Hey there MVS Community! We wanted to take a moment to talk about some of the awesome things that are on the way in Season 2 and reflect on some of our big Season 1 milestones. In Season 2, you'll for sure be seeing new characters, a new map, music and more! On top of delivering tons of new goodies for you to enjoy, our goal in Season 2 is to refine the MVS experience and to make each game mode as exciting, rewarding and polished as possible. Let's dive in!
New Characters: New roster additions are incredibly exciting, so we figured we'd give you a bit of a tease of one of the new characters who will be joining the MVS roster in Season 2! Hailing from the planet Mars and sent to destroy Earth with his Illudium Q-36 Explosive Space Modulator, Marvin the Martian will soon be making his way to MultiVersus, in yet another fruitless attempt to claim victory. We'll have more information about Marvin and his kit soon, so hang in there!
New Map: Winter is Coming and along with it, a new map! That's right, in Season 2 we're introducing an all new Game of Thrones themed map with all the hazards and pitfalls you'd come to expect from the land of Westeros. Soon you'll be able to hurl your opponents away from the Iron Throne while humming an all-new remix of the awesome Game of Thrones theme music which has been composed with multiple sections that can transition dynamically depending on what mayhem is taking place in the match. When you play the Game of Thrones map, you win or you... fall off the map.
Network & Latency Improvements: Since the Open Beta launch, we've made many optimizations to MVS to improve performance. We recently implemented multi-path network traffic acceleration to improve stability and latency, which will lead to a much improved online experience for players worldwide. This is just the beginning and we'll be continuing to invest in and improve in this area. This is a priority for us and the team is hard at work at making the online experience amazing!
New Battle Pass: We're happy to share a little information about our Season 2 Battle Pass which is chock full of new badges, icons/profile icons, banners and taunts for you to unlock and enjoy! Season 2 will boast fun new Character Variants to collect along both the Free and Premium tracks such as Baker Street Tom & Jerry and Astronaut Velma. If Ringouts happen to be your thing, we're also adding some new additions such as Toxic Explosion and Lava Breath that are sure to demoralize your opponents in the flashiest way possible.
Again, thanks so much for being part of the MultiVersus community! As MultiVersus is an ever-evolving game which is currently still in Open Beta, we very much appreciate your feedback as we strive to make the game the best it can be. Be sure to reach out and let us know what you think and follow us on YouTube, Twitter, Facebook and Instagram and come hang out in our official Discord. We're excited to show off what's coming in Season 2 and we're elated to have you along for the ride.
Thank you!
MultiVersus - Black Adam Gameplay Trailer
Behold Mortals, he has arrived.
Play as Black Adam today!
In MultiVersus, the Multiverse is at your fingertips as you battle it out in intense 2v2 matches. Up against Batman & Shaggy? Try using Bugs Bunny & Arya Stark! This platform fighter lets you play out your fantasy matchups in a fun co-op or head-to-head fight for supremacy.
MultiVersus is an all-new free-to-play, platform fighter videogame. With an ever-expanding cast of iconic characters and legendary universes, MultiVersus will feature multiple online modes, including a team-based 2 vs. 2 format, 1 vs. 1 matches and 4-player free-for-all, along with upcoming content-filled seasons.
From their world, straight into ours! Check out our legendary roster of Icons! https://go.wbgames.com/MVSRoster
Check our FAQ for any questions you have! https://go.wbgames.com/MVSFAQ
Who's ready to get spooky!? Our Monster Mash Event starts today! Which variant will be your first grab?
Earn candy by playing games against other players or bots. Earn extra candy by playing with Combat Stripe, Combat Gizmo, or other Halloween exclusive skins!
For more information on Candy Earnings Breakdown, check our latest patch notes:
We moved the Free-For-All mode to a more prominent position in the play menu. It was on the far right of the menu and was often hidden. We really enjoy the mode and recommend trying it out if you haven't!
Characters
Stripe (Unlockable with: 2,000 Gold, 1 Character Ticket, or 700 Gleamium)
(Variant) Combat Stripe (Unlockable with 800 Gleamium)
Stripe joins Multiversus! Stripe is our first chainsaw-wielding assassin!
Announcer Packs
Lady Rainicorn Announcer Pack (Unlockable 300 with Gleamium)
Say 안녕하세요! (hello), the Lady Rainicorn Announcer Pack has been added to the store!
New Map
A new map will be appearing very soon that can only be played in custom games. It's new and experimental, so we would love for players to try it out and give us feedback on how to improve! More details soon!
MultiVersus Halloween Event!
Halloween is coming to the Multiverse!
Event Runs: October 12th, 2022 - November 15th, 2022
Earn candy by playing games against other players or bots. Earn extra candy by playing with Combat Stripe, Combat Gizmo, or other Halloween exclusive skins!
Halloween Candy Earnings Breakdown:
Singles & FFA
Candy earned for 1s Win (Not playing as Combat Stripe or Combat Gizmo or another Halloween Skin) = 20 Candy
Candy earned for 1s Loss (Not playing as Combat Stripe or Combat Gizmo or another Halloween Skin) = 10 Candy
Candy earned for 1s Win (Playing as Combat Stripe or Combat Gizmo or another Halloween Variant = 40 Candy
Candy earned for 1s Loss (Playing as Combat Stripe or Combat Gizmo or another Halloween Variant) = 20 Candy
Teams (Solo & With Friends)
Candy earned for 2s Win (Neither playing as Combat Stripe or Gizmo or another Halloween Variant) = 20 Candy
Candy earned for 2s Win (Player playing as Combat Stripe or Combat Gizmo or another Halloween Variant) = 40 Candy
Candy earned for 2s Win (Both playing as Combat Stripe or Combat Gizmo or another Halloween Variant) = 60 Candy
Candy earned for 2s Loss (Neither playing as Combat Stripe or Combat Gizmo or another Halloween Variant) = 10 Candy
Candy earned for 2s Loss (Player playing as Combat Stripe or Combat Gizmo or another Halloween Variant) = 20 Candy
Candy earned for 2s Loss (Team playing as Combat Stripe or Combat Gizmo or another Halloween Variant) = 40 Candy
Exchange your candy in the candy shop for exclusive treats!
Exchange 500 Candy for 10 Gold in The Candy Shop. Exchange 500 Candy for 10 Gold in The Candy Shop.
Cosmetics
Mummy Reindog (Unlockable with 3,000 Candy)
Calico Cake (Unlockable with 12,000 Candy)
Halloween Event Cosmetics (Puchaseable)
Vampire Tom & Jerry (Unlockable with 800 Gleamium)
Frankenstein Iron Giant (Unlockable with 1500 Gleamium)
Witch Velma (Unlockable with 1500 Gleamium)
Black Lantern Superman (Unlockable with 2000 Gleamium)
Black Lantern Wonder Woman (Unlockable with 2000 Gleamium)
Gameplay Systems
Anti-Infinite System: We've lowered the same attack limit from 4 to 3. Using the same attack 3 times in the same hitstun combo will now decay the attack and all subsequent attacks in the combo. The goal is to put a global soft-cap on infinite combos and make combos more creative (rather than the same attacks over and over). We hope the change pushes players to explore new and more exciting combo routes instead of the same few attacks looped together. We will be paying careful attention to this system and as always we appreciate your feedback!
Dodge Meter System: We've increased the time it takes to regain ticks of the dodge meter. This is to promote more deliberate action and management of the dodge meter. The goal is to increase the importance of the dodge meter and thereby increase the importance of perks affecting the dodge meter as well.
For detailed character updates, click here: https://multiversus.bugs.wbgames.com/patch-notes
MultiVersus - Stripe Gameplay Trailer
It's official, we have a serious Gremlin problem. Stripe is back!
Play as Stripe today!
In MultiVersus, the Multiverse is at your fingertips as you battle it out in intense 2v2 matches. Up against Batman & Shaggy? Try using Bugs Bunny & Arya Stark! This platform fighter lets you play out your fantasy matchups in a fun co-op or head-to-head fight for supremacy.
MultiVersus is an all-new free-to-play, platform fighter videogame. With an ever-expanding cast of iconic characters and legendary universes, MultiVersus will feature multiple online modes, including a team-based 2 vs. 2 format, 1 vs. 1 matches and 4-player free-for-all, along with upcoming content-filled seasons.
From their world, straight into ours! Check out our legendary roster of Icons! https://go.wbgames.com/MVSRoster
Check our FAQ for any questions you have! https://go.wbgames.com/MVSFAQ
Season 1.03 Patch Notes - September 26, 2022
Overall patch summary
General
Rick Sanchez joins MultiVersus! Rick is a new Mage character joining the roster.
The XP required to go from level 3 - 15 on the character mastery track has been doubled
We were finding that players could get to level 15 of the mastery track too quickly. This is to help us make it a bit more of a journey.
Loading performance improvements for PS4 and Xbox One.
Initial free character from completing the intro tutorial has been switched to Shaggy from Wonder Woman. Wonder Woman can now be purchased for Gold or Gleamium.
Attack decay steps have been added to the intro tutorial.
Fixed an issue in Coop-Versus-AI that was causing only Wonder Woman and Reindog bots to appear.
Fixed a bug where some players weren’t able to equip profile icons.
Fixed a bug where the game would occasionally freeze at the end-of-game screen.
Cosmetics
Chef Reindog
Golden Reindog
Tiger Millionaire Steven
Reindog Skin: Chef Reindog is now available!
Reindog Skin: Golden Reindog is now available! ONLY purchasable with gold!
Steven Universe Skin: Tiger Millionaire is now available!
Twitch Extension
Minor visual bug fixes
Added 'Fighter Voting' which allows broadcasters to poll their audience on which fighter to play, viewers who have MultiVersus get bonus votes.
Added the ability for viewers who have MultiVersus to claim free toasts from Twitch channels running the extension.
Gameplay Systems
Anti-Infinite Combo System
We’ve implemented a new anti-infinite-combo system that will decay all subsequent attacks if the same attack has been used 4 or more times in the same true combo. The goal is to put a global soft-cap on infinite combos and make combos more creative. We hope the change pushes players to explore new and more exciting combo routes.
We were considering the max number of the same attack being used to be 3, but we wanted to more slowly evaluate the change. We’re going to be evaluating the change and are open to feedback on how we can improve the system!
The option to choose between 4 direction or 8 direction for the right-stick control (c-stick) has been added to the settings menu.
Projectile Systems
We are continuing the projectile systems update in this patch. The most notable addition is the inclusion of a new “Light Projectile” classification for projectiles that deal no knockback. The only Light Projectiles in the game for now are Rick’s uncharged blaster and the pies fired by the Neptr assist item.
Character Updates
ARYA
Bug Fix
Fixed issues where Arya could deal much more damage than intended.
Bug Fix: Neutral Special
Fixed issues that were causing hit boxes on stolen attacks to not hit reliably.
We are still looking at updates to Arya’s up special, but could use more time to make it right. Expect an update in the near future.
BUGS BUNNY
Down Air Attack
Hitbox is slightly smaller to better match the visuals
FINN
Bug Fix Side Air Attack
Can no longer ignore air special limits when branching into the attack.
Air Down Attack
Instant cancel on hit removed.
Ground Side Attack
Instant jump cancel on hit removed.
GARNET
Ground Down Attack
Garnet now retains some of her velocity moving into the attack.
Ground Up Attack
Recovery reduced by 3 frames on hit.
This change should improve Garnet’s ability to follow up on a successful attack.
Air Down Attack
Hitbox active frames start 2 frames earlier
Air Neutral Attack
Recovery reduced by 3 frames on hit.
This change should improve Garnet’s ability to follow up on a successful attack.
GIZMO
Jump Speed
Increased jump speed to 3700 from 3400.
Air/Ground Neutral Special
Music note lifetime extended to 10 seconds from 9.
Ground Side Special
Car now classified as a heavy projectile
Air Side Special
Recovery reduced by 5 frames
Air Down Special
Can now jump cancel out of the attack
HARLEY
Bug Fix: Down Special
Fixed an issue where jack-in-the-box would sometimes not hit overlapping enemies
IRON GIANT
Bug Fix: Neutral Special
Bolts will no longer be destroyed when they exit the blast box but Iron Giant is not KOed
JAKE
Air/Ground Down Special
While in the House and on the ground, Jake will no longer bounce grounded opponents.
Ground Down Attack
Recovery increased by 4 frames on whiff(miss).
LEBRON
Change
Experimental Tag removed.
Bug Fix
fixed a bug that would cause the ball to disappear when thrown close to the enemy.
Air/Ground Neutral Special
When an ally receives a pass, they emit a small explosion to knock away enemies.
No-Look pass basketball speed increased to 3200 from 3000
Air/Ground Down Special
No longer blocks heavy projectiles
BasketBall Air Neutral Attack
No longer breaks armor on first hit.
MORTY
Change
Experimental Tag removed.
SHAGGY
Air Side Special
Recovery increased by 3 frames on whiff (miss).
Air Neutral Attack
No longer breaks armor on first hit
STEVEN UNIVERSE
Air/Ground Up Special
Smoothed out movement so the attack won’t hitch
Ground Side Attack 1 - 3 <*> Smoothed out movement so the attack won’t hitch
First attack can now branch earlier into the second attack
Second attack can now branch earlier into the final attack
Forward movement during attacks increased so that they hit more reliably.
Air Side Attack
Increased knockback scaling to 14.5 from 13.5
Steven’s horizontal kill power was very low. We hope this change will help him in this aspect.
Air/Ground Side Special
Increased projectile speed slightly.
Air Down Attack
Hitbox active frames start 2 frames earlier.
This change makes the active hit frames more accurately match the animation.
SUPERMAN
Ground Up Attack
Reduced charged knockback scaling to 1.5x from 2.0x.
Charge cancel reduced by 4 frames
This should make the attack slightly more of a commitment
Ground Neutral Attack
Charge cancel reduced by 4 frames.
Air Up Special
Recovery increased by 12 frames on whiff(miss).
Lowered base knockback of down throw.
This should help make the wall camping strategies less effective.
TOM AND JERRY
Ground Side Attack 1
Hitbox active frame window increased by 2 frames
Recovery increased by 4 frames on whiff(miss)
Ground Side Attack 2
Recovery increased by 4 frames on whiff(miss)
Air Side Attack
Recovery reduced by 3 frames
Recovery land cancel reduced by 7 frames
Air Down Attack
Recovery reduced by 3 frames
Recovery land cancel window moved forward by 3 frames.
Pushed knockback angle to be more horizontal
Air/Ground Neutral Special
Jerry returns back to Tom if he is killed when attached to an ally
VELMA
Bug Fix: Ground Up Special
Fixed a bug where Velma’s vial wouldn’t apply stacks of ice reliably
Ally Enhanced Speech bubbles no longer apply 1 stack of weaken.
Air Down Attack
Pushed Knockback angle to be more horizontal
Air/Ground Up Air
Recovery increased by 3 frames.
Air/Ground Neutral Special
Ally enhanced beam no longer applies 1 stack of weaken
Ally enhanced beam base knockback reduced from 1750 to 1600.
MultiVersus - Rick Gameplay Trailer
Let the MultiVersus Battle of the Ricks commence. May the best Rick win.
Play as Rick today!
In MultiVersus, the Multiverse is at your fingertips as you battle it out in intense 2v2 matches. Up against Batman & Shaggy? Try using Bugs Bunny & Arya Stark! This platform fighter lets you play out your fantasy matchups in a fun co-op or head-to-head fight for supremacy.
MultiVersus is an all-new free-to-play, platform fighter videogame. With an ever-expanding cast of iconic characters and legendary universes, MultiVersus will feature multiple online modes, including a team-based 2 vs. 2 format, 1 vs. 1 matches and 4-player free-for-all, along with upcoming content-filled seasons.
From their world, straight into ours! Check out our legendary roster of Icons! https://go.wbgames.com/MVSRoster
Check our FAQ for any questions you have! https://go.wbgames.com/MVSFAQ
Morty is available starting today! 08/23! He is our first Plumbus-wielding character! This patch is entirely server-side so all updates are Online Only and will not be reflected in local/lab play until the next patch.
General Perks
Ice To Beat You! - Projectiles will only apply Ice debuff to fighters that are not already debuffed by Ice.
I’ll Take That - Unstacked cooldown refund decreased from 0.5 seconds to 0.25 seconds
Stacked cooldown refund decreased from 1 second to 0.5 seconds
Gameplay Systems
Fixed a bug where ability cooldowns may not trigger when projectiles are spawned close to terrain
We’re evaluating if this passive should be removed entirely. We want to take a step towards that while trying to not to go too far too fast. We don’t want to create an assassin dominated meta.
Movelist Description of this change will not be updated until the next patch
Finn Since we removed some power from the Backpack on Finn, we’re pushing some additional power into the rest of Finn’s attacks to give him more kill options.
+ Air/Ground Neutral Special:
Increased base damage from 5 to 6
This base damage is increased by holding and charging the attack
+ Air/Ground Down Special (BMO Chop)
Increased Damage from 18 to 20
Increased Knockback Scaling from 18 to 20
+ Assassin Passive:
Reduced extra damage taken from 14% to 5%.
We’re evaluating if this passive should be removed entirely. We want to take a step towards that while trying to not to go too far too fast. We don’t want to create an assassin dominated meta.
Movelist Description of this change will not be updated until the next patch
Garnet Garnet buffs are incoming in the next patch!
Harley
+ Assassin Passive:
Reduced extra damage taken from 14% to 5%.
We’re evaluating if this passive should be removed entirely. We want to take a step towards that while trying to not to go too far too fast. We don’t want to create an assassin dominated meta.
Movelist Description of this change will not be updated until the next patch
Iron Giant Iron giant is currently dominating with abnormally high win rates at every skill level. Iron Giant’s Neutral Special with stacked cooldown reduction and Velma are causing too few windows for opponents to counterplay. Updates to Iron Giant, global updates to perks, and Velma updates should help provide more windows of opportunity for opponents against Iron Giant.
- Air/Ground Neutral Special:
Increased cooldown from 23s to 25s
- Air Up Attack:
Hit boxes shrank to more accurate fit the attack visuals
- Air/Ground Up Special:
Reduced damage by 1 and base knockback on final hit of spin
+ Air/Ground Down Special:
Allow cancel out of Cannonball if it hits an enemy
Superman
~ Fixed a bug that would allow Superman to grapple enemies that wall bounce even if his hitboxes did not connect.
Taz Taz buffs are incoming in the next patch!
Velma
- Air/Ground Down Special:
Velma Educated buff reduced cooldown return from 75% over 8 seconds to 50% over 8 seconds.
Season 1.01 Patch - August 23, 2022
General
Morty is available starting today! 08/23! He is our first Plumbus-wielding character! This patch is entirely server-side so all updates are Online Only and will not be reflected in local/lab play until the next patch.
General Perks
Ice To Beat You! - Projectiles will only apply Ice debuff to fighters that are not already debuffed by Ice.
I’ll Take That - Unstacked cooldown refund decreased from 0.5 seconds to 0.25 seconds
Stacked cooldown refund decreased from 1 second to 0.5 seconds
Gameplay Systems
Fixed a bug where ability cooldowns may not trigger when projectiles are spawned close to terrain
We’re evaluating if this passive should be removed entirely. We want to take a step towards that while trying to not to go too far too fast. We don’t want to create an assassin dominated meta.
Movelist Description of this change will not be updated until the next patch
Finn Since we removed some power from the Backpack on Finn, we’re pushing some additional power into the rest of Finn’s attacks to give him more kill options.
+ Air/Ground Neutral Special:
Increased base damage from 5 to 6
This base damage is increased by holding and charging the attack
+ Air/Ground Down Special (BMO Chop)
Increased Damage from 18 to 20
Increased Knockback Scaling from 18 to 20
+ Assassin Passive:
Reduced extra damage taken from 14% to 5%.
We’re evaluating if this passive should be removed entirely. We want to take a step towards that while trying to not to go too far too fast. We don’t want to create an assassin dominated meta.
Movelist Description of this change will not be updated until the next patch
Garnet Garnet buffs are incoming in the next patch!
Harley
+ Assassin Passive:
Reduced extra damage taken from 14% to 5%.
We’re evaluating if this passive should be removed entirely. We want to take a step towards that while trying to not to go too far too fast. We don’t want to create an assassin dominated meta.
Movelist Description of this change will not be updated until the next patch
Iron Giant Iron giant is currently dominating with abnormally high win rates at every skill level. Iron Giant’s Neutral Special with stacked cooldown reduction and Velma are causing too few windows for opponents to counterplay. Updates to Iron Giant, global updates to perks, and Velma updates should help provide more windows of opportunity for opponents against Iron Giant.
- Air/Ground Neutral Special:
Increased cooldown from 23s to 25s
- Air Up Attack:
Hit boxes shrank to more accurate fit the attack visuals
- Air/Ground Up Special:
Reduced damage by 1 and base knockback on final hit of spin
+ Air/Ground Down Special:
Allow cancel out of Cannonball if it hits an enemy
Superman
~ Fixed a bug that would allow Superman to grapple enemies that wall bounce even if his hitboxes did not connect.
Taz Taz buffs are incoming in the next patch!
Velma
- Air/Ground Down Special:
Velma Educated buff reduced cooldown return from 75% over 8 seconds to 50% over 8 seconds.
MultiVersus - Morty Gameplay Trailer
Let the rise of the Mortys commence! Morty is now available in MultiVersus.
In MultiVersus, the Multiverse is at your fingertips as you battle it out in intense 2v2 matches. Up against Batman & Shaggy? Try using Bugs Bunny & Arya Stark! This platform fighter lets you play out your fantasy matchups in a fun co-op or head-to-head fight for supremacy.
MultiVersus is an all-new free-to-play, platform fighter videogame. With an ever-expanding cast of iconic characters and legendary universes, MultiVersus will feature multiple online modes, including a team-based 2 vs. 2 format, 1 vs. 1 matches and 4-player free-for-all, along with upcoming content-filled seasons.
From their world, straight into ours! Check out our legendary roster of Icons! https://go.wbgames.com/MVSRoster
Check our FAQ for any questions you have! https://go.wbgames.com/MVSFAQ