This month’s update introduces three new exhibits and improved social controls in the MOR. We’ll also be testing and experimenting with some exciting new features and would love to hear what you think about them, so feel free to join us on Discord.
New in the Museum
Animation designer Anand Duncan (@FlashBunny) brings a new addition to her dress collection; we now have seven intricate wearable dresses on display. The latest dress resonates with retrowave visual culture, updating her vibrant collection of period attire with some digital couture. It's the perfect opportunity to strut about and walk away in an Anand Duncan original!
With Lignes de Fleurs, VR artist Sabby Lighf (@TheSabbyLife) meditates on the fine visual details that excite her about the living world. The works on display can be seen as new media iterations of traditional still life, composed in Tilt Brush. The selection comes from an ongoing daily project in which Lighf is determined to gain mastery of the medium.
In an updated version of Alex's Sci-Fi World, multidisciplinary VR Product Designer Matt Schaefer (@matt.schaefer.design) takes us into an after-dark scene from an outlandish, futuristic cityscape. As it pours and pours in this urban ruin, visitors are encouraged to investigate the premises for evidence of anthropogenic activity by engaging with micro-stories on site.
Social Controls
We've included a few more ways to moderate your social experience in the MOR. In addition to the personal space feature from last month, you can now add friends and block any unsavory characters you (hopefully never) come across.To do this, you'll need to use the flat-screen menu on your monitor and swap from the Config Menu to the Users menu at the bottom left. From there you can select users from the list to befriend or block.
Improvements and Bug Fixes
Added music to Chroma Wave and made the piece audio-reactive.
Added subtle animations to butterflies in Lignes de Fleurs
Added a bit of a twirl to the Neon Metropolis Gown
You can now change your avatar’s colours in VR. No need to take off your headset to fiddle with the flat screen monitor.
Added some momentum to the Teleport Prompter
Added three experimental spatial audio tours in the MOR
Fixed the random reconnect bug
To keep up to date, follow the MOR on Twitter and Instagram, or join us on Discord. If you have any questions or have something you'd like to show in the museum, don't hesitate to get in touch!
MOR July 2019 Update : Through the Looking Glass
We appreciate all the support and feedback we've received since we entered Early Access last month, and we're glad to welcome all the new members of the MOR community. There's a lot more to come, so without further ado, here's everything you need to know about the MOR in July.
Looking Glass by Michelle Brown
New in the Museum
This month, Michelle Brown (@thebadlament) brings us two pieces, both illustrated in Tilt Brush. Exhibited in 2019 at The Other Art Fair in Melbourne, Looking Glass explores the use of space and boundaries through colourful multifaceted structures you can peer through. Similarly, in Glass Cities, Brown examines pods of human settlement, posing the question: What does the future hold for humanity?
Glass Cities by Michelle Brown
Painted by Liz Edwards (@LizalEdwards) in Tilt Brush, float around in a black-and-white space surrounded by asteroids, or enjoy the view from the comfort of a spaceship's cockpit.
Lagrange Point by Liz Edwards
Chroma Wave isn't the only Sean Tann (@Sean_Tann) piece that's been updated, Complex Chaos A.K.A the Fractal Room still has everything you loved about it, but now, it's much more responsive to your movements. So go in, walk through at your own pace and watch as the patterns, sounds, and lights react to your presence.
Complex Chaos by Sean Tann
Improvements and Bug Fixes
- We've locked the flat-screen window size to improve performance
- Added personal bubble space
- Added a feature where teleporting "Up" while in the main museum will take you home and teleporting "Up" from Home takes you back to where you were before.
- Added clearer instructions to various locations
- Added the ability to hand drinks back and forth
- Artwork optimizations
- Small improvements to Teleport Tutorial
- Added Windows Mixed Reality Controls
- Improvements to Oculus Controls
- Minor usability fixes.
- Fixed a major framerate problem caused by sounds being disabled/enabled
- Fixed a bug that made Oculus and SteamVR clash
- Vacuumed the floors and dusted the surfaces.
That's everything for now. To keep up to date, follow the MOR on Twitter and Instagram , or join us on Discord . If you have any questions or have something you'd like to show in the museum, don't hesitate to get in touch!
MOR Patch - 0.2.4 - Performance improvements
Version 0.2.4
Hey all, we've pushed a minor patch that should fix a few performance and stability issues.
Fixes and Improvements
- We've locked the flat-screen window size to improve performance
- Minor usability fixes.
If you run into any issues or bugs, please post on our Steam forums or in our bugs channel on Discord. You can also send an email to Editor@MuseumOR.com .
The MOR is Now in Early Access
We're glad to announce that the Museum of Other Realities (MOR) has entered Early Access on Steam. The MOR is an ongoing experience with regular events and fantastic new art each month.
Over the next few months, we’ll build upon the experience, expanding not only the Museum’s architecture but also the variety of artwork we feature and the ways in which players can interact with them.
Feel free to join us on Discord to provide feedback and discuss the experience with other players, featured artists, and the MOR dev team.
You can read MOR about the Early Access release on our blog.