Various in-game conversational dialogues are now a lot more concise
The Padrino introductory conversation is now much more concise
The death text is now much more concise, less patronising, and less waffly
'Flavour' conversations and performance-based conversations have been removed from the between-level conversations for now, as they add little to no value in their current state, but may potentially be reworked in the future
All between-level conversations regarding narrative events have been made much more concise
Tweaks
Major tweaks have been applied to the random level generation. This will also be further enhanced upon in future updates
Increased climbing cpeeds and normalised climbing animation speeds to compensate
Added smoothing and lenience to the camera's movement
Fixes
Resources will now properly reset after the tutorial
Fixed an issue with ice geysir spout not spawning correctly
Update: Ruthless Robotics
Content
Added a new level 'Ruthless Robotics'
Added three new enemies
Added a new environmental hazard
Audio
Added some background music for the new 'Robo Den'
Added climbable and platform sound effects to the Cyber Sewers'
Made enemy landing sound effects less obnoxious
Fixes
Fixed an issue in which Padrino's introductory conversation was being triggering at inappropriate times
Update: The Cyber Sewers
Content
Added a new level 'The Cyber Sewers'
Added three new enemies
Added a new environmental hazard
Visuals
Added entrance and exit visuals for the Cyber Sewers
Audio
Added some background music for the Cyber Sewers
Changed some menu sounds to be less obnoxious
Update: Airbending Audio
Content
Added a new tool 'Linen'
Added a new tool 'Glider' (yip yip!)
Audio
Added some background music for the Whisper Woods
Tweaks
Level cavern design is now slightly less random and significantly more 'designed'
Heavily adjusted the amount of resources scattered around levels
Levels now favour flatter, wider layouts
Fixes
Fixed an issue with the 'intelligent' screenshot button
Update: Mini-maps and Money-sinks
Content
Added 'Trader Tim'. Seek out his den on any level to trade tools and money for tools and money!
Added a samophlange because of course I did (also in the trader's den).
Visuals
Added a mini-map! It's good to have a map...
Tweaks
Adjusted the levels to be a bit smaller.
Update: The Whisper Woods
Content
Added a new level 'The Whisper Woods'
Added three new enemies
Added a snare trap hazard
Added some trapped animals within any of the 'Wilds' levels
Visuals
Added entrance and exit visuals for the Whisper Woods
Fixes
Fixed an issue involving players getting entirely blocked into spawn by terrain
Update: The Arid Acre
Content
Added a new level 'The Arid Acre'
Added three new enemies
Added a new hazard that shoots spikey spike balls that burst into spikey spikes
Added a new food 'Death Nettle'
Added a new food 'Death Meat'
Visuals
Redrawn the aesthetics for edible ferns
Redrawn the aesthetics for herbalised meat
Added entrance visuals for the Arid Acre
Audio
Added some background music for the Arid Acre
Update: Modularity
Visuals
The recon robot's visuals will now correctly be displayed with a wig under the correct narrative circumstances
Exits and entrances will now look more visually suitable to their destinations, or to the recently-entered level
Tweaks
The list of recognised game pad inputs has been updated
Events are now more intelligent and flexible about the circumstances that trigger their existence
Level exits will now intelligently calculate their destinations such that levels may appear (relative to certain fancy gating filters) in any order (ish)
Multiple exits may, under the correct circumstances, appear in the same level
Fixes
Fixed an issue with pogo-based equipment sometimes not bouncing on the edges of platforms and terrain
Fixed an issue with some enemy types being able to, after a while, stand on the player motionlessly without inflicting damage
Fixed an issue with game restarts not correctly resetting the amount of 'retries-per-level' on the successive level
Hotfix: Controllers
Audio
Added some additional background music loops to the Junglish Region
Fixes
Fixed an issue with Xbox controllers not being detected with ambiguous joystick inputs
Update: Jelliray
Content
Added a mutant manta-ray-jelly-fish roaming world boss
Narrative
Added some post-level conversations regarding the new world boss
Visuals
Terrain will no longer be super-bright where it overlaps
UI
Added a prompt in the tutorial asserting that you may re-bind controls
Audio
Substituted the Icy Valley's background music loops with slightly less obnoxious ones
Tweaks
Hazards will no longer spawn right over the player upon entering a level
Added a delay before continue commands are registered in the post-level screens
Added a small cool-down after being stunned before you may be stunned again (excluding boss mechanics)
Adjusted the speed at which the Tinkerer's walk animation will cease to animate
Fixes
Fixed an issue with dialogue not showing when talking to the caged recon robot and the Tinkerer
Fixed an issue with the roller enemies glitching into the terrain