IndieDB is giving away some games if you take part in the award by voting for games, harassing your friends or sacrificing some bunnies... okay maybe not this last one, just put that bunny back, okay?
If you're interested, you'll find all the infos presented in a more serious / better way here ;)
*Disappear in smoke*
Update 1.1.19 - Small changes
Just a small patch to fix a typo.
I'm also testing some health regen linked to the Vitality stat. It shouldn't have any real effect on the game since it's really slow
Here's the full changelog:
Changes
Vitality now gives a very (verrryyyyy) small health regeneration. Let me know if it completely ruins the game for you :D
Fixes and “under the hood” changes
Fixed a typo in the english loading tips: Exemple -> Example
New icon for doors/passages/… that lead to a new map
Update 1.1.18 - Important fix
Hey guys!
I fixed an important bug that affected rats in the sewers (probably there since the sewers and Well were separated in two different maps). They should now be able to move properly ;)
Full changelog:
Changes
Unused stats points are now displayed in the experience bar
Fixes and “under the hood” changes
Fixed the navmesh in the sewers, fixing rats behaviour
Update 1.1.17
Hey everyone!
Since Word decided to be a complete moron, I may have forgotten some small changes on this changelog, we'll never know^^'
Changes
Re-designed the big iron helmet, I never liked its previous design and finally came around to fixing it
Fixes and “under the hood” changes
Increased visual feedback on damages received
Re-balanced some items stack size (most food and potion items now stack at 5 max.)
It's now possible to combine two stack of items in the inventory
Fixed a typo in the items description box : Scraped -> Scrapped
That's all for today. Big thanks to ericc555 for most of those suggestions ;)
Update 1.1.16 - Small fix
Very small change today
Fixes and “under the hood” changes
It should now be impossible to respawn with 0 life in case something wrong happens to your save
Update 1.1.15 - Helps to have a map
Hey there!
Some players requested a map... Done! :)
You can access it through the inventory. It's not interactive or anything so don't hesitate to let me know if it's useful or not.
No changelog this time, it's the only change made to the game^^
Update 1.1.14 - Small fixes
Hey everyone!
Small patch today to fix some exploits. Thanks Josef A. for sending me a mail about those :)
Sadly, no fix for the crash when you first enter the crypt (and sometimes the haunted house) yet... I have no idea why this is happening, especially since replicating that bug is so hard to do :'(
Let me know if you have a savegame where the crash is guaranteed to happen the next time you enter the crypt/house.
Changes
Increased quantity of arrows found in the Well (will only appear in new games)
Added some kind of hint that shows stones can be thrown at the target in the Well, too. I saw a lot of players thinking they were stuck after missing all their arrows.
The stone the nearest of the target can no longer be pushed by the zombie into the lava pit
Fixes and “under the hood” changes
Fixed collision of a wall in the pirate’s cave. It was possible to pass through the wall and fall out of the map
It’s no longer possible to climb on the mountains in the beach level
Collisions that should only affect players (aka invisible walls) now only… affect… the player… yay!^^
Small hotfix because the bomb achievement wasn't truly fixed, sorry about that ;)
I also made some other small changes
Full changelog:
Changes
The pirate girl next to the Beach entrance now gives the proper item on quest success
She also go to the house (and tidy it up a little) after you complete the quest and get back to the level
Fixes and “under the hood” changes
Fixed a small bug with the grate on the haunted house basement
Torches no longer have durability since they can’t be used in fight
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1.1.12
Another update and another thank you to Tritonsmall for his bug reports ;)
New / Modified features
Gold nuggets and gold ingots can now be turned into gold coins through crafting
Changes
Added a loading tip to encourage exploration
Grabbing an equipment piece in the inventory with the craft window displayed will display the equipment window as long as you grab the equipement
Fixes and “under the hood” changes
The bomb achievement is now working properly
Some small adjustment in the Well level so items spawned by the chest near the rats will no longer go down the slope and be super annoying to pick up ;)
Fixed a bug where the craft window would sometimes not reflect changes made in the inventory
Spamming the “use item” button will no longer let you bypass the use cooldown of the item
Changed the way object pooling is working for blood cubes
Added a floor under levels to avoid objects falling forever if they somehow fall through the floor
Fixed an exploit that let you jump on an item you’re dragging around, which, with some skill let you (kinda) fly around
Updated Pirate’s Cave’s navmesh, fixing pathfinding issues in this area
Monsters can no longer walk through TNT barrels in the Well level
Update 1.1.11 - Teleportation, bugfixes and small changes
Hey everyone, long time no see^^
Thanks to Tritonsmall for most of those suggestions / bug reports.
This small update may or may not fix the crash with the small tomb after the bandit camp (this feels more like a running, unfunny, gag now than a bug). I still have no easy way to reproduce it, but as usual, I threw some bottles in the sea so let’s hope for the best :|
New / Modified features
Added a way to quickly travel between the main areas
Changes
The game insists more on the fact you won’t be able to go back after the Temple, better finish all your side quests
Added a loading tip about the fact you can drop items anywhere in the world and retrieve them later
Carrots can now be stacked
The plantations are now more varied at the village
Fixes
Fixed a small spelling mistake in the French loading tips
Fixed a translation mistake in the english version for the Encampment merchant
The merchant will no longer be still present at the Encampment after he traveled to the inn (and he’s now taking his lantern with him^^)
The merchant (again, that guy is trouble!) will no longer clip his arm through a sign at the inn
Some objects didn’t make the correct sound when hit/walk on
Cleaned up some levels (shouldn’t have any impact on the game)
Some objects that doesn’t need to be saved will no longer create a save file (it might decrease loading times a little, no promises^^’)
Update 1.1.10 - Critical fix
Hey guys and gals! This patch should fix the equipment / inventory wipe that hapened when loading a save.
I’m really sorry about that bug. If you lost items due to this issue (mainly by saving a game after the wipe) you can get it back by copying the content of Equip and Inv folders (may be Equipment or Inventory if older saves) found in /Saves//%Backup%/ into Saves// Equip and Inv folders.
Fixes
Fixed a game breaking bug where inventory and equipment were wiped on game load.