January 12th at 7 pm. | January 12, 10:00 PM ET | January 13, 04:00 CET.
Let's see what's new this time!
Updated story background Players will now use special equipment invented by Qi to enter the Meta area world (Multiplayer) and experience a "semi-fictional" version of the history of Sandrock as compressed stories happening 50 years before single-player events. Due to this, some events and NPCs might differ from the single-player story.
Expand your commerce guild to unlock more features The commerce guild has been upgraded to level 20 and equipped with new machines and sensors to match the new levels.
Advanced Town Management System Now allows town owners to kick out inactive players. Transferring between towns has also become more flexible and agile, and town owners can manage builder access, set up private rooms, and invite specific players to join their team (Note that this correlates positively with player contribution and level. More payouts may be required to remove important players from the team)
More types of Multiplayer co-op commissions A newly added co-op commission board in the shared workshop. These commissions will provide teams with more co-op missions (workshop/hunting/planting) and rewards for improving workshops and commerces. More importantly, you can count on your teammates as your quest progress is shared!
Planting system The planting system and orders have been added to multiplayer mode, allowing you to farm your workshop with your friends/teammates.
Team adventures! Hazardous ruins will be open for the multiplayer mode. You can explore the ruins with your friends and face challenges together.
In-game announcement The in-game announcement system will keep you up-to-date on game updates and server maintenance.
During the open test, you will find several other additions, such as a new monster Scrooge Mcmole, a mounting system, attribute-affecting furnishings, chat optimizations, and more.
We will be gathering and collecting your valuable feedback and will announce a date for Multiplayer Early Access at a later time. Keep an eye out for updates from us!
We hope you're having a wonderful Christmas and Holiday Season!
The team has exciting news to share with y'all, about Sandrock multiplayer!
My Time at Sandrock Multiplayer Open Playtest is scheduled to run for about a week, from Jan 12th to Jan 19th.
The servers will open at 7 PM Jan 12th PT | 10 PM Jan 12th ET | 4 AM Jan 13th CET.
For those who already own My Time at Sandrock, select multiplayer after launching the game on the Steam library. You'll be able to check out all the amazing content that Sandrock multiplayer has to offer!
What To Expect In Sandrock Multiplayer?
You'll arrive in a new home called The Builders Plaza. Invite up to 3 friends (a total of 4 players) to work, build, travel, fight, and dive into dungeons together!
The multiplayer story background is that players play the special equipment invented by Qi, enter the Meta area world and experience the "semi-fictional, compressed" history of Sandrock. You can encounter familiar faces from the singleplayer storylines while experiencing various historical events that happened in the town of Sandrock.
What Has Changed Compared To The Last Open Playtest?
In the new multiplayer update, we'll introduce new monsters, add the planting and mounting system, and town management system, allowing players to move out of town, and increase the max commerce level to 20, with more multiplayer quests and features unlocked at each level.
There're more changes coming to the playtest on Jan 12th, so stay tuned for our update preview next week to find out all the adjustments arriving to the Sandrock multiplayer!
Livestream & Multiplayer Events Await!
If the playtest runs well, we can expect the Multiplayer launch into Early Access in early 2023, so the team has prepared multiplayer events that players can participate and win amazing Early Access rewards that can be redeemed later.
For more details please keep an eye on our social channels later.
P.S. Player progress and saves in this test will not carry over to future games.
This hotfix patch has been re-released. The workshop issue should be fixed; Lowered the difficulty of the Mole Cave and Logan's Lair puzzles. We hope you are feeling better now. And there are other fixes. In the meantime, we've extended the closed multiplayer test until next Monday! Try out new twists of the single-player patch on the story and MP closed test.
We wish you a Merry Christmas!
Please check the change list below.
Added:
Added some translations to French, Italian, Spanish, and German (more others will come later)
Added medal rewards for some commissions
Added the source guide of the Rutabaga during the quest, The goat
Adjusted and optimized
Lowered Mole cave and Logan's hideout puzzle difficulties, improved direction instructions, added more jump landing items, and enlarged judgment scope (we will continue to work on it, please let us know how you feel the new changes in our Discord or this Steam Thread)
performance, and actions in story scenes
Adjusted some of Grace's and some NPCs' facial expressions,
Optimized the goat's amination
Optimized the fps of the city and the Valley of the Whisper
Fixed:
Fixed the issue that the SandSnakeKing was displayed as the LungFishKing
Fixed the issue that the dungeon could not be left after defeating Logan
Fixed a collision problem with a wall in Logan's hideout
Fixed an issue where the final contamination point could not be resolved in the Clear the Air quest
Fixed an issue where characters forced to sleep won't receive quest items during the Clear the Air quest
Fixed Plierimp voice issue
Fixed an issue where character models would disappear after playing the boxing machine
Fixed an issue where the SandSnakeKing appeared as LungFishKing
Fixed an issue where players were unable to leave the dungeon after Logan's story
Fixed collision issues with walls in Logan's hideout
Fixed an issue where certain treasure chests could be opened repeatedly
Fixed a bug that caused mounts to keep spinning after returning to the stable
Fixed a freeze when players spoke to Qi during the Mysterious Box quest
Fixed incorrect material description for intermediate tailoring machine and replaced gravity motor with motor
Deleted the miscellaneous objects that appeared in the Mole cave CG
Fixed an issue where Zeke sleeps while standing
Fixed the mysterious businessman's dialogue text errors
Fixed an issue where the Mole mineral dungeon could not be unlocked after completing the main story
Fixed the drop issue with the Scrooge McMoles in the Mole Cave
Fixed an issue where buying a ticket while riding the horse would not enter the Eufala Salvage backyard.
Fixed a typo in Heidi's lines
Fixed an issue where Album could not play Logan's combat photos
Fixed the incorrect bubbles after defeating the Rat Queen
Fixed an issue where the descriptions of Painting: Day of the Bright Sun and Painting: Age of Darkness were swapped.
Fixed an issue where there was a strange color shadow on the other side of The Bend
Fixed a bug where Black Saxoul trees planted in the desert had a mature special effect
A fatal bug affected the Players Workshop after an early hotfix patch, so we decided to revert to an early version to avoid further deterioration. Fix the issue and then re-release the update. We apologize for the inconvenience. Please update your game.
Hotfix Patch on Dec. 23
A fatal bug affected the Players Workshop after this hotfix patch, so we decided to revert to an early version to avoid further deterioration. Fix the issue and then re-release the update. We apologize for the inconvenience. Please update your game.
Howdy all,
A new hotfix patch adjusting the difficulty of the Mole Cave and Logan's Lair puzzles. We hope you are feeling better now. And there are other fixes. In the meantime, we've extended the closed multiplayer test until next Monday! Try out new twists of the single-player patch on the story and MP closed test.
We wish you a Merry Christmas!
Please check the change list below.
Added:
Added some translations to French, Italian, Spanish, and German (more others will come later)
Added medal rewards for some commissions
Added the source guide of the Rutabaga during the quest, The goat
Adjusted and optimized
Lowered Mole cave and Logan's hideout puzzle difficulties, improved direction instructions, added more jump landing items, and enlarged judgment scope (we will continue to work on it, please let us know how do you feel the new changes in our Discord or this Steam Thread)
performance, and actions in story scenes
Adjusted some of Grace's and some NPCs' facial expressions,
Optimized the goat's amination
Optimized the fps of the city and the Valley of the Whisper
Fixed:
Fixed the issue that the SandSnakeKing was displayed as the LungFishKing
Fixed the issue that the dungeon could not be left after defeating Logan
Fixed a collision problem with a wall in Logan's hideout
Fixed an issue where the final contamination point could not be resolved in the Clear the Air quest
Fixed an issue where characters forced to sleep won't receive quest items during the Clear the Air quest
Fixed Plierimp voice issue
Fixed an issue where character models would disappear after playing the boxing machine
Fixed an issue where the SandSnakeKing appeared as LungFishKing
Fixed an issue where players were unable to leave the dungeon after Logan's story
Fixed collision issues with walls in Logan's hideout
Fixed an issue where certain treasure chests could be opened repeatedly
Fixed a bug that caused mounts to keep spinning after returning to the stable
Fixed a freeze when players spoke to Qi during the Mysterious Box quest
Fixed incorrect material description for intermediate tailoring machine and replaced gravity motor with motor
Deleted the miscellaneous objects that appeared in the Mole cave CG
Fixed an issue where Zeke sleeps while standing
Fixed the mysterious businessman's dialogue text errors
Fixed an issue where the Mole mineral dungeon could not be unlocked after completing the main story
Fixed the drop issue with the Scrooge McMoles in the Mole Cave
Fixed an issue where buying a ticket while riding the horse would not enter the Eufala Salvage backyard.
Fixed a typo in Heidi's lines
Fixed an issue where Album could not play Logan's combat photos
Fixed the incorrect bubbles after defeating the Rat Queen
Fixed an issue where the descriptions of Painting: Day of the Bright Sun and Painting: Age of Darkness were swapped.
Fixed an issue where books could not be placed on Wooden Bookcases
Fixed an issue where there was a strange color shadow on the other side of The Bend
Fixed a bug where Black Saxoul trees planted in the desert had a mature special effect
Sandrock is offering 20% off right now to add to the joy of the holiday season.
Discounted items: My Time at Sandrock - base game - 20% OFF My Time at Sandrock - OST - 20% OFF
Moreover, we'll have the multiplayer open test for everyone who owns the base game. The open public testing will be available for 1 week around mid-Jan. (The exact dates will be confirmed soon after)
After this testing has been completed, we will collect all feedback and evaluate the changes. We hope to add multiplayer to early access early next year.
We can’t wait to share this update with everyone! Thank you for your patience and understanding.
We have released a hotfix patch. This brings in some tweaks and fixes. Next week we will do more and try to make the puzzles less difficult (There is a guide attached below, it's the temporary solution, and we'll continue to work on a solution). Below is the changelist:
Adjusted and Optimized
Adjusted the respawn of Almunimum scrap, Fiber Scrap and Advanced Mechanical Scrap in the Eufaula Salvage backyard
Adjusted Scorpion respawn chances
Reduces gem requirements for refining
Optimized the loading time when entering the main menu from the workshop, shop, or dungeon UI
Fixed:
Fixed Great Wall placement issues
Fixed an issue where game start notices were not displayed
Fixed an issue with Zeke's dialogue in French
Fixed an issue where the Refiner UI could not be closed
Fixed a freeze issue after sleeping in the quest The Goat
Fixed a black screen issue after the quest Install Telescope
The secret behind the mask patch is available. Many of our developers (about 2/3) have recently got Covid and are either working from home or recovering from the virus affecting development. We don't want to disappoint you, we released the update as planned, however, there are some bugs and issues waiting to be fixed and optimized and some known bugs are attached below the change list. Please let us know if you find more.
It's also a pivotal episode and a twist on Sandrock's overall story design, and the most The episode provides a twist the overall story design of Sandrock by focusing on the secret behind Logan`s actions and the consequences of their choices. It also highlights the importance of responsibility and accountability, how builders make difficult decisions when considering how the future unfolds, and how vast amounts of information indicate what should be accepted.
Now, update your game, continue your adventure and explore new areas until you finally have a chance to find Logan and what's behind it! Here's a reminder of what Logan did to Sandrock! Builders, it's time!!!
Check the change list below
Added
Added the main stories
Added two-story dungeons
Added a mineral dungeon
Added some plots of Qi, Pen, Miguel, and Justice
Added some localizations for French, Spanish, Italian, German
Added the feature of NPCs looking for players to play
Added tones to bubble dialogues when NPCs join the party
Added some NPCs' daily tones to bubble dialogues
Added new commissions
Added the face lift function
Added the mount training function, you can improve the quality of any mounts now
As a side note, the new content's localization will be ready later. At the moment, we only have EN and CN ready.
Adjustment
Adjusted the ranch store so that perfect quality mounts are the highest stocked
Optimized NPCs' performance when accepting gifts
Optimized the show room functionality
Optimized the display when changing settings
Optimized several previews of the show room, and more optimizations are underway
Optimized Yakmel cart confirmation pop-up display for the 2nd time
Fixed
Fixed most bugs affecting player progress
Fixed Fang side quest and main quest conflicts
Fixed Fang side quest camera issues
Fixed an issue where Arvio's side quest items were blocking the path
Fixed a bug with Arvio's side quest
Fixed freeze issue when sparring
Fixed a bug where the Redrat could not attack players
Fixed bug where monster and player died at the same time
Fixed NPC poisoning debuff issue
Fixed an issue where some Civil Corps Commission icons were missing
Fixed an issue where cooking stations were unable to use materials from storage boxes
Fixed the attribute problem after equipment refinement
Fixed a bug where some new machines were not refined
Fixed an issue where some items could not be displayed in the Museum
Fixed an issue where treasure chests were not able to be opened in the Breach
Fixed an issue where Exquisite Frames could not replace photos
Fixed the wrong prompt for Magnesium-Chromium Brick
Fixed incorrect display of fine wood scrap output
Fixed an issue that resulted in an incorrect display of outfit equipment on the quick bar
Fixed an issue where the goggle model was in the wrong position
Fixed some gear and hairstyle modeling issues
Fixed time display issue in mount training prompt
Fixed an issue when NPCs riding the horse
Fixed issues with petting mounts
Fixed an issue where preferences were not displayed correctly after feeding the mount
Fixed an issue that prevented some buildings from accumulating snow in winter
Fixed an issue where some buildings were not visible on new saves
Fixed an issue where some monsters and rocks would overlap
Fixed the monster floating issue
Fixed camera issues in group photo mode
Fixed an issue where characters would sometimes speak without opening their mouths
Fixed some English typos
Fixed a text display bug in Paradise Lost
Fixed incorrect display of train stations in Russian
Known Issues
Amirah will eat at Arvio's house during the Masquerade Ball quest
Contaminated Plierimp voice cannot be triggered
Footprint problems
Grace's tongue is in an unusual position when she speaks
Heidi's dialogue issue
In Mole Mineral Cave, open the treasure detector to scan, and the rock will glow blue
Howdy all, From December 12th, 2022, to December 24th, 2022, we are conducting another closed multiplayer test on Steam. Everyone who has the base game can log in now. All you need is to join our Discord. Get your branch code and access the particular sub-channel to talk with us. All accesses will be processed together on the 11th and 19th, and other enrollments will be granted from time to time during this period.
Then, we'll handle the other round of open public tests with all EA players based on the closed testing feedback. It aims at sometime around mid-Jan.
This debug closed test may experience glitches, crashes, server disconnections, maintenance, etc. Future open tests and releases will not carry over save progress.
Please note our Multiplayer Closed Alpha Non-disclosure Agreement [Pinned in the Discord test channel] and don't share the closed test content. Thank you for understanding.
Here are main changes from last time: 1. Updated the new UI of "Calendar" 2. Adjusted and added new main stories and side stories 3. Added new side quests 4. Added the display of friends offline time 5. Upgraded commerce content. (add more construction content, increase the impact of the commerce level) 6. Added the "Move Out" function. 7. Added three types of collab commissions (workshop orders, planting orders, hunting orders) 8. Added the function of placing furniture in the home to increase characters' attributes. 9. Added the Announcement System 10. Added the function of synchronizing the progress of quests to neighbors. 11. Added the mounting system (The current version only allows renting mounts) 12. Added the planting system 13. Added the Mineral Filtrator 14. Added the blender 15. Added the function of synchronizing the unlocked recipe 16. Added the Town Management System (Town owner can kick inactive people now) 17. Added the Sandstorm 18. Updated the main scene map. 19. Added the Multiplayer hazardous ruins 20. Added the treasure room and Scrooge Mcmole to mineral dungeons
The secret behind the mask patch is coming around Dec. 14
Howdy all,
Part 2 of the Hey Old Pals patch, The secret behind the mask, will be released around Dec. 14 This is a pivotal episode, a twist to Sandrock's entire story design, and a chance to learn more about the desert and the criminals!!!
A special guest from the writers' team will introduce more backstories during a Livestream next week to help you better understand the story design. See you there! Dec. 14, 10:30 AM GMT+8, 6:30 PM PT, 9:30 PM ET;