My Master's A Moron cover
My Master's A Moron screenshot
Genre: Strategy, Turn-based strategy (TBS), Indie

My Master's A Moron

Patch #2

Hey guys,
After getting some more feedback from players, we've decided to make the following changes:




  • We've eased up the difficulty scaling slightly in the dungeon (2nd area), and moderately in the catacombs (3rd area). While it was still very playable, we felt that the average clear time was leaning a bit higher than we'd prefer. [To clarify, the 2nd area- dungeon is a bit easier, and the 3rd area - catacombs is a lot easier]
  • Your starting gold retention is now 50% instead of 40%. We wanted to make the beginning of the game feel a bit more substantial. This is adjusted in current saves as well, not just new ones.
  • When running into multiple objects you can interact with, it wasn't clear that you could switch between them. Now you'll see a small message in the top right to remind you that Tab or Ctrl can cycle through the usable objects.
  • There is now a LOCK above the items and crystals (if you have them unlocked). Locking these will make picking up crystals/items give mana or energy instead of replacing your current crystal/item. This is good if you have a favorite preference, but don't want to be careful about spamming the E on stacks of goodies. (This unlocks when you die, as you no longer have the item/crystal).
  • Spacebar will now advance the dialogue just as left clicking did.


A Note - The enemies sometimes casting the "wrong" way is not a bug, it is fully intentional. I thought that it would give you a reprieve sometimes when you're at low health, but also makes the enemies have more personality (and seem a little dumb). It makes the game slightly easier because you don't /always/ have to avoid the spell and can get in some free hits. :) ~I personally like being able to laugh at them for casting the wrong way when they would've killed me!~

Patch #1

Hi guys!
Based on feedback we wanted to improve some areas of the game as well as implement some additional features.



PATCH #1




  • -New: There is now an armor stats window. If you have Armor unlocked, you will now see a bag in the middle left side of the screen, hovering over it will add up all your current armor to give you a quick reference of how much you have. We thought this would be fun to compare through runs.

  • -Spamming an enemy on certain hrz monitors or higher fps was resulting in phasing through the enemy. We believe we've fixed most instances of this occurring, but will continue to look into it if needed.
  • -Fixed 2560x1440 resolution issue with the landing page.
  • -You can now see your damage number in the middle of the mana and energy bars.
  • -Clarified your dodging vs enemy dodging. It now says "You dodged!" in light blue. Enemies remain the gray saying 'dodged!'
  • -Control & Tab both will cycle through usable object around you, but we wanted to clarify the wording on that in the options menu/landing page.
  • -The mimic event enemy now does zero damage, now you just get to whack on him, poor guy. (We didn't want you to die to him and not get his fun story).
  • -Upgrades in the base will now let you know if they're suggested after purchases. You can ignore the suggestion and buy them anyways if you want! This is for things like unlocking the flask refill station when you don't have flasks yet, etc.

  • -You can no longer teleport out of the dungeon...(you saw nothing).
  • -The plant unlock event where you find the beer no longer makes you wait if you spam through the chat.
  • -Escape now cancels crystal spell or item casts that you have active. They will also cancel each other if you try to cast the opposite. (Ie casting a crystal will cancel an item use if you have it up to cast).
  • -More various minor bug or typo fixes.