Major update: Now fully compatible with Steam Deck
Hello Martians!
We have big news! On Mars, We have been working on a secret project these last months: Mutropolis is now fully compatible with the gamepad of the Steam Deck and can be played with touch. It also now supports playing the game with gamepad on Windows and macOs.
We've been testing it with the help of M.A.X. It's not easy to press all those little buttons when you have tiny, mechanical hands. Not to mention the rambling feedback received by our little robot. All his notes started with "Not enough cat memes".
But we finally got it ready for release. Mutropolis now fully supports the Steam Deck.
Yours, Bea & Pablo
Mutropolis: Dev insights & gameplay - Women's Day 2022
Event Information
We're part of the Women's Day 2022 Event from March 7 - March 11. We'll run multiple streaming events and announce them here. Apologies if you see several announcements.
About Mutropolis
MUTROPOLIS is a lovely sci-fi adventure set on the abandoned Planet Earth. Play as Henry Dijon (hero, nerd, detective) in search of a legendary lost city. Uncover weird ancient artifacts. And PLEASE don’t get obliterated by an ageless evil. You’ve been warned.
Dev insights & gameplay
Beatriz and Pablo (Pirita Studio) will have a chat with Volker (ASHGAMES). We introduce the team and talk about the inspiration and ideas behind Mutropolis. We show concept art and play the game a bit. A lot of behind the scenes content is waiting for you.
Mutropolis Wins Best Traditional Adventure in the Aggie Awards! 🏆
Greetings, Martians!
We're full of the warm and fuzzies today - no, not because we've been sneaking Totel's secret stash of 'mulled champagne' again - but because Mutropolis has won the award for the Best Traditional Adventure Game in the Aggie Awards, presented by AdventureGamers.com.
Hmm, maybe we need that mulled champagne after all!
The team at Adventure Gamers stated that Mutropolis has been able to 'tap into the best elements of the past while benefiting from everything the present has to offer'.
It's 'a game that proves there's still a wealth of riches to be excavated from the point-and-click format and offers plenty of hope for what lies ahead.'
High praise indeed, and we are incredibly thankful for their kind words! Read their full post here, and take a look at all the other winners from various categories.
This isn't the only thing we're celebrating though... Spring is almost here and it's almost time to hang up the coats and gloves. 🧤🧥 That's why.... It's time for pre-spring announcements!
Mutropolis Gets Trading Cards
Trading cards and community items are coming to Mutropolis on Steam! It's a long-awaited feature from many of the community here and we're really pleased to share a number of awesome trading cards and other items for you to collect. Take a look at some of these samples below!
In the set you will find:
Exclusive new backgrounds, full of adorable relics from a world before the apocalypse.
The badges, shiny medals for the brave archaeologist.
Trading cards, cute images of our beloved characters in action.
And 5 brand new emoticons. Harolyn, the mighty guardian of Mutropolis and emoticons speaker, asked us for them months ago. She wanted to expand her vocabulary. 😎🤨😗
We hope you enjoy them as much as we have enjoyed making them! You already have them available in Steam and they will pop up as you play the game or right away if your recorded play time has been long enough.
Mutropolis In The Women's Day Sale
Lastly, if you've been holding off on Mutropolis and perhaps looking for the right time to buy, now's your chance! Mutropolis will be -30% from March 7th - 11th (2022... not 5022) in the Women's Day Sale!
Thanks everyone, and here's wishing you all the best during these very strange times in which we live.
The BAE 2022 - Mutropolis: Dev insights & gameplay
Event Information
We're part of the Big Adventure Event 2022 from Jan 20 - Jan 24. We'll run multiple streaming events and announce them here. Apologies if you see several announcements.
About Mutropolis
MUTROPOLIS is a lovely sci-fi adventure set on the abandoned Planet Earth. Play as Henry Dijon (hero, nerd, detective) in search of a legendary lost city. Uncover weird ancient artifacts. And PLEASE don’t get obliterated by an ageless evil. You’ve been warned.
Dev insights & gameplay
Beatriz and Pablo (Pirita Studio) will have a chat with Volker (ASHGAMES). We introduce the team and talk about the inspiration and ideas behind Mutropolis. We show concept art and play the game a bit. A lot of behind the scenes content is waiting for you.
Dreamhack Beyond 2021 - Mutropolis: Dev insights & gameplay
Event Information
We're part of the Dreamhack Beyond 2021 Event from July 24- July 31. We'll run multiple events and announce them here. Apologies if you see several announcements.
About Mutropolis
MUTROPOLIS is a lovely sci-fi adventure set on the abandoned Planet Earth. Play as Henry Dijon (hero, nerd, detective) in search of a legendary lost city. Uncover weird ancient artifacts. And PLEASE don’t get obliterated by an ageless evil. You’ve been warned.
Dev insights & gameplay
Beatriz and Pablo (Pirita Studio) will have a chat with Volker (ASHGAMES). We introduce the team and talk about the inspiration and ideas behind Mutropolis. We show concept art and play the game a bit. A lot of behind the scenes content is waiting for you.
You asked, and we delivered! With the newest update, you’ll be able to press the space bar when feeling lost, and the game will automatically highlight spots that you can interact with. We didn’t implement a highlight function for launch because we thought most hotspots were relatively easy to locate. However, we agree with you that it’s always best to be able to double-check and make sure you haven’t missed anything important. We believe that every click should carry weight and propel the story forward. Pixel hunting isn’t fun, and we certainly don’t want Mutropolis to be a hunt-the-pixel game.
Remember: As you progress in Mutropolis, new hotspots will appear in areas you’ve visited before. If you’d rather discover everything on your own, just avoid hitting the space bar. ;-)
Here are some more fixes that will also go live with the new update:
Sound improvements and adjustments
An animation fix
Correction of a few typos in various languages
Menu interface improvements
For our friends using Linux: We’re sorry there’s no fix for full-screen mode yet, but we haven’t forgotten about you. We’re still chasing Visionaire for that engine fix, and we will implement it as a Linux-only bug fix when we have it.
Thank you for your continuous support and happy puzzle-solving!
Yours, Bea & Pablo
Looking Back From The Year 5000 - A Retrospective on the Launch of Mutropolis
Thank You!
Hey Martians,
First of all, we want to thank you all for your wonderful feedback and continuous support. We love watching your reactions and going through your reviews. Reading the things that made you laugh or the puzzles that made you think has been incredible.
As Henry and the rest of the gang are searching for clues, we thought we’d take this opportunity to talk about the inception and early development of Mutropolis.
How It All Started
Pablo and I were both working for video game companies when we met. He had a fine arts background, and I worked as a graphic designer. From time to time, we’d both get involved in tasks related to graphics and game design.
For many years, we worked on several independent video games that never saw the light of day. We then decided to start our own project, even without any programming knowledge. We struggled a lot at the beginning, but we managed to pull through.
Things We’d Change
We’re really happy with how things turned out, especially when it comes to art design. That being said, we weren’t the most efficient developers by any means.
If we knew how big a project Mutropolis would turn out to be, we’d definitely allocate our time and resources more effectively. You guys would get to play the game much sooner.
Then again, our struggles and hardships shaped Mutropolis into what it is today. Would it be the same game if we had just breezed through it? I doubt it.
Just the Two of Us
If there’s one thing we’re proud of, it’s that we managed to develop the majority of the game on our own. Keeping the team tight forced us to work harder, but we also learned so much in the process.
That, of course, is only true for the first 4 years of development. With the invaluable help of Application Systems Heidelberg, we met partners who helped us bring the game to you. A big shout-out of course to the wonderful voice actors who brought our favorite characters to life! 📣
The rest is history. Mutropolis is now a reality, and we could’ve never done any of this without you!
Again, thank you, and happy puzzle-solving!! ❤️
Yours, Bea & Pablo
Only 6 Days Left Until Launch!
Hey Martians,
Our heroes have made it to Earth safely, but there’s still plenty of time to spare before their adventure officially begins on the 18th.
“It’s still an awfully wet planet. Yes, it’s worse than I remember.”
Those were Totel’s first words as he stepped out of the spaceship. He’s still adjusting, albeit slowly—he’ll be fine. Cobra meticulously sharpened her knives before hitting the gym. Carlata had a mini meltdown in front of everyone and is still locked in the toilet. Henry is already out and about, watching birds and searching for rare artifacts—no surprise here.
Time is on our side. We want to take this opportunity to talk a bit about how Mutropolis came to be. 💡
A Futuristic Retrospective
Mutropolis was a project born of passion. Five years ago, Pablo and I set to create something great that we could both be proud of. We soon realized we wanted to make our very own full and complete game. Mutropolis just clicked, and the rest is history. Of course, at the time, we had no idea what we were getting ourselves into, but isn’t that always part of the charm?
With just a few sketches at hand (and 0 programming experience), we set out to create a lovely sci-fi game that would—hopefully—capture people’s hearts. The plan was simple: We would create the whole thing ourselves—between the two of us—sharing the workload and cutting down on costs.
But a game engine can only get you so far; one of us would eventually have to learn how to code. Pablo was already interested in programming and rose to the challenge (even though he was the one with the Fine Arts background). While he kept himself busy with algorithms and endless lines of code, I was drawing and animating non-stop. Admittedly, it wasn’t the most practical of approaches, but we made it work—and had tons of fun in the process!
The Final Countdown
Two years ago, we released the Mutropolis ‘Mars Episodes’ on Itch.io, giving fans a taste of what was to come. We received warm feedback, and that pushed us to try even harder.
Eventually, we signed with a publisher, Application Systems Heidelberg. They helped us with the next big step: marketing the game and bringing it to new audiences.
Most recently, we’ve been hard at work trying to add full voiceover with a whole cast of talented actors—mission accomplished! Now, we are crushing the final bugs and are almost ready for release.
*Final bugs being crushed
In less than a week, Mutropolis will launch on Steam. 🚀 👏 We’re super-excited and can’t wait to share our game with all of you!
Don’t forget, there’s still time to create your own adorable MAX papercraft, and share with us on social media. Our favourites may just win themselves a copy of the game for free!
Stay Awesome, Bea & Pablo
Build Your Very own MAX Papercraft - WIN Mutropolis on Launch Day!
Hello, Martians!
Mutropolis is set to release in less than two weeks, and we really can’t contain our excitement! The lovely sci-fi adventure is coming to Steam on the 18th of February.
But we’re not the only ones who have been having trouble sleeping. Totel was last seen having one too many, buried neck-deep in books from the library’s ‘Books on Earth’ section. Henry’s gone birdwatching (again), and Micro has spent weeks trying to help Max update his video drivers. Our heroes might not be ready for the challenges that lie ahead, but the world can’t wait—and we’re sure you can’t, either!
MAX on Mars (it’s a mango)
Hype to the Max
You, too, can help bring the world of Mutropolis to life by creating your very own Max papercraft. All you have to do is download this PDF, print it out, and follow the instructions below:
Follow around the black lines and cut out the main body, arms, and face.
Using a knife or paper cutter, carefully cut along the white dotted lines.
Fold each white tab inwards, and use glue to stick them inside the frame.
Once the body has been glued together, you can attach the arms to the dotted lines using the tabs provided.
Attach the face to the black box on the front using the spare tabs provided.
Once you’ve completed steps 1 to 5, you’ll have your very own Max papercraft!
Trust us; it’s simpler than it looks! Don’t forget to send us a picture of your cute Max papercraft on social media. A few lucky winners will receive a copy of Mutropolis on launch day. 🚀
Join us at Twitter: https://twitter.com/Pirita_Studio Facebook: https://www.facebook.com/piritastudio Discord: https://discord.gg/6yz8FwJV8X Instagram: https://www.instagram.com/piritastudio/
Mark the 18th of February on your calendar, and make sure you wishlist the game on our official Steam store page—if you haven’t already.
We honestly can’t wait to bring the game to you guys! ❤️
Yours, Bea & Pablo
theBAE 2021 - Mutropolis: Dev insights & gameplay
Event Information
We're digitally exhibiting at the Big Adventure Event #theBEA from January 21st - January 25th. We'll run multiple streams and announce them here. Apologies if you see several announcements.
Dev insights & gameplay
Beatriz and Pablo (Pirita Studio) will have a chat with Volker (ASHGAMES). We introduce the team and talk about the inspiration and ideas behind Mutropolis. We show concept art and play the game a bit. A lot of behind the scenes content is waiting for you.
About Mutropolis
MUTROPOLIS is a lovely sci-fi adventure set on the abandoned Planet Earth. Play as Henry Dijon (hero, nerd, detective) in search of a legendary lost city. Uncover weird ancient artifacts. And PLEASE don’t get obliterated by an ageless evil. You’ve been warned.