re-enabled track selector; press trigger button to cycle through available tracks
added a brake button as the alternative method to reverse the buggy
the coffee table is now available as teleportation target in some tracks
tweaked the lap penalty mechanics
added 1 new track and 1 new part (no. 28)
Multiplayer Fix #2
fixed a bug where host player cannot control the buggy
Multiplayer fix
Multiplayer feature is still unstable/unpolished but it should be in a better state now:
made some changes to the lobby UI to makes thing more intuitive
lobby name should now be pre-populated
fixed some bugs specific to connectivity
disable vibrations
Please let me know if you notice any bugs, thanks!
2020 update
updated game to latest SteamVR to support index controllers
snap turn is now available
added RC transmitter
added a lobby UI to multiplayer mode (requires right hand controller to point-and-click)
August Update 2
- added a new track
- fix an issue where the player buggy's indicator triangle wobbles strangely
- adjust the snap distance threshold for attaching wheels
Multiplayer (beta) added
- added an option to race against another player
- added a new single player track
- added a new paint job
please let me know on forum if you find any bugs.
Have a nice summer.
End of June Update
added an indicator to distinguish player's racer from CPU racers
added the ability to select tracks
added the ability to reset a race during any time by pressing menu button
updated the laptop to clarify the intended functionality
adjusted the texture for one of the bodies
Day 2
- added blob shadows to racers
- added motor sounds to racers
- adjusted track "cube A," "cube B"
Oculus Support
According to player feebacks, it looks like the game works pretty well with Oculus. I have updated the store page to reflect that.