Mr Makeshifter cover
Mr Makeshifter screenshot
Linux PC Mac Steam
Genre: Adventure, Indie

Mr Makeshifter

Update: Steam Features (and less waffle)



Steam Features


  • Steam trading cards added
  • Steam badges added
  • Steam emoticons added
  • Steam profile backgrounds added


Content


  • New event: 'The comm server' added
  • New event: 'The wall cavity' added


Narrative


  • The intro cutscene is now a lot more concise
  • Various in-game conversational dialogues are now a lot more concise
  • The Padrino introductory conversation is now much more concise
  • The death text is now much more concise, less patronising, and less waffly
  • 'Flavour' conversations and performance-based conversations have been removed from the between-level conversations for now, as they add little to no value in their current state, but may potentially be reworked in the future
  • All between-level conversations regarding narrative events have been made much more concise


Tweaks


  • Major tweaks have been applied to the random level generation. This will also be further enhanced upon in future updates
  • Increased climbing cpeeds and normalised climbing animation speeds to compensate
  • Added smoothing and lenience to the camera's movement


Fixes


  • Resources will now properly reset after the tutorial
  • Fixed an issue with ice geysir spout not spawning correctly

Update: Ruthless Robotics



Content


  • Added a new level 'Ruthless Robotics'
  • Added three new enemies
  • Added a new environmental hazard


Audio


  • Added some background music for the new 'Robo Den'
  • Added climbable and platform sound effects to the Cyber Sewers'
  • Made enemy landing sound effects less obnoxious


Fixes


  • Fixed an issue in which Padrino's introductory conversation was being triggering at inappropriate times

Update: The Cyber Sewers



Content


  • Added a new level 'The Cyber Sewers'
  • Added three new enemies
  • Added a new environmental hazard


Visuals


  • Added entrance and exit visuals for the Cyber Sewers


Audio


  • Added some background music for the Cyber Sewers
  • Changed some menu sounds to be less obnoxious

Update: Airbending Audio



Content



  • Added a new tool 'Linen'
  • Added a new tool 'Glider' (yip yip!)


Audio



  • Added some background music for the Whisper Woods


Tweaks



  • Level cavern design is now slightly less random and significantly more 'designed'
  • Heavily adjusted the amount of resources scattered around levels
  • Levels now favour flatter, wider layouts


Fixes



  • Fixed an issue with the 'intelligent' screenshot button

Update: Mini-maps and Money-sinks



Content



  • Added 'Trader Tim'. Seek out his den on any level to trade tools and money for tools and money!
  • Added a samophlange because of course I did (also in the trader's den).


Visuals



  • Added a mini-map! It's good to have a map...


Tweaks



  • Adjusted the levels to be a bit smaller.

Update: The Whisper Woods



Content



  • Added a new level 'The Whisper Woods'
  • Added three new enemies
  • Added a snare trap hazard
  • Added some trapped animals within any of the 'Wilds' levels


Visuals



  • Added entrance and exit visuals for the Whisper Woods


Fixes



  • Fixed an issue involving players getting entirely blocked into spawn by terrain

Update: The Arid Acre



Content



  • Added a new level 'The Arid Acre'
  • Added three new enemies
  • Added a new hazard that shoots spikey spike balls that burst into spikey spikes
  • Added a new food 'Death Nettle'
  • Added a new food 'Death Meat'


Visuals



  • Redrawn the aesthetics for edible ferns
  • Redrawn the aesthetics for herbalised meat
  • Added entrance visuals for the Arid Acre


Audio



  • Added some background music for the Arid Acre

Update: Modularity



Visuals



  • The recon robot's visuals will now correctly be displayed with a wig under the correct narrative circumstances
  • Exits and entrances will now look more visually suitable to their destinations, or to the recently-entered level


Tweaks



  • The list of recognised game pad inputs has been updated
  • Events are now more intelligent and flexible about the circumstances that trigger their existence
  • Level exits will now intelligently calculate their destinations such that levels may appear (relative to certain fancy gating filters) in any order (ish)
  • Multiple exits may, under the correct circumstances, appear in the same level


Fixes



  • Fixed an issue with pogo-based equipment sometimes not bouncing on the edges of platforms and terrain
  • Fixed an issue with some enemy types being able to, after a while, stand on the player motionlessly without inflicting damage
  • Fixed an issue with game restarts not correctly resetting the amount of 'retries-per-level' on the successive level

Hotfix: Controllers

Audio



  • Added some additional background music loops to the Junglish Region


Fixes



  • Fixed an issue with Xbox controllers not being detected with ambiguous joystick inputs

Update: Jelliray



Content



  • Added a mutant manta-ray-jelly-fish roaming world boss


Narrative



  • Added some post-level conversations regarding the new world boss


Visuals



  • Terrain will no longer be super-bright where it overlaps


UI



  • Added a prompt in the tutorial asserting that you may re-bind controls


Audio



  • Substituted the Icy Valley's background music loops with slightly less obnoxious ones


Tweaks



  • Hazards will no longer spawn right over the player upon entering a level
  • Added a delay before continue commands are registered in the post-level screens
  • Added a small cool-down after being stunned before you may be stunned again (excluding boss mechanics)
  • Adjusted the speed at which the Tinkerer's walk animation will cease to animate


Fixes



  • Fixed an issue with dialogue not showing when talking to the caged recon robot and the Tinkerer
  • Fixed an issue with the roller enemies glitching into the terrain