Muffin Fight cover
Muffin Fight screenshot
Genre: Indie

Muffin Fight

Version 8.4.1.3 Now Live!

Hello Fellow Bakers & Assassins of the Midnight Loaf!

A brand new version of Muffin Fight is starting to deploy across all platforms. What's new in this version you may ask? It is primarily a stability fix for both Oculus-Link and WMR, but includes a set of brand new hoops for practice in the social space!



Release Notes: 8.4.1.3


  • Added some practice hoops
  • Fixed some small username UI issues
  • Added a new scene for "errors" to help reboot when problems happen
  • Rewrote sections of multiplayer connections
  • Added support for Oculus-link
  • Added support for WMR
  • Added key fixes for slow networks
  • Games will now attempt to force-connect after 5 seconds
  • Games will now automatically reboot the experience if it can't join a game for 10 seconds
  • Rework for the hosting/joining of custom maps




Have a wonderful July everyone!~

~~~ Team Red Iron

Quick Update: v8.3.0.0 Now Live!

Changes v8.3.0.0
- Major: Fixed an issue where quick start START button was not working
- Major: Fixed an issue where custom match START button was not working
- Disabled SteamVR controllers during intro video
- Reduced rotation sensitivity for snap turn
- Limited teleport to one hand, snap turn to another
- Added a menu option to switch left/right hand preferences
- Delayed teleport particles (performance bump)
- Made it a lot quicker to use keyboard entry for usernames
- Better anti-swear for text-names
- Increased text-name sizes
- Added new error message console when a game can't start
- Added a restart timer of a room fails to load

Happy Holidays everyone :)

Holiday Update 8.2.0.0 Released

Hello Muffin Fighters!

I am not the best author, so please bear with me as I walk through the changes!

In addition to the current holiday sale, the team over at Red Iron has worked tirelessly to put together a massive update for everyone for the holidays.

It is no secret that we are passionate about this game, and continue to update and overhaul the experience. This time around we wanted to provide more options for single players, a better multiplayer experience, and better connection between users.

NOTE: A huge thank you to everyone who helped on our discord to beta test the new version and to help develop new features! We welcome anyone who wants to join our discord :) (https://discord.gg/rediron)

I am very proud to announce the following changes just before the holidays:


  • Version 8.1.0.0




New 3D Models & Chefs





After working through many iterations, we finally settled on a new chef design that we all love. This meant creating much more interesting and expressive characters. We added a new cast of characters, voice sync and voice matching, eye blinking and new fun animation systems and poses.



Above shows the improvements in topology and the clean flow of the new characters and designs. This also meant overhauling other 3D models such as the new chef gloves!

Social Space





Development and early releases for the social space went out last year, with significant testing performed over the course of this year. It's a large open space to meet and prepare in a lobby before deciding on their games. This is tied into the holiday events below! But the best part, is this let's you test and play with ovens and ingredients in advance. We went through many iterations, with this one being the most open and easy to learn and use.

Customization





Users now have their own little dedicated console, to rename and manage their characters. Right now it is mostly focused on user name editing and scores, but gives us a great location for character editing int the future! Especially with the new awesome avatars :)

Usernames





With the new social space being able to house a large number of characters at once, finding your friends and family can be daunting. We've added usernames and information to make it easier to find your friends!

Voice sync & Eye Blink





I hinted at this earlier, but the mouth now matches your voice and the characters blink and are more lively and animated. With this, a volume slider for voices and 3D character voices in the playing space have also been added. This makes it a lot easier to play a game with friends and chat as you go along! No more needing to use Discord voice in the background :)

Single Player



Last year we began benchmarking a singleplayer mode. The main goal here is to test and learn about the systems without feeling too pressured in a game. In this release the single player mode is more flushed out, with long term high scores saving, and a whole lot more fun!

Bots



The new bots are quirky and fun. They dance, they wiggle, and they play! It's been no secret that getting enough active players to fill a full match isn't happening all the time, and we feel that adding some robots to play with you was the best way to go. This doesn't replace the single player mode, which is still fantastic for learning. But it does provide new opportunities to play games and matches!

New LODs & Optimizations



I don't have a good image for this, but I spent quite a bit of time going through each 3D model with the team and optimizing them down for different platforms. We have some new goodies planned for the new year, which will help take advantage of this, but it means it is much easier to get a large volume of ingredients on the screen without slowing things down a whole lot.

Cross Platform Support



The game is now available on many more platforms and headsets. This meant making some very large changes to the interactions and systems, and bringing back things like highlighting when selecting objects. It is definitely recommended to have at least a 4ft x 4ft play space, but if you find something just a little bit out of reach - don't forget to use teleport to move around.

Holiday Events





We started sneaking in new holiday events late last year, but they didn't really make it into the game until this year. It definitely makes things fun and festive, and there is nothing like passing around presents with your friends on the holidays!

Other...



There are so many other changes and improvements that have been brought in. I think we closed approximately 150+ bugs, tasks and small changes on top of the big new features above.

I hope you love and enjoy the changes. Have an absolutely beautiful holiday. And have fun breaking and exploring the space.

As a reminder if you do want to provide some feedback - we welcome players to join our discord and help shape the next update! :)

Major Update: Version 4.3.0.0 Released

Hello everyone! We are proud to announce we have a brand new patched version coming, with some major overhauls and enhancements! We hope you love it!

We also pushed back the weekly event 2 hours to better accommodate the schedules people requested on our discord!

Release Notes v4.3.0.0

  • Addition of Single Player mode
  • Exit Menu model updated
  • New Splash Screen
  • Chocolate bars removed from Chocolate Cherry Muffin Explosion effect
  • Oven Doors are properly aligned and don't jitter while opening
  • Spatulas are bigger
  • Start Button can only be activated by Avatar's hands.
  • Resolved various issues with Blueberry, Banana & Cherry Muffins
  • Muffin reset state issues resolved
  • Most visual effects can be seen by all players now
  • Duplicate Photon ID issues resolved
  • Vacuum Ray Reworked
  • Muffin Mondays Timer deactivated
  • Lighting improvements to all scenes
  • Updated Credits
  • Custom Match timer syncs with all players
  • Players now have their own client based pool of Muffins to draw from rather than all players sharing the same pool

Release Version 4.0.2.0

Hi all

A large volume of changes are below. PLEASE report any issues in the discussions! This has tested well so far on a Vive and Oculus Rift, however additional testing would be helpful! A full list of changes are list below.


  • Added teleportation to main menu & game
  • Changed laser pointers to better show teleport schema
  • Minimum player count increased to 2
  • Show player count online
  • Show discord button to find other players
  • In-game exit button now returns to main menu instead of quitting
  • Removed box on in-game menu
  • Created internal auto-play version to handle large testing
  • Fixed SFX text being overlapped
  • Scaled host players timer bigger
  • Custom match was timing out, now fixed
  • Oven was ticking and counting when empty
  • Host game options were causing errors and not working
  • Chocolate blueberry muffins are not growing in size properly
  • Snap location for Vive is at an add angle
  • Vive controllers appearing overtop of muffin gloves
  • VRTK SDK switcher should be removed
  • Missing headsets now shows an error
  • Reset game button going to an unusual position
  • Players can now "toggle" their grip button
  • Added version information to main game
  • Small fixes for dummy camera stuff for test-systems

Join us at 7PM MST for our RELEASE PARTY ONLINE!

Ready, set ... BAKE!

MUFFIN FIGHT is going live at 7PM MST, live in our twitch and discord channel! Come, hangout with the team, ask the developers questions, or just share your game play and chill!

We are super excited to invite anyone who wants to come hang out with us for the launch!

Twitch stream: Twitch | Red Iron Labs

Discord chat: Discord | Red Iron Labs