First of all, we would like to thank everyone who played our demo this past Steam Fest! It was a blast to show you our progress so far. If you missed the demo, do not worry, we plan to make the demo available again before the game release. On this note we are extremely grateful for the valuable data we obtained from you, with it, we will work to develop a better and more enjoyable game for you to play. Follow us on social media to make sure you don’t miss anything!
The main lesson we got from the Steam Fest was how important a tutorial is. As we found out how difficult it was for you all to understand the mechanics of the game, we took the immediate task to make a quick readable tutorial, not ideal, but it did the job and we were able to get it out there quickly. After the addition of the tutorial we immediately saw that scores on the leaderboard started to rise.
Now our priority has shifted into polishing the base systems of the game, so we can test it internally and create an interactive tutorial. There are 3 main systems in Musical Range: The Regular Music Note, the Combat Blocks and the Bendable Music Note (The names and systems are subject to change, as we are still in development).
This last one is the newest addition to the game, and the most complex to implement. Thus the reason why it's not polished and was disabled for scoring. We hope to work more on this system during the upcoming weeks so we can show you a sneak peek at how it will work on the game. We believe this system will be the way to express yourself musically, and also what will differentiate the average from the expert players.
Now we'll like to talk about the scoring system, for the demo we used placeholders, and right now we are working on balancing the numbers. One thing we noticed was that the combat block was producing scores way too high compared to the regular notes, we will fix that. In addition to the scoring system, it is also in our plan to not only score the timing when you hit the note but also how well you aim and how well you punch, this way we can score the player on more elements than just pressing a button on time.
We hope you enjoyed the game so far and we are excited to have you play again in the future. With our game fully polished, with an interactive tutorial, basic audio and game settings, and a leaderboard in-game so you can get to play and fight against your friends (and the world) for the highest score!
Update 0.5.4
Hello!
We have pushed a quick update to our free Demo currently available.
Added a new original playable song. Closer To The Sun.
Added LIV support. Show your moves to everyone!
Updated Bend Note. While sustaining a note, use your GRIP button to bend the pitch of a note. Bending to the RIGHT will RAISE the pitch. Bending to the LEFT will LOWER the pitch.
Note Distortion Transition now considers your aim to the Outer Shell Note, rather than the Center of the Note. So, as you change the pitch of a note, it should distort the sound much less, while still retaining player control over the sound type.
Reordered the Song List to encourage other songs to be played.
Only a few days to try our free demo! Try it out before it's too late. While we want to do other free weeks in the future, we don't have anything scheduled yet.
Thank you all for playing.
Join us for our Steam Broadcast
Join us on October 6th, at 12 CDT for a broadcast of Musical Range. Learn how to play, the current state of the game, our future plans, tips and tricks, and how we do tracks. Hello!
Join us on October 6th at 1200 CDT for a broadcast of Musical Range.
We plan to go over some of the main topics: how to play the game, some tips and tricks to obtain the top score on the leaderboards, the current state of the game, and our plans for the future development of the game. We will also talk about some history on how we got to where we currently are and some of the design decisions we had to make along the way.
We also, plan to close the stream by showing you how we create a track for the game, which we hope to make available soon after the live stream ends.
Mark your calendars, download the demo, and we'll see you soon!
Thank you to those who have tried our demo so far.
Update 0.5.1
Hello!
We have just pushed a small update to go live. Please let us know your thoughts.
Added a 'How To Play' menu interface at the start of the game to explain basic game mechanics. This can be skipped at the begining or read again from the Main Menu and selecting 'How To Play'
The player combo is now taken into consideration when calculating the score for the Combat block
Punching a Combat Block now increases your current Combo Value
Getting hit by a Combat Block (or letting it time out) now decreases your current Combo Value
Updated the Gameplay UI and End Song UI to display Combat Blocks punched and missed,
Thank you for playing!
Update 0.5.1
Hello!
We have just pushed a small update to go live. Please let us know your thoughts. Our current focus will be to implement a quick, simple tutorial, just to explain the basics in-game. As well as to make sure Combat Block scores take into consideration your current combo as well as increasing it. In the meantime enjoy the small patch notes.
Updated Combat Block colors, to better reflect Left and Right handedness. Punching the block with the wrong hand gives less points.
Improved Distortion Sound Volume when releasing the trigger button.
] Disable Losing Song is OFF by default. Turn it on for a more forgiving experience.
Disable Lasers is ON by default. Lasers are a polarizing topic in the team, we can also do a better choreography. Please tell us your thoughts on how they play.
Updated Checkbox art in the Song Select Menu screen.
Thank you for playing!
Musical Range Demo is now LIVE!
Hello!
As the Steam Fest Demo comes up. We'd like to talk about what it offers.
The Musical Range demo is heavy work in progress of the game. We are taking a risk by showing it at this early stage, as many of the features we'd like to include for the final release are not in the game yet. Please ask questions in the discussion hub, we'll try to answer them as soon as possible.
The demo will lack a Tutorial, as we are still doing changes to the gameplay loop, thus we'll post in the discussion hub a post on how to play the game.
The Demo has a limited amount of songs. We hope to keep working on the tracks as the event progresses, in order to create a better experience based on your feedback as well as post new songs in the week as we finish up the last touches on a few tracks to make them more playable.
The demo has a Leaderboard set up. We are unsure if this will be visible in the community section. The game will not display your current score for a particular song. We hope to have time to address this during the week.
We have plans for features and an internal list of what we want to work for release on February 2022. We will not make this public, as plans may change as we gather more data. But please, let us know what you'd like to see, and what you think is a more pressing issue.
We hope you enjoy the demo.
Play our Demo!
Hello everyone,
We have been really quiet on the game for a while now. We plan to make a full detail post about what has been happening with the dev team all this time. But for now, we want to let you know on 2 things.
First, we are back! After working and reworking on the game for some time, we are ready to show the updated identity and gameplay of the game!
Second, we are ready, excited, and working hard for the Steam Next Fest on this October! So get your headsets ready and charge your controller's batteries to try out the Musical Range demo!
The game has been reworked, with more elements implemented in which are still a work in progress. But we have updated the Steam Store to better reflect and create reasonable expectations for the Steam Next Fest. We also are planning a more detailed history and road-map post about the game, to better explain our absence, and let you know where we are aiming for with Musical Range.
Take a look at our new Reveal Trailer and the new screenshots on the Store page and be sure to wish-list if you haven't already!
Our main focus right now is the demo for this October. We look forward to all your feedback!