Myrne: The Quest cover
Myrne: The Quest screenshot
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Genre: Role-playing (RPG), Indie

Myrne: The Quest

Indie of the Year Award : A little vote, please? :3



Hey guys, gals,...!

IndieDB is throwing an award to promote the best indie games of this year.

You know what to do ;)

Vote...


Follow this link to the game page on IndieDB and click on "Vote now".

And win prizes... maybe^^


IndieDB is giving away some games if you take part in the award by voting for games, harassing your friends or sacrificing some bunnies... okay maybe not this last one, just put that bunny back, okay?

If you're interested, you'll find all the infos presented in a more serious / better way here ;)

*Disappear in smoke*

Update 1.1.19 - Small changes

Just a small patch to fix a typo.

I'm also testing some health regen linked to the Vitality stat. It shouldn't have any real effect on the game since it's really slow

Here's the full changelog:

Changes



  • Vitality now gives a very (verrryyyyy) small health regeneration. Let me know if it completely ruins the game for you :D


Fixes and “under the hood” changes



  • Fixed a typo in the english loading tips: Exemple -> Example
  • New icon for doors/passages/… that lead to a new map

Update 1.1.18 - Important fix

Hey guys!

I fixed an important bug that affected rats in the sewers (probably there since the sewers and Well were separated in two different maps). They should now be able to move properly ;)

Full changelog:

Changes



  • Unused stats points are now displayed in the experience bar


Fixes and “under the hood” changes



  • Fixed the navmesh in the sewers, fixing rats behaviour

Update 1.1.17

Hey everyone!

Since Word decided to be a complete moron, I may have forgotten some small changes on this changelog, we'll never know^^'

Changes



  • Re-designed the big iron helmet, I never liked its previous design and finally came around to fixing it


Fixes and “under the hood” changes



  • Increased visual feedback on damages received
  • Re-balanced some items stack size (most food and potion items now stack at 5 max.)
  • It's now possible to combine two stack of items in the inventory
  • Fixed a typo in the items description box : Scraped -> Scrapped


That's all for today. Big thanks to ericc555 for most of those suggestions ;)

Update 1.1.16 - Small fix

Very small change today

Fixes and “under the hood” changes



  • It should now be impossible to respawn with 0 life in case something wrong happens to your save

Update 1.1.15 - Helps to have a map



Hey there!

Some players requested a map... Done! :)

You can access it through the inventory. It's not interactive or anything so don't hesitate to let me know if it's useful or not.


Full resolution version

No changelog this time, it's the only change made to the game^^

Update 1.1.14 - Small fixes

Hey everyone!

Small patch today to fix some exploits. Thanks Josef A. for sending me a mail about those :)

Sadly, no fix for the crash when you first enter the crypt (and sometimes the haunted house) yet... I have no idea why this is happening, especially since replicating that bug is so hard to do :'(

Let me know if you have a savegame where the crash is guaranteed to happen the next time you enter the crypt/house.

Changes



  • Increased quantity of arrows found in the Well (will only appear in new games)
  • Added some kind of hint that shows stones can be thrown at the target in the Well, too. I saw a lot of players thinking they were stuck after missing all their arrows.
  • The stone the nearest of the target can no longer be pushed by the zombie into the lava pit


Fixes and “under the hood” changes



  • Fixed collision of a wall in the pirate’s cave. It was possible to pass through the wall and fall out of the map
  • It’s no longer possible to climb on the mountains in the beach level
  • Collisions that should only affect players (aka invisible walls) now only… affect… the player… yay!^^


That's all for today folks!

Update 1.1.12 - Bugfixes, UI / Craft improvements + 1.1.13

1.1.13



Small hotfix because the bomb achievement wasn't truly fixed, sorry about that ;)

I also made some other small changes

Full changelog:

Changes



  • The pirate girl next to the Beach entrance now gives the proper item on quest success
  • She also go to the house (and tidy it up a little) after you complete the quest and get back to the level


Fixes and “under the hood” changes



  • Fixed a small bug with the grate on the haunted house basement
  • Torches no longer have durability since they can’t be used in fight


_______________________

1.1.12



Another update and another thank you to Tritonsmall for his bug reports ;)

New / Modified features



  • Gold nuggets and gold ingots can now be turned into gold coins through crafting


Changes



  • Added a loading tip to encourage exploration
  • Grabbing an equipment piece in the inventory with the craft window displayed will display the equipment window as long as you grab the equipement


Fixes and “under the hood” changes



  • The bomb achievement is now working properly
  • Some small adjustment in the Well level so items spawned by the chest near the rats will no longer go down the slope and be super annoying to pick up ;)
  • Fixed a bug where the craft window would sometimes not reflect changes made in the inventory
  • Spamming the “use item” button will no longer let you bypass the use cooldown of the item
  • Changed the way object pooling is working for blood cubes
  • Added a floor under levels to avoid objects falling forever if they somehow fall through the floor
  • Fixed an exploit that let you jump on an item you’re dragging around, which, with some skill let you (kinda) fly around
  • Updated Pirate’s Cave’s navmesh, fixing pathfinding issues in this area
  • Monsters can no longer walk through TNT barrels in the Well level


Update 1.1.11 - Teleportation, bugfixes and small changes

Hey everyone, long time no see^^

Thanks to Tritonsmall for most of those suggestions / bug reports.

This small update may or may not fix the crash with the small tomb after the bandit camp (this feels more like a running, unfunny, gag now than a bug). I still have no easy way to reproduce it, but as usual, I threw some bottles in the sea so let’s hope for the best :|

New / Modified features



  • Added a way to quickly travel between the main areas




Changes



  • The game insists more on the fact you won’t be able to go back after the Temple, better finish all your side quests
  • Added a loading tip about the fact you can drop items anywhere in the world and retrieve them later
  • Carrots can now be stacked
  • The plantations are now more varied at the village


Fixes



  • Fixed a small spelling mistake in the French loading tips
  • Fixed a translation mistake in the english version for the Encampment merchant
  • The merchant will no longer be still present at the Encampment after he traveled to the inn (and he’s now taking his lantern with him^^)
  • The merchant (again, that guy is trouble!) will no longer clip his arm through a sign at the inn
  • Some objects didn’t make the correct sound when hit/walk on
  • Cleaned up some levels (shouldn’t have any impact on the game)
  • Some objects that doesn’t need to be saved will no longer create a save file (it might decrease loading times a little, no promises^^’)


Update 1.1.10 - Critical fix

Hey guys and gals! This patch should fix the equipment / inventory wipe that hapened when loading a save.

I’m really sorry about that bug. If you lost items due to this issue (mainly by saving a game after the wipe) you can get it back by copying the content of Equip and Inv folders (may be Equipment or Inventory if older saves) found in /Saves//%Backup%/ into Saves// Equip and Inv folders.

Fixes



  • Fixed a game breaking bug where inventory and equipment were wiped on game load.