New update to the unstable branch version with plenty of bug fixes and fun new addition.
I added rideable horses that can be purchased. Find them at the horse stable.
Added a few more building parts for more interesting builds.
And updated the overview map.
Cheers.
Patch Notes
Added item swapping in your backpack.
Armor can now be equipped directly from storage chests.
Introduced horses as a new feature, allowing players to ride them.
Added a new NPC who sells various horse breeds and styles.
Added an option to adjust day and night length in moderation settings.
Introduced 3 new building parts, including angled pieces for more creative builds. *(These parts need to be unlocked.)*
Updated all roof meshes to enhance visual quality and appeal.
Furniture merchant listings now display a preview of the furniture being purchased.
Swapped gamepad keybindings for opening the backpack and enabling building mode.
Changed the gamepad keybinding for striking from “A” to “Right Bumper.”
Updated the keyboard keybinding for object movement snapping from “O” to “U.”
Added the missing crouch keybinding for gamepad controls.
Increased the speed of building animations for a smoother experience.
Reduced loading times.
Updated overview map
**Fixes**
Resolved an issue where pickaxes could not be unequipped and would duplicate in the inventory.
Fixed an issue preventing armor from equipping properly.
Addressed a problem where inventory items would drop when attempting to swap with another item, including itself.
Fixed an issue where frame cap and Lumen settings would revert to default.
Corrected the placement grid for improved accuracy.
Resolved an issue with object movement snapping (assigned to the “U” key).
Fixed a bug where Peaceful mode did not prevent thief spawns.
Addressed all moderation settings not saving correctly.
Fixed alignment issues with foundations and floor building parts when rotated.
Corrected missing labels for planks, logs, and buildings.
Fixed missing labels on road signs.
Resolved an issue preventing interaction due to certain animations not ending. *(This may require further polish but should now work better.)*
Fixed a bug where weapons would disappear from display counters and weapon racks.
Resolved an issue where disassembled weapons would produce grips that did not retain their original quality.
Fixed a problem preventing interaction with certain planks after they were spawned from cutting logs.
Addressed an issue allowing incomplete building parts to be removed by holding the “E” key.
Fixed an issue preventing the removal or completion of wall smelters.
Corrected Christmas decorations appearing on fence gates.
Resolved an issue where fence gates could be locked.
Cheers!
Update 0.2.5.0
Happy New Year Blacksmith's!
A new year with more updates to the unstable version of the game.
Patch Notes
Added sound effects to the wheelbarrow for enhanced immersion.
Added a screen percentage setting to the settings menu.
NPCs now use torches when the sun sets, adding more life to the environment.
Introduced a new sword guard: *Dueling Guard*.
Added a new building blueprint: *Wall Smelter*.
Unlocked additional default weapon parts in the crafting menu for easier access.
Relocated the crafting menu to the anvil for streamlined weapon creation. The crafting menu no longer requires access via the Artisan Codex—simply use the arrows to select the item you want and left-click the metal bar to craft it.
Removed the functionality to destroy building sections with a left click. This action has been moved to holding the “E” key instead, reducing accidental destruction while performing other tasks.
Disabled Adela’s tutorial temporarily, as it is undergoing rework.
Set one of the weapon racks as a default accessible workstation.
Updated the Sales Display Counter to automatically place weapons for sale at the minimum price when interacting with it. Other weapon racks retain manual price-setting functionality, providing a balance between quick sales and detailed price management.
Increased payout for doing Job Deliveries.
Added an FX indicator for the delivery pallet to guide players on where to go. An icon will now appear on the map, and an NPC will be stationed next to the pallet to provide coins upon task completion.
Added a cart for transporting larger objects, aiming to make deliveries more efficient and enjoyable.
**Fixes**
Fixed an issue where the wheelbarrow would return to its original location if moved too far away or when reloading the game.
Resolved a time formatting issue when ordering items too quickly from Expedited Delivery Services.
Fixed an issue where holding the “E” key to interact with one object could unintentionally trigger interactions with overlapping objects.
Fixed wall torches not turning off their particles and sound effects when deactivated.
Fixed an issue where disassembled weapon heads would recreate a grip when picked up and dropped.
Resolved a crash occurring when a customer left the shop, either due to shop closure or being informed the requested item wasn’t available.
Implemented a possible fix for items on sales display/weapon racks not setting to the lowest price.
Fixed issue where picking up a item while exiting hammer animation can cause the item to break.
Fixed Job board not creating job advertisements.
Fixed issue with payouts always giving half the amount promised.
Cheers!
Update 0.2.4.0
Hey Blacksmith's!
Hope everyone has a Merry Christmas!
Patch Notes
Additions and Changes
Added purchasable metal bars to the Expedited Delivery Services list, streamlining the forging process.
(After considering user feedback, I recognized the importance of maintaining the simplicity of the old crafting system. Metal bars are now purchasable for those who prefer to skip the lengthy smelting process, while still retaining the traditional method for players who enjoy the detailed crafting experience. This aims to provide a balance that mirrors the old system without overhauling it completely. I’ll continue to monitor feedback to ensure this meets player expectations.)
Added an FPS counter to the settings menu.
Added a frame rate cap option in the settings menu. (Designed to help protect your GPU from unnecessary strain.)
Added a toggle for Unreal Engine's Lumen Global Illumination in the settings menu.
Added missing trees near the swamp.
Added a usable wheelbarrow to carry logs, planks, and other materials.
Added an option to disable weather effects in the settings menu.
Added festive decorations throughout the environment.
Added festive decorations available for purchase at the furniture shop.
Updated Jojo’s character model.
Increased the number of planks produced from cutting logs, from 2–4 to 5–7.
Removed the requirement for chests to be within the building zone.
Increased stamina recovery when sitting down.
Players can now chop wood and mine ore without being rooted in place.
Fixes
Fixed missing rain, snow, and dust particle effects.
Fixed an issue where metal bars retrieved from inventory couldn’t be forged.
Fixed a bug where stamina recovery slowed down while sitting.
Fixed mouse sensitivity settings not applying when starting the game.
Fixed an issue where performing activities resulted in doubled fatigue consumption.
Fixed various issues with landscape, caves, and foliage
Cheers!
Update 0.2.3.0
Hey Blacksmith's!
More updates.
Patch Notes
Previously unmentioned update: Metal bars now display a text indicator showing whether they are heated.
Redesigned the Artisan Codex with a slight layout change and increased text size for better readability.
Increased wall torch light radius from 50 cm to 5 meters.
Updated skill page terminology: "Combat" is now "Body" to reflect current gameplay, and "Trade Skill" is now "Arts" for thematic alignment.
Redesigned item information pop-ups to no longer obstruct visibility of weapons and other objects.
Chat notifications for items placed in the Lost and Found chest now include the name of the shop where the chest is located.
Reduced the time required to pick up coins from 2 seconds to 1 second.
Customers now drop coin pouches on the ground only if the player doesn't retrieve them directly.
Added coin pouches to the thief loot table.
Coin pouches dropped by customers will auto-deposit after 5 minutes.
Adjusted additional dialogue text for Adela.
Reduced the drop rate for the Glider, increasing gliding duration.
Increased speed at which customers recognize weapons placed for sale.
Relaxed weapon classification rules: Guards can now be added to axes and hammers.
Polearms can optionally include guards when combined with a hammer or axe of any size. (Note: Pommels are only factored into weapon pricing and can be freely attached without affecting classification. Please report any customer-related issues.)
Removed temperature display from HUD.
Fixes
Adela now returns to her original location upon completing her quest line.
Fixed an issue where objects picked up with the “V” key could not be rotated. (This happens if you are placing objects (like a wall torch) that rotate based on the objects surface normals)
Resolved an issue with placing guards last when crafting swords. Guard placement order is now unrestricted.
Implemented a possible fix for customers not purchasing weapons placed for sale after entering the shop.
Addressed an issue where customers might purchase a polearm instead of a dagger when selling daggers.
Improved weapon orientation when placing polearms and swords on display racks.
Fixed an issue where weapons removed from sale could not be retrieved from the sales counter or display rack. (Cause: Incorrect boolean state.)
Resolved an issue with ore delivery crates from Expedited Delivery Services being empty upon opening in loaded games. (Cause: Incorrect boolean state.)
Resolved an issue where players would accumulate excess fatigue during activities such as forging, mining, and building. (This was caused by variables intended for a survival mode—where weather effects like rain, snow, and temperature impacted stamina and fatigue—was implemented but not properly disabled.)
Fixed Character customization not saving and loading data.
Fixed issue with items falling underneath shop or landscape when loading into a saved game.
Known issues:
Crash possibly involving customers.
Adela(Tutorial) resetting tutorial when reloading after already making significant progress.
Adela(Tutorial) may not follow your progress if you do your own thing and make a sword without her guidance.
Inventory stacking issue
Getting locked in certain animations, making it so you can't move.
Cheers!
Update 0.2.2.0
Hey Blacksmith's!
Patch Notes
Fixed for objects and items places by the player that were reverting back to their original location and/or state when leaving the fishing village.
The white dots that appear on metal bars during the hammering process are now hidden until you unlock a item that will help with the progress. (The white dots were never truly meant to be used so early in the game. Just hit the metal bar anywhere 3 times and you’ll get your result with no failures.).
Adjusted Tutorial NPC’s dialogue to no longer mention white dots (Sweet spots).
Added a few more ore nodes in the world.
Added glider
Fixed tutorial notes not properly loading.
Fixed tutorial notes not working with bag inventory.
Increased storage chest space from 20 to 30.
Fixed issue with being able to press “E” while sleeping, which will superimpose another sleep UI.
Fixed issue when hammering blueprints and gaining fatigue when there are no resources. Instead, your character will not go into the building stance if there are no resources available in the vicinity.
Fix for Multiplayer clients not drowning when out of oxygen.
Stamina should no longer drain when holding shift while holding a large object.
Cheers!
Update 0.2.1.1
Hey Blacksmith's!
Patch Notes
Fix for customers and other NPC's not moving when they are spawned in.
Cheers!
Update 0.2.1.0
Hey Blacksmith's,
Patch Notes
Reworked landscape and foliage. (Still a work in progress.)
Players can now remove tree stumps.
Significantly optimized memory usage.
Deleted shop signs will no longer reappear in the world.
Added essential starter items for running your shop in new games.
Fixed an issue where tutorial notes UI pop-ups overlapped other interface elements.
Removed tutorial notes from the list of items that thieves can steal.
Updated thief tutorial text to clarify that leaving the shop area prevents thieves from spawning.
Resolved an issue where door lock states weren’t being saved.
Set default anti-aliasing to FXAA.
Set vsync to off by default.
Fixed settings not saving properly.
Added option head bob toggle (WIP)
Cheers!
Update 0.2.0.1
Hey Blacksmith's,
Quick hotfix for some issues mentioned on discord.
Little grass patch no longer in the way when trying to place a building blueprint.
Dialogue text for Adela the tutorial giver, telling player to build a delivery palette has been removed.
Fixed some wording of workstations mentioned by Adela.
Fixed typo's in Adela's dialogue.
Added a few more dialogue text to Adela to help players understand certain aspects of crafting.
Fixed issue with the thief dropping items when being pushed multiple times.
Increased speed when going in and out of mining/cutting wood animation.
Updated building UI to include descriptions of some important items and increase the size and color of texts to be more legible.
Fixed issue with missing text warning player they are missing key items when trying to order ores.
I noticed last minute that there was an issue with multiplayer not loading properly. It seems the game is suddenly drinking more RAM. I'll do my best to roll out a fix for multiplayer A.S.A.P.
Cheers!
Update 0.2.0
Hey Blacksmith's,
It's been a long wait and the wait is over. Version 0.2.0 is finally released and available to everyone. This new version can be found in the new unstable branch.
Unstable branches allow me to upload more frequently without breaking your saves and other stable versions of the game that you are currently enjoying. This new version, since it's a massively different and still has issues that need to be addressed, has been placed here, so that I can upload changes, fixes tweaks and experimental changes or additions before upgrading it to a Stable branch. Eventually the goal is to make this new version the main version and retire the old version (which will still be accessible for those that prefer the old version)
This version may or may not be stable enough to recommend to your friends. The same goes for content creators. But if it is, feel free to invite your friends and make Youtube content on it.
For those not sure how to access the unstable branch:
Under your Steam Library, right click "My Little Blacksmith Shop" and choose Properties On the right hand side, click on Betas. Beside Beta participation, click the drop down menu and choose unstable
Thank you for being patient with me. I hope you enjoy the new update. As always, visit the discord or the Steam discussions to leave your feedback and bug reports. If any major issues arise, I'll do my best to address it a.s.a.p.
Cheers!
October Development Log
Hey Blacksmith's,
I have some great news to share with you today.
After wrestling with some corrupted files, I'm happy to say development is back on track! However, not without its hurdles. The biggest hit was losing progress on the map I had poured so much time into. I had to rebuild it from scratch. But there's a silver lining—I've been using a powerful tool called the Voxel Plugin, which not only sped up the process but also allowed me to create a much larger map than I originally planned. What started as just Kaldessia has now expanded to include Northelm and Abaddon, opening up even more for you to explore. While these regions won’t be fully fleshed out, because of their size, at launch, you’ll still be able to venture into the frozen wastelands of Northelm or brave the dark, sandy, volcanic lands of Abaddon. It’ll take some time to bring them to the same level of detail as Kaldessia, but the process is already growing in ways I hadn’t anticipated.
I’ve also put together a short video showcasing the progress on multiplayer. While most of the core features are in place, I’m still polishing up the rough edges. Keep in mind that what you’ll see in the video isn’t final, and you might spot a few quirky bugs here and there—but hey, that’s part of the fun! Hope you enjoy the sneak peek!