Achieve Musical Mastery with the new campaign mode! We've design this campaign to be a progressive way for players to learn how to master the game. The levels start easy, and as you progress, more note types become available, as well as difficulties and world stages.
We also added a new Song Modifier the Fade Meteors. For those who wish to go beyond and challenge their musical skills. When enabled, as you play, your combo multiplier can go beyond 10 and the notes fade out until you get a combo multiple of 15, after that, you must keep playing from memory and intuition!
Full Change Log Musical Range Update 2.0.0
Added a new Progression system.
The new progression system will offer a long term goal to players while introducing progressively more gameplay elements to keep players challenged through their Musical Mastery journey.
Added Campaign Mode
Play through 28 levels to achieve Musical Mastery
Each Campaign Level consist of:
Specific Song at a specific Difficulty in a specific World Stage.
A set of song modifiers
A set of objectives which when completed offer a reward.
Added a Reward System
Unlock Game Modes
Unlock World Stages
Unlock Difficulties
Unlock Song Modifiers
Added New Song Modifier FADE METEORS.
When activated, the maximum Combo Multiplier will increased from 10 to 20.
When going from 11 to 15 Combo Multiplier, every note meteor will start to fade out.
From 16 to 20 Combo Multiplier, players must play from memory the song.
Song Modifier preferences are now saved
Fixed various minor bugs.
Update 1.12.0
Hello 🤘 ✌️ 🖖 👆 🤘!
Holidays are now over, and thus it is time for a new update. We added some new voicelines to Ottava for when players finish a song, based on the stars the player obtained. We also changed the Discord link to a button at all places it's shown to make it easier to join our server.
We did some changes to the custom song menu. It will now display some basic information on how to get started with custom songs if your custom song list is empty. And while the game is looking for valid files, the menu will display messages of this process.
Update 1.11.1
Hello 🤘 ✌️ 🖖 👆 🤘!
Today we bring you an visual update to the game. All 5 worlds have been adjusted visually, in order to improve gameplay visibility, environmental design and better performance. The final music pack has been re-enabled. 6 songs have been re-charted from the Video Game pack. And other performance improvements have been made to maintain a stable frame rate during intense scenes.
Another milestone, the game is now also available for the Quest 2, Quest 3, and Quest Pro in App Lab. We put great effort into ensuring consistent visuals between both PCVR and Quest Standalone, while maintaining a high and consistent framerate through the game.
If you still haven't join our Discord community. Whether you want to keep up to date with news, obtain close beta access, and/or find more music to play, there is something for everyone.
Change Log
Updated all Video Game Pack song charts for all difficulties.
Team Fortress 2 - Main Theme
Paragon - Adrenaline
GLaDOS - Still Alive
Flynguin Station - Main Theme
Dota 2 - Main Theme
Move Or Die - Main Theme
Visually redesigned and performance improvements to all World Stage.
Wasteland
Arcane Wave
Electric Lava
Arena Rock
Crystal Butterfly
Target Notes change size based on Easy, Normal, Hard-Expert.
Tutorial now re-displays note meteor models and holograms during music phrase when waiting for the player to perform the correct move.
Changed Ottava line to "Now punch the note" from "Wrong, punch the note".
Cleaned and optimized Note Meteor textures, materials, and particles.
Fixed Gun Shield not being visually reset properly.
Pressing A on the Right controller cycles between FPS, Stat Units, and OFF.
Optimized Spot Light so they don’t require tick every frame.
Musical Range is 50% Off During The Steam VR Fest!
Hello Music Players!
The long awaited celebration of VR just arrived to Steam. And we are very excited to take part in the event with a discount of 50% to the game.
With the recently added music, updated gameplay elements and improved new user experience, now it's a fine time to KNOW what it is like to really play music in VR in a way never experienced before!
So, grab your pair of guns, and get ready to shoot some tunes and start your path toward musicianship and gain the love of the adorable crowd!
And be sure to join our Discord for more upcoming news.
Update 1.10.0
Hello Music Players
We bring finally, after a long time in the works, a huge update to Musical Range. We reworked the charts for 13 songs. Added lyrics to the game, improved the punch gameplay (Visuals and feel), and improved the tutorial to be more streamlined for new players.
Be sure to join our Discord channel to keep a close eye on development as we near a full release of the game. It's also your chance to join our beta players for closed access to development builds, and you can find more content to play in the custom song channel.
Below is the full change log.
Change log
Updated ‘Big Indie’ song charts for all difficulties
Al Moses - Gutter Rock Moxie
The Bots - Easy Said
Vigilantes - Fear & Loathing
Glossi - Runaway Rockaway
Update ‘Original Volume 2’ song charts for all Difficulties.
PDK - Floating
Viking Guitar - Clash Of Iron
World Making Machine - Pusher
Jeremy WIlliam - New Click
Viking Guitar - Ascent From Tartarus
Updated ‘Artist Collabs’ song charts for all difficulties.
Abarax - All These Walls
Baron Carta - Out Of Time
Hard Grax - Sweet Dreams
Therion - Son Of The Staves Of Time
Added Lyrics support to the game.
All songs with vocals have lyrics implemented
Lyrics are supported for Custom Songs. Visit the #Custom-Song-Wiki in the discord server to learn how to create them.
Added a Pause Menu
Added a Help Menu with explanations of the different note types.
Updated Gameplay Icons in Tutorial, Song Finish Stat page, and Game Mod menu
Updated Gameplay UI menus to have a single Pause button.
Changed the order for the Original Volume 2 songs.
Thumbstick doesnt try to chnage sound tone if you are in song but paused state.
Added and Fixed some Ottava gameplay reactions.
Fixed collisions for some geometry.
Adjusted Power Shot Behaviour
PowerShotPunchToShootDeltaTreshholdMS increased when punch helper is active
Shooting a note (other than the root) from a Power Chord, no longer breaks link to power shot.
Power Shot is tougher to change pitch and alt tone (So it sounds more consistent)
Punch helper is more responsive when failing a punch note chain
Crowd Faces change during song gameplay and react acording to player performance
Added Miss emoji particles
Changed Audio Default Settings
Instrument Volume increased to 0.65 from 0.50
Player FX Volume (Gun shots) increased to 0.65 from 0.35
Fixed Leaderboard UI not being hidden when selecting PLAY from the World Select menu.
Added new visual effects for Gun Shields
Added New visual effects for Punch Notes
Added New visual Effects for Power Shots
Updated visual effects for Dead Notes
Updated visual effects for Note Shots
Added a gap in Tutorial Select menu to prevent accidental selection
Lyric Screen doesn’t show up until the first sentence (with text) actually gets called.
Added various Note Pitch curves for Power Shots (Different pitch curves for sustain, vibratos, and Bends)
Punches are handled better to prevent instances were a fast,big, powerful punch would trigger multiple punches (dead notes, punch notes, or power shots)
Updated Whiplash Meteor animation
Updated Punch Note Meteor Mesh
If a note is hit, the shoot Projectile now goes towards the Note rather than the actual point where the gun was aimed at.
Added No Laser song modifier
Reworked laser sights to remove invisible walls around the play space.
Powershot Punches reactivate any chord notes that are missing from being previously shot at by the other hand
Fixed Slinger Widget Finder not showing during startup scene for new players
Fixed Ottava staying red when exiting critical state if using song modifier ‘No Fail’
Basic Tutorial Updated
Removed Sustain requirement from following meteors
Whiplash
Punch Note
Changed some notes to be more centered in the player’s view
Removed notes from Musical Phrase A.
Musical Phrase A is now longer.
Removed Thumper Device reference in tutorial
Tutorial Slinger now displays a hint to the meteor it is displaying.
The following song modifiers are enabled when finishing the Basic Tutorial (After finishing playing a song, the song modifiers are reset)
No Fail
No Handedness
No Dead Notes
No Bends
No Power Shots
Fixed Help menu having out of bounds texts
Updated Help Menu meteor description to match Tutorial Slinger descriptions
Updated the Tutorial Holograms for the basic tutorial
Vibrato
Punch Note
Whiplash
Update 1.9.3.188
Hello slingerstars!
We are pushing a small update today. The advanced tutorial now should do it's job better, as it has been re-ordered, with new steps and musical prhase, as well as finally adding the Ottava voice lines. We also are pushing a few minor fixes and tweaks
Change Log
Updated Advanced Tutorial
Re ordered the tutorial steps
Tutorial Slinger now displays Note Names, a note icon, and a preview of the note model.
Added Ottava Voice lines
Added new musical phrases
Changed the number of notes
Fixed crowd not starting with big size.
Changed Aim Assist logic to take into consideration multiple parameters to improve Note Selection when a shot trace hits multiple possible target notes.
Updated some Wasteland stage visuals
Fixed Basic Tutorial not loading on default for new players.
Known Issue
Aim assist can make you ignore some shots that should have hit, when shooting at a any handed note and there is another note nearby that is generating points.
This has been resolved internally, but won't be on today's update.
If you haven't joined our Discord, it's the best place to ask questions, be up to date on dev changes, as well as to finding and learning on how to create custom songs.
Have fun!
Update 1.9.2.187
Hello!
This time we bring you a small update to lower the requirements to finish the basic tutorial.
Updated Basic Tutorial
Removed Fill Bar stage
Changed charts for Meteor Tutorials
Players need to hit at least one of each note type in last music phrase, instead of having to hit all of them
After a failed third attempt in the last music phrase stage, the tutorial will proceed forward to prevent players from not progressing.
Updated UI Art assets for various Buttons
Optimized Bleacher Crowd for Arena Rock
Power Shot Update 1.9.2
Hello Musicians!
After many weeks of preparation and working we are finally ready to release our newest and probably best update to the game so far! Update 1.9.2 finally releases the Power Shots to all players. With these new game mechanic, that lets to play multiple notes with one simple movement, we now feel that all base game-play elements are in the game.
You can shoot, punch, bend, do vibratos, play dead notes, smash the notes, play chords. So all these available meteor types, allow for a lot of experimentation and exploration. We feel that playing music in VR is now not only interesting and simple, but really fun and with a lot of depth.
This update also brings a change to the tutorial system. We've split the tutorial in two, Basic and Advanced. The goal is to get players to playing songs as soon as possible. The first tutorial covers the basics, shooting, punching, the whiplash. And once you finish the basic tutorial, you can play any of game modes in the game, but some features are locked until you finish the advanced tutorial.
Locked features until Advanced Tutorial completion.
Difficulties Hard and Expert
4 Song modifiers are enabled and can't be disabled
No Handedness
No Bends
No Dead Notes
No Power Shots
We hope that this change will ease the player experience. Get players used to the innovative game-play of Musical Range, before heading to the advanced tutorial. We still have plenty of work to do in the new user experience camp. We'll monitor player feedback and iterate so anyone who picks up the game can feel like they are playing music with just a few minutes of introduction. Our Discord Server is a great place to let us know about your experience.
The basic tutorial also includes a lot of new flare, as we are working towards enhancing the lore of the game, to make the world feel like a real and livable world, and to establish the player's role and goal. We hope you enjoy it.
The post is growing to long, so lets jump straight into the change log. Change Log
All Anara pack songs have their charts updated for all difficulties.
Big Indie Pack songs enabled.
Only charts for Normal and Expert have been updated.
Redesign the Game Menu flow and organization
Tutorial split into two.
Basic Tutorial
Advanced Tutorial
Advanced tutorial is very bare bones at the moment. Please be patient as we properly design and polish the tutorial.
Certain features are locked until the player finishes the Advanced tutorial.
Difficulties Hard and Expert
4 Song modifiers are enabled and can't be disabled
No Handedness
No Bends
No Dead Notes
No Power Shots
Updated how the game displays Punch Notes and Power Shot meteors.
Updated how the game displays Power Shots meteors during sustain, vibratos, and bends.
Punch helpers have a cooldown to encourage alternate punching (front, back, front, back,...)
Fixed a bug where some shots and punches would trigger the hit of multiple Note Meteors.
Added Hit and Miss animations to the Target Notes when shot
Tutorial pushes player progress to a hidden leaderboard so we can track player progress and identify if players are getting stuck in a specific part of the tutorial
Fixed Game Removing stars from player if Best Combo was 2 instead of 1.
Fixed Power Shots sometimes being incorrectly counted twice.
Redesigned the Gameplay Statistics and the Song Finished Statistic Screens
Dead Notes now can have handedness
Increased limit on Audio Channels.
Updated Song Modifier Menu
Added new song modifiers.
Transposed Meteors are now Any Handedness
Basic Tutorial is more engaging.
Slingers change face expressions in tutorial.
Added more Emojis and sound voice lines to the Slingers.
Slingers now Chant “YEAH” in certain parts of the song, if the player performance is good enough.
Updated the math behind Bend Snap assist. Bend should feel more intuitive now and behave in expected ways.
Fixed Dead Notes not pausing when the song is paused.
Improve note meteor line connectivity between a NoteMeteor and a PunchMeteor to avoid gaps that would suggest a sustain release.
This update also includes other fixes and improvements, too small for anyone other than me and maybe another user.
Open Beta 1.9.0
Hello!
We have opened up access to the 1.9.0 BETA version of the game. We are finally enabling access to a new gameplay feature we've been working for quite a while now, which truly enhances the way you can play music and feel the power of rock!
Power Shots
Power Shots are a new gameplay mechanic, where by shooting and punching a note at the same time, you will perform a Power Shot which plays a Power Chord. This allows you to play fuller and richer sounds. Power Shots can the me manipulated just like any notes, sustain, bends, vibratos, punch note.
We also updated the tutorial with a new phase to introduce the Power Shot. As a consequence, all players must replay through the tutorial before being able to access the Main Menu.
All songs currently enabled in the game already have Power Shot meteors. You can identify these by the circle surrounding the meteor as it falls.
We also updated the difficulty charts of 3 songs. (Easy, Normal and Hard)
Nothing Disturbs Me by The Bullseyes
The Future Is Now by Dorrr
She's On Fire by Brandon FT SJBRAVO
Dead Notes
Dead Notes have been renabled and are now have handedness to them. The dead note meteor visuals has been updated.
UI Updates
The update also includes changes to the way the game keeps track of your statistics and we've updated the Song Finish Stat UI to be clearer.
BETA ACCESS
To access the beta, right click Musical Range in your Steam Library. Select Properties. In the Properties window, select the Betas and under Beta Participation, select 1.9.0-Beta from the Dropdown list. And Steam will download the update to your PC.
Update 1.9.0 Alpha
Hello!
We are forced to push an update earlier than we'd like to the Public Branch. We need to keep track of player progression during the tutorial for new players, so we are releasing an update. Now the game will push a standardize leaderboard score when the player passes certain phases in the tutorial. We want to use this information to detect where players are struggling to progress the tutorial, in order to change and improve it.
As a consequence, we are pushing to the game a bunch of changes that we wanted to wait until version 1.9.0, so we are calling this push an Alpha version. Specially, since many song charts need to be updated.
Bellow is a changelog detailing the changes since the previous update.
Tutorial pushes player progress to a hidden leaderboard so we can track player progress and identify if players are getting stuck in a specific part of the tutorial
Updated Human Love by Dorrr song chart for Expert
Updated World Doesn’t Care by The Bullseyes song chart for Expert and song audio
Updated So Alive by Brandon ft. SJBRAVO song chart for Expert and song audio
Updated how the game displays Punch Notes and Power Shot meteors*.
- Meteors look overall with less clutter and the instructions to the player on what to do is clearer.
- Power Shots are a new gameplay element which is not currently enabled as we are refining it still.
Fixed an issue where a Gun Punch could hit 2 different Note Meteors in the same frame.
Punch Helpers have a cooldown to encourage alternate punching (Punch, Pull, Punch, Pull), this should feel smoother and the game should not register one punch move forward as multiple punches (unless you are really going for it)
Added Hit and Miss animations to the 3D scale of Target Note. The perfect hit animation is more intense than a Great or OK hit.
Updated the Perfect Hit particle effect.
Disabled Songs whose chart are NOT updated for new gameplay.
- Current Active Songs
- All Anara pack songs
- Easy Said from Big Indie pack
We thank you for your patience while we work to update all oficial song charts back into the game.