Mount & Blade II: Bannerlord cover
Mount & Blade II: Bannerlord screenshot
PC PS4 XONE PS5 Series X Steam Gog Epic
Genre: Role-playing (RPG), Simulator, Strategy, Tactical, Adventure

Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord - PC & Consoles Official Release



Welcome to the Taleworlds's official streaming channel! We're celebrating the release of Mount & Blade II: Bannerlord, join us in the festivities.

Steam Workshop Support

Beta Hotfix (e1.9.0 - 13/10/22)


e1.9.0 Beta



Singleplayer



Crashes

  • Fixed a crash that occurred when a party tried to encounter an ongoing siege.
  • Fixed a crash that occurred during the Merchant Needs Help With Outlaws quest completion.
  • Fixed a crash that occurred when successfully helping a party raid a village.
  • Fixed a crash that occurred when trying to delete a save file.
  • Fixed a crash that occurred when trying to create a new game.


Fixes

  • Assigned the correct new scene to the Omor town.
  • Fixed a bug that prevented AI marriages.
  • Fixed a bug that prevented the disorganized state visual on party nameplates from appearing.
  • Fixed a bug that prevented crafting item property sliders from showing green/red change values.
  • Fixed a bug that caused the crafting screen to behave incorrectly while the player was naming a crafted weapon.



Known Issues

Beta Patch Notes e1.9.0


Beta e1.9.0



Singleplayer



Crashes

  • Fixed a crash that occurred when the player gave an order to a newly created formation during the Order of Battle phase.
  • Fixed a crash that occurred while loading due to crafted items.
  • Fixed a crash that occurred while loading a save that was made during a village raid.
  • Fixed a crash that occurred while calculating the distance for an invalid position.
  • Fixed a crash that occurred after the Army of Poachers' quest battle.
  • Fixed a crash that occurred after persuading the Army of Poachers quest party.
  • Fixed a crash that occurred when disbanding an army.
  • Fixed a crash that occurred when declaring war while waiting in a settlement with an army.
  • Fixed a crash that occurred when leaving a town or a castle after a peace barter as an independent clan.
  • Fixed a crash that occurred when discharging a companion that was at the time a leader of a disbanding clan party.
  • Fixed a crash that occurred if Galter was healed during the Rescue Your Family quest.
  • Fixed a crash that occurred when losing the battle against mercenaries of the Company of Trouble quest.
  • Fixed a crash that occurred after the lord’s hall keep battle ended.
  • Fixed a crash that occurred if the trade-bound village didn’t exist.
  • Fixed a crash that occurred when trying to talk to a prisoner of another noble.
  • Fixed a crash that occurred while waiting in a settlement.
  • Fixed a crash that occurred when activating the Notable Wants Daughter Found quest while having a high scouting skill.
  • Fixed a crash that occurred if the main party was defeated in Radagos' hideout.


Performance

  • Improved campaign map performance.
  • Fixed a bug that caused campaign map performance issues for players with a high scouting skill level.
  • Fixed a memory leak related to the campaign atmosphere.


Localisation

  • Minor localization improvements.


Art

  • Added 6 new battle terrains (click here to see their locations).
  • Added 10 new town scenes (Qasira, Razih, Hubyari, Dunglanys, Makeb, Akkalat Tyal, Omor, Revyl, Varcheg and Ocs Hall).
  • Added 2 new empire castle scenes (which can be found in various locations, for example, Chanopsis Castle and Corenia Castle).
  • Added 2 new hideout scenes (mountain and seaside).
  • Added 19 different cloth/fur pieces (spear banners) to existing polearms.
  • Fixed a bug that caused cloth meshes to be rendered as random polygons.
  • Fixed a bug that caused riders in the pledge cutscenes to not be mounted on horses properly.
  • Fixed various graphical bugs related to cutscenes.
  • Fixed bugs on various scenes.


Campaign Map

  • Improved the campaign map visuals and the campaign map atmosphere.
  • Conducted small balance and village production changes to match the recent economy changes.


UI
Changes

  • Added two new cinematic outros for completing the storyline quests.
  • Added a visual representation of the "Disorganized" state in party nameplates and added the duration of this state to the mobile party tooltip.
  • Enabled right-click to open the encyclopedia page in Gather Army popup for party leaders which allows players to see their traits before calling them to their army.
  • Added a new "Manage Troops" action to the army overlay popup for parties that are in the same clan as the player.
  • Improved NPC feedback on crafting order requirements.
  • Added new encyclopedia tutorials.
  • Changed cutscene notification texts from present perfect ("On DATE, XXX has done this") to past tense ("On DATE, XXX did this").
  • Merged the “encountering a settlement under siege” and the “encountering a besieging party” menus into one.

Fixes

  • Fixed a bug with the army management overlay that enabled players to converse with party leaders that were too far away.
  • Fixed a bug with the party screen that caused the upgrade and recruit popups to open with shortcuts even when they're disabled.
  • Fixed a bug with the education screen that caused the child's armor to be shown in incorrect colors.
  • Fixed a bug that caused the game to get stuck during loading if an encyclopedia page was opened right before going into a mission.
  • Fixed a bug that caused the game to freeze on the inventory screen.
  • Fixed a bug that caused banners on settlement nameplates to not get updated in some instances.
  • Fixed a bug that caused unequippable items to have the "Equip" button shown in their inventory tuples.
  • Fixed a bug that caused the support button on the kingdom screen to be disabled incorrectly.
  • Fixed a bug that allowed players to craft weapons even if none of their characters had enough crafting stamina.
  • Fixed a bug that allowed players to invite parties to their army even if they didn't have enough influence.
  • Fixed a bug that caused the "You're leaving free loot behind" warning to show up in incorrect cases.
  • Fixed a bug that caused localization issues related to the custom battle and the leave battle inquiry.
  • Fixed a bug that caused scaling issues related to the character creation and face generation screens.
  • Fixed a bug that caused order texts to appear as incomplete in missions.
  • Fixed a bug that prevented the kingdom peace offer from working correctly when clicking on the notification.
  • Fixed a visual bug that caused the campaign map to be visible during screen transitions.


Battles and Sieges

  • Added Banners and the Banner Bearers feature.

    • Banners are equipable items for heroes that can provide various combat bonuses to the hero’s formation. They are accessible and equipable through the new inventory item slot (both for the player character and clan members).
    • Players can obtain banners as rewards for accomplishing various in-game tasks, defeating enemy nobles, clearing hideouts or reaching certain campaign milestones.
    • AI nobles can equip and use banners.

      • AI nobles can use tier 1 banners.
      • AI clan leaders can use tier 2 banners.
      • AI faction leaders can use tier 3 banners.
    • The player character and the player’s clan members can equip all tiers.
    • A total of 45 banners with different tiers and different effects have been added.
    • Banner Bearers

      • Banner bearers are special troops that can carry a banner on the battlefield and provide various bonuses to the other troops in their formation. Each formation can have a banner bearer promoted from regular troops by assigning banner-equipped heroes to the formation during the Order of Battle phase..
      • In case of a banner bearer's death, their banner will stick to the ground at a 60-degree angle. Another troop in the same formation within a certain radius will take up the banner and continue to fight (cavalry included).
      • The player can pick up any banner of its allied troops and provide a bonus for the formation of that banner.
  • If a battle mission is not resolved because of the battle size and wave count, the game now returns to the encounter menu. If there is a huge strength difference between the sides, even if there are remaining troops on both sides, the battle auto-resolves.

    • Added an option to set the number of reinforcement waves (can be set to 3, 4, 5 or unlimited). The default option is "Unlimited".
  • Increased the variety of items gained through loot.
  • The disorganized state penalty no longer applies to parties with less than 10 troops.
  • Improved the reinforcement spawn system. New troops now no longer spawn if all the allied troops are retreating.
  • Reinforcement troops are now assigned to their best matching formations (infantry, ranged, cavalry and ranged cavalry). If there are multiple best-matching formations, the one with the lowest number of troops is selected.
  • Fixed a bug which displaced and rotated the player during the Order of Battle phase.
  • Fixed a bug which caused troops not to charge after the Order of Battle phase even though they were given a charge order during it.
  • Fixed a bug which caused the AI general not to retreat while all of his troops were retreating.
  • Fixed a bug that caused commanders to not behave as intended due to unset commander behaviors.
  • Fixed a bug that caused formations to teleport during the Order of Battle phase if they didn’t have valid order positions.
  • Fixed a bug that prevented new units assigned (via the reinforcement system or transfer) to a formation with the “Retreat” movement order from retreating. Similarly, retreating units (due to an order, not due to panic) transferred to a formation with a non-retreat movement order now correctly adopt that new order.
  • Fixed a bug that prevented field and siege battles from ending.
  • Retreating during an offensive siege now removes the battering ram and siege towers.
  • Hit points of siege equipment between the campaign map and mission now get synchronized. If you retreat during an offensive siege where your equipment was damaged, it will remain damaged on the campaign map.
  • Improved the reorganization system to make the formation movements more sensible when a siege engine approaching the walls is destroyed.
  • Fixed a bug that caused the Engage order to spawn defender troops outside the castle walls.
  • Fixed a bug that caused defender troops to spawn outside the castle walls when selecting multiple formations and giving them an order.
  • Fixed a bug that caused AI attackers to use siege weapons in a siege even when their numbers are too low.
  • Fixed a bug that prevented the attackers from opening the castle gate from the inside after wiping out defenders that just closed them.
  • Fixed a bug that prevented correct order icons from showing and formations from being ordered to follow siege weapons during deployment.
  • Fixed a bug that prevented mounted troops from correctly attacking siege weapons.
  • Fixed a bug that caused formation agents to not use siege towers or rams.
  • Fixed a bug that caused defending troops that were standing on the walls in sieges to get hit by attacking archers due to incorrect shield usage.
  • Fixed a bug that caused the troops to misdirect their melee attacks on entities like siege rams.
  • Fixed a bug that caused a field battle scene to open instead of a siege scene when the player was defending the settlement from besiegers.
  • Fixed a bug that allowed the player to enter a besieged ally settlement without sacrificing troops.


Character Development System

  • Changed the Artisan Smith perk role to Party Leader.
  • Reduced the Efficient Campaigner secondary perk bonus to 15%.
  • Reduced the Master of Warcraft primary perk bonus to 15%.
  • Increased the Price of loyalty skill limit to 250.
  • Fixed a bug that triggered Riding/Athletics skill experience gains even when not moving on the campaign map.
  • Fixed a bug that caused death-related functions to not work as intended when disabling birth and aging options. For example, notables not disappearing at low power, rebels not being lost after the rebellion is over and executions not working.


Clan and Party

  • The food variety morale penalty no longer applies if the party is starving.
  • Increased the base prisoner limit for dungeons.
  • Added an encyclopedia log for destroyed clans.
  • Fixed a bug that caused more than 500 influence to be required when promoting a companion to a noble.
  • Fixed a bug that caused minor faction parties to target the same village over and over again and get stuck in the process.
  • Fixed a bug that caused underage siblings of the main hero to spawn in.
  • Fixed a bug that prevented the player from expelling a companion during the “after-battle rescue” conversation.
  • Fixed a bug that caused companions that have been left in a settlement by the player to move to another settlement.
  • Fixed a bug that duplicated the dead main hero's equipment after heir selection.
  • Fixed a bug that prevented AI noble parties from leaving hero prisoners in settlements.


Armies

  • Kingdoms now count rebellions as a threat and form armies even if their only enemy is a rebel clan.


Kingdoms and Diplomacy

  • Reduced the likelihood of defections from the player and AI kingdoms.
  • Fixed a bug that prevented the Citizenship kingdom policy from working as intended.


Economy and Trade

  • Added new horse types and changed horse stats:

    • Added 2 sumpter, 1 neutral and 7 war horses (1 for each faction and 1 neutral).
    • Added a new horse category called “Noble Mount”.
    • Updated mount and war mount names.
    • Increased the maximum horse tier from 3 to 6 and improved the horse tier distribution.
    • Updated the horse price calculation formula to reflect the horse stats to horse prices ratio more meaningfully.
    • Increased the pack camel’s base price value from 140 to 220 and carry weight from 100 to 150.
    • Updated all of the mounts' riding stats to highlight the characteristics of different horses.
    • Increased the charge damage of all mounts.
    • Decreased the difficulty stats of all mounts.
  • Modified items can now be found in shops as well.
  • Revamped the Item modifier system to increase the amount of positively modified items.

    • You are still more likely to find negatively modified items from battle loot.
    • You are more likely to find non-modified and positively modified items in shops.
  • Fixed a bug that caused caravans to give trading tips from the same town.


Crafting

  • Fixed a bug that caused the newly unlocked indicator to not show up after unlocking a new crafting piece.


Settlement Actions (Town, Village, Castle and Hideout)

  • Replaced the old tavern mercenaries with three new mercenary troop trees (Western Mercenaries, Eastern Mercenaries and Sword Sisters). Increased the mercenary daily wages by 50%. Perks that reduce mercenary wages now directly do so instead of reducing a fraction based on the number of mercenaries in the party.
  • You can now see the hire mercenary menu option in taverns even when you don't have enough denars to hire the mercenaries.
  • Fixed a bug that caused the prisoner to spawn in an unreachable place during the Prison Break mission.
  • Fixed a bug that allowed notables to join tournaments.
  • Fixed a bug that caused prisoners located in the main clan’s settlements to be sold randomly even when the prisoner count was below the prison size limit.
  • Fixed a bug that prevented the player from making a move while playing MuTorere in the Thractorae Castle.
  • Fixed a bug that prevented the spawning of selected troops in hideouts and lord’s hall fights if the unit spawn prioritization setting was not set to default.


Quests & Issues

  • Revised the main storyline quest conversations and logs.
  • Troops sent to solve quests alongside companions now receive their total wage for the duration of the quest upfront.
  • Tracks are now removed after the Escort Merchant Caravan quest is completed.
  • Fixed a bug that caused the Transfer All button to not work correctly on the Landlord needs Manual Laborers quest troop transfer screen.
  • Adjusted the Deliver the Herd quest spawn conditions.
  • Fixed a bug that caused the required troops amount on the party screen to change while selecting troops to send them to solve an issue.
  • Fixed a bug that enabled the conspiracy troops to be taken as prisoners.
  • Fixed a bug that prevented certain quest failure effects for Overpriced Raw Materials, Captured by Bounty Hunters, Village Needs Tools, Notable Wants Daughter Found, Spy Party, Prodigal Son, Family Feud and Needs Help With Brigands quests from coming into effect.
  • Fixed a bug that prevented a successful persuasion during the Noble Revolt quest.
  • Fixed a bug with a main storyline conversation which caused the supported sides to be switched in the dialogue text.
  • Fixed a bug that prevented the Caravan ambush quest failure from taking place on war declaration.


Conversations & Encounters

  • Updated the conditions to join a map event. To engage in an ongoing map event, all parties on one side should be non-hostile, and all parties on the other side should be hostile. For example, enemy armies in close proximity will no longer aid you against bandits.
  • Fixed a bug that caused a warning to be displayed explaining that you're leaving loot behind even though all the loot had already been taken.
  • Fixed a bug that prevented the villagers from trying to bribe the player or from surrendering when outnumbered.
  • Fixed a bug that made notables wear different equipment sets in different conversation scenarios.


Other

  • Looter no longer uses the Blacksmith Hammer.
  • Vlandia Militia Veteran Archer now uses an Arbalest.
  • Boar Champion now uses a Hickory Crossbow.
  • Vlandian Levy Crossbowman, Boar Veteran and Boar Novice now use a Heavy Crossbow.
  • Slightly adjusted the light crossbow prices.
  • Empire Caravan Guards are now horse archers with light crossbows. They now have 110 crossbow skill (was 15).
  • Vlandian Caravan Guard now has 60 crossbow skill (was 15).
  • The following weapons are now light crossbows: "Simple Crossbow", "Light Crossbow", "Fine Crossbow".
  • Changed the Heavy Crossbow statistics (missile speed is now 80, accuracy is now 96, thrust damage is now 82).
  • Changed a description related to Vlandian ranged infantry weapons.
  • You can now unlock all crafting pieces via the console with “Campaign.unlock_all_crafting_pieces”.
  • Fixed a bug that prevented the “add_building_level” cheat from working for some building types.



Multiplayer



Multiplayer servers will be made available for a limited time for the beta version of the game, starting tomorrow.

Crashes

  • Fixed a client crash that occurred when selecting a team while the battle was ending.
  • Fixed a client crash that occurred when changing the language while spectating a player.
  • Fixed a client crash that occurred when quitting a game.
  • Fixed a crash that occurred when someone joined a server.


Art

  • Fixed a bug that caused item preview cloth physics to be glitchy in inventory and customization.


Animations

  • Fixed an animation bug that occurred when a chain attack got blocked or it bounced.


Design & Balance

  • Fixed a bug that affected the Javelins throwing speed and accuracy.


Other - Miscellaneous

  • Fixed a bug that caused the player to have the wrong name/info in the lobby.


Server & Network

  • Increased lobby server speed on login.
  • Increased the theoretical limit for concurrent players on a custom server to around 1000.
  • Fixed a bug that caused the player to be disconnected from the lobby.


UI

  • Fixed a bug that caused duplicated perks to appear on the Empire Legionary perk list.
  • Fixed a bug that caused wrong K/D/A statistics to be displayed on the Recent Games window.



Both



Crashes

  • Fixed a crash that occurred due to animation loading.


Art

  • Adjusted the algorithm responsible for resizing the helmets to correctly fit the different head shapes, removing the bug that caused helmets to be too large.
  • Horses now generate the correct dust when traversing on grass terrain.
  • Fixed a bug that caused blood decals to trigger blue-tinted visual glitches on flora.


UI
Changes

  • Added an option to enable/disable the chat box in SP or MP.
  • Disabled the voice and teeth animations during randomization in the face generation screen.
  • Added 2 missing characters to the Korean font.
  • Added the Game Version number in-game. It is visible on the main menu and the options screen.

Fixes

  • Fixed a bug that caused the "Reset" and "Reset All" buttons to not function properly in character creation.


Performance

  • Performance improvements related to agent movement sounds.
  • Fixed many memory leaks.
  • Reduced the general memory usage of the game.


Animations

  • Added new idle animations for the mounts without riders.


Combat

  • Overhauled the AI movement system through a range of physics adjustments, better situational understanding, and manners (waiting on the allies ahead) and by implementing a partial, 360-degree input for the AI. This notably improves issues with troop congestion (jittering), helps the AI deal with difficult terrain and avoid siege engines.
  • Increased the distance between agents standing in formation.
  • Improved the melee fight behavior of ranged agents. They will no longer ignore nearby enemies.
  • Improved the cavalry troops' couch lance behavior, making them more inclined to use it.
  • Making a mount rear is now possible only by attacking it from the front.
  • Fixed a bug that prevented crossbow troops from reloading their weapons.
  • Fixed a bug that prevented mounted archers from facing the enemy while holding ground on their formation positions.
  • Fixed a bug that caused mounted crossbowmen to get stuck when running out of ammo.


Other

  • Reduced the patch sizes of future patches.
  • Fixed a bug that caused large chunks of the screen to become black when enabling one of the resolution scaling options.



Modding



  • For further explanation and additional information on the modding changes check the following thread: e1.9.0 Modding Adjustments.
  • Changed Official node in SubModule.xml to ModuleType that has possible values of "Official", "OfficialOptional" and "Community". The default value is “Community”.
  • Increased the number of bones defined in monsters.xml to extend modding support of the animation system.
  • Hero.SetSkillValue() function is now public. Modders can now directly change the hero skill value.
  • Added a "Quick Save Scene" option to the editor.
  • Decreased the road generation minimum width value to 0.1 meters.
  • The volunteer upgrade tier cap is now calculated from a model, allowing modders to change the value to their needs.
  • Unsealed and removed internals from some combat-related classes and methods.
  • Removed the unused GameMenuSelectionBehavior.
  • Fixed a visual bug in relation to tree_far trees.
  • Fixed a crash that occurred on load if an issue behavior had been removed from the game.



Known Issues

Release Plans



Greetings warriors of Calradia!

August and September have been exciting months - Mount & Blade II: Bannerlord finally got its release date (October 25th), pre-orders opened for consoles and many of you came to say Hi at Gamescom and Pax.


Gamescom2022

And while it is a major milestone for the game to come to consoles, our announcement made it clear that this won’t be the end of the journey. This is what we want to talk to you about today.

Road to Release



As the release date approaches, we are preparing a number of additional updates that many of you have been eagerly anticipating.

For one, we really cannot leave our lords and ladies without a banner any longer. You may have already seen how they look in the recent demo footage, but, just in case, we have attached a screenshot below.


Banner formations

The banners in the game will be equippable items that players and AI heroes can use to benefit the formations they lead in battle. Alongside them we will also be introducing new crafting pieces with cloth attachments. These won’t just allow players to create weapons with an extra bit of flair - they will add to the overall visual experience as troops are reequipped to carry them as well.

And while these changes will spice up our existing scenes, we have also been hard at work on new ones. Soon each of our 53 towns will be unique and the pool for castles, battle terrains and smaller locations like hideouts will also continue to be expanded. Of course, the world map will see further improvements as well.

To add onto this, we are finalizing a fundamental overhaul of the agent AI movement system, which helps NPCs deal with difficult terrain (like in sieges) and notably improves issues with congestion. It does so through a range of physics adjustments, better situational understanding and manners (waiting on the allies ahead) and by shifting away from a binary, cardinal input and towards a partial, 360 degree one - think keyboard vs controller. Naturally, you, the player, will still be able to play with either.


Siege tower assault

Now, looks and movement are important - but so is audio. Accordingly, we are quite happy to say that AI characters will soon receive the first iteration of voice overs for storyline dialogues and greetings. Conversations in general will also benefit from a range of new and updated facial expressions.

Voice over, Imperial mentor Arzagos

Beyond these, the recently shared custom servers, battle mode and multiplayer modding will continue to receive support. Much like them, the steam workshop is also being tested with a number of our community members. Thanks to that, it should become available to you in the near future.


Multiplayer battle event on a custom server

Finally, many of you have asked about achievements - they as well as steam trading cards, backgrounds and emoticons are scheduled to arrive with the game’s release.

Post-Release



By this time all of the above should be in your hands and we look forward to your thoughts on these additions. Naturally, we are also quite excited to learn how you like the game on consoles.

Our intention at this point is to continue making improvements based on your feedback. Having said that, there are already plans for a number of specific features and tweaks that we can discuss with you now.

To begin with, we return to a classic - early in development we explored a prototype of the player not just clearing but taking over common areas from criminals. This will be coming to the game. It will work similarly to other enterprises (like workshops and caravans) that provide players with a passive income but will also have its own twist. As they are not exactly legal ventures, you will need to deal with our crime system. Yet it’s not all bad - operating from the shadows will allow you to keep going in hostile environments and, coupled with further encyclopedia “fog of war” updates, allow you to retain access to information you would otherwise not have.

In addition to this, you will see the introduction of more specialized combat options. For one, players are going to be able to sally out and launch a surprise attack on besiegers in order to destroy their siege engines. This will take place in the existing siege locations but follow a separate set of rules.

The regular siege assault, in turn, won’t be ignored either. We are working on a range of balance changes to tip the scales more in favor of siege towers and rams. For example, pushing ladders off the walls will be possible even when there are enemies climbing them - in Singleplayer and Multiplayer.


Falling off the siege ladder

Naturally, there will also be various tweaks to other systems - whether that is the ability to target enemy formations, which has been requested by our captain mode community in particular, or the ability to place companions in specific formations in the “Order of Battle”.

And should your character grow too old and tired to continue the fight, a new location will allow them to hand over the reins to the next generation - or put an end to the clan. Whether a game over occurs due to a conscious choice like this, old age or ill tidings, it deserves a bit of ceremony. To a good degree, the ingame cutscenes and cinematics provide that. Yet wouldn’t it be nice to look back at what you achieved over the years? This is where game over statistics will come in - tracking your every step (or at least some of them) and providing a tally when your game ends or you finish the storyline.


Game over statistics

In a similar vein, content creators are going to be able to make records of their adventures using our replay editor. While our focus has been with the game, the editor still saw progress and will likely be shared as part of the modding tools in the coming months.


Replay editor

Overall, there are many more ideas that we are keen to explore as part of our regular developments. Some of these are smaller topics like balance tweaks to our auto-battle-resolution, companion variety, raiding, settlement projects or multiplayer classes and modes. Others concern improvements to control schemes and haptic feedback, modding tools, multiplayer taunts and maps, diplomacy decision making, the clan-kingdom lifecycle, the mission atmosphere and weather system, as well as a variety of quality of life changes such as party member sorting. And yet others will be more involved such as the claimant quest and the multiplayer spectator mode.

To address the elephant in the room, and some of the questions that came with it, we are certainly also open to DLCs as they are a great way to provide you with additional content that does not fit into the base game’s scope. Having said that, it will be some time before we release any DLC, it will be a gradual shift in development and it will not be mutually exclusive as the base game will also continue to receive updates.

As a testament to that - there is no particular DLC that we want to announce right now. However, we are observing and discussing many of the topics that you are passionate about.

In this regard, we also want to express our heartfelt gratitude to everyone that has supported us throughout the early access period. The game has come a long way and it wouldn’t have been possible without you and your passion for Mount&Blade.

We look forward to taking the next steps of this journey with you - as well as anyone that may join us on the way.


You can pre-order the game on consoles here:
PlayStation EU | PlayStation US | Xbox

Patch Notes e1.8.1


e1.8.1



Latest Changes:



Singleplayer



Crashes

  • Fixed a crash that occurred when starting the game launcher.
  • Fixed a crash that occurred when the player died during corporal punishment.


Fixes

  • Fixed a bug that caused clans without settlements to over-value the worth of settlements during vassal defection calculations.
  • Fixed a bug that caused AI parties to hoard items causing them to slow down significantly due to overburdened and herding penalties.
  • Fixed a bug that prevented the player's captain perks from being applied to the player's assigned formation during field and village battles.
  • Fixed a bug that caused cavalry AI to miss their targets when using melee weapons.


Changes

  • If a player clan-owned settlement's prison exceeds the prisoner size limit, the excess amount of prisoners will be sold to a ransom broker. The prisoners that will be sold are selected from the lowest tier troops with all proceeds going to the settlement. This only applies to non-hero prisoners.



Multiplayer



Fixes

  • Improved and optimised the lobby server and custom server list performance.
  • Improved the ranked leaderboard loading speed.
  • Fixed a bug that caused some ranks to be displayed incorrectly.
  • Fixed the “Is Official” filter typo on the server browser.


Changes

  • Enabled custom server support:

    Custom servers can be used to set up your own multiplayer games, host events, have fun with your clan or just mess around with your friends on your own terms. Once installed and hosted, they appear on our in-game server list where anyone can then join the server and play. Currently, the custom server files are only available through Steam.

    You can access more information on how to host your own custom server from the new in-game menu tab or by following the links below:




Known Issues

Mount & Blade Summer Sale!



With Bannerlord's full release fast approaching, don't miss your chance to get the game now with a 10% discount! You can also pick up all previous Mount & Blade titles with 75% off through until 19/09/22.

Regional Pricing Update


Unfortunately, we’ve had to make the difficult decision to increase the price of the game in Argentina, Brazil, Kazakhstan, Poland, Thailand and Turkey due to the economic situations of these particular regions. We wanted to inform you ahead of time that the change will take effect on 20/09/22.

https://store.steampowered.com/app/261550/Mount__Blade_II_Bannerlord/
https://store.steampowered.com/app/321300/Mount__Blade_Warband__Viking_Conquest_Reforged_Edition/
https://store.steampowered.com/app/48705/Mount__Blade_Warband__Napoleonic_Wars/
https://store.steampowered.com/app/48720/Mount__Blade_With_Fire__Sword/
https://store.steampowered.com/app/48700/Mount__Blade_Warband/
https://store.steampowered.com/app/22100/Mount__Blade/

Full Release - PC & Consoles



Greetings warriors of Calradia!

We’re thrilled to announce that Mount & Blade II: Bannerlord will release on PC & Consoles on October 25th, 2022. It will be available on Playstation 4, Playstation 5, Xbox One, Xbox One X and Xbox One S.



We have developed Mount & Blade II: Bannerlord as a multi-platform game since day one. The console version will as such have the same gameplay features as the PC version. The currently available PC Early Access, will also move on to full release, along with the console launch on the same date. But do not fret - While this marks an important milestone for the game, it is not the end of the road for Mount & Blade II: Bannerlord, which will keep receiving updates in the months to come.

“These two years have been a long and challenging road. Developing a massive and complex game such as Bannerlord, for several platforms, and in the middle of a pandemic, is no easy task and I’m incredibly proud of our team for its relentless, brilliant work. Despite the challenges, it’s also been a rewarding path: we’ve found many synergies that we weren’t initially expecting between consoles and PC, synergies that have made the game grow and be better than it would have been in other circumstances. We’re looking forward to putting the game in the hands of our amazing community, which has been supporting us on consoles since Warband.”
~ Armagan Yavuz

We’ve also made our way to this year’s Gamescom in Cologne, Germany. The Covid-19 pandemic meant that the physical part of Gamescom had to be canceled during the last two years. This, in combination with the opportunity to showcase and let you experience Mount & Blade II: Bannerlord on consoles, makes us all the more excited to be meeting you here again. You can join us at the Gamescom Public Area in Hall 9, Booth 22. We will also be present in the Business Area in Hall 4.

We will be sharing daily updates of what’s happening on-site through our social media channels (Instagram, Twitter, Facebook). We’ll have some rewards to give out so stay tuned!

The game is available for pre-order now via the Playstation and Xbox stores as well as major
retailers.

Patch Notes e1.8.0


e1.8.0



Unfortunately, the character/word limit on Steam news posts isn't enough to allow us to share the patch notes in their entirety with you here and instead we have to ask that on this occasion you head on over to our website or forums where you can read the e1.8.0 changelog in full.

We apologise for the inconvenience and hope that you enjoy the many (literally too many to list here) changes that e1.8.0 brings!

[Patch Notes e1.8.0]

Beta Hotfix (e1.8.0 - 22/07/22)


e1.8.0 Beta



Singleplayer



Crashes

  • Fixed a crash that occurred when accepting a marriage offer if the offered hero was not available anymore.
  • Fixed a crash that occurred when creating a caravan.
  • Fixed a crash that occurred after a party disbanded.
  • Fixed a crash that occurred when a stillborn baby notification was shown.
  • Fixed a crash that occurred when trying to sort encyclopedia entries after filtering them.
  • Fixed a crash that occurred when talking to the bandits in the Extortion by Deserters quest.
  • Fixed a crash that occurred due to unintended heroes joining a tournament.
  • Fixed a crash that occurred after pressing the Recruit All button on the Recruit Prisoners popup of the Party screen while holding down the Control or the Shift key.
  • Fixed a crash that occurred due to a bandit party in the Extortion By Deserters quest.
  • Fixed a crash that occurred on the Crafting screen when using keyboard shortcuts to smelt items.
  • Fixed a crash that occurred on the Crafting screen when trying to select a secondary usage for a weapon.
  • Fixed a crash that occurred when a new troop was added to a formation that the player was part of.
  • Fixed a crash that occurred after the Army of Poachers quest battle.
  • (Modding) Fixed a crash that occurred when searching for new material on the inspector.


Fixes

  • Fixed a bug that prevented AI noble parties from leaving hero prisoners in settlements.
  • Fixed a bug that caused the main hero to be included in battle simulations.
  • Fixed a bug that caused companions that have been left in a settlement by the player to move to another settlement.
  • Fixed a bug that allowed the player to support clans and increase their influence through the kingdom menu while in a siege.
  • Fixed a bug that caused the Escort Merchant Caravan quest's caravan to disappear if the main party attacked them.
  • Fixed a bug that allowed the player to smelt items using keyboard shortcuts even when they are out of stamina.
  • Fixed a bug that allowed the player to take parties into the army using shortcut keys without any cost.
  • Fixed a bug that triggered Scout experience gains even when not moving.
  • Fixed a bug that caused the weight and build of characters to not be used correctly. Characters will now have a more diverse weight and build distribution.
  • Fixed a bug that caused too many Radagos' raider parties to spawn in the Radagos' hideout.
  • Fixed a bug that caused troops to starve faster when having a higher Medicine skill level.
  • Fixed a bug that caused an incorrect outcome message to be displayed when a new policy was accepted against the wishes of the council.
  • Fixed a bug that caused parties that are in the player's army to not buy food and starve.
  • (Modding) Fixed the missing decals issue that happened when a module was enabled before the Native module.


Changes

  • Increased the overall Medicine experience gains.
  • The Doctor's oath perk now applies medicine experience to both party surgeons.
  • Scouting experience is now correctly gained on other rough terrains including the desert, dune and snow. If a very low amount of Scouting experience would be gained by traversing the terrain it is now no longer given.
  • Improved the Russian localization.
  • Added additional information to the Crafting screen in order to better communicate why crafting orders are failing.
  • Added a confirmation prompt "Are you sure?" when trying to close the Loot/Inventory screen via the Done button after a battle without transferring any items.
  • Improved the workshop type selection algorithm.
  • Added trade-bound settlement info to the town and village tooltips.



Known Issues