MoW: Face Off M cover
MoW: Face Off M screenshot
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Genre: Strategy, Indie

MoW: Face Off M

Lets Play w/Ony Pt 1

Hello everyone! We’ve recently released to mobile after doing a UI update and overhauling the tutorial. In this video I go through the tutorial, card crafting, and how to make a deck. It was a lot longer than I thought it was going to be! Just the same I hope that if you’re having trouble with the first part of the game, or you just want to hear someone talk over it while they go through it, this video works for you.

https://www.youtube.com/watch?v=5JEPmIsP-n4

I need to remember to play some awe inspiring music while I record. Darn! See you on the battlefield.

Face Off is Mobile

Hello everyone! As some of you know we’ve been talking about the different versions currently available for the game, namely M and XL, and about what those versions mean. M is for mobile and today is the day. We’re very proud to announce that Face Off has gone mobile to android tablets. You’ll be able to play on your existing Steam account by clicking ‘Link Account’ once you’ve loaded up the game on your mobile device. Don't be alarmed if you don't see it in the store immediately; it could take a couple of hours to become available around the world. You're looking for: MoW Face Off M.

The best news of all is that the queue will be linked. < Insert a speech about technology coming together to make amazing things happen here. > Tablet players and PC players will be able to Face Off against each other in a truly seamless crossplatform experience.

As a side note, we are also bringing M version to iOS tablets. We expect the iPad version of the game to be released within the next week or two and will make a similar announcement to this once it's available. Our plan is to release on many, many platforms - not just mobile and Steam - so keep an eye on the news for more updates! We look forward to playing with you on the go.

Spotlight Preview: The Soviet Union (Part IV)

Today, we wanted to do a special preview of Union. In addition to our usual teaser image, we’re also going to start a contest!

Let’s start with the goods. Instead of unit images, we’re going to share some cardbacks. We’ll start with the default cardback for Union.



As you can see, walkers / mech suits are a big part of Union’s army. They’re one of the more unique features for the faction, too!

We’d also like to share the faction ‘Crest’ cardback. This one will be available when Union launches for 1000 gems. The crest cardbacks are universally our most popular, so we’re excited to preview this one.



As with all our other factions, Union will eventually have a slogan and unit cardback as well. We’re not quite sure yet what unit would be most interesting to feature, though, and that’s where our challenge comes in.

“But Sil,” you say, “we don’t know yet what units are in Union.”

Well, that’s a good point. That’s the thing, though. You have a teaser in the form of the March of War Wikia. For our challenge, we’d like to ask you to send an email to jayme@isotx.com with the subject line ‘UNION UNIT CARDBACK’ and then explain to us which unit you think would make a great cardback, and a rough description of what you’d like to see the setting for it as. Prizes will be issued for first, second, and third place, in the form of 2000 gems, 1000 gems and 500 gems respectively. It only takes a few minutes, so why not enter and let us know what you’d like to see?

PS: If you don’t include your in-game name, you’ll be disqualified. Warning in advance.

Let us know what you think of Union’s cardbacks and we look forward to your entries!

Changelog, Wednesday December 2nd (24.5013)

M Version: 24.5013
XL Version: 24.5008


New
  • Added coupons to the game. While this doesn't have an immediate impact on many of our players, we'll be able to give coupon codes out for promotional events. Yay!
  • You can now turn the Tutorial Overlay off in settings. The square will not appear in the corner anymore. (M-Only)
  • Several small tooltip improvements have been implemented.


Changed
  • Improved the messaging for matches cancelled.
  • Changed the icon for the 100% boost in the bottom bar.
  • Changed the width of the store category labels.
  • Accepting a draw should no longer appear to be a surrender both through the "I surrender!" bubbles and the end-of-battle screen.
  • Improved the size of the "Abandon Game" text on a disconnect screen.


Fixes
  • Fixed scrollbar in the friends list.
  • Corrected a problem with the way the AI uses cards like sabotage.

Changelog, Hotfix, Monday November 30th (24.4771)

M Build #: 24.4771
  • Updated objectives help text.
  • Corrected a problem with the AI doing nothing on its turn.

Changelog, Wednesday November 25th (24.4760)

XL Build #:24.4761
M Build #: 24.4760


Fixes
  • Corrected a problem with the queue system that led to it breaking completely (resulting in people being able to leave before they even completely joined, for instance).
  • Fixed a bug where the challenge ‘Wait for Opponent’ cancel button was appearing at the wrong time.
  • Fixed missing FX from Alliance Bunker attack.
  • Hail of Bullets description has been updated.
  • Partially corrected a problem with units with 2 range retaliating with a non-combat unit between them. This should happen much less frequently.
  • Fixed the missing Jumptroops attack FX.
  • Tall Boy Bomb no longer highlights the entire row.
  • Fixed the animation on Napalm Bombs.
  • Made ‘Reset’ a keyword on cards that it previously was not set for.
  • Small fix of text in the tutorial.
  • XL ONLY – Fixed the friends list to show online friends first.


Changes
  • Swapped scrollbar in collection screen.
  • Removed ‘play again’ from the screen after a challenge battle.
  • Various gameboard improvements.
  • Changed Go Online button size from Offline Mode.
  • Changed maximum cards-in-hand size to 9 to reflect the recent starting hand changes.


Balance
<*>Empire The Unstoppable
Cost increased to 9 from 8.

Given the sheer all round power and flexibility of The Unstoppable, it came out slightly too early.

<*>Empire Type 4
Move cost increased to 1 from 0.

In combination with range 2 and diagonal movement, free move as well was too much.

<*>Empire 20cm Rocket Mortar
Health reduced to 2 from 3.

For a common unit, it was too powerful.

<*>Empire Sleep of the Dead
Damage dealt to Command Centers reduced to 1 from 2.

Direct damage to the enemy CC is more of a thematic ability for the Republic, and Sleep of the Dead is more than attractive enough as a card without seriously threatening the enemy Command Center. You can still use Awoken Ambushes to damage the enemy CC, but it is now less efficient than using them against enemy units.

<*>Empire Bolster
You now draw another card after using it.

<*>Empire Admonishment
You now draw another card after using it.

You can now make use of these cards without reducing your chances of getting other more powerful cards in your hand, which should make them more tempting choices.

<*>Empire Duty Calls
Now increases the Attack of target unit by 1.

After Admonishment was changed to draw a card after use, this needed improvement. It will now combine damaging a unit (to trigger On Injury effects) with increasing the power of that unit.

<*>Empire Close Rocket Launcher
Attack reduced to 1 from 4.
New ability - On Death, deal 2 damage to first enemy unit in Row.

Since it only has 1 HP, it was too vulnerable to being killed by Command Cards - now even if it never fights an enemy, it can still damage enemy units. The base Attack was reduced due to the increased potential for combos with certain other Empire Command Cards.

<*>Alliance Afrika Korps
No longer Fast.

At 3 MP it was too expensive, but at 2 MP with Fast it’s too powerful early game. This change should mean it’s still useful but not OP.

<*>Alliance Sturmtiger
Health reduced to 4 from 5.

This formerly had a rather exception HP for a 3 cost card, and with recent improvement to Alliance early game it’s no longer so vital for them. 4 HP is still very good for an early unit.

<*>Alliance Surgeon Major
Health increased to 2 from 1. Now gives +1 HP to allies instead of +2.

The +2 Health was a little extreme for a unit which also gives a Shield as an Assault, at this price. However, he has also been made a bit more sturdy to compensate.

<*>Republic M4A3 ‘Easy Eight’
Cost reduced to 6 from 7.

<*>Republic Canadian Sexton
Cost reduced to 7 from 8.

<*>Republic M7 Priest
Cost reduced to 5 from 7.

<*>Republic USMC ‘Sparky’
Health increased to 3 from 2.

These 2 range units had their costs reduced (or HP increased) to make them more useful and to give the Republic more mid-game power, which is where their strength should lie.

<*>Republic Sherman ‘Badger’
Range increased to 2 from 1. Gained Evasion. Annihilator replaced with ‘Destroys damaged units.’

This gives the Republic another mid-cost range 2 unit, and strengthens their theme of destroying damaged units. Evasion helps compensate for this loss of direct Annihilator power, and means the Badger can safely injure any enemy unit, so that if that unit attacks the Badger can then destroy it.

<*>Republic Hover Platform
Can now retaliate.

The game has changed quite a bit since the Hover Platform dominated the early game enough to need a downside like this.

<*>Republic Canadian Highlanders
Their Overrun and Last Stand are removed, replaced with move forward 1 when allied Mechanical is played.

This gives the Republic a unit with decent HP and mobility to press forward in the early game.

<*>Republic Canadian Rangers
Cost reduced to 5 from 7. Attack reduced to 2 from 3. Health reduced to 2 from 3.

Already a solid unit with a strong ability, and now they can contribute earlier in the game.

<*>USMC Assault Recon
Cost reduced to 7 from 8. No longer has Advance Deploy.

It had a strong ability, but even with Advance Deploy it often took too long to get into the action, and left you without enough MP to fully take advantage of the Assault ability by playing other cards.

<*>Republic Napalm Bombs
Cost increased to 7 from 6.
Ability changed to target Column - allies and enemies take 2 damage and are Disabled. Enemies suffer -1 Attack.

Dealing light damage over the entire board to one specific armor type, with a general damage buff for allies+reduction for the enemy was at the same time too broad and not focused enough. The new functionality combines two of the central Republic traits (disable and damage reduction).

<*>Republic Air Raid
Cost reduced to 5 from 7.

This card was very rarely used and prohibitively priced for something which has no effect on your board position.


Full Disintegrate

  • Empire The Unstoppable
  • Empire Type 4
  • Empire 20cm Rocket Mortar
  • Empire Sleep of the Dead
  • Empire Close Rocket Launcher
  • Republic Napalm Bombs
  • Republic Canadian Highlanders
  • Republic Sherman ‘Badger’
  • Republic USMC Assault Recon
  • Alliance Afrika Korps
  • Alliance Sturmtiger
  • Alliance Surgeon Major

Black Friday - Deals a'Plenty

Black Friday is fast-approaching, and as everyone knows, that is the biggest shopping day of the season. We’re excited to announce that Face Off will also be doing a Black Friday promotion: every single Cardback that Face Off has ever had will be on sale for 50% off the list price. The catch? They’ll only be available for an hour, so you’ll have to snatch them up quickly in order to get them for this special deal. And this will also be the last time the majority of them are for sale – ever – so don’t miss out!

The sales will be beginning at 00:00 UTC on Black Friday and ending at 00:00 UTC. You can see what all of our cardbacks look like on our Pinterest, available here. Which one are you most looking forward to?

Introducing MoW: Face Off M

Some of you may have noticed that when we launched XL, we launched it under the name ‘MoW: Face Off XL," using the abbreviated version of "March of War." We did this for two reasons. First, that's a really long name and who wants to type "March of War: Face Off XL" every time they tell their friends or search for it? Second, Face Off really is the core name. The game is set in the March of War universe, and connected to the original game in a few ways, but it's not March of War and that was causing confusion. Toward that end, we’ve recently renamed the original game as well, in order to match naming conventions. It’s now MoW: Face Off M.

So, what's with the M and XL? Check our news post that explains it all: click here.

Don’t worry. Your data is preserved and nothing has changed but the name. This may take a while to propagate on your side, and it may not change until the next time you launch Steam, but we thought you'd want a heads-up.

Survival Guide for Patch

The first time that you load into Face Off on your account, even if you've already played the tutorial in the past, it's going to offer to let you play the tutorial again. There are rewards for completing it, that you can only get once, so you might as well go through it.

Your cards, data, and account are still intact but we changed the tutorial set-up and it offers it to everyone again after the update. Whether you choose to do the tutorial or not your account is intact but you should do it because you get rewards. Everyone loves rewards!

If you are having trouble finding XL in the steam store to download it you can visit: This link

When you load into the game there have been reports of the store overlapping the packs. To fix this, until we get it fixed server side, just restart your game!

Changelog, Wednesday November 18th (23.4213)

It’s been awhile since Face Off has had a substantial patch, but there’s a good reason for that. We announced XL last week, and we’re happy to say that our brand new game is available on Steam for you to check out - and it brings with it an enormous amount of changes for the version of Face Off you already play.

In addition to the changelog (attached below), we’re also excited to announce the arrival of some of our social media platforms, where you can find the most up to date information, as well as the official launch of our website. Check it out at http://faceoff.isotx.com! Or follow us on -



Changelog - 23.4213

New
  • On first load, players will now encounter a different screen on first play: they will get the choice of jumping right into a battle with the starter deck for Alliance, or go into the Tutorial, before being presented with the menu. The tutorial has a nice pack of rewards for completion. You are able to surrender the battle (but not the tutorial) if you choose not to play it through. This only happens on first load of the game per device. You can replay the Tutorial from the help screen at a later date, but you will not be able to get rewards on multiple playthroughs.
  • There are now several new languages for Face Off, including: German, Russian, Brazilian Portuguese, French, Italian, and Spanish.
  • There is now a skull to indicate when a unit belongs to an opponent. The skull displays between the health and attack indicator on the board.
  • Annihilator units now have an improved targeting reticle to make them much more easily identifiable when they are played.
  • There is now a Tutorial overlay, identifiable by a question mark in the upper left corner, for all aspects of the game. This should help new players understand the menu a little more as well as what the different sections of the gameboard happen to be. It’s turned off by default.
  • Many, many sounds have been added to the game, as well as new music, to improve the overall ambience.
  • There are 2 new cardbacks for sale. One of them is the last of the brewfest girls; the other is the promotion for Android and XL’s launch. We’ve also temporarily put all the Faction crests back on sale as well as the Steam launch cardback. If you missed them, make sure you pick them up soon - this may be one of your last chances to do so!


Fixed
  • Corrected several problems with challenges not being issued correctly.
  • Fixed a problem with the memory very slowly rising over time.
  • Fix for Battle Hungry Brigadier not resetting himself when Disabled.
  • Fix for Shugo-Daiymo not resetting disabled allies.
  • Canadian troops now speak Canadish©.
  • Fixed Volksgrenadiers Last Stand ability.
  • Fixed missing death explosion on Air-dropped Turret.
  • Fixed missing attack sound from Bowmen and Korean Master Archers.


Changed
  • The entire menu screen has been rebuilt, along with several aspects of the front-end which should improve the gameplay experience and add significant polish to the game. The blue-text buttons are gone, rejoice! There’s also a news section for those who would like to check the latest update.
  • The store has been redesigned in a new style to make switching tabs more accessible and generally more easily identified; there is also text explaining the difference between card packs and what card backs are in order to avoid any accidental purchases.
  • The daily reward screen has been improved to make it much more clear what day you are on and what the rewards for each day are.
  • The color of the flags at the end of your battle have been changed. Red is for loss, blue is for victory. This is on the “Victory” or “Defeat” screen.
  • We have redesigned the entire Tutorial system to be more helpful and interesting to a player learning the game. It now comes in seven iterations in order to help a player learn about the different elements that you could encounter throughout gameplay.
  • The starter decks for all factions, to make them much more enjoyable to play with. Existing players have the improved decks as well.
  • The logo has changed, to reflect the two versions of Face Off that now exist. Welcome to Face Off: M!
  • Unlock Empire has been added as a default objective for a new player.



Balance Changes
  • Republic Pathfinders
    Cost reduced to 3 from 4.

    Since it only affects Organics, and putting units in a column can be risky, it was overpriced (especially since you’d still need to pay again to move the targeted units to get the most out of it).

  • Republic Eye in the Sky
    Cost reduced to 7 from 8.

  • Republic M4(105) Sherman
    Cost reduced to 5 from 6.

  • Republic M4A5 Grizzly
    Cost reduced to 4 from 5.

    These three were a bit expensive for what they offered.

  • Alliance Expert Logistics Officer
    Cost reduced to 4 from 6.

    His abilities are useful, but not useful enough for the previous price.

  • Empire Shaolin Monk
    Cost reduced to 3 from 4.

  • Empire Blazebomb
    Cost reduced to 2 from 3.

  • Empire Night Heron
    Cost reduced to 5 from 6.

  • Empire Wounded Warriors
    Cost reduced to 0 from 1.

    These Empire cards were a bit expensive and under-utilized.

  • Neutral Dug-in Infantry
    Shelter trait replaced with Shield.

    Considering you might want to play cards to reset or boost his Attack, the Shelter was likely to be awkward rather than useful. The Shield also better fits his intended role as a blocking unit.



Full Disintegrate
  • Neutral Dug-in Infantry