Fixed a bug where your stats levels would sometimes be inferior to your real stats levels…
Like you get 8 in magic but the game acts like you only have 4 (while it shows 8 in the character sheet, your magic skills are limited to level 4).
I don’t know what was causing it but it shouldn’t happen anymore :)
Update 1.0.3 - Bugfixes and engine update
Hey everyone!
I updated the game engine from Unity 5.3.4 to 5.6.1. That fixed some issues and hopefully didn't add new ones (let me know if you have any issue with this build).
Fixed
Fixed a small issue with the force cursor mode, cursor when using that mode should now be displayed in the in-game menu
Additionally, the mouse cursor issue on Linux (and possibly MacOS) might now be fixed due to the Unity update, let me know!
Antialiasing (MSAA) can now be disabled (without messing up the skybox, thanks to the Unity update)
Changed
Added a faint light to the player character to better see your surroundings
Reduced the time it takes to scrap an object with the circular saw (from 2 seconds to 0.8 seconds)
Bugfix update 1.0.2
Hey! The game just got updated, nothing too fancy but Linux (and possibily Mac) users should be very happy (I hope) :)
Fixed
Fixed some spelling errors
Added an option under “Controls/Mouse“ to force the mouse cursor to be displayed (looks like an issue with the Linux version of the game only so the option is “on” by defaults if you’re on Linux).
It’s a messy fix and the mouse cursor might be slower than normal in this mode, but I hope to fix this for good (and properly) once I’ll upgrade the game to the latest version of Unity3D, don’t know when yet).
Bugfix update 1.0.1
Hey guys!
Hope you all enjoy your time with Myrne: The Quest. It's time for a changelog^^
Fixed
Fixed a bug where your character sometimes couldn’t open his eyes after blinking (happens to me every morning when I have to get up)
Fixed some mismatch in the Steam packages, Mac and Linux users should now be able to download the game
Changed
Getting to the higher totem under the Well should be easier