Silver and Gold, Silver and Gold, everyone wishes for Silver and Gold, how do you measure its worth?
How about just gold?
It’s been a little while since we shared anything about Union. We’re in testing phase of it right now and working on balance, so its release is fast approaching. Toward that end, our reveal for today is a few upcoming Gold cards for the faction.
Meet the Sniper Ace. It has 2 move in every direction, is 1/1, and is 8 cost. So why the cost? Because it is annihilator vs any and all organics, and it has a relatively unique feature: Permanent Shelter. You’re not bombing this one off the board.
General Winter is a 4MP cost command card that makes all enemy units suffer -3 attack for 1 turn, and then -1 attack on their next turn.
Stavka Grand Reserves is a 10MP command card. Sure sounds expensive, huh? You might find it worth it when you find out that playing it grants you three T-34 and three Red Army Infantry cards. Finding yourself out of units that you can play? Not anymore~ This card will help you make a comeback in the late game if you’ve run out of things you can place on the board.
We hope they’re as interesting to you as they are to us. Let us know what you think in the forums!
Lets Play w/Ony Pt 2
Last time I covered how to make a deck, played through the tutorial, and gave some pointers. In this video I cover how to unlock the other factions, since you start with Alliance, and talk a little about how Assault works. For the people who don't know there's the (?) button on the main menu that comes with a glossary on the terms.
https://www.youtube.com/watch?v=px47Cdz9dJk
I remembered to turn on the volume this time, though! Hope it helps. See you on the battlefield.
Lets Play w/Ony Pt 1
Hello everyone! We’ve recently released to mobile after doing a UI update and overhauling the tutorial. In this video I go through the tutorial, card crafting, and how to make a deck. It was a lot longer than I thought it was going to be! Just the same I hope that if you’re having trouble with the first part of the game, or you just want to hear someone talk over it while they go through it, this video works for you.
https://www.youtube.com/watch?v=5JEPmIsP-n4
I need to remember to play some awe inspiring music while I record. Darn! See you on the battlefield.
Face Off is Mobile
Hello everyone! As some of you know we’ve been talking about the different versions currently available for the game, namely M and XL, and about what those versions mean. M is for mobile and today is the day. We’re very proud to announce that Face Off has gone mobile to android tablets. You’ll be able to play on your existing Steam account by clicking ‘Link Account’ once you’ve loaded up the game on your mobile device. Don't be alarmed if you don't see it in the store immediately; it could take a couple of hours to become available around the world. You're looking for: MoW Face Off M.
The best news of all is that the queue will be linked. < Insert a speech about technology coming together to make amazing things happen here. > Tablet players and PC players will be able to Face Off against each other in a truly seamless crossplatform experience.
As a side note, we are also bringing M version to iOS tablets. We expect the iPad version of the game to be released within the next week or two and will make a similar announcement to this once it's available. Our plan is to release on many, many platforms - not just mobile and Steam - so keep an eye on the news for more updates! We look forward to playing with you on the go.
Spotlight Preview: The Soviet Union (Part IV)
Today, we wanted to do a special preview of Union. In addition to our usual teaser image, we’re also going to start a contest!
Let’s start with the goods. Instead of unit images, we’re going to share some cardbacks. We’ll start with the default cardback for Union.
As you can see, walkers / mech suits are a big part of Union’s army. They’re one of the more unique features for the faction, too!
We’d also like to share the faction ‘Crest’ cardback. This one will be available when Union launches for 1000 gems. The crest cardbacks are universally our most popular, so we’re excited to preview this one.
As with all our other factions, Union will eventually have a slogan and unit cardback as well. We’re not quite sure yet what unit would be most interesting to feature, though, and that’s where our challenge comes in.
“But Sil,” you say, “we don’t know yet what units are in Union.”
Well, that’s a good point. That’s the thing, though. You have a teaser in the form of the March of War Wikia. For our challenge, we’d like to ask you to send an email to jayme@isotx.com with the subject line ‘UNION UNIT CARDBACK’ and then explain to us which unit you think would make a great cardback, and a rough description of what you’d like to see the setting for it as. Prizes will be issued for first, second, and third place, in the form of 2000 gems, 1000 gems and 500 gems respectively. It only takes a few minutes, so why not enter and let us know what you’d like to see?
PS: If you don’t include your in-game name, you’ll be disqualified. Warning in advance.
Let us know what you think of Union’s cardbacks and we look forward to your entries!
Changelog, Wednesday December 2nd (24.5008)
M Version: 24.5013
XL Version: 24.5008
New
Added coupons to the game. While this doesn't have an immediate impact on many of our players, we'll be able to give coupon codes out for promotional events. Yay!
You can now turn the Tutorial Overlay off in settings. The square will not appear in the corner anymore. (M-Only)
Several small tooltip improvements have been implemented.
Changed
Improved the messaging for matches cancelled.
Changed the icon for the 100% boost in the bottom bar.
Changed the width of the store category labels.
Accepting a draw should no longer appear to be a surrender both through the "I surrender!" bubbles and the end-of-battle screen.
Improved the size of the "Abandon Game" text on a disconnect screen.
Fixes
Fixed scrollbar in the friends list.
Corrected a problem with the way the AI uses cards like sabotage.
Changelog, Wednesday November 25th (24.4761)
XL Build #:24.4761
M Build #: 24.4760
Fixes
Corrected a problem with the queue system that led to it breaking completely (resulting in people being able to leave before they even completely joined, for instance).
Fixed a bug where the challenge ‘Wait for Opponent’ cancel button was appearing at the wrong time.
Fixed missing FX from Alliance Bunker attack.
Hail of Bullets description has been updated.
Partially corrected a problem with units with 2 range retaliating with a non-combat unit between them. This should happen much less frequently.
Fixed the missing Jumptroops attack FX.
Tall Boy Bomb no longer highlights the entire row.
Fixed the animation on Napalm Bombs.
Made ‘Reset’ a keyword on cards that it previously was not set for.
Small fix of text in the tutorial.
XL ONLY – Fixed the friends list to show online friends first.
Changes
Swapped scrollbar in collection screen.
Removed ‘play again’ from the screen after a challenge battle.
Various gameboard improvements.
Changed Go Online button size from Offline Mode.
Changed maximum cards-in-hand size to 9 to reflect the recent starting hand changes.
Balance <*>Empire The Unstoppable Cost increased to 9 from 8.
Given the sheer all round power and flexibility of The Unstoppable, it came out slightly too early.
<*>Empire Type 4 Move cost increased to 1 from 0.
In combination with range 2 and diagonal movement, free move as well was too much.
<*>Empire 20cm Rocket Mortar Health reduced to 2 from 3.
For a common unit, it was too powerful.
<*>Empire Sleep of the Dead Damage dealt to Command Centers reduced to 1 from 2.
Direct damage to the enemy CC is more of a thematic ability for the Republic, and Sleep of the Dead is more than attractive enough as a card without seriously threatening the enemy Command Center. You can still use Awoken Ambushes to damage the enemy CC, but it is now less efficient than using them against enemy units.
<*>Empire Bolster You now draw another card after using it.
<*>Empire Admonishment You now draw another card after using it.
You can now make use of these cards without reducing your chances of getting other more powerful cards in your hand, which should make them more tempting choices.
<*>Empire Duty Calls Now increases the Attack of target unit by 1.
After Admonishment was changed to draw a card after use, this needed improvement. It will now combine damaging a unit (to trigger On Injury effects) with increasing the power of that unit.
<*>Empire Close Rocket Launcher Attack reduced to 1 from 4.
New ability - On Death, deal 2 damage to first enemy unit in Row.
Since it only has 1 HP, it was too vulnerable to being killed by Command Cards - now even if it never fights an enemy, it can still damage enemy units. The base Attack was reduced due to the increased potential for combos with certain other Empire Command Cards.
<*>Alliance Afrika Korps No longer Fast.
At 3 MP it was too expensive, but at 2 MP with Fast it’s too powerful early game. This change should mean it’s still useful but not OP.
<*>Alliance Sturmtiger Health reduced to 4 from 5.
This formerly had a rather exception HP for a 3 cost card, and with recent improvement to Alliance early game it’s no longer so vital for them. 4 HP is still very good for an early unit.
<*>Alliance Surgeon Major Health increased to 2 from 1. Now gives +1 HP to allies instead of +2.
The +2 Health was a little extreme for a unit which also gives a Shield as an Assault, at this price. However, he has also been made a bit more sturdy to compensate.
<*>Republic M4A3 ‘Easy Eight’ Cost reduced to 6 from 7.
<*>Republic Canadian Sexton Cost reduced to 7 from 8.
<*>Republic M7 Priest Cost reduced to 5 from 7.
<*>Republic USMC ‘Sparky’ Health increased to 3 from 2.
These 2 range units had their costs reduced (or HP increased) to make them more useful and to give the Republic more mid-game power, which is where their strength should lie.
<*>Republic Sherman ‘Badger’ Range increased to 2 from 1. Gained Evasion. Annihilator replaced with ‘Destroys damaged units.’
This gives the Republic another mid-cost range 2 unit, and strengthens their theme of destroying damaged units. Evasion helps compensate for this loss of direct Annihilator power, and means the Badger can safely injure any enemy unit, so that if that unit attacks the Badger can then destroy it.
<*>Republic Hover Platform Can now retaliate.
The game has changed quite a bit since the Hover Platform dominated the early game enough to need a downside like this.
<*>Republic Canadian Highlanders Their Overrun and Last Stand are removed, replaced with move forward 1 when allied Mechanical is played.
This gives the Republic a unit with decent HP and mobility to press forward in the early game.
<*>Republic Canadian Rangers Cost reduced to 5 from 7. Attack reduced to 2 from 3. Health reduced to 2 from 3.
Already a solid unit with a strong ability, and now they can contribute earlier in the game.
<*>USMC Assault Recon Cost reduced to 7 from 8. No longer has Advance Deploy.
It had a strong ability, but even with Advance Deploy it often took too long to get into the action, and left you without enough MP to fully take advantage of the Assault ability by playing other cards.
<*>Republic Napalm Bombs Cost increased to 7 from 6.
Ability changed to target Column - allies and enemies take 2 damage and are Disabled. Enemies suffer -1 Attack.
Dealing light damage over the entire board to one specific armor type, with a general damage buff for allies+reduction for the enemy was at the same time too broad and not focused enough. The new functionality combines two of the central Republic traits (disable and damage reduction).
<*>Republic Air Raid Cost reduced to 5 from 7.
This card was very rarely used and prohibitively priced for something which has no effect on your board position.
Full Disintegrate
Empire The Unstoppable
Empire Type 4
Empire 20cm Rocket Mortar
Empire Sleep of the Dead
Empire Close Rocket Launcher
Republic Napalm Bombs
Republic Canadian Highlanders
Republic Sherman ‘Badger’
Republic USMC Assault Recon
Alliance Afrika Korps
Alliance Sturmtiger
Alliance Surgeon Major
Black Friday - Deals a'Plenty!
Black Friday is fast-approaching, and as everyone knows, that is the biggest shopping day of the season. We’re excited to announce that Face Off will also be doing a Black Friday promotion: every single Cardback that Face Off has ever had will be on sale for 50% off the list price. The catch? They’ll only be available for an hour, so you’ll have to snatch them up quickly in order to get them for this special deal. And this will also be the last time the majority of them are for sale – ever – so don’t miss out!
The sales will be beginning at 00:00 UTC on Black Friday and ending at 00:00 UTC. You can see what all of our cardbacks look like on our Pinterest, available here. Which one are you most looking forward to?
Changelog, Hotfix, Wednesday November 11th (23.4277)
Build #: 23.4277
Corrected a problem with the store displaying packs overlaid on top of one another.
Corrected some issues with localization and languages.
Because Bigger Really Is Better!
Face Off XL – Because Bigger Really Is Better
We at ISOTX are proud to unveil our newest project: Face Off XL. The new game brings with it several new features as well, including but not limited to:
6 new languages – German, French, Italian, Russian, Spanish, Brazilian Portuguese.
Significantly improved 3D graphics
Complete tutorial redesign, complete with new rewards for completing it for the first time
Significantly improved menu screen and store, with a news section added to make keeping up with new details a breeze.
Front end polish throughout the game, including font changes and new buttons
“So what’s with the XL?” This new game is one of what will eventually be three different versions of the Face Off title – ‘XL’ (Extra Large), ‘M’ (Medium) and ‘S’ (Small). The differences between each version are as follows:
Face Off XL represents the game as optimized for higher performance: on desktop, with larger screen displays, for both Mac and Windows OS. We eventually plan to support Linux as well as Steam OS, with the intention of branching out even further with XL. We have our sights set on browser platforms and possibly even televisions in the distant future.
Face Off M represents the mobile market (“Medium”), with graphics optimized for tablet, or lower end computers. Face Off M is what we originally launched with, although with some definite polish and tweaking to make it a better experience.
Face Off S is a future project. ‘S’ represents small and will be optimized for phones.
In honor of this launch, we intend to have several events that players can participate in.
In-Game Events:
Once an hour, a developer will post a card’s description and the first person to correctly identify the card will get 20 tickets. The time on this will not be static (so not always at 15 after the hour, etc) so make sure you’re watching the chat!
Social Media Events: On our Twitter, we’ll be posting a card’s flavor text. If you correctly identify it and @reply, you’ll get 10 tickets. This will happen several times throughout the day. On Facebook, we’ll also be posting portraits for cards and whomever correctly puts the portrait to the card will get 25 tickets. These events will be happening the entire release week – so make sure you keep an eye out!
Race to Level 15 Last but not least, we’d like to issue a challenge to our new players:
Whomever reaches level 15 as all three factions by 00:00 UTC on the 26th will receive the following cardback – free of charge. This is the only way to get this cardback, so make sure you participate. Prizes will be awarded automatically at the end of the challenge.