MX vs. ATV: Legends cover
MX vs. ATV: Legends screenshot
PC PS4 XONE PS5 Series X Steam
Genre: Racing, Sport, Arcade

MX vs. ATV: Legends

MX vs ATV Legends Update 1.18

Highlights



• Further addressed issues causing additional laps to be counted under some circumstances.
• Improved the accuracy of the tire physics, significantly improving the ability to rail berms and hook up in ruts.
• Reduced instances of wrecks and bouncing when landing or going through whoops or hitting bumps.
• Increased the amount that MX Bikes can lean when in berms and turns, and when scrubbing.
• Fixed the bug causing the vehicle to get stuck in reverse at the start of a race.
• Extended the time before the gatedrop in Online playlist races.
• Fixed the bug causing the same track to appear multiple times in randomized Online playlists.
• Improved Online matchmaking algorithm and reliability of servers.
• Fixed notorious "invisible wall" bug in Overlook National.
• Added 2021 Fox Raceway II track to 2022 AMA Pro Motocross DLC pack.
• Fixed issues causing Best Laps to be recorded incorrectly.
• Added option to Reset Best Time in Event Selection menus.
• Updated all stunt animations and improved all riding animations.
• Added color customization or customizable options for several existing sets of Rider Gear.

Detailed changelog



• Gameplay: Fixed bugs causing additional laps to be counted under some circumstances.
• Gameplay: Fixed bug causing inputs (particularly reverse) to get stuck at the start of races
• Gameplay: Fixed bug causing controller settings to appear incorrect then become reset
• UI: Fixed minor menu navigation bugs
• UI: Improved performance and quality of thumbnails
• UI: Added option to Reset Best Time in Event Selection menus
• UI: Improved reliability of recording Best Time during Quickplay, Time Trial, and Online races
• UI: Fixed bug preventing Exhibition badges from being displayed when achieving a podium position, holeshot, or hotlap
• UI: Fixed bug causing incorrect data to appear for some ATV parts in the Tuning menu.
• Tracks: Fixed various minor collision and placement issues
• Tracks: Adjusted collision volumes of the tunnel structure on Overlook National track.
• Tracks: Added 2021 Fox Raceway II track to 2022 AMA Pro Motocross DLC pack.
• AI: Implemented improved National AI on 2021 Fox Raceway II and to Rio Del Sol. Additional tracks to follow.
• Online: Extended the time before the gatedrop in Online playlist races.
• Online: improved overall server reliability and reliability of connections to the servers
• Online: improved handling and recovery from bad connectivity to the server
• Online: improved error messaging and notification behaviors
• Online: improved matchmaking algorithm finds the server with the highest population and the least time to the next race, it may take slightly longer to find the best server, this will improve in future updates
• Online: Fixed bugs causing deformation strength to be absent or inconsistent between players
• Online: Added differentiation to the Custom Reset Markers; other players' markers now appear grey
• Online: Fixed bug causing Custom Reset Markers to remain when a player left an Online Freeride match
• Animation: Updated all stunt animations on MX Bikes
• Animation: Fixed instances of grips clipping handlebars in the Garage and during some animations
• Animation: Improved transitions between animations
• Animation: Improved rider poses and decreased instances where the rider's legs clip into the bike on MX Bikes
• Physics: Improved accuracy of tire physics model, greatly improving driving behavior when the front wheel(s) is off the ground; reduces bouncing and wrecking in common driving scenarios
• Physics: Improved suspension behaviors in conjunction with wheel physics model changes to improve the feeling of hooking up in ruts and other similar situations
• Physics: Increased the amount of momentum that can be carried into turns; the increased speed may make it difficult to initiate deep turns
• Physics: Fixed additional issues causing "random" wrecks during whoops and jump take-offs
• Physics: Adjusted Seat Bounce forces to prevent it from pushing the vehicle backwards when used at low speeds on a steep incline.
• Physics: Improved calculations and thresholds for determining a vehicle frame collision wreck; disabled frame collision wrecks on UTVs
• Physics: Added a frame collision wreck condition for impacting objects other than the ground
• Physics: Disabled the possibility to wreck when failing to recover from a near-wreck incident
• Physics: Increased the threshold for wrecking when landing while leaning
• Physics: Increased the amount that MX Bikes can lean when in berms and turns, and when scrubbing.
• Physics: Improved terrain deformation ruts feedback at low speeds (0~25mph) on MX Bikes. The ruts have increased effect on the tires, making it easier to establish and maintain grip in corners.
• Physics: Improved mobility during wheelies and stoppies on MX Bikes. This allows the bike to turn/lean while in a wheelie or stoppie without forcing the raised wheel down, enables sharp turns on the rear wheel at lower speeds, or allows the rear wheel to lift up if entering a turn while braking hard.
• Physics: Fixed bug preventing ATVs from coming to a full stop when using Hard Brake tuning parts.
• Physics: Tweaked wheelie torque for ATVs to make it easier to start and maintain a wheelie
• Physics: Reduced bounciness in ATV Stock Suspension tuning part
• Physics: Reduced stiffness and bounciness in ATV Stiff Suspension tuning parts
• Physics: Adjusted UTV physics to ensure that UTVs perform as expected.
• Customization: Added color customization to Alpinestars helmets, boots, and gloves
• Customization: Added Alpinestars Supertech M10 Carbon Meta2 helmet
• Customization: Added Alpinestars Limited Edition Techstar Acumen jersey and pants
• Customization: Added color customization to SlayCo jersey, pants, and gloves
• Customization: Added color customization to Gaerne SG12

MX vs ATV Legends Patch 1.17

Highlights



  • Fixed bugs resulting laps not being counted when crossing the finish line, especially during Online matches
  • Significantly reduced instances where wrecks occur during take-off and landing for seemingly no reason
  • Physics: Increased side slip angle limit across all bikes to lower chances of wrecking when landing or sliding sideways
  • Increased traction across all bikes when landing a bit sideways to prevent sliding over berms
  • Slightly increased overall grip on ATVs and ATV Tire tuning parts to bring them in line with MX bikes
  • Tweaked ATV power to be more competitive with MX 450F
  • Improved riding and idle animations and loosened up the rider body


Detailed changelog



  • Gameplay: Resolved issues resulting in laps not being counted when crossing the finish line
  • Gameplay: Fixed reset logic to prevent the rider being reset behind the finish line (and immediately completing another lap) in some rare conditions
  • Gameplay: Resolved an issue preventing "Gonna Need a Bigger Garage" from being unlocked under common conditions; additional fixes in next patch for players who have already unlocked all vehicles
  • Gameplay: Fixed issue resulting in Best Lap time and icons for Holeshot, Podium, and Hot Lap from being recorded and displayed to the Event Selection menu
  • Gameplay: Fixed issue causing near-wreck penalty states to persist after resetting
  • Gameplay: Added the possibility to wreck when failing to recover from a near-wreck incident
  • Online: Remove a player's custom reset marker when that player leaves an Freeride server online
  • Online: Fixed rare occurrence where the player loads the Compound Farm when attempting to join a Playlist server online
  • Environment: Minor performance increase in some 2022 Pro Motocross tracks
  • Environment: Fixed water foam particle behind rear tire that was offset to the left of the tire instead of being centered to it.
  • Environment: Adjusted lighting and atmospheric effects in Slayground
  • Environment: Clamped auto-exposure to prevent it from blowing out when paused during gameplay in Slayground
  • Environment: Minor performance improvement on Slayground
  • Animation: Significantly improved idle animations; hand and finger animation and placement, hip and back position and orientation, leg positions
  • Animation: Improved cornering and leaning animations, especially when past 50 degrees on MX bikes
  • Animation: Loosened up the rider body, allowing for more natural movements on MX bikes
  • Animation: Added foot offset to ensure the feet match the foot-pegs on all MX bikes
  • Animation: Prevent Kawasaki KX450F rear tire going through the fender
  • Physics: Significantly reduced instances where wrecks occur during take-off and landing for seemingly no reason
  • Physics: Increased side slip angle limit across all bikes to lower chances of wrecking when landing or sliding sideways
  • Physics: Improved sliding behaviors for the Slip Tires across all bike classes
  • Physics: Increased traction across all bikes when landing a bit sideways to prevent sliding over berms
  • Physics: Increased wheelie angle thresholds on all bike classes to reduce wrecking in when performing wheelies
  • Physics: Slightly increased overall grip on ATVs and ATV Tire tuning parts to bring them in line with MX bikes
  • Physics: Tweaked ATV power to be more competitive with MX 450F
  • Physics: Updated ATV Grip tires to make wrecking when landing sideways a lot harder
  • Physics: Updated ATV Slip tires to make wrecking when landing sideways a bit easier
  • Physics: Added correct friction values to concrete slabs

Slayground is now available in MX vs ATV Legends!

Throw insane whips like Freestyle phenomenon Axell “Slay” Hodges on his very own Slayground! Rip up the course you see Axell ride every day in his videos!

Slayground is now available in MX vs ATV Legends!



MX vs ATV Legends Patch 1.16

Highlights




  • Added Best Combo, Longest Jump, and Highest Jump to HUD in Freeride
  • Added a setting to adjust the Time of Day in Exhibition and Online Custom Match
  • Added SlayCo. rider gear: two pairs of jerseys and pants, one set of gloves, and one helmet
  • Added a Rainbow Winter Holiday gear set: two pairs of jerseys and pants
  • Added colorization to all vehicle frames
  • Improved AI on SX World Tour tracks and added target lap times
  • Overhauled tire slip and friction physics and updated tire tuning parts
  • Fixed inconsistencies in wreck conditions triggered by bad landings
  • Adjusted stiff suspension tuning parts to better avoid wrecking when landing hard or casing a jump
  • Adjusted flex chassis tuning parts to increase ground stability at the cost of turning ability
  • Adjusted rigid chassis tuning parts to increase responsiveness on ground and in air, making it easier to whip and scrub
  • Adjusted engine power characteristics of MX450F and MX250
  • Improved surface audio and resolved issues causing distortion
  • Fixed general audio issues causing sporadic corruption and distortion
  • Fixed issue causing incorrect engine audio to play on some AI and online opponents
  • Improved overall audio mix


Detailed changelog




  • Animation: Improved ATV riding and stunt animations and resolved the torso twisting during some animations
  • Animation: Improved MX Bike riding and stunt animations and resolved the torso twisting/jittering during some animations
  • Animation: Updated Goon stunt animation to fix head in handlebars and loose feet
  • Animation: Improved handle-bars steering animation blending when changing surface types
  • Audio: Addressed further issues causing terrain driving sounds to become incorrect or distorted in some areas
  • Audio: Addressed further issues causing distorted audio, especially music and engine audio
  • Audio: Rebalanced and improved some surface audio, particularly on ramps and other metal objects
  • Audio: Fixed issue causing some AI/network vehicles to use the incorrect engine audio; mostly OEM DLC bikes
  • Customization: Added SlayCo. gear: 2 jerseys and pants, 1 gloves, 1 helmet
  • Customization: Added Winter Holiday rider gear: 2 jerseys and pants
  • Customization: Added colorization to vehicle frames (basic tinting, will be improved in future patches)
  • Gameplay: Update to player positions and count when a player leaves an online match
  • Gameplay: Fixed issue causing impossible lap target times, especially in SX World Tour
  • Gameplay: Added Axell Hodges to AI Rider roster
  • Physics: Reduced instances of wrecks on ramps caused by exceeding acceptable angle thresholds
  • Physics: Overhauled tire slip and friction physics to better account for roll angle, side slip angle, and speed
  • Physics: Added ability to avoid wrecks caused by leaning over too far at speed; in this state, oversteer gradually increases until a wreck occurs, the wreck can be avoided by reducing the lean angle
  • Physics: Adjusted engine power characteristics of MX450F and MX250; vehicles remain competitive, but MX250 is no longer faster than MX450F in most cases
  • Physics: Improved clutch response across all vehicles
  • Physics: Increased lateral wreck threshold when sliding for Slip tuning tires
  • Physics: Slightly increased length of clutch boost effect on all MX bikes, especially MX450F
  • Physics: Adjusted tire slip physics to reduce jitteriness when landing on or taking-off from ramps
  • Physics: Adjusted tire slip physics to increase friction during cornering in berms when at full tire spin and leaning
  • Physics: Tweaked grip and slip tuning tires to increase overall friction
  • Physics: Increased turning capabilities and overall grip of grip tuning tires
  • Physics: Reduced turning capabilities of slip tuning tires and increased loss of grip during high tire-spin
  • Physics: Increased performance of preload and seat-bounce of grip tuning tires, but reduced ability to scrub
  • Physics: Decreased performance of preload and seat-bounce of slip tuning tires, but increased ability to scrub
  • Physics: Adjusted stiff suspension tuning parts to better avoid wrecking when landing hard or casing a jump
  • Physics: Adjusted flex chassis tuning parts to increase ground stability at the cost of turning ability
  • Physics: Adjusted rigid chassis tuning parts to increase responsiveness on ground and in air, making it easier to whip and scrub
  • Physics: Fixed bugs in wreck conditions on bad landings, particularly on high-pitched rear wheel landings and sideways landings
  • Physics: Slightly increased surface friction of hard packed dirt terrain
  • Tracks: Small AI improvements in tough sections in Atlanta SX
  • Tracks: Fixed issue resulting in deformation being absent in Denver SX
  • Tracks: Cleaned up collision on some small assets
  • Tracks: Improved deformation on SX World Tour Australia tracks
  • Tracks: Improved AI across all difficulties in SX World Tour tracks
  • UI: Added Time of Day selection in Event Settings for Exhibition Quickplay and Time Trial and Online Custom Match
  • UI: Added Best Combo, Longest Jump, and Highest Jump to HUD in Freeride to temporarily track bests during the session
  • UI: Fixed a bug where some players may display 0th position before the race starts
  • UI: Hide the place indicators on all players and AI until someone gets the holeshot
  • UI: Fixed bug where vehicle filter appears twice in Split Screen
  • UI: Fixed inconsistent deformation settings during Online race and lobby
  • UI: Fixed focus and icon issues in skin tone and body menus
  • UI: Fixed bug causing clutch is disabled after finishing a race and changing events
  • UI: Increased resolution of Joker icon during Joker Lane Open and Joker Finish announcements
  • UI: Added imposes to Online menu flow to better indicate when Game-to-Server communication is occurring
  • UI: Correctly hide lap counter when setting HUD to Hidden in Gameplay Settings

MX vs ATV Legends Patch 1.14

Highlights



• Gear Sets are now split into individual Jerseys and Pants. Each piece can be mixed and matched and colored independently.
• Added three fully colorizable sets of O'neal jerseys, pants, and gloves.
• Added three sets of Thor jerseys and pants.
• Improved synchronization of race timers when racing online to resolve difference in finish time in Race Results.
• Added number plate color customization to DLC OEM vehicles and all additional graphic kits.
• Changed the penalty for failing to take the Joker Lane to a time-based penalty. Added more messaging about the Joker Lane to the UI.
• Added engine class filtering to vehicle selection menus.
• Added a tutorial zone next to the garage in the Compound to replay tutorial events.

Detailed changelog



• UI: Added icon to parts and gear with Colorization enabled
• UI: Added option to filter vehicles by class in all vehicle selection menus
• UI: Improved sorting of vehicles, parts, and gear (added alphanumeric sort)
• UI: Resolved bugs resulting from controller disconnects
• UI: Fixed issues swapping series in some situations in the Career menu
• UI: Resolved issue which could cause the Lap Tracker HUD to malfunction during Time Trial
• UI: Updated Stunt HUD to be more compact by displaying only the current stunt at the start of the stunt chain
• UI: Updated part and gear thumbnails in customization menus
• Physics: Tweaked Sand and Mud surfaces, making it easier to turn and lean
• Physics: Slightly increased power of Clutch boost on tuning parts to compensate for previous power reduction
• Online: Improved synchronization of Race Timer when online; now sever authoritative
• Online: Improved time synchronization to correct issues displaying Race Finish time in Finish Flourish and in Race Results
• Online: Display the Race End timer for all players when a player finishes the race online
• Online: Removed dysfunctional HUD elements when spectating online
• Online: Fixed issue where playlist server loads into the Compound
• Online: Fixed issue with vehicle placement in start gates during online custom events
• Career: Added a tutorial zone next to the garage in the Compound to replay tutorial events
• Career: Updated vehicle class restrictions on 250 MX events in Career to support more bikes
• Career: Fixed issues where the wrong series name would be displayed when swapping series in the Career menu
• Career: Added Vehicle selection to Career event selection
• Customization: Added three sets of O'neal jerseys, pants, and gloves; all with full color customization
• Customization: Preserve Skin Tone selection when swapping Body Type
• Customization: Split Gear Set into Jersey and Pants; ownership of individual parts is conferred from owned combined uniforms; prices split to retain value; colors preserved
• Customization: Added number plate color customization to DLC vehicles and all additional graphic kits
• Audio: Corrected issues causing terrain driving sounds to become incorrect or distorted in some areas
• DLC: Fixed bug causing off-track warning and reset when on track in Komorebi Jinja, JPN
• DLC: Changed the penalty for failing to take the Joker Lane to a time-based penalty
• DLC: Improved Joker Lane communication at finish; display position for players who took the Joker Lane; hide position for players who failed to take the Joker Lane
• DLC: Added HUD notice to take the Joker Lane when starting the final lap
• DLC: Added HUD failure notice when the Joker Lane was can no longer be completed on the final lap

SUPERCROSS WORLD TOUR DLC NOW AVAILABLE FOR MX VS ATV LEGENDS!



Six Brand New Tracks Across Japan, Italy and Australia Featured in NEW DLC!

Vienna, Austria / Phoenix, AZ – November 8th, 2022 – THQ Nordic and Rainbow Studios today announced the release of Supercross World Tour – the first DLC track pack available for MX vs ATV Legends! Supercross World Tour features 6 new tracks across Japan, Italy and Australia!

Check out the Supercross World Tour Trailer on YouTube: https://youtu.be/QjyNrsLJrbQ

Available for PS4/5, Xbox Series X|S, Xbox One, and PC, Supercross World Tour includes Komorebi and Natsukashii in Japan, Corso Scogliera and Fuori Strada in Italy, and South Wales and Worm Burner in Australia. The DLC is available at an SRP of $ 5.99 / € 5.99 / £ 4.99.

Get the Supercross World Tour DLC here:
https://store.steampowered.com/app/1979072/MX_vs_ATV_Legends__Supercross_World_Tour/

MX vs ATV Legends takes players from casual, coastal rides on top of their favorite UTV to taking control of the fastest machines on two wheels to compete in relentless series events! MX vs ATV Legends is available now for PS4™, PS5™, Xbox One, Xbox Series X|S, as well as PC at an SRP of $ 39.99 / € 39.99, £ 34.99. For news and updates, visit @mxvsatv on social.

https://store.steampowered.com/app/1205970/MX_vs_ATV_Legends

Socials and Discord Links:
Twitter: https://twitter.com/mxvsatv
Facebook: https://www.facebook.com/mxvsatv
Instagram: https://www.instagram.com/mxvsatv
TikTok: https://www.tiktok.com/@thqnordic
Twitch: https://www.twitch.tv/thqnordic
Discord: https://discord.gg/mxvsatv

Enjoy & stay tuned!

MXL Patch Notes v1.13

Highlights

  • HOTFIX to remove test vehicles
  • Added ability to remove plastics from all MX bikes
  • Significantly improved performance in Las Vegas Supercross on all platforms
  • Slightly increased power of Clutch Boost


Detailed changelog

  • Vehicles: Removed vehicles intended for testing
  • Vehicles: Added a "None" plastics/graphics part to MX Bikes; equipping the part removes the plastics from the bike
  • Online: Increased initial sever connection timeout and general server connection timeout
  • Environment: Improved performance in Las Vegas Supercross

MXL Patch Notes v1.12

Highlights

• Increased online multiplayer Squad size to 16 players
• Added Graphic Kits to MX Bikes in Garage menu
• Added setting to allow player control of terrain-deformation strength for exhibition and online custom events
• Added Skin Tone selection to Locker menu
• Added a simple colorizable seat to all vehicles
• Added Airoh Aviator helmets
• Added Fox Raceway II to 2022 AMA Pro Motocross Championship
• Updated all 2022 AMA Pro Motocross Championship track layouts
• Increased the fidelity of the terrain driving experience for all tracks in 2022 AMA Pro Motocross Championship
• Improved strength and general appearance of terrain deformation to all tracks in 2022 AMA Pro Motocross Championship
• Improved overall audio mix
• Made landing and collision sounds more audible and scale with impact force
• Overhauled MX riding animations to produce a more fluid and reactive rider and a more grounded bike
• Increased effects different surface types have on driving behavior, especially sand and mud
• Adjusted speed and shaping of terrain deformation on different surface types
• Adjusted weight and power of 250 two-strokes so they aren't faster than 450Fs
• Minor tweaks to suspension and whips to improve behavior and appearance and to make each bike feel slightly different
• Made DLC vehicles and tracks visible in Garage and Exhibition menus and linked them to the Store

Detailed changelog

• DLC: Updated track layouts and obstacles to be consistent with the 2022 AMA Pro Motocross Championship live events
• DLC: Fixed Time Trial start in 2022 Unadilla
• DLC: Small visual and performance improvements in 2022 Thunder Valley, Budds Creek, Washougal, Loretta Lynn's, and Spring Creek
• DLC: Increased the fidelity of the terrain collision for all 2022 Pro Motocross tracks; improves jump take-off, berm and rut hook-up, deformation, and general continuity with the visual terrain
• DLC: Resolved issues which caused the strength of terrain deformation in some 2022 Pro Motocross tracks to be weaker than that of other tracks
• DLC: Increased the fidelity of terrain deformation and improved general appearance of terrain deformation in all 2022 Pro Motocross tracks
• Gameplay: Resolved an infrequent crash when changing events
• Gameplay: Reduced start timer in Time Trial, now almost instant
• Gameplay: Reduced instances of bad or sideways resets in Trails and Nationals
• Gameplay: Fixed minor track and AI bugs in Supercross
• Gameplay: Added setting to allow player control of terrain-deformation strength for exhibition and online custom events
• Animation: Fixed twisting on MX Bike rear suspension during whips
• Animation: Fixed leaning menu rider and NPCs
• Animation: Updated MX Bike riding animations to produce a more fluid and reactive rider
• Animation: Fixed rider's sitting position on certain DLC bikes to prevent sinking into the seat.
• Animation: Improved contact of the rider's hands with the grips of the MX Bike
• Animation: Addressed bugs which cause the rider to stop reacting to impacts.
• Animation: Fixed issue which could cause the rear shock, grips, and handlebars to move when changing parts in the Garage
• Physics: Added new Physics Behaviors when riding on different surface types
• Physics: Leaning & turning in mud and sand is less reactive and more sluggish, softer deformation physics feedback
• Physics: Leaning & turning on gravel, asphalt, and hard-packed surfaces is quicker and more responsive, stiffer deformation physics feedback
• Physics: Added a "wobble" effect when driving in mud or sand, the effect is more pronounced at lower speeds, simulates the front tire being pulled left and right; leaning back lessens the effect
• Physics: Terrain deformation will now buildup more bumps and ruts, strength depends on the track and surface type
• Physics: 250 Two-Strokes are now a little heavier with less power, bringing them closer to the 450Fs in terms of performance
• Physics: Minor tweaks to MX Bikes whips to improve feeling and appearance, whip settings are slightly different all bikes
• Physics: Minor tweaks to MX Bikes to improve suspension sag/compression and make each bike feel slightly different
• Physics: Slightly weakened Clutch-boost across all MX Bikes
• Physics: Adjusted both Level 3 Chassis tuning parts on MX Bikes to slightly lessen the difference between them
• Physics: Fixed issue which made hydroplaning way too easy on MX Bikes with the Soft Suspension L3 equipped
• AI: Improved AI skill and speed in some Supercross tracks
• Environment: Resolved minor lighting issue on catch fences in Supercross
• Environment: Improved performance in Salt Lake SX
• Environment: Slight lighting tweaks in Nationals track maps
• Environment: Slight lighting tweaks in the Vallis map
• Audio: Fixed overlapping music during game startup
• Audio: Numerous changes to Vehicle Engine audio
• Audio: Balanced volumes on most UI sounds
• Audio: Improved various Ambience and Terrain Drive-on sounds
• Audio: Changed music mix placement
• Audio: Increased overall perceived reverb
• Audio: Fixed overall volume to be more in line with standard practices.
• Audio: Landing sounds more audible
• Audio: Landing and collision sounds now scale with impact force
• UI: Fixed sorting of items in locker menus
• UI: Added in-game DLC purchase flows for Vehicles and Tracks
• UI: Holeshot tracked properly in Race Results when Online
• UI: Fixed various minor issues/oddities in Post-Race controls when Online
• UI: Cleaned-up Career timeline snapping in ATV and UTV
• UI: Improved speed and performance of the Pause menu, especially when navigating Exhibition menus
• UI: Fixed bugs which could cause incompatible vehicles to be present in the Garage when playing Online
• UI: Added Stunt HUD to Freeride and Lobbies when playing Online
• UI: Fixed sorting of players in Race Results when Online
• Customization: Added Skin Tone selection; 5 skin tones
• Customization: Added Graphic Kits to all MX Bikes (In-house and OEM); 5 graphic kits
• Customization: Added a simple colorizable seat to all vehicles
• Customization: Added Airoh Aviator helmets; 3 variations
• Online: Improved error handling and messaging for expired sessions
• Online: Improved error handling and messaging for DLC maps
• Online: Prevent a player from joining a session they are already in
• Online: Prevent access to crowd areas during Online Lobby
• Online: Increased Squad size to 16 players
• Online: Fixed issues at online race start causing players to get stuck at start gate when joining late
• Vehicle: Improved appearance of handlebars area in Helmet Cam
• Vehicle: Improved appearance of UTV lights in Garage

Patch 1.09 is now out

Here is the changelog for Patch 1.09:

Highlights

• Added the ability to create Custom Online Events while in a Squad Compound
• Added a timer to the Results screen Online
• Increased ATV suspension capabilities
• Updated High Point and Washougal tracks for 2022 Pro Motocross
• Fixed bug causing Control Settings to be reset
• Fix for "To the Max" and "Factory Mechanic" achievements failing to unlock
• Many bug fixes, visual quality improvements, and AI improvements

Detailed changelog:

• Animation: Smoothed out stutters in rider animations when reversing and leaning
• Physics: Increased ATV suspension capabilities to reduce bottoming out erroneously and improve handling in cambered turns
• AI: Improvements to AI track navigation across all tracks, especially ATV and UTV AI
• AI: Major improvement to ATV AI driving behaviors, especially when taking turns and changing race lines
• Environment: Improved performance and frame stability on Madison County tracks (Pine Hill, North Pond, Coffee Hill)
• Environment: Addressed numerous small bugs in terrain shaping, asset placement, collision, etc.
• DLC: Updated track layouts in 2022 High Point and 2022 Washougal
• DLC: Improved AI in 2022 High Point and 2022 Washougal
• DLC: Minor performance improvements in 2022 Pro Motocross tracks
• Online: Reduced wait time at start gate during Online races
• Online: Added a timer and the name of the next event to race results during Online races
• Online: Made intro cinematics unskippable during Online races; plan to remove intro cinematics entirely in a future update
• Online: Fix to reduce instances of incorrect results in Online races
• Online: Added Custom Events to Online Squad Compound to allow players to play in every event type with friends Online
• UI: Increased size of Position and Laps in the Race HUD
• UI: Increased visibility of Holeshot, Final Lap, and Finish announcements in the Race HUD
• UI: Fix to reduce instances of HUD going missing when transitioning to Lobby/Freeride
• Audio: Updated 450F engine sounds
• Audio: Slight adjustments to 250F engine sounds
• Audio: Slight adjustments to 250 two-stroke engine sounds
• Audio: General improvements to the consistency and quality of driving surface sound effects
• Misc: Fixes for bad reset positions and inconsistent track bounds across all races
• Misc: Fixed bug causing Control Settings to be reset
• Misc: Reduced max FOV for Custom Camera; added settings option to disable FOV reduction
• Misc: Improved quality and playback of career cinematics
• Many other smaller bugfixes not called out above

Patch notes for update 1.08

Highlights:

- Added controller settings
- Audio: Fixes for music, engine and drive-on audio
- Physics: Improved vehicle cornering, bounciness, gearbox behaviour and deformation physics feedback
- Performance: Improved framerate and loading times
- Online: Added Trails Freeride and 2022 Pro Nationals servers
- PS5: Crash fixes

Detailed changelog:

• UI: Added controller settings
• UI: Hide HUD messages during end-of-race
• UI: Fix for camera glitching/jittering in the menus
• UI: Improved lighting and visual detail in menus/garage
• VFX: Fix for missing VFX on ATV&UTV in some cases
• VFX: Improved look of roost/dust
• Audio: Fixes to music player for more consistent volume and quality
• Audio: Updated 250 2-stroke engine sound
• Audio: Improvements to Drive-On sounds
• Audio: General quality improvements
• Physics (Gearbox): Improved automatic shifting logic to prevent random loss of momentum due to the automatic clutch not working properly
• Physics (Gearbox): Improved automatic shifting logic when down-shifting to keep the engine in a better RPM range per-gear
• Physics (Suspension): Improved to reduce amount of bounces that can happen when landing hard and bottoming-out
• Physics (Wrecking): Improved wreck-avoidance and wreck triggers so they are more consistent across all MX bikes
• Physics (Traction): Increased overall traction to make hitting ruts and turning sharp easier and more rewarding
• Physics (Terrain Deformation): Increased deformation physics feedback to improve the behavior in ruts and elsewhere
• Environments: Fixed rendering issue with jumbotrons in some stadiums
• Environments: Fix for trails flags/banners/signage not being the correct color
• Environments: Fix for floating assets under some progression scenarios in the Compound
• Terrain Deformation: Fixed issue with terrain deformation not working in some Alpine maps
• Terrain Deformation: Improvement to terrain deformation behavior & rate in Supercross maps Orlando, Salt Lake & Detroit
• Terrain Deformation: General improvements & bugfixes
• AI: Added more pro riders & AI profiles
• Localization: Improved translations for various languages
• Online: Added DLC support for dedicated servers & online playlists
• Online: Added Freeride Trails online playlist
• Online: Added 2022 AMA Pro Nationals playlist
• DLC: 2022 Loretta Lynns now unlocked
• Misc: Load time improvements (All Platforms)
• Misc: Fix for issue where forward career progress would be prevented due to the required NPC being unavailable/not ineractable
• PS5: Fix for common crash bug & failure to load sections of map in Desert environments
• Xbox:
• Many other smaller bugfixes not called out above