Climb the 12 floors, Items and upgrades will be offered each floor
Get ready to test your survival skills in our brand new Clock Tower Mode. In this challenge, you'll face 12 floors of relentless action where every choice counts. Here's how it works:
Food/Potion: Choose one out of three options to boost your stats.
Weapon: Select one from three powerful arms to fend off the enemies.
Perk: Pick one of three perks to gain that extra advantage.
You may get a rare choices
Climb & Survive: Begin your ascent on the first floor of the clock tower and battle your way through all 12 floors.
Final Score: Upon reaching the top, you'll receive a summary of your time and enemy kill count.
Challenge yourself to survive each floor and reach the pinnacle of the Clock Tower. Your skills and strategy will be put to the ultimate test, the look at the 12th floor is worth the trouble.
Added Secret items that don't exist in the books
Changed
Changed Vsync options to be (Off, On, On (Half FPS))
Reduced the number of sounds that plays when player swim
Footstep sound will no longer play if player stopped moving
Increased Laser ray sound
Perk (Sorcerer) where you get Mana per enemy killed can now obtained as perk from mana upgrade
Curse (Priceless) where you lose Mana per enemy killed can now be removed with Mana upgrade
Optimization
Improved icons render quality
Updated engine version
Bug Fixes
Fixed Buttons overlap in (Error Report Window) after player change UI scale
Fixed game not reporting errors after player return to menu from game
Fixed NPC eyes being too dark when sleeping or blinking
Fixed Footsteps sound not playing after player walks backwards on a stairs
Fixed opening a tutorial inside clock tower would start time
Fixed menu button in game being not interactable inside clock tower
Fixed floor 11 of clock tower hazards wont rotate in sync with firing
Fixed Curse "Chance to miss attacked" not calculated correctly
Fixed error that occurs if player opened and closed books really fast
Fixed dropping an arrow could damage player
Fixed navigation error that may happen on save or traveling to the past
Fixed Elite's Ultimate attack poison cloud is not targeting player
Fixed Elite's Ultimate attack storm cloud is not targeting player
Fixed error that may happen when a bot try to scan a tool
Fixed a critical Bug that occurs when player save the game while NPC(s) are sleeping or sitting on a chair. this bug making NPC(s) stuck at falling animation with no legs
If you spent time reporting a problem, I will spend time fixing it.
MOVAFORT HotFix #4
Bug Fixes
Fixed a critical error that occurs when player place mouse pointer over a coin in inventory for more than 1 Second
Fixed an error that occurs when placing mouse over an item in inventory and the item stack changes to zero
If you spent time reporting a problem, I will spend time fixing it.
MOVAFORT Challenge Update
New Features
Challenge Mode
Create, Play & Share a Challenge with your Own Rules What Rules ?
Control Shifting Paradoxes Spawn Rate or Time Acceleration
Buff or Nerf Ultimate attacks
Modify Paradox Guardians Health or make Elite Guardians Drop more Tesseracts
(Bad Omen) You have 1 Health But Also You have Strength of 36 Men
(Paradox Madness) Shifting paradoxes are swarming the world & Guardians are a lot tougher But You get a Tesseract for each Guardian destroyed
(World Class Thief) You are a master Thief, Wanted in every Village But you are too fast that Villagers Never feel you if you steal from them
New Class: The Thieve
While playing as The Thieve
Enemies Hardly Spot You
Shorter Stealing Cooldown Period
Less Chance to Miss a Pickpocket
Faster Running Speed
Special Ability: Can Open Locked Chests & Gain Mana When you Get Detected (Increases With Level)
You can Unlock this class by creating an OUROBOROS in freeplay mode
Optimization
Knight Class now unlocks when player enter the clock tower for the first time, rather than unlocks when player reaches floor 12 in clock Tower
Knight Class Ability (Increased Ultimate Attack Charge Speed) Increased by 20%
Knight Class Ability (Increased Ultimate Attack Damage) Increased by 25%
Explosive Weapons now have a minimum of 2m radius
Reaching Level 36 now gives 12 Upgrade Points rather than 6
When player reachs level 36 it will now says max level & full XP bar
Changed
In Freeplay the Pinned notification that says Duration to the Nearest Paradoxes, will now display distance for the paradox shockwave to reach player if clock tower rang
Improved Books Performance
Changed How (Longer Potion Duration), yes it has been calculating it wrong all this time. at level 36 (Max Upgrade Level) you get 400% Potion Duration. at Curse level 36 (Max Curse Level) you get 25% Potion Duration
Bug Fixes
Fixed a rare error that occurs when NPC try to Choose a location to meet and talk
Fixed a Critical Bug that cause Books to Display Blank Pages
Fixed miscalculation related to NPC Melee Damage
Fixed an error that sometimes occurs when skipping the first cutscene
Fixed Wrong Text that may appear with biome name when entering a biome
Fixed player being able to open portals too close to anchors
Fixed Paradox Guardians reseting MaxHP to 100 after being saved and loaded
Fixed Game Crash when player Reachs level 36
Fixed Books Buttons not working if player opened books using right click on an inventory item then clock tower rings
Fixed Machinegun Sounds not working
Fixed Toxic Damage Sounds not working
Fixed arrows not playing a sound when hitting Tree or Stone or Ore
Truth Glasses not being destroyed after you buy it with Money
Fixed Player getting detected immediately after being seen
Loved Challenge Mode and want more ? give me a feedback on Discord.
MOVAFORT Community Update #2
You can Customize Controls
Notes:
-This version of MOVAFORT may use more memory (RAM). if it used more than 8GB make sure to report it -All Game Settings will reset to default on game launch you can backup your settings by doing the following:
navigate to (Steam/steamapps/common/MOVAFORT/MOVAFORT_Data/MOVAFORTDATA/SettingsDataSave)
copy all the files inside the folder
Start the game then exit the game after it loads
paste the filles you copied in same location (Replace the new created files)
Done, Start the game and enjoy
New Features
Add Key Mapping. You can Now Change the Input controls whatever you like. You can access controls menu from main menu or from in game menu
Changed
NPCs will no longer keep standing in shop (sell room) when player is outside the building (standing near the building counts as inside the building)
Improved how NPCs Y Pos is calculated, NPCs will no longer go through ground and stairs
Improved NPCs path finding and running speed
Stamina now will regenerate a percentage of max stamina per second rather than a fixed number per second
When standing still the stamina regeneration rate is tripled
If player is wanted and an NPC spotted player from 12 meter or closer then player will be detect by the NPC
Hitting a (Stones or Ores or Trees or Animals) with arrows will now show their hp on screen
Optimization
when NPC path is saved it will only save up to 50 points of navigation
Bug Fixes
Fixed an error that occurs when saving the game (caused by releasing the memory of all buildings navigation in the chunk but under water building don't have a navigation)
Fixed a bug that cause shop items (and any other item) to move every time the game is saved and loaded
Fixed player be able to skip clock tower rooms by pressing (U). this was a debug feature hopefully no one abused it
Button (Press E to skip cutscene) will no longer appear at the loading of (free play mode)
Fixed an error that occurs when player load the game if the game saved while he was being attacked by an NPC
Potions that are dropped from dead animals will no longer explode when hitting the ground
Fixed an error that occurs when player throw an item intro future portals
Fixed the problem causing Items to have missing textures
As Always feedbacks & Suggestions are welcomed, If you found Any bugs report it on discord and it will be removed.
MOVAFORT Community Update #1
No More popup tutorials out of no where !
New Features
Clicking on Villager Quest Notification will pop window that tell player where is quest item is and what to do
Added Help Button in menu window that Expand another window next to menu window that shows a list of tutorials, Some will be Locked until player reaches a certain story step, clicking on a tutorial opens tutorial screen
Added small (Help?) button at every game window and when pressed it opens tutorial
Added Support for wide screens, Resolution with aspect ratio width than 2:1 will now appear in settings.
Added an Option in In-Game Menu to scale UI so it's not too big or too small for some players.
Greatly Improved UI for Wide Screens.
Changed
when player have new tutorial a button will appear on Screen, when player clicks the button the tutorial will show
tutorial button will hide if player is detected, and will be shown again when player hide
(Save/Return to Menu) Buttons are removed and replaced with 1 menu Button (Hamburger Menu Icon), this opens pop up window, the window Contain 3 Buttons (Help / Save / Save and Return to menu)
Return to Menu Button now must be hovered over for a second then be clicked to go to menu, this prevents accidental presses
Added (Button [F] to leave item in hand) to the input tutorial
Added (What LMB & RMB Do) to the input tutorial
Player can no longer get soft locked in Clock Tower
Player can no longer skip Clock Tower once he pressed Clock Tower's First Floor Button
Optimization
Closed a memory leak in clock tower cased by automated weapons
Bug Fixes
Fixed (Item Player is Holding) slot showing wrong item at the start of the game play
Shock Waves will no longer spread while player is reading a tutorial
Fixed Buttons (Fast Travel & Open Biome's Book) not disappearing after a while
honestly I don't expect more bug reports, But i something slipped out, make sure to report it.
MOVAFORT HotFix #3
After Taking your Feedback, Bugs were fixed and some game mechanics were balanced.
New Features
Damage Direction Indicator: an Arc will appear near cross hair telling player from which direction the damage is coming from, this is useful in a situation where an NPC is shooting an arrows at you from far away and you don't where the NPC is.
Player Can now throw Potions at him self to as an alternative to drinking it, It will give same effect, Just make sure no enemies are nearby because they might get buffed by the potion, Potions with Explosive effect will damage player.
Potions will now be drained when fast travel by the same duration the fast travel takes
Potions will not drain when time traveling or when get hit by paradox shock waves
Changed
In story mode when paradox shock wave is closer than 1km the distance will be written in meter
Base thrown Potion effect Radius is Increased from 1m to 3m
non-Explosive Potion can now affect 2 targets instead of 1 target
Player can no longer sleep while detected by Robots
Player can no longer sleep while stealing from the village
Mana wont Regen as long as a Time portal is open
Killing Animals now gives from 5 XP to 50 XP Depending on the Animal Health & Attack Damage
Sleeping and Traveling in Time now resets Steal and Detection(Stealth) Bar
Detection Bar and Steal Bar now Drops to zero once player fast travel or sleep or time travel
Robots Rockets Damage Radius increase by 25%
Mines Damage now Depends on Distance Between player and the mine and count as Explosive Damage rather than physical Damage
When using (Fire Ball or Lighting Storm or Toxic Cloud) Ultimate Attack you can press Left Mouse Button to exit Ultimate attack View and Return to First Person View but only after 2 second cool down, cool down starts when the ultimate attack starts
Bug Fixes
NPCs searching for a free bed to sleep or a free chair to seat will no longer cause a frame drop
Bug Fixes
Fixed an error that happens when player take an item that was copied by an event's altar
Fixed a case that let more than 1 NPC to sleep in one a Bed
Fixed a case that let more than 1 NPC to seat in one a Chair
Fixed player be able to get infinity Potion duration by time traveling before potion ends
Fixed player be able to get infinity Potion duration by throwing the potions into themselves instead of drinking the potions
Fixed Potion Drains during loading screen
Fixed Thrown Potion Not affecting Enemies or Player
Fixed an error that happens when NPCs are hunting player down
Misspelled Fixes
Hint: Working on a new system for the tutorial rather than popup in your face at random
Alpha Robot Tutorial: Fixed Grammar mistakes & Replaced the work Bot with Robot
Journey Books Tutorial: Fixed Grammar mistakes
Paradox Guardians Tutorial: Fixed Grammar mistakes & changed (carrying Items from The Future) to (carrying Items from The Past)
Cauldron Tutorial: Fixed Grammar mistakes & Misspelled words
Craft Tutorial: Removed Repeated Sentence (• Axes Do x2 Damage to Trees)
Events Tutorial: Fixed Grammar mistakes
Health & Shield Tutorial: Fixed Grammar mistakes & Misspelled words & Adjusted text size
Local Map Tutorial: Fixed Grammar mistakes & Misspelled words
Send Item to Future Tutorial: Increased Text Size & Fixed Grammar mistakes
Stats Tutorial: Fixed Grammar mistakes & Misspelled words
Stealth Tutorial: Fixed Grammar mistakes & Misspelled words & Changed (can Trade) to (Cant Trade)
Ultimate Attack Tutorial: Fixed Grammar mistakes & Misspelled words
World Map Tutorial: Fixed Grammar mistakes & Misspelled words
Trade Tutorial: Fixed Misspelled words
Steal Tutorial: Deleted the Duplicate words
UI Tutorial: Changed (Item Your hand) to (Item in Your hand)
And Again, Remember you can always Report any Problem you see and fixes will be made as soon as possible.
MOVAFORT Optimization Update #1
First of all thanks for your patience, The reason why its (Optimization Update #1) because I believe there is more room for improvement in the future, most of the random annoying frame drops are fixed, but it still happens in some cases like at 3:00 when the clock tower rings and when you click save game. You have no idea how heavy it is to save a point in time.
To run the game smoothly install the game system drive (usually C: Driver) and on SSD.
New Features
When an Animal Parry an Arrow a message will pop-up (The Animal Parried The Arrow)
Changed
Animals now have 75% to block an arrow (Instead of 100%) if the player attacked the animal before throwing that arrow
Loading Screen will now disappear before displaying wake up animation
Optimization
(Crack Texture) will now be loaded one time per game instead of once per biome is loaded to increase Performance
Loaded items in memory will be loaded in 1 frame instead of (1/16) Frame to prevent frame drops
if an item was not loaded in memory when chunk is loaded then it will be loaded in 3 frames instead of (1/16) Frame to prevent frame drops
Robot Texture is now loaded in a number of frames depending on file size instead of 1 frame to prevent frame drops when loading biomes
Mattress Texture is now loaded in a number of frames depending on file size instead of 1 frame to prevent frame drops when loading biomes
Tree Texture is now loaded in a number of frames depending on file size instead of 1 frame to prevent frame drops when loading biomes
Tree Leaves Texture is now loaded in a number of frames depending on file size instead of 1 frame to prevent frame drops when loading biomes
Tree Leaves Texture are now loaded once per biome instead of twice per biome to increase Performance
Animal Texture is now loaded in a number of frames depending on file size instead of 1 frame to prevent frame drops when loading biomes
Animal Uncooked/Cooked Meat Texture is now loaded in a number of frames depending on file size instead of 1 frame to prevent frame drops when loading biomes
Small/Med/Large Stones/Ores Texture is now loaded in a number of frames depending on file size instead of 1 frame to prevent frame drops when loading biomes
Boundary Water Map Texture is now loaded in a number of frames depending on file size instead of 1 frame to prevent frame drops when loading biomes
Closed memory leaks caused by textures not being unloaded with biome unload
Preloading Chunk Task is now multi-threaded to prevent frame drops
Chunks getting its nearby Chunks is now x4 faster and no longer cause from drops
(Save and Return to menu) is now much faster
Unloaded gameplay Music Clip from memory when player return to menu
Fixed nested Navigation data preventing Navigation from being unloaded from memory after chunk is saved casing memory leak
Meshes inside Buildings will now be unloaded from memory after Biome no longer have chunks loaded this prevents mesh memory leak
fixed a frame drop that happens when an animal attack the player
game will no longer frame drop when destroying a new type of robots
Chunks Reference data will now be cleared with the chunk to prevent memory leak
fixed a frame drop that happens when player first hit an enemy or a material
Bug Fixes
fixed a bug casing Items to stuck on Screen when dragging them ... That's the 5th time I fix this bug you have no idea
fixed clock tower first floor Button not being saved with chunk
fixed Books Control Buttons on Screen showing wrong icon when opening book by clicking Right Mouse Button on an item
fixed Anvil Preview having wrong tool level level when upgrading tools
fixed a bug that made upgrade events to transform tools instead of upgrading them
fixed timeline acceleration when a tutorial pop-up on screen
fixed a bug that appear when Deleting a Notification
fixed a bug preventing player from stealing from NPC while NPC is dead
Known Bugs
-I didn't want to delay this update, but they will be fixed next update
You may find 2 NPCs sleeping in the same bed.
Remember you can always Report any Problem you see and fixes will be made as soon as possible.
MOVAFORT Soundtracks are now a available.
Hello,
You asked for it, you get it, MOVAFORT Soundtracks are available for download as MP3 and WAV lossless files !
MOVAFORT Original 117 Soundtracks, Created using more than 50 Music Instruments from Different Genre of Music ! . This includes both soundtracks from Story Mode & Soundtracks From Free Play Mode.