We're currently assessing interest for running an online tournament for Mystic Vale with potential prizes from Nomad's digital catalogue and AEG's physical catalogue.
When it will run and what format is yet to be decided as this will be influenced by the number of entrants.
If you've got any interest in this then head over to our Discord and declare yourself!
Update Notes - 15/02/2019
Changelog
New
The Vale of Magic deck is now available for browsing!
AI can now be added to Online Games. AI players will be replaced if another player joins your room
News widget added to title screen for displaying info on upcoming expansions
Clicking the turn info panel will now switch to the current active player
Changes, Improvements and Fixes
My Collection:
Cards within the Deck Browser can now be expanded by clicking them
Added scrollbars to Deck Browser shelves for faster scrolling
Added filter buttons to Deck Browser. Advancements and Vale Card shelves can now be filtered to only display specific levels
Added mouse-over and selected highlights to the list of expansions in the main 'My Collection' dialog
Added scrollbars to expansion description text boxes
Added Player Starter Deck shelf to Deck Browser
Changed 'Purchased' text to 'Owned' for packs that you currently own
UI: Quick Reference guide is now left-aligned, and font size decreased slightly
UI: Online Chat font size reduced slightly
UI/GAMEPLAY: 'Select Spirit Token' dialog updated. It will now display the amount of Wild Spirit Cost tokens remaining, as well as a few under-the-hood changes
UI: Fixed results screen background glow colour not using the winning player's colour
UI: Added background graphic to Settings screen settings to improve readability
UI: Improved handling of full-width text in usernames. If supported, they will be converted to normal half-width characters
TECHNICAL: Improved handling of Steam Offline Mode
TECHNICAL: Fixed 'Infertile Soil' and 'Clean Green Thumb' sometimes not being achievable in certain circumstances
ONLINE: Added a couple more words to the profanity filter
Patch Notes - 08/02/2019
Changelog
New
'My Collection' is finally here! Browse your current collection of Advancements and Vale Cards. More to come soon!
Game Configuration: Both Single Player and Online pre-game lobbies now feature configuration options
Changes, Improvements and Fixes
AI: AI Players should now be less biased towards purchasing Fertile Soils from the right-most Fertile Soil pile
AI: Tweaked AI difficulties. There should now be a better balance in difficulty increases
GAMEPLAY: Fixed an issue with purchasing certain Vale Cards
UI: Loading screen will now properly block interaction with the game
UI: Advancement descriptions are now visible within dialogs which list out the player's cards
UI: Fixed some issues with Advancement/Vale Card animations
UI: Improved handling of changing the window aspect ratio while in-game
UI: Fixed Credits scene not being scrollable when initially opened
UI/ONLINE: Online Lobby Room list should now properly display if a room is closed/unavailable
TECHNICAL: Reworked the window resolution selection dropdown and generally improved window resolution switching
Mystic Vale - OUT NOW
MYSTIC VALE is a faithful recreation of Alderac Entertainment’s popular CCG where players take on the role of druidic clans trying to cleanse the curse upon the land.
We asked our partners at Nomad to deliver a game that captures that desire to play again right after you have finished playing. They succeeded. All I want to do is play another game of Mystic Vale right now. We could not be happier.
About Mystic Vale A curse has been placed on the Valley of Life. Hearing the spirits of nature cry out for aid, clans of druids have arrived, determined to use their blessings to heal the land and rescue the spirits. It will require courage and also caution, as the curse can overwhelm the careless who wield too much power.
The digital edition of MYSTIC VALE allows players to experience its unique Card Crafting System that allows players to actually make the cards they’re fighting with. Unlike other card games, in Mystic Vale, players have total freedom to mix and combine pieces of their cards into something truly unique. This is but one of the fantastic features of MYSTIC VALE:
Beautiful artwork and graphics that bring the game to life.
Concise rules offer a deep gaming experience with meaningful decisions.
Tremendous replay value that will increase with future expansions.
Soothing music that transports you to the Vales themselves.
Changelog
New
Added Achievements
Added Leaderboards
Added some extra info to the Quick Reference guide regarding player deck composition
Online chat added to the results screen
Added end-of-game transition animation
Added keyboard shortcut for opening Online Chat '`' (BackQuote)
Card animations will now play when hovering the mouse over Advancements/Vale Cards
Changes, Improvements and Fixes
TECHNICAL: Game boot loading times greatly improved
ONLINE: Game invites can now be joined from within a game
ONLINE: Added profanity filter to public online games
ONLINE: Added popup for when a player leaves an online game
ONLINE: Added timeout countdown to online games. Players who take too long to make a move will be kicked from the room and replaced with an AI
ONLINE: Accepting an invite to a lobby you are already in, the returning to the title screen, will no longer take you back to the online lobby
GAMEPLAY/UI: Cards will now not be drawn to the field if it is the final round
UI: Fixed an issue where Advancments and Vale cards would briefly glow when ending your turn after Spoiling
UI: Altered how Growth is displayed. Growth counter will now only display unused Growth
Patch Notes - 28/01/19
Changelog
New
Added 'Quick Reference' Guide to the title screen and in-game
Added a glow effect to the background in-game
Removed the 'Your Turn' dialog. The current player is now signalled by different coloured particle effects and the background glow colour
Added 'Fast Mode'. Increases the draw speed of the field, as well as transitional animations between turns
Added an optional dialog to inform the player if they have Advancements they can use, if they attempt to end their turn without first using them
Edges of a Player's Field will now glow to indicate if an off-screen Advancement can be used
Added a new dialog to allow the player to select which Spirit token to spend when purchasing a Vale Card which allows any type of Spirit token to be used to purchase it
Added SFX to the particle effects which play when earning resources
Changes, Improvements and Fixes
AI: AI will now treat Ferile Soil as a last resort (cannot buy anything else, and pushing is deemed too much of a risk for the extra Mana)
AI: AI will now push more often on Hard difficulty
UI: Pause Dialog will now animate in/out
UI: VP Pool will now glow when the amount of remaining VP tokens is low
UI: Resource counters will now only turn grey when you have 0 of a given token
UI: Player HUD will now automatically switch back to the Player field after purchasing a Vale Card
UI: Fixed an issue where Advancement tooltips were not appearing in the results screen
UI: Fixed an issue where long player names could overflow into other text elements in-game
UI: 'Spoiled' message has been moved to the player action buttons (Push, Pass, End Turn buttons)
UI: Tweaked the glow effect for usable Advancements to help improve visibility
Tutorial: Tweaked the wording of a few tutorial steps to improve clarity
Patch Notes - 18/01/19
Changelog
New
In-Game Tutorials have now arrived! The 'How to Play' button has been changed to 'Learn to Play', and will now take you to the list of available tutorials. These tutorials will cover the basics, up to how to win the game.
All Advancements and Vale Cards now feature animations. New SFX has also been added for all Advancements and Vale Cards.
You can now invite your friends to Online games.
In-game chat is now available while playing the game (not just in the pre-game lobby).
Advancements/Vale Cards purchased by other players will now briefly move to the centre of the screen, before moving to their field.
Added a prompt to inform you when it is your turn.
Window resolution can now be selected in-game. Because of this, the initial dialog when booting the game up has been removed.
Added tooltips to 'Field', 'Vale Cards', and 'Discard Pile' buttons in the Player area. These will display the number of cards present in each area.
Changes, Improvements and Fixes
GAMEPLAY: Fixed an issue where opening an Advancement or Vale Card, closing it, then attempting to drag it during Planting or Harvest Phase would cause odd behaviour (and in some cases softlock the game).
GAMEPLAY: Player orders are now randomised at the start of the game (both Online and Offline).
GAMEPLAY: Fixed an issue where placing two Lifebringer Seeds onto a card with 1 Decay would result in an extra Decay being cancelled.
GAMEPLAY/UI: Fixed an issue where switching from viewing another player's field while they purchased an Advancement would cause the game to halt until you switched back to their field.
UI: Fixed an issue where the Vale Cards in the Results screen could be dragged around.
UI: All dialogs should now properly display any resource modifications to field cards.
UI: Advancement Resource Tabs slightly reworked. Decay and Growth tokens are now grouped with Spirit Tokens.
UI: Vale Card purchase animations now show the colour of the player who purchased it.
UI: Push, Pass, End Turn, and Options menu button hitboxes tweaked.
UI: Fixed an issue where the Discard Pile was not properly being cleared.
UI: Fixed an issue where using Conclave of Ents to unspoil would not properly update the UI.
UI: Clicking outside of the Pause dialog, and all title screen dialogs, will now dismiss them.
AI: AI Players should be less inclined to purchase extensive amounts of Fertile Soil.
AI: Resolved some under-the-hood issues with the AI. Hard AI's should now attempt to synergise certain cards and Advancements a bit better.
AI: Removed various redundant AI difficulty levels. 'Easy', 'Medium', and 'Hard' are now the only difficulties.
Important Note: Due to some rather major updates to the game logic, players on this update will not be able to play with other players running previous versions of the game.
Patch Notes - 17/12/18
Changelog
New
Online play is now available! Join existing public games via the room list, or start your own private or public games.
Added a bunch more animations to the Advancements.
Added a 'How to Play' button. This will open a video in your browser which will help teach you how to play. The full tutorial will be coming soon.
Improvements and Fixes
Hard AI should now be a bit harder. It will make smarter decisions when purchasing Advancements, and will make better attempts to synergise.
Fixed an issue with the results screen where the deck view dialog would fail to scroll properly in some cases.
Fixed an issue where player cards could remain highlighted when purchasing Advancements very quickly.
A rule regarding limiting the number of Level 1 Advancements available to purchase is now enforced. 2-Player games will now have 12 Level 1 Advancements, 3-Player games will have 15 Level 1 Advancements, and 4-Player games will now have 18 Level 1 Advancements. Level 2 and Level 3 Advancements are unaffected.
Advancements should now properly order themselves via their Level.
Victory Points are now awarded at the end of your turn, instead of when you enter your harvest phase. This is to allow for certain abilities (such as Conclave of Ents) to be used in the Harvest Phase and still count to your awarded VP.
Advancements and Vale Cards purchased by other players should now properly display that player's colour on the Advancement's glass sleeve/Vale Card's glass border during the purchase animation.
Patch Notes - 07/12/18
Update Notes
New
Added new level of AI Difficulty, utilising a newer AI system. To try it out, set an AI's difficulty all the way to very hard.
Added a couple new in-game music tracks.
Added some tooltips to 'Push', 'Go to Harvest Phase', and 'End Turn' buttons (the buttons just below the field).
Added animations to the Earthchant Chorus, Hulking Thornhide, and Mindful Owl Advancements.
Discard Card prompts will now highlight which Advancement or Card Ability invoked the prompt.
Rule regarding viewing other player's discard piles is now enforced. You can no longer view another players discard pile.
Improvements and Fixes
Fixed a few minor SFX issues.
Vale Card frames in the player's Vale Card area should now display the correct colour for the player.
Fixed an issue where purchasable Level 2 Vale Cards would incorrectly display as Level 1 Vale Cards when drawn into the Level 1 Card commons.
Fixed an issue where Advancement description tooltips would not properly hide in some cases.
Fixed an issue where Advancements or Vale Cards could, in some cases, render underneath certain elements on the screen.
Fixed an issue where Advancements or Vales Cards could disappear in some cases.
Fixed an issue where the Sunstone Aerie Vale Card would remain highlighted after spending resources on something else.
User selection of Windowed or Fullscreen in the initial configuration dialog (when booting up the game) should now be properly reflected within the in-game settings menus.