- Workbench will now have appropriate placement collisions to its appearance on each level (so now you can place lights over workbenches on lower levels). - Added a warning about unlocking the advanced combat system when reading "Deterrence and Retaliation" book. - Added an option in gameplay settings to enable "Stop when attacking" (only after reading "Deterrence and Retaliation"). - Wheat can be dried in a dryer into flour. - Fixed selection staying red after item placement.
Patchnotes 1.30s
- fixed "Go fishing" quest stack in journal - fixed rare bugs that could occur while switching between save files like: weather changing every few seconds, being stuck in ufo maza with constant "You should go to sleep" pop up - rain should not go through bunker anymore - no more loud BANG sound when rain start - when you start new game without tutorial you will start with full stamina and satitation
Patchnotes 1.30r
- Fixed multi spawning items after dog adventure - Added restore freshness of fishes when put in aquarium - Fix ufo maze go to sleep death loop and other ufo maze / boss fight related problems - Fishes will expire after 2 days, but they wont expire in aquariums anymore - Food in Dog bowl will expire a bit slower - Fixed item selection staying green after item placement - Dog eats eggs
Patchnotes 1.30p
- Fixed sandbox fishing stuck problem. - Added fishing minigame difficulty scaled to game difficulty. - Increased margin of incorrect long events clicks in fishing minigame. - Added meats to huntress trade. - Some supermarket offers will be a bit cheaper.
Patchnotes 1.30o
- Fixed back path intractable after ufo boss fight - Fixed boss fight not loading back properly if you win and die at the same time - Added Keep Calm buff to Combat Tutorial - Fixed barn hole autorepairing - Fixed xeno runaway dialogues appearing on start game - Fixed highlight button when minigame ended and started again
Patchnotes 1.30n
- Improved the black fabric material quest to make it easier to complete in certain situations. - Logs will now respawn faster on easy mode. - Fixed a bug that prevented hamsters from getting any satiation from eating hay. - Hamsters will now eat less and seek food two days after being full as they store food in their cheeks. - Room upgrades from the Farm DLC are now craftable, and players will receive a blueprint after disassembling them. - Changed the font in the fishing tutorial to support more languages. - Improved Chinese fonts. - Improved Japanese fonts.
Patchnotes 1.30m
- Fix bug that could make feeding animals quest not update properly. - Fix wrong name of one of the days in the calendar. - Maze minigame UI will be more visible at night. - Fix looping audio of fishing rod reel. - Fix Xeno friendship buff staying after he escaped. - No more excessive barking at an empty bowl. - Xeno will eat less meat. - Fixed bug that could cause White Sands Farm location to not unlock.
DLC Release and Combat Update!
Hello fellow preppers!
Today is the day! We are releasing our first DLC! On this occasion we invite you to watch the developer's stream! Also, we have released a big update with bug fixes, improvements, and combat update! Now you are able to choose from three different fighting configurations along with new weapons! Please find the full change log below.
In addition, another update yet to come! We heard a rumor, that some of you are not satisfied with constant need of napping... We are preparing a coffee machine system as a solution, new update will be ready next month.
Change log:
- Added changelog to main menu π - Combat overhaul. - Two-button attack system (left and right) or select a different attack style in game settings to fit your preferences. You can also switch back to the old combat system. - Added three new weapons: Shotgun, Halberd, and a mystery weapon from a mystery blueprint (all available in Joe's trade). - Added new ammo type: shotgun shells. - Improved attack animations and effects. - Added critical hits. - Martial Arts Book 1 unlocks the ability to walk freely while attacking, and Martial Arts Book 2 gives you a chance to make a critical hit on any enemy. - Improved camera action during sequenced fights to eliminate excessive zooming in and out on waves of enemies. - Added new combat tutorial - Changed default key bind for weapon switch to F from Q. Q and E are now attack buttons by default. - Texts with info about action keys now display actual current key binds. - Fixed freezes on enemy spawn locations and while traveling in mines. - Changed the room-extending button to a more eye-catching color. - Updated the calendar with days of the week and the ability to look at future and previous months. - Added two kitchen cupboard variants to workbench lvl 2 (previously only available in creative mode). - Workbench box is now a regular container, and you can put anything you want in there and disassemble items from there. - Materials will now go straight to the player's inventory instead of workbench box when disassembling items. - When crafting gear items, it will switch automatically to the gear tab in inventory. - When disassembling an item that has multiple color variants, you will now get recipes for all color variants at once (for example, cups or pots). - All gems will now always appear in Bob's sell options. - You will no longer get stuck on forest paths in specific situations. - Added "All" tab in creative window. - Better item quantities in creative window. - Items will no longer expire in creative grid. - You can trash quest items in creative grid using the trash icon in inventory. - Other small tweaks to creative mode. - During pause, Prepper will no longer charge a lot of dialogues to display at once. - Few tweaks to item suspicion settings. - Agent buff is now dependent on grade, not on total suspicion. - Fixed agent buff not having a proper description. - Few crafting recipe tweaks. - Updated credits. - Credits button added to main menu. - Fixed a spelling error that caused an incorrect message to display when the player tried to buy something from a vending machine with full capacity. - Added weather to locations. - Eat all mechanic is now available depending on the amount of food points or stamina given by the food (items that give a lot of points will not have eat all feature to prevent loss of items). - Fixed a visual bug that occurred when the player moved equipped items directly onto the scene. - Images on the scene will no longer cover dialogues (for example electricity icons). - Fixed a bug that caused switches to be turned on by default but not work until the player turned them off and on again. - Improved the display of item weight to allow for more than two digits. - Improved the changing of dialogue colors. - Fixed the buff system to prevent situations where buff icons were not displayed correctly. - When Prepper goes to bed, he receives the "keep calm" buff to prevent fainting before falling asleep. - Fixed the incorrect display of the rocket plan after completing construction. - Fixed the functioning of trading during pause. - Headlamp automatically turns off during NPC conversations. - Newspaper will not fall underground anymore. - Various minor UI tweaks. - Other small tweaks and fixes
Wanna know more? Join our Discord for the community experience:
Truly yours, Rejected Games
Mr. Prepper - Animal Farm DLC Beta Tests Registration
Hello Preppers!
The Closed Beta DLC registration is here!
If you are interested in participating in the beta tests please follow the link: