Mycro cover
Mycro screenshot
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Genre: Simulator, Strategy, Indie

Mycro

Stability Update #1

This update improves game stability. The next 2 weeks will focus on updates that improve stability and ensure that save games are safe from now until the end of time!

BUGFIX - WORLD MISSING

Fixed a bug where the world was gone after a load.

New Color Picker!

Tonight, I added a new color picker to the new game menu!
I hope you all enjoy it!

~The Electron Team

Economy Update - Farms, Colonies, New Buildings and More!

It has been quite a road so far.
We went from a little atom spinning around a ring, to a massive space game that offers procedural generation, and real time saving and loading... in a limitless, massive universe.

We have so much planned for you all, and we hope you join us on this epic journey!
Thank you all so much for your support, your bug reports and your feedback!

This new update brings a mass of new items, features and changes.
There will be many bugs! Let us know if you find one!

Amongst these features:
A completely redesigned building art style. I greatly improved the art style!
Plants, seeding harvesting - we have 3 so far! Its all I could draw in the time I had!
Ice and water!
Colonies and population!
A market! Sales, purchasing!
Workers and worker requirements in buildings!
Liquid storage and liquid transportation!
The Arbalast Turret now can be damaged, and draws enemy fire when it hits them.
Replaced floors, with corridors, walls with corners, doors with the docking bay (In anticipation for station interiors over the next little while!
The list goes on and on!

We fixed hundreds of bugs, so many I can't begin to list them all, but to name a few:
- Buildings disappeared sometimes.
- Various causes of game crashes.
- Asteroids not respawning in the same place
- some settings didn't save
- some buildings loaded as the wrong building

Jump in and give it a try! For the cost of a coffee you can join what will some day be one of the largest space adventure games ever made!

Have a great time! And thank you all for stopping by!

Nightly Build #31 - Mar 15, 2022

Good evening Explorers!

Tonight's update brings procedural planets, stars, black holes (visual only, and that's as far as I am taking it until the game is much more completed and I have time to really develop the planets aspect) and performance and bug fixes.

Check out the full details here
Tomorrow will be a day off, there will be no update tomorrow. I have release 30 updates in a row and need a break!!

Happy exploring!

Nightly Build #30 - Mar 14, 2022

Good Evening Pilots!

Tonight's update brings various visual improvements to the game, as well as planetary visuals (Which are procedural) are now multi-threaded.

Full details can be found here!

Happy Exploring!

Nightly Build #29 - March 12, 2022

Good Evening Pilots!

Tonight's update brings several feature improvements, including cargo splitting, bug fixes and more.
For details please visit the website.

Happy flying!!!

Fast Bug Fix - Energy Grid Power Draw

Fixed a bug where adding a building that draws power did not actually draw any power from the reactor.

Nightly Build #28 - Mar 11, 2022

Even'n Pilots!

Tonights update completes more of the inventory and reactor systems.

For full details, check out the website!

Nightly Build #26 - Mar 10, 2022

This update comes with a bunch of new features.
It may have a few bugs.

Full details can be found here