Solved an issue in which key re-binding was not working as intended for some players.
Japanese subtitles added
Japanese interface and subtitles are now available in options.
MWM Interactive Sale
Hello Everyone!
Today we released Maskmaker, a captivating VR adventure from the creators of A Fisherman's Tale. To celebrate, we are throwing a publisher sale that includes 50% off all previously released VR experiences! The sale runs through April 25th, and be sure to check out the MWM Interactive catalog below:
Stay tuned for more game announcements coming soon. Sincerely, The MWM Interactive Team
Mundaun - 1.0.207 Update
UPDATES:
Fixed issues related to riding sleigh
Fixed edge-case progression blockers
Numerous quality of life and visual improvements
Pet the goat a few times for good luck
Behind the Scenes: Part V
Hello Everyone, In the final part of our dev diary series, Michel shares more about his inspirations for making Mundaun and takes us to a place that has a very special story. Check it out below:
[previewyoutube="qT4dzk89Fio;full"] Part Five: Devil's Bridge Would you strike a deal with the Devil himself? Mundaun game creator and developer Michel Ziegler recounts the legend of the Devil's Bridge, and how it inspired events that the player will have to brave and face themselves as they explore.
Mundaun releases in two weeks! The time has come for you to strike out on an adventure and explore Mundaun yourself. The journey continues with you!
Sincerely, The MWM Interactive Team
Behind the Scenes: Part IV
Hello Everyone, In part four of our short dev diary series, things get creepy. Follow along with Michel and the crew as they explore Mundaun after dark. Check it out below:
[previewyoutube="Y11T2tC9fFg;full"] Part Four: Hotel Mundaun Hotel isn't just an homage to The Shining. It's a real place and it's quite haunted. And if you check in, you may never leave. Stick close to Mundaun game creator and developer Michel Ziegler as we explore the hotel in the latest behind-the-scenes featurette.
Mundaun releases on March 16th.
Sincerely, The MWM Interactive Team
Behind the Scenes: Part III
Hello Everyone, We are back at you with part three of our short dev diary series. Historical landmarks from Switzerland come to life amid the art of mystery in Mundaun, and this week we are showing you the house that inspired one of our favorite places in the game. Check it out below:
[previewyoutube="pN0Kkwaw1Hc;full"] Part Three: Painter’s House In the latest installment of our behind-the-scenes series, creator and game developer Michel Ziegler discusses bringing the abode of another artist to life, and what makes Mundaun's characters so special, yet so unflinchingly creepy.
Mundaun releases on March 16th, and be sure to stay tuned for more behind the scenes videos.
Sincerely, The MWM Interactive Team
Behind the Scenes: Part II
Hello Everyone,
We continue our look back at Michel’s creative process in part two of our six-part series of short dev diaries. Did you know that Mundaun is a real place in Switzerland? Well, that is exactly where we are headed in this week’s dev diary. We hope that you are enjoying watching them as much as we have enjoyed being a part of this dark and beautiful adventure.
[previewyoutube="FOeOhWgPN6c;full"] Part Two: The Chapel It began with a chapel and a big red bench. Go behind the scenes and see where Mundaun started.
Stay tuned for more behind the scenes videos and get ready to explore Mundaun yourself when it releases on March 16th.
Sincerely, The MWM Interactive Team
Mundaun Available March 16th
Hello Everyone,
We hope you are all doing well, and we could not be more excited to announce that Mundaun will be available for you all to explore on March 16th. It has been a long journey and after six years, this lovingly penciled horror tale is almost ready to share with the world. Our kind-hearted and talented developer Michel Ziegler, of Hidden Fields, has put down his pencils and we are wrapping up the final touches on Mundaun.
Leading up to the release of Mundaun on March 16th, we will be sharing a look back at Michel’s creative process in a six-part series of short dev diaries. We hope that you all enjoy them as much as we have enjoyed working on this beautiful, dark, and haunting game.
[previewyoutube="ozRBmz5rQvg;full"] Part One: The Creation Process The unconventional art style of Mundaun starts on the page and comes to life on the screen. Learn about the creative process and how Mundaun went from comic to video game.
Thank you for being a part of the Mundaun community, and we look forward to hearing your thoughts when the game releases on March 16th.