Genre: Indie Mula: The Cycle of Shadow
v1.2.0.9 splash screen
v1.2.0.9r2
Release Version
-added studio splash screen
v1.2.0.9d2
Demo Version
-added studio splash screen v1.2.0.9
v1.2.0.9r
Release Version Bug Fix
-fixed minotaur sf sound leak
-ranger walk back animation flicker
v1.2.0.9d
Demo Version Bug Fix
-fixed minotaur sf sound leak
-ranger walk back animation flicker Extra Content Update in Production
Hey guys, we will be adding content which includes the following
- 3 Minibosses
- 2 Dark Lord Forms with their respective endings.
read more here
v1.2.0.9
v1.2.0.9
Bug Fix for Demo and Release Version
- Ranger sprite flicker when walking backwards when in the defensive state.
- Minotaur "walk_sfx" persisting even after it is killed.
v1.2.0.8
v1.2.0.8r
Release Version Bug Fix
- Abnormal toggling of attack visual cue for the ranger.
v1.2.0.8d
Demo Version Bug Fix and End Notification
- Abnormal toggling of attack visual cue for the ranger.
- Demo end notification.
Game Demo Available
You will be given easy access to the following items.
- Completed relic.
- All upgrade scrolls.
- One of each upgrade stones.
Additional Notes:
- Saving and Loading is disabled.
- Chest placement are rearranged.
- Non-critical areas are free to explore.
- Critical hidden areas with items are locked.
Patch v1.2.0.7r
Patch notes:
- Added primary item indicator on player GUI.
- Shows the icon of your primary item.
- Added collected relic visual cue on player GUI.
- Lights up as you collect the required relics to access the dungeon boss.
- Added attack visual cue on enemy GUI.
- Lights up as an enemy is about to attack to help time your dashes.
Patch v1.2.0.2
Patch notes:
- Changed slide duration from 5s to 8s.
- Bosses in the final stage must be defeated in succession for Hard and Very Hard Difficulty.
- Every death decreases the player's passive damage by 1%.
- Skill points can now be restored by killing 10 enemies.
- Decreased difficulty promotion kill requirement.
- Changed ancile damage reduction from 70% to 50%.
- Entering boss fight no longer replenish health and stamina.
- Successful dodge with iFrame dash now gives the following:
- Restores 4 stamina points.
- 0 stamina consumption for 1.5s.
- Player passive damage increase by 2%(stacks indefinitely, resets when you get hit.)
Manual update
We have decided to update the manual and cover the mechanics in depth.
There are still contents not covered in the manual. Which we will let the player discover over time.
Patch: v1.1.9.4