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Multi Idle

Patch notes - v0.10.70

Patch Notes - Steam v0.10.70

Passive tree change!
The passive tree has been changed in a way that nodes that you click on are not finalized until you click the save button. Instead they are put into a planner mode which allows for planning, exporting, and importing the tree.

General:

  • Change: Unity engine updated from 2022LTS to Unity 6.
  • Bugfix: Clicking a button with a tooltip no longer causes the tooltip to show up after and linger.
  • Bugfix: Crash on reorganizing the logger fixed.


Passive:

  • New: The way the passive tree is interacted with has changed.
  • Change: Default colors for node links has been darkened.
  • Bugfix: Node line connection width should scale with zoom level again. This was disabled due to a compiler restriction.

Patch notes - v0.10.69

Patch Notes - Steam v0.10.69


Arena:

  • Balance: Skill Fury now rolls between 20-40 from 5-15.
  • Balance: Skill Fungus Growth now rolls between 25-60 from 5-40.
  • Added: Some fighters will now have + 15% crit chance and + 100% crit damage.
  • Added: Some fighters will now have Skill: Summon Skeleton.



Advanced Combat:

  • New: Active Skill: Shield Smash - Damage is based off your armor, Strikes one opponent.
  • New: Passive Skill: Temporal Shift - Stores 1 hit's worth of damage and combines it with the next. The stored damage is then reduced.
  • New: Life Steal has been added to the game. (Regenerate a % of damage dealt as life)
  • UI: Minion skills now display their number of minions on the buff icon.
  • Bugfix: Enemy can no longer use the players "Absolute Charges" affix.
  • Bugfix: Multi-Attack now is seperated from Multi-Action.
  • Bugfix: Basic Attack buff tooltip now includes affix "Multiplier to Basic Attack Damage".
  • Bugfix: Skill Mark applying stacks twice.
  • Bugfix: Skill Marked not displaying stack count.
  • Bugfix: Skill Infectious Attack now scales off Basic Attack damage instead of Fighter Damage.
  • Bugfix: Skill Heavy now uses the projects damage multiplier again.
  • Bugfix: Skill Heavy tooltip now includes physical damage multiplier.


Clicker:

  • UI: Clicker upgrades now show their current bonus if the level is higher than 1.
  • Bugfix: Bought upgrades now show the correct level of the upgrade.



Inventory:

  • Balance: The way affixes with potential roll value caps have changed.
    > Skill rolls for skills Might, Heavy, Infectious Attack, Magic Missile and Second Wind now roll within a specified range.
    > There are 5 tiers of the rolls involving a 20% difference between min/max rolls of the affix.
  • UI: The selected unique in the Armory is now more easily viewable.

    Kingdom:
  • New: Project Damage Over Time, Unlocked by having at least 10% Increased Damage Over Time.
  • New: Project Minion Damage, Unlocked by having any minion skill.
  • New: Building, Hero Statue. Grants multiplier to Hero Experience Gained.
  • Balance: Project Basic Attack Damage bonus per level lowered to 0.0060 from 0.0075 per level.



Race & Rebirths:

  • New: Unlockable Race Troll.
  • New: Unlockable Race Skeleton.
  • New: Unlockable Race Zombie.
  • New: Unlockable Race Reptilian.
  • New: Unlockable Race Floran.
  • New: Unlockable Race WereWolf.
  • New: Unlockable Class Monk.
  • New: Unlockable Class Knight.
  • New: Unlockable Class Shaman.
  • New: Unlockable Advantage Working Class.
  • New: Unlockable Advantage Extra Layer.
  • New: Advantage Evolution Super Human.
  • New: Advantage Evolution Dwarven Heritage.
  • New: Race Evolution Half Orc.
  • New: Race Evolution High Elf.
  • New: Race Evolution Dark Elf.
  • New: Race Evolution Vampire.
  • New: Race Evolution Skeleton-Lord.
  • New: Class Evolution Death Knight.
  • Balance: Class Archer Multiplier to Agility lowered to 1.10 from 1.25.



Passive:

  • New: Side menu that can be opened/closed. It currently allows creation of passive tree screenshots.
  • Balance: Various Health LevelUp nodes called NewNode had their values lowered.
  • Bugfix: Various health nodes with the name NewNode
  • Bugfix: Pitchfork and Fists mastery nodes no longer give Wand Mastery.
  • Bugfix: Node borders are now linked correctly.
  • Bugfix: Second wind skill nodes now properly give second wind instead of healing.
  • Bugfix: Armor Penetration nodes now use the correct image.
  • Bugfix: Necrotic nodes [283,284,285] at the edge of the Agility Start renamed and fixed to work as Necrotic Damage.
  • Bugfix: Various nodes had their triggers updated. (Ex: When allocating a skill node, Various game unlock related triggers execute)



Miscellaneous:

  • Bugfix: statistic for Clicker, Clicker Scale Power no longer has a 1 infront of the value.
  • Optimization: Large amount of checks are now properly ignored for many codex entries.


Patch notes - v0.9.67

Patch Notes - Steam v0.9.67


Arena:

  • Balance: Multiplier to Module Experience gain increased to 1.2, from 1.1 when actively playing the arena.
  • Balance: Multiplier to Item Find Rating increased to 1.2, from 1.1 when actively playing the arena.



Advanced Combat:

  • New: Skill Harden Up - Grants a Shell charge when taking a significant hit. (Significant hits deal at least 10% of a fighters health)
  • New: Skill Summon Skeleton - Summons a skeleton minion that will fight alongside the fighter.
  • New: Skill Summon Wolf - Summons a wolf minion that will fight alongside the fighter, Always inflicts bleed.
  • New: Skill Summon Bats - Summons a bat minion that will fight alongside the fighter. Summon a horde.
  • New: Diseased has been implemented as an Necrotic Ailment.
  • New: Dungeon now has extra details for fighters my click and holding over the fighters info block.
  • Balance: Skill: Hand of Hir'Rile has its damage increased based on the fighters Lightning Resistance.
  • Balance: Skill: Hand of Hir'Rile now applies shock to the opponent.
  • Balance: Poison Debuff stack scaling has been buffed to use Log division of the stack count, Instead of just division of the stack count.
  • Balance: Skill: Head Start is no longer chance based. Instead now consistently makes the fighters first action faster.
  • Balance: Individual elements now have their own indidividual resistances. Resistances have been changed.
  • > Magic Resistance will only increase a restance up to 40%.
  • > Elemental Resistance will only increase a resistance up to 60%.
  • > Individual resistance will increase up to 80%.
  • Bugfix: Basic Attack now shows as a buff again.
  • Bugfix: Fire, Cold, Lightning, Holy and Necrotic damage multipliers was incorrectly being applied twice.
  • Bugfix: Elemental Damage bonus wasn't correctly applying to Fire, Cold or Lightning.
  • Bugfix: All forms of Fire/cold/lightning/holy/necrotic resistance was missing functionality.
  • Bugfix: Skill: Fury is an passive skill again
  • Bugfix: Skill: Heavy now starts at 1.0 multiplier again.
  • Bugfix: Skill: Head Start was not checking the chance to activate.
  • Bugfix: Additional Multi-Action should now work from non-racial traits.
  • Bugfix: Skills now properly apply base damage when using Skill Priority.
  • Bugfix: Skills are no longer considered Basic Attacks when using Skill Priority.
  • Bugfix: Skill: Hand of Hir'Rile now damages the caster for 33% of the damage dealt.
  • UI: Most Buff tooltips are now 250 wide compared to 200. Some are now customized larger.4



Explore:

  • Bugfix: Explore progress now works from all sources instead of just RACE.


Hero:

  • New: Toggle unlocked at Expedition level 1000 that enables faster catching up to your best Expedition level.
  • Balance: Expedition enemy level gain rate is now based on the square root of the highest level beat.



Dungeon:

  • Bugfix: Skill Priority down button now works.
  • Bugfix: Skill Priority no longer needs to be double-clicked to fix new skills from showing.
  • Bugfix: Skill Priority loadout numbers and positions should update correctly now.
  • Bugfix: On loading the game, Skill priority now works without requiring the player to open the window once.



Inventory:

  • Removed: Affix Additional Rank of All Inventory Rolled Items, And the 7 item type affixes associated.
  • Added: Affix % Increased Level of Newly Created items, And 7 more for the associated item types.
  • Balance: Rings Normal loot table roll Additional Hero Health value increased to 2.5, from 2.
  • Balance: Rings Normal loot table roll Additional Hero Damage value increased to 1.25, from 1.
  • Balance: Rings Normal loot table roll Additional Magic Find value increased to 2, from 1.5.
  • Balance: Cloak Normal loot table roll Additional Magic Find value increased to 2, from 1.5.
  • Balance: Cloak Normal loot table roll Additional Crit Damage Rating value increased to 2, from 1.
  • Balance: Cloak Normal loot table removed roll Endurance.
  • Balance: Cloak Normal loot table removed roll Wisdom.
  • Balance: Cloak Normal loot table removed roll Intelligence.

Ba;ance: Cloak Normal loot table added roll Additional Hero Armor with a value of 3 and weight 20. (1 in 113, 0.87% chance)
Balance: Cloak Normal loot table % Increased attribute roll weight increased to 225, from 175.
Balance: Cloak Normal loot table roll % Increased All Attributes weight increased to 50, from 20.
Balance: Chest Normal loot table weight re-balanced. Higher chance of Endurance/Toughness attirbutes.
Balance: Chest Normal loot table added roll Additional Hero Armor with a value of 1.25 and weight 400. (1 in 113, 0.87% chance)
Balance: Unique Hand of Hir'Rile now has ranged based rolls as the item scaled too well.
Bugfix: Legendary items can now be rolled again. (Unique update stopped legendary items from rolling)
Bugfix: Unique Front Liner Shell Charge on Basic Attack can now roll a proper number.

Kingdom:
Removed: Leather Project.
Bugfix: Renamed all instances of Kingdom Soldier Health to Soldier Health.
Bugfix: Renamed all instances of Kingdom Soldier Attack to Soldier Attack.
Bugfix: Renamed all instances of Soldier Damage to Soldier Attack.
Bugfix: Conquering army size multipliers now correctly work.


Race & Rebirths:
Bugfix: Reset Multiplier is now Added to the multiplier.


Passive:
There has been a massive re-work to the passive tree.

Balance: Bow Weapon Mastery Node now gives 1.12x Fighter Action Speed instead of 1.4x Physical Damage.
Bugfix: Searching by tags associated with a node now works.
UI: Descriptions can now be more than 3 lines long.


Miscellaneous:
Change: Renamed affix % Reduced Next Dungeon Time Gain Per Run, to % Reduced Dungeon Essence Cost Increment.
Change: Renamed affix Reduced Next Dungeon Time, to Reduced Dungeon Essence Cost.
Bugfix: Skill loot table updated definition names.

Patch notes - v0.8.66

Patch Notes - Steam v0.9.66


Inventory:

  • Change: Armory button now toggles the armory window button instead of just open.
  • Bugfix: Unique items can now be removed properly from all inventory slots.
  • Bugfix: Dragged items no longer show under other inventory items.
  • Bugfix: No longer able to swap equipped items with inventory items.
  • Bugfix: Combat stats preview for items now hides when no longer hovering over an item.



Miscellaneous:

  • Bugfix: Auto-Unlocked Skill Priority for previous players.


Patch notes - v0.8.65

Patch Notes - Steam v0.8.65

General:

  • New: A fighters skills can now be configured to allow a specific order of execution.
    > This also includes the ability to specify a chance for a skill to activate.


Advanced Combat:

  • Bugfix: Overcharge should now appear as a skill once obtained.


Kingdom:

  • Bugfix: Updates to territory text after attacking a territory.


Passive:

  • Bugfix: Skill nodes now properly update and check for new unlockables when being allocated.



Miscellaneous:

  • Change: Statistics now trigger and update text on various activites. (like rebirthing, or creating a totem)


Patch notes - v0.8.64

Patch Notes - Steam v0.8.64


Advanced Combat:

  • Bugfix: Skills Might and Heavy now work for the player again!



Dungeon:

  • Bugfix: Dungeon enter button now changes text when you earn enough to enter dungeon again.



Kingdom:

  • Change: Building Hunting Cabin has been disabled.
  • Change: Leather is no longer an resource.



Passive:

  • Added: 6 new nodes for Skill Overcharge. (In total, allow up to 70% chance for power charge)
  • UI: Skill descriptions adjusted.



Miscellaneous:

  • Added: Patreon supporter button added to the settings window.
  • Added: Close buttons to the starting tutorial windows have been added.
  • Bugfix: Notification lightbulb no longer blocks text.



Patch notes - v0.8.63

Patch Notes - Steam v0.8.63


Arena:

  • Added: additional skills for fighters.
  • Balance: fighters will now have 2 utility skills, and 4 offensive skills.
  • Bugfix: Enabled again.



Advanced Combat:

  • Change: Buff cooldowns now update every tick compared to once per second.
  • Change: Might Power renamed to Skill: Might
  • Change: Heavy Attack Damage renamed to Skill: Heavy
  • Change: Chance for Interrupt renamed to Skill: Interrupt
  • Change: Chance for Relentless renamed to Skill: Relentless
  • Change: Second Wind renamed to Skill: Second Wind
  • Change: Hand of Hir'Rile renamed to Skill: Hand of Hir'Rile
  • Change: Head Start renamed to Skill: Head Start



Dungeon:

  • Change: Essense display now shows the value with the essence cost reduction of entering a dungeon.
  • Bugfix: Additional improvements to the enter dungeon button text.



Race & Rebirths:

  • Bugfix: Advantage names fixed.



Miscellaneous:

  • Added: New logs for when using redeemable items.
  • Added: All advantages are now available in the codex.
  • Added: 3 new evolution class definitions added to the codex.


PlayTest Date and Details

The PlayTest is officially out! Go to the store page and request access!

For players who already have access, You don't need to request access. The key you have used is the same game.

What to expect? Right now there is some more polishing and bugfixes being put out as more people mean more found bugs. But development is about to push some serious content out! Regarding what comes first may come as a community vote! Participate in our community vote in one week by visiting the discord and keep an eye out in the announcements channel.

See you in the game!

Patch notes - v0.8.62

Patch Notes - Steam v0.8.62


Dungeon:

  • Added: You can now click on the multiplier and reset multiplier blocks to display the whole number.
  • Bugfix: Dungeon essence is now saved at the end of the dungeon run.
  • Notes: A number of changes has been made to the dungeons Essence/Enter/Ending code.



Inventory:

  • UI: Item interact buttons moved off the item info frame.



Kingdom:

  • Change: Territory ID renamed to Map Clears.
  • Bugfix: Additional reset for module level bug that actually saves the fix.



Miscellaneous:

  • Added: A discord one-time pop-up after the player has played for 45 minutes.
  • Added: Global Modifiers - Limited time/special events modifiers.
  • Added: Kingdom map Clears have been added to the kingdom stats tab.
  • Bugfix: Main menu discord button now opens the community discord.
  • Bugfix: UI Character info panel resizes correctly.
  • Bugfix: Keyboard shortcuts 1-8 no longer work when the Character Info window is open.
  • Bugfix: Can now name characters using Alphanumeric and spaces.




Patch notes - v0.8.61

Patch Notes - Steam v0.8.61


Advanced Combat:

  • Bugfix: Starting tooltip for skill 'Marked' is updated when first inflicted.



Inventory:

  • Bugfix: Various errors when attempting to use buttons without an item selected.



Kingdom:

  • Optimization: Conquering now caps each sides troop limit simulation to 1 million.
  • Bugfix: Earned module experience for conquering fixed.
  • Note: Any user found above kingdom level 33, has been reset to level 33 for this patch.



Miscellaneous:

  • Change: Offline progress for projects no longer shows projects that don't gain any levels.
  • Bugfix: Settings now defaults to the game tab.
  • Bugfix: Other characters now properly load correct icons.