a garrison’s wage isn’t paid, 5 units will desert from the garrison each day.
  • Troop changes:

    • Removed spears from Vlandian Swordsman.
    • Sturgian Veteran Bowman now uses Commoner Axe.
    • Updated Stats of Druzhinnik Champion and Druzhinink to make them better all around characters.
    • Added a hooked guard to the Menavlion weapon so that it can dismount on hit.
    • The Imperial Bucellarii Bow skill has been raised to 140 from 130.
    • Aserai Skirmisher has been renamed to Aserai Light Archer and is now a ranged unit.
    • Battanian Wildling now has 140 Athleticism (was 130) and 120 one handed skill ( was 130).
    • Battanian Clan Warriors now have a set of throwing daggers.
    • Revised stats of Caravan Guards, Veteran Caravan Guards and Armed Traders.
    • Renamed Embers of the Flame units to: Spark, Flame and Blaze respectively.

  • Fixed a bug that allowed the player to sell captives an infinite amount of times.
  • Fixed a bug that caused companions to stay naked after being kicked from the clan.
  • Fixed a bug that prevented the brother from being assigned to a caravan.
  • Fixed a bug that disabled the ability of marrying siblings to a leader of another clan.
  • Fixed a bug that allowed heroes below the age of 18 to become emissaries and gain level.
  • Fixed a bug that made younger siblings' skin colour different from the main hero's skin colour.


Armies

  • Fixed an issue that allowed a starving party that had joined an army with food to continue losing troops on the first day.


Kingdoms and Diplomacy

  • When joining a kingdom as a vassal for the first time, the player will now be given special equipment and elite troops.
  • The player can now abdicate the throne in their kingdom.
  • Relation with the king is now much more important when it comes to defection calculation. If a clan has a poor relation with the king it has a higher likelihood of defecting.
  • Settlements can no longer be gifted to mercenaries.
  • The loyalty drift medium for settlements was slightly reduced, increasing the possibility of rebellions occurring. Rebel clans are now also stronger. The rebel leader spawns with a higher amount of money while the rebelled settlement starts with better militia and a higher food amount.
  • The player will now receive ransom offers for prisoners kept by the player and the player’s clan members.
  • Combat after using “Force notables to give you recruits” or “Force peasants to give you supplies” will now cause a war whether the player is victorious or not.
  • Fixed a bug that caused rebel clans to join deactivated kingdoms.
  • Fixed faulty relationship requirements to join a kingdom (relationship with the king can’t be lower than -10 to be able to join).


Economy and Trade

  • Towns now have 50% more money on average.
  • The total hearth value of villages and prosperity value of castles and towns had a high inflation. The daily increase of these two variables is now smaller which prevents high inflation during late game.
  • Wood workshops and smithies were making much less profit compared to other workshops. Profits for these two workshops have been slightly increased.
  • Fixed a bug that prevented caravans from providing any profitable trade information.
  • Fixed a bug that caused some settlements to have trash items in their markets when starting a new game.
  • Fixed a bug that caused some caravans to get stuck in settlements.
  • Fixed a calculation bug that caused settlements to have negative taxes.


Settlement Actions (Town, Village, Castle and Hideout)

  • Faction rulers can now enter all settlements within their domain, regardless of their relation with the settlement owner.
  • Tournament weapons have been slightly revised for a better gameplay experience.
  • The secondary effect of the Siege Workshop settlement project is now listed on it’s description.
  • Stashes are no longer available in undistributed settlements.
  • Ransom brokers are now visible while pressing the "Alt" button.


Quests & Issues

  • Related quests will now fail if the player forces peasants to give supplies (minor coercion) or forces notables to give recruits (major coercion).
  • Related quests will now fail if the player changes his kingdom and becomes an enemy with the quest giver.
  • Added/Changed some lord solution logs for quests that have a lord solution.
  • Added “Remaining time” value to story mode quests.
  • “Lady's Knight Out” quest's acceptance log has been updated.
  • Fixed a bug that caused the player to get stuck in the lord's hall when trying to solve the "Overpriced Raw Materials" quest with a ruler solution.
  • A bug caused "Art of Trade" quest rewards and payments to be incorrect. It has been fixed.
  • Fixed a bug in the main storyline where a lord told the player to talk to a dead character.
  • Fixed a bug that caused quest items to be removed from the inventory in quest "Deliver the Herd", even though the player chose the option to keep them.
  • “Inn and Out” quest reward gold has been fixed to 800.
  • Fixed a dialogue state problem that caused the “Manual Laborers” quest giver to ask for prisoners twice.
  • Fixed a bug that caused the “Village Needs Draught Animals” quest alternative (companion) solution to give reward twice.
  • Fixed the “Scout Enemy Garrisons” quest log floating point calculation related bug.
  • Fixed a bug that caused some quest NPC's to act like companions in the tavern after resolving the related quest.
  • Fixed a bug that caused some irrelevant items to be missing in inventory after completing the “Gang Leader Needs Weapons” quest.
  • Fixed a bug that prevented the "Escort Merchant Caravan" quest from failing when the quest was taken from a rebel city and the city owner changed ownership to a hostile faction.
  • Fixed a bug that failed the “Rescue Your Family” quest after 10 years.
  • Fixed a bug that prevented the main hero from completing the” Rescue Your Family” quest if the game had been saved in the menu that opens the final conversation with Radagos.
  • Fixed a bug that prevented the main hero from sending a companion to solve an issue.
  • Added various improvements and fixes for the “Rival Gang Moving In” quest.
  • “Scout Enemy Garrisons” quest conditions no longer include the issue giver being an army leader.


Conversations & Encounters

  • Added new facial expressions as the default idles for NPCs based on their traits and relationship to the player.
  • The peace option through dialog has been blocked when the player is in a kingdom.
  • The equipment of non-hero troops in map conversations has been diversified.
  • Fixed animation problems that occurred when the player entered a conversation in the crouch state.
  • Fixed a bug that caused friendly army members to open a parley conversation with the player.
  • Fixed a bug that allowed the player to join the army through the conversation screen after paying for safe passage.


Other

  • Fixed an issue with the disorganised speed penalty continuing until the party travelled to a settlement instead of disappearing after a short period.
  • Fixed a bug with the photo mode colour grade selection.
  • Fixed DLSS ghosting issues.
  • Made a minor visual fix to the Banner Editor.
  • Removed saddles from the game that were added for testing purposes (players will still keep them if they have them in a save game).
  • Scythes, pickaxes, hoes, blacksmith hammers, pitchforks and hammers can now be used as civilian equipment.
  • Blunt Broadsword Blade piece which is used in tournaments now deals blunt damage.
  • Added hidden culture affixes to several armours, weapons, horse harnesses and horses which will make pieces of the culture more likely to be found in said culture's settlements.
  • Fixed a calculation bug that influenced the number of garrison troops when creating a rebel settlement.
  • Fixed a bug that caused the bandit party banner colour to be wrong after loading a game.
  • Fixed a bug that caused minor factions to have wrong banner colours after leaving a kingdom.
  • The player family's last seen location information at the beginning of the game has been fixed.
  • Fixed grammatical errors and unidiomatic expressions in some of the log entries.
  • Changed the weapon price calculation formula to correctly price Bastard Swords as two-handed weapons.
  • Fixed a bug that made the main party disappear when the player died as a prisoner.



Multiplayer



Crashes

  • Fixed a crash that occurred on round start if a castle gate was destroyed during the warmup phase.
  • Fixed a crash that occurred when entering the team selection screen.
  • Fixed a crash that occurred after loading into Skirmish matches.


Design & Balance

  • Adjusted cavalry blocking cones. Shields no longer cover below the boots of the rider, making it easier to hit the horse. Check this forum post for more info.
  • Khuzait Throwing Spear damage decreased from 113 to 87.
  • Ash Throwing Spear damage decreased from 105 to 77.
  • Pilum damage decreased from 113 to 83.


Map Related

  • Echerion

  • Xauna

  • Ayzar Stronghold

    • Adjusted many spawn positions for both teams, added new choke points around the map, added new details all around the scene and made many physics fixes. Check this forum post for more info.

  • Fixed various physics problems on Tsagaan Castle.
  • Fixed some barricade issues on Baravenos Encirclement.
  • Fixed various bugs on Domogtul Castle.


Other - Miscellaneous

  • Added player kick polls to all game modes. They can be started directly from the scoreboard. A majority of the team needs to vote "yes" for a player to be kicked.
  • Added automatic kick for excessive team damage and kills.
  • Throwing spears now play an animation properly while switching between melee/ranged.
  • Fixed animation glitches that occurred when a player took over an NPC unit in Captain mode.
  • Reduced incorrect client predictions of chain attacks.


Server & Network

  • Fixed character crouch state synchronisation issues between the server and clients.


UI
Changes

  • Added new, and improved existing equipment perk icons.
  • Added icons to context menu items in the “Recent Games” tab.
  • Clan invitation button now only appears for the leader and the officers of the clan.

Fixes

  • Fixed the Exposure and Brightness options.
  • Fixed the Login and Exit button visuals.
  • Fixed being able to change tabs while entering text in the lobby.
  • Fixed a bug that made the brace ready icon visible when it wasn’t available.



Both



UI
Changes

  • Added “last hitter” information to melee and ranged blows. The Last hitter of an agent will now get the kill score if the hit agent suicides shortly after it is hit.
  • A headshot kill indicator has been added to the kill feed.
  • Date and time shown is now correct with the selected language. English is GB format by default.
  • Mission item outline colours are now different for Ammo and Throwable weapons.
  • Equipment control (item equip/drop) system has been changed for gamepads. Players will now change their equipped weapons with the RB/R1 button (with this change, the keybinds will reset).

Fixes

  • Fixed a bug that caused centre top notifications to disappear when a loading screen had been opened.
  • Fixed a bug that caused the combat log to print incorrect damage amounts.


Performance

  • Performance improvements related to memory usage.
  • Improved CPU multi-core performance.


Animations

  • Fixed position jump issues on some death animations.


Combat

  • Increased the flee radius to make it easier for riderless horses to flee battles.
  • Improved cavalry charging AI decisions by reducing the amount of time a unit spends moving away from the enemy in certain scenarios.
  • Adjusted the range calculation of range units to prevent targeting of very distant targets.
  • A bug that caused formation unit frames that had no valid path to the ordered position to be accepted as valid unit frames was fixed.


Other

  • Throwing weapon spawn positions have been corrected when dropped from characters so that they no longer spawn under the ground.
  • Fixed a bug that caused the camera to get stuck when a ballista was destroyed while in use by the player.
  • Many localisation fixes.


Modding

  • Added a warning for assigning invalid textures to terrain paint layers.
  • Improved the world map terrain layer painting performance.
  • We now support .xslt extension alongside the .xsl extension.
  • Skill effects are no longer serialisable, it's not possible to save skill effects by default anymore.
  • Fixed a bug that caused command line console texts to be cut after non-English characters.
  • Fixed a bug that caused some terrain layers to use the wrong textures for blending with meshes.
  • Fixed a crash that occurred after launching a new campaign after leaving the editor mode in the modding toolkit.
  • Fixed the faulty XML issue generated via the "Create new module" button in the modding toolkit.
  • Fixed a bug that prevented multiple weapon components to be read from an XML item.
  • Fixed a bug that caused existing mods' localization files to be loaded even if the mod wasn’t loaded.


Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues.401168/