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Genre: Platform, Indie, Arcade

Move or Die

The game was on fire and we have a really small extinguisher



What's up peeps?

Just a quick announcement to let you know Xelu's put up a new devlog about Move or Die. He covers the fix for one of the most reported bugs in the game, alongside his general thoughts on Bugs, Fixes and future updates for the game.

Check it out, it’ll take you less than a poop’s time.

https://youtu.be/UEHDd-v3dwU

~finch

Ask Nick (Xelu) Anything on Reddit!



Hey glip-glops!

Nick (Xelu), the lead developer of Move or Die is doing an AMA or Ask Me Anything over on reddit/r/Games!

Come ask him anything about Move or Die, Rick and Morty or other gamedev related things!

LINK TO THREAD HERE

~Finch

Wubalubadupdate!



We've been working hard on a new update for Move or Die. Unfortunately, you guys are in the Universe where all you get is this INSANELY KICKASS Cameo Pack featuring Rick and Morty!

We've teamed up with the awesome bunch at Adult Swim to teleport 5 kickass characters from Rick and Morty wayyyy up Move or Die's butthole.
We're very fond of the result, and pretty proud to present:


  • Rick
  • Morty
  • Mr. Meeseeks
  • Krombopulous Michael
  • Birdperson

https://youtu.be/kT5TkY7bClo
This cameo pack is a short and sweet effort that does not replace the content update we're preparing for the game.

Get it now for exactly 0 schmeckels!

Move or Die -20% and now available in Humble Store



Getting neatly packed in a Humble Bundle was so awesome that we decided to make it a permanent deal!

Move or Die is now available on the Humble Store at -20%!

If you always wanted to play Move or Die but couldn't stomach giving us all your heard-earned cash, now you can bypass that pain and give some of it to charity instead.

And in other news, we might or might not be working on some extra content for the game...

Keep being awesome!

~ Those Awesome Guys <3

It's been 1 YEAR OF ADVENTURE!



365 Days of Awesome! Give or Take..

Around this time last year we were in this exact spot, starting down a road we had no idea where it led. We'd like to take a moment and give our most sincere and heartfelt thanks to you for being at our sides for an entire year. And what better way to do that but with an update:

The 1 Year Adventure Update!

In our 1 year adventure, we have found that you either die moving, or live long enough to see yourself die... wait. Featuring:


  • 1 New Game Mode
  • 2 New Mutators
  • 2 New Characters
  • Much Love


And a couple of bug fixes!

All of it already in your Steam library!

We've also made a short road-map where you could see everything that we added to Move or Die since its launch 1 year ago.

Thank you!

- Those Awesome Guys

6.0.4 - Item unlock freezing fixed!

New year parties are over, time to get back to work.

And yes, that annoying item unlock freeze bug is finally fixed! It was caused by having "Postprocessing" off in the video settings.

Here are the change notes from 6.0.4.


  • Fixed a bug where the "Item Unlock" animation froze if Post Processing was turned off
  • Increased bullet spawn rate in Super Hot
  • Improved speed of fetching ping values in the Server Browser screen
  • The background is now blurred during the "Waiting for other players" screen
  • Added more fake facts during the "Waiting for other players" screen
  • Fixed a bug where original background assets were unnecessary saved inside the .level files
  • Fixed a bug related to the "Goal" text in the score screen with ultra-wide resolutions
  • Replaced the Mutators "Yes/No" in the Server Browser with icons
  • Fixed invitation notifications not going away in ultra-wide resolutions
  • Fixed a bug where your character color wasn't matching your team color when joining an on-going match
  • Removed useless black bars on the side during the lobby in ultra-wide resolutions


Keep being awesome,
~ Nick (Xelu)

6.0.3 Is here... more... small improvements!

We finally fixed some problems that were bugging us for months now.

We have added 8 new achievements, improved the way the game detects if you played the intro phase or not (you will no longer be forced to play it again from now on, sorry about that again), and we influenced the way game modes are being randomly selected in order to create a better experience.

Oh, and we removed the limit of max-game-modes in local games, so you can now pick ALL of them!

Here is the full change log:

  • Added 8 new achievements for the 4 new game modes (4 of which are daily missions)
  • Changed the logic of the random "upcoming game mode" pick in order to make a better and more intense gameplay experience
  • You can now pick more than 7 game modes in local games if you increase the time limit enough
  • Fixed a bug where the game thought you didn't finish the introduction phase. Now it's based on the existence of XP on our server instead of a local variable
  • Added the ability to go back to menu from the initial "introduction phase"
  • Fixed the "Confusion" mutator not scrambling text in the "Waiting for other players" screen
  • Fixed a crash related to online "Hat Chase"
  • Fixed a visual bug where the timer white circle wouldn't appear if you would quit the previous match during sudden death
  • Added better sound effects for "Static Bounce"
  • Fixed a crash related to the controller rebinding buttons screen
  • Fixed a bug in "Mind Control" introduced by the "Teams" mechanic
  • Added controller assets above AI players during "Convention Mode"
  • Fixed the depth of various in-game elements like the rocket in "Rocket Run" and the candies in "Sugar Rush" to be over the snow layer


Oh, and remember, the game is still at 50% OFF during the Steam Winter Sale!

Keep being awesome,
~ Nick (Xelu)