Fix a bug with the unavailability of achievements. It should work now.
Important Update
Hello everyone! Released the promised update. 1. A new AI model (more scary). 2. The new AI intelligence. 3. New AI animations (walking, running, attacking). 4. I will refine the sounds. 5. Switching to Nanite (Test). 6. Removed the VHS 7. Game size reduced to 5.5 GB
Something new
I tried myself in the shooter genre, now in beta, of course, but already playable, and even possible with friends) I will be glad to see you there =)
p.s By the way, there is a map from Parasomnia, now you can kill zombies on it :D
Big Update
Hello everyone! In the coming weeks I will release an update where: 1. A new AI model (more scary) 2. The new AI intelligence 3. I will refine the sounds 4. Switching to Nanite (thereby increasing fps from 10 to 50%) 5. New achievements
P.S. Approximately on May 20
Parasomnia: An End to Nightmares
Hello friends! Decided to tell you that I'm working on part 2! It will be something very cool, the story must end. I'm trying to make something more similar to the plot, there will be dialogues, cinematics, and most importantly, I'm working on improved physics to make it even more realistic. Other monsters, new locations, I plan to release in the month of May, but of course I will let you know, I hope you support it as well as the first one
A small update
Nothing serious: 1. Changed the font on the notes. 2. At the location, the hospital increased the monster model. 3. Added the ability to load the level of choice 4. A little bit fixed holes =)
Minor improvements v0.1
1. Removed the collision error in the doorway, which is why you fall under the textures 2. Now the light comes from the flashlight, and the flashlight is visible to the camera 3. Added the sound of turning the flashlight on/off. 4. Updated running and walking sound
Release on February 17
Dear subscribers, Parasomnia will be released this Friday. I attach the release video =)
How is the development going
At the moment, the project is 60% ready, all locations are made and they are only being finalized according to the plot. All planned functionality has been added. Now we are working on AI with which the main problems are. We hope that your expectations will be met =)